Hey guys, this is my first rmt and i'm going to show to you this sunsand team based on charizard mega Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
He is THE wallbreaker. Fire blast is the main move, under the sun it destroys almost everything, allowing him to 2hko almost all in the meta.
Solar Beam works extremely well under the sun, and allows charizard to hit hard things such as Azumarill and Rotom-W
What remains that can enter safe on this monster? Ttar and heatran: first gets Ohkoed by Focus Blast under the sand, the second gets 2hkoed by the same move
Roost is here to avoid a sucker punch when entering on the rocks, the very big problem of this beast
Here are some calcs:
[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur in Sun: 218-260 (59.8 - 71.4%) -- guaranteed 2HKO]
[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur in Sun: 296-350 (81.3 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock]
[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Rotom-W: 316-372 (103.9 - 122.3%) -- guaranteed OHKO]
[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Rotom-W: 230-272 (75.6 - 89.4%) -- 18.8% chance to OHKO after Stealth Rock]
[252+ SpA Mega Charizard Y Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (112.6 - 132.5%) -- guaranteed OHKO]
[252+ SpA Mega Charizard Y Focus Blast vs. 252 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (95 - 111.8%) -- guaranteed OHKO after Stealth Rock]
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Every Charizard Y needs a pursuit trapper, to trap the latwins:
I chose Bisharp because of his utility and typing; with the Iron Head it can easily 2hko all bulky fairies such as sylveon, clefable and maybe florges, does a lot of damage with Knock Off and gets the priority on sucker punch. Oh, obiouvsly it traps with pursuit. What else?
Calcs:
[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Clefable: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO after Leftovers recovery]
[252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 252+ Def Sylveon: 343-406 (103.6 - 122.6%) -- guaranteed OHKO]
[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Florges: 330-393 (91.6 - 109.1%) -- 50% chance to OHKO]
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Bulky ground is reccomended in a Chary team.
I chose hippowdon over defensive lando-t because it can wall extremely well all physical attackers and in particular it can stop threats such as Excadrill, Phisycal TTar, Charizard X, Garchomp...
Eq is to hit hard obv, Stealth Rock doesn't need explication.
Slack Off is the recovery that is key for him.
Toxic can be replaced with rock slide, i choose toxic because it's good combined with Slack Off.
Hippo also sets the sand, that allows char to enter and always sets the sun.
The ev spread is this to get 3hkoed by the Thundurus's HP Ice and take hits from medium-weak special attacks.
Calcs:
[252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery]
[252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 172+ Def Hippowdon: 127-150 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery]
[252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 80 SpD Hippowdon: 195-231 (46.4 - 55%) -- 10.9% chance to 2HKO after Leftovers recovery]
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
The sand provided by Hippowdon isn't useless at all.
The answer is this other monster... Standard set for excadrill, that under the sand reaches a ridiculous 550 speed, allowing him to outspeed ALL that isn't priority and hits hard with STAB Earthquake, coverage rock slide and anti-fairy iron head. Be afraid mega manectric...
LO>Air Balloon to hit extremely hard things such as slowbro and mew, that's OHKOed by +2 EQ.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog
Now, I haven't any safe switch in on Keldeo, and I need some real speed, not depending on the priority, so, IN Latios.
Latios is a fantastic pokemon, Draco Meteor hits hard, Psyshock is amazing, Thunderbolt for the coverage and Defog because Chaz really appreciate his support
Clear, simply and effective.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I didn't know if it was better him or Keldeo, but than i decided to take him.
More bulky, access to Knock off, Fairy STAB, another priority...
With his typing, can easily switch into keldeo locked on the hydro pump or the secret sword and spam one of his powerful attacks.
Thank you guys for the attention, and feel free to give me your opinion and suggestions.
Exportable:

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
He is THE wallbreaker. Fire blast is the main move, under the sun it destroys almost everything, allowing him to 2hko almost all in the meta.
Solar Beam works extremely well under the sun, and allows charizard to hit hard things such as Azumarill and Rotom-W
What remains that can enter safe on this monster? Ttar and heatran: first gets Ohkoed by Focus Blast under the sand, the second gets 2hkoed by the same move
Roost is here to avoid a sucker punch when entering on the rocks, the very big problem of this beast
Here are some calcs:
[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur in Sun: 218-260 (59.8 - 71.4%) -- guaranteed 2HKO]
[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur in Sun: 296-350 (81.3 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock]
[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Rotom-W: 316-372 (103.9 - 122.3%) -- guaranteed OHKO]
[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Rotom-W: 230-272 (75.6 - 89.4%) -- 18.8% chance to OHKO after Stealth Rock]
[252+ SpA Mega Charizard Y Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (112.6 - 132.5%) -- guaranteed OHKO]
[252+ SpA Mega Charizard Y Focus Blast vs. 252 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (95 - 111.8%) -- guaranteed OHKO after Stealth Rock]

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Every Charizard Y needs a pursuit trapper, to trap the latwins:
I chose Bisharp because of his utility and typing; with the Iron Head it can easily 2hko all bulky fairies such as sylveon, clefable and maybe florges, does a lot of damage with Knock Off and gets the priority on sucker punch. Oh, obiouvsly it traps with pursuit. What else?
Calcs:
[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Clefable: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO after Leftovers recovery]
[252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 252+ Def Sylveon: 343-406 (103.6 - 122.6%) -- guaranteed OHKO]
[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Florges: 330-393 (91.6 - 109.1%) -- 50% chance to OHKO]

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Bulky ground is reccomended in a Chary team.
I chose hippowdon over defensive lando-t because it can wall extremely well all physical attackers and in particular it can stop threats such as Excadrill, Phisycal TTar, Charizard X, Garchomp...
Eq is to hit hard obv, Stealth Rock doesn't need explication.
Slack Off is the recovery that is key for him.
Toxic can be replaced with rock slide, i choose toxic because it's good combined with Slack Off.
Hippo also sets the sand, that allows char to enter and always sets the sun.
The ev spread is this to get 3hkoed by the Thundurus's HP Ice and take hits from medium-weak special attacks.
Calcs:
[252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery]
[252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 172+ Def Hippowdon: 127-150 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery]
[252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 80 SpD Hippowdon: 195-231 (46.4 - 55%) -- 10.9% chance to 2HKO after Leftovers recovery]

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
The sand provided by Hippowdon isn't useless at all.
The answer is this other monster... Standard set for excadrill, that under the sand reaches a ridiculous 550 speed, allowing him to outspeed ALL that isn't priority and hits hard with STAB Earthquake, coverage rock slide and anti-fairy iron head. Be afraid mega manectric...
LO>Air Balloon to hit extremely hard things such as slowbro and mew, that's OHKOed by +2 EQ.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog
Now, I haven't any safe switch in on Keldeo, and I need some real speed, not depending on the priority, so, IN Latios.
Latios is a fantastic pokemon, Draco Meteor hits hard, Psyshock is amazing, Thunderbolt for the coverage and Defog because Chaz really appreciate his support
Clear, simply and effective.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I didn't know if it was better him or Keldeo, but than i decided to take him.
More bulky, access to Knock off, Fairy STAB, another priority...
With his typing, can easily switch into keldeo locked on the hydro pump or the secret sword and spam one of his powerful attacks.
Thank you guys for the attention, and feel free to give me your opinion and suggestions.
Exportable:
It's hot! (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Commander (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Happy Hippo (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
I'm so fast (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Swishh (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Boing Boing (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Commander (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Happy Hippo (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
I'm so fast (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Swishh (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Boing Boing (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
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