XY OU Chary offensive team

Hey guys, this is my first rmt and i'm going to show to you this sunsand team based on charizard mega Y


charizard-megay.gif

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost


He is THE wallbreaker. Fire blast is the main move, under the sun it destroys almost everything, allowing him to 2hko almost all in the meta.
Solar Beam works extremely well under the sun, and allows charizard to hit hard things such as Azumarill and Rotom-W
What remains that can enter safe on this monster? Ttar and heatran: first gets Ohkoed by Focus Blast under the sand, the second gets 2hkoed by the same move
Roost is here to avoid a sucker punch when entering on the rocks, the very big problem of this beast
Here are some calcs:
[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur in Sun: 218-260 (59.8 - 71.4%) -- guaranteed 2HKO]

[252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur in Sun: 296-350 (81.3 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock]

[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Rotom-W: 316-372 (103.9 - 122.3%) -- guaranteed OHKO]

[252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Rotom-W: 230-272 (75.6 - 89.4%) -- 18.8% chance to OHKO after Stealth Rock]

[252+ SpA Mega Charizard Y Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (112.6 - 132.5%) -- guaranteed OHKO]

[252+ SpA Mega Charizard Y Focus Blast vs. 252 HP / 0 SpD Mega Tyranitar in Sand: 384-452 (95 - 111.8%) -- guaranteed OHKO after Stealth Rock]


Bisharp_XY.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head


Every Charizard Y needs a pursuit trapper, to trap the latwins:
I chose Bisharp because of his utility and typing; with the Iron Head it can easily 2hko all bulky fairies such as sylveon, clefable and maybe florges, does a lot of damage with Knock Off and gets the priority on sucker punch. Oh, obiouvsly it traps with pursuit. What else?
Calcs:
[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Clefable: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO after Leftovers recovery]

[252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 252+ Def Sylveon: 343-406 (103.6 - 122.6%) -- guaranteed OHKO]

[252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Florges: 330-393 (91.6 - 109.1%) -- 50% chance to OHKO]



Hippowdon_XY.gif


Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Bulky ground is reccomended in a Chary team.
I chose hippowdon over defensive lando-t because it can wall extremely well all physical attackers and in particular it can stop threats such as Excadrill, Phisycal TTar, Charizard X, Garchomp...
Eq is to hit hard obv, Stealth Rock doesn't need explication.
Slack Off is the recovery that is key for him.
Toxic can be replaced with rock slide, i choose toxic because it's good combined with Slack Off.
Hippo also sets the sand, that allows char to enter and always sets the sun.
The ev spread is this to get 3hkoed by the Thundurus's HP Ice and take hits from medium-weak special attacks.
Calcs:
[252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery]

[252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 172+ Def Hippowdon: 127-150 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery]

[252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 80 SpD Hippowdon: 195-231 (46.4 - 55%) -- 10.9% chance to 2HKO after Leftovers recovery]

Excadrill_XY.gif


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

The sand provided by Hippowdon isn't useless at all.
The answer is this other monster... Standard set for excadrill, that under the sand reaches a ridiculous 550 speed, allowing him to outspeed ALL that isn't priority and hits hard with STAB Earthquake, coverage rock slide and anti-fairy iron head. Be afraid mega manectric...
LO>Air Balloon to hit extremely hard things such as slowbro and mew, that's OHKOed by +2 EQ.

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog

Now, I haven't any safe switch in on Keldeo, and I need some real speed, not depending on the priority, so, IN Latios.
Latios is a fantastic pokemon, Draco Meteor hits hard, Psyshock is amazing, Thunderbolt for the coverage and Defog because Chaz really appreciate his support
Clear, simply and effective.

azumarill.gif

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

I didn't know if it was better him or Keldeo, but than i decided to take him.
More bulky, access to Knock off, Fairy STAB, another priority...
With his typing, can easily switch into keldeo locked on the hydro pump or the secret sword and spam one of his powerful attacks.

Thank you guys for the attention, and feel free to give me your opinion and suggestions.





Exportable:

It's hot! (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Commander (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head

Happy Hippo (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 172 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

I'm so fast (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Swishh (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

Boing Boing (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
 
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This team is really cool but i'd reccomend giving more speed tu azumarill. I'd give max speed jolly to him allowing to outspeed heatrans and no speed rotoms.
 
Hi Barge, this seems a pretty solid team. The only things I can suggest you are:
  • Replace Defog on Latios with Recover since you have another Hazards Remover.
  • Replace Choice Band with Assault Vest on Azumarill since you are pretty weak to Thundurus.
  • Replace Toxic with Roar on Hippowdon since set up sweepers like Sand Rush Balloon Excadrill could easily kill a lot of mons in your team
 
Honestly, i dont see the point in two defoggers on this team, yeah you have charizard but, what else? You have two sr resists and one quadro resist, I would recommend running sd exca (tbh it's kinda too frail to really set up a lot of the time though :x) or roost Latias, as it can continuously check keldeo. It also adds longevity and easy stall battles. Tbolt is also a option, but personally I prefer roost ^^

Also, minor investment changes ^^
Hippo: 240 hp evs to hit a life orb number, add the rest in spdeff
Bisharp, move the hp evs to deff, to take less residual damage.

