Rapture
I got so much time today
Hi friends, Shadowtags here with another RMT after a while. I based this team around mixed Shiftry and Tauros since I think the two put a ton of offensive pressure on most teams right now. A defensive core of Lanturn, Xatu, Mawile is really effective at not only shutting out opposing offensive threats but also cover Shiftry and Tauros weaknesses quite well. Lanturn + Xatu + Rocker is a pretty common core in itself but this is my favorite take on it at the moment. Finally, Mismagius shares good synergy with the rest of the team and helps to break down bulkier teams for my offensive core to clean late game. The team has done pretty decent with me getting somewhere in the top 20 on ladder before dropping. Could've aimed for a higher mark but ladder is perpetually dead so I didn't see the point. Anyway's with that out of the way, lets take a closer look at the team.
In-depth review of the team
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 240 Atk / 16 SpA / 252 Spe
Lonely Nature
- Leaf Storm
- Extrasensory
- Knock Off
- Sucker Punch
Part of the main focus of the team. I wanted to run mixed Shiftry but didn't want to run defog so I opted for Extrasensory which is only typically seen on special Varients of Shiftry but it acts just the same on this set as a really nice lure for poison types like Garbodor and Weezing. Pretty standard set otherwise, Leaf Storm makes for quite the powerful stab even without much investment in special attack. Knock off and Sucker punch are my dark stabs of choice and help to make Shiftry that much more annoying to play around. The ev spread I use helps with rolls versus weezing so that Knock Off + Extrasensory has a high chance to 2hko the most common spread which tends to sacrifice bulk for speed to outpace malamar.
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Pursuit
- Rock Climb
- Earthquake
- Fire Blast / Zen Headbutt
Next up we have for the most part a standard mixed Tauros set. Probably the most effective Pokemon in the metagame in my opinion. Scouting for what coverage this thing runs is a pain as it has moves to deal with the majority of its counters. That being said it likes to miss so perhaps it isn't that broken. Anyway, I wanted to run pursuit since being able to whittle down slower wallbreakers like Electrivire and Magmortar is pretty nice since they can be annoying to play around otherwise. Rock Climb is our Normal move of choice and hits insanely hard whenever it manages to connect. Earthquake catches most normal resists in the tier on a switch and is a great tool to utilize to soften