I think that was it, hope it helped a bit ^^

This team is really cool but i'd reccomend giving more speed tu azumarill. I'd give max speed jolly to him allowing to outspeed heatrans and no speed rotoms.
His spread is fine, speed a mainly for the bd set ^^

Hi Barge, this seems a pretty solid team. The only things I can suggest you are:
  • Replace Defog on Latios with Recover since you have another Hazards Remover.
  • Replace Choice Band with Assault Vest on Azumarill since you are pretty weak to Thundurus.
  • Replace Toxic with Roar on Hippowdon since set up sweepers like Sand Rush Balloon Excadrill could easily kill a lot of mons in your team
Exca is checked by zard, and toxic is really nice against most mons.

Final note, I feel like timid zard is superior, to speed tie with stuff such as mega medi, mega gard, etc. also outspeeding jolly exca is nice
 
first of all thanks for your reply, than:
Replace Defog on Latios with Recover since you have another Hazards Remover.
you're right but rapid spin excadrill is too frail and i like to have a safer option.
Than i'll change bisharp Ev spread as you said and replace toxic>roar
 
Hi barge, nice team, i have some suggestions to improve it:
First of all, greninja with right coverage is a pain in the ass so turn that band azu in an assault vest, it fixes the weakness pretty well and it is a nice switch in in general for special attacks.
Then, hippo imo is not a good option in an offensive team like this as it kills momentum, a defensive lando-t could be more useful as it can pivot and force switches gaining momentum; without hippo exca becomes useless as you already have powerful steel and ground stabs in lando-t and bisharp and a reliable offensive defogger in latios, also, you are quite weak to bisharp and breloom, i feel like scizor can be a good option with its strong priority, good bulk, strong u-turn and it provides a reliable check to azu once it has been weakened.
Some minor adjustments:
I like more black glasses than LO on bisharp since i hate recoil and you don't lose too much in power, but this is up to you.
Tbolt and surf are most of the times useless as coverage moves on latios, imo hp fire is way better cause it hits some pursuit trapper like scizor and sharp and some hazards setters like skarm and ferro, anyway you choose which coverage move you feel like is the better option to use.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Rock Slide/stone edge
- U-turn
- Stealth Rock
Rock type over knock off is to hit birdspam, you decide if you like power or accuracy

Scizor @ Choice Band
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off/pursuit
- Superpower
Usually pursuit is used on band set but since you already have one trapper is up to you if you want another one or knock off is better
 
Hey, nice team you have here. However, I have some small suggestions for you.

The first thing i immediately notice is how this team is completely walled by Ferrothorn, outside obviously zard. The issue is that Ferrothorn won't obviously stay in on it, and of course is not so easy to wear down with repeated switches as it resists Stealth Rock. My suggestion would be replacing Knock Off on Azumarill with Superpower to nail Ferrothorn on the obvious switch. I would also run some speed on it, 88 speed evs could be a good benchmark, as it allows Azu to ouspeed 4 speed Clefable to avoid taking more damage while killing it. The loss in HP will be noticeable but Azu will retain a big part of its good bulk, which can be important as the team is quite Greninja weak (this is also why Assault Vest is an option as well)

Now, we all know how big of a threat Keldeo can be. The issue i see with this particular team is that Specs Keldeo does 50% to Latios with Secret Sword. This means that Latios will be able to switch into Keldeo only once, while Azumarill hates being burned by scald. As you already have a strong offensive presence in your two wallbreakers, and a physical tank in Hippowdon, a little bit of bulk on the special side would be appreciated in my opinion. That's why i suggest a Recover + Defog Latias, that will give you a reliable and consistent Keldeo switch-in, and an always appreciated check for the most common Thundurus set (as HP ice does 49% max to the 72 hp set). I also partially agree with the above users about the redundancy of the two hazard removers ("partially" because they can actually be helpful in case your defogger gets trapped and you need charizard to be healthy), so you can try Swords Dance on Excadrill, as you currently lack a true setup sweeper to clean the opposing team after Charizard and Azu have done their work.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance

That's all for now, I'll come back if I will notice that i missed something as it is really late now and I'm sleepy :x hope I helped!

EDIT: things i forgot to mention: I would personally replace Toxic on Hippowdon with Stone Edge. This is because Mega Pinsir looks troublesome, as Toxic kills it in too many turns, that it can use to set up SD and kill Hippowdon at +2 if it's not at full health. And currently your only way to stop +2 Pinsir is Excadrill under sand, but you will have to sack something to bring it in because Excadrill cannot switch into Pinsir. Stone Edge will allow Hippowdon to actually counter a full health Pinsir. It also has a 62.5% chance to OHKO Thundurus after Stealth Rock, and helps against Air Balloon Excadrill (which you would not touch otherwise). Rock Slide is a viable alternative as well, but the aforenmentioned OHKOes would become 2HKOes (Pinsir would be KOed anyway from 75%, but not from full).

Ah, max speed on Charizard is an option as well, but Excadrill is already covered decently by Hippowdon and Azumarill, so it should not be that big of a problem. The two wallbreaking megas are revenge killed by Bisharp, Azumarill, and Latias with a bit of prior damage, and relying on a tie is not the best way to deal with them imo. But I repeat, max speed does not hurt, unless there is a specific OHKO / 2HKO that Charizard misses with a Timid nature.
 
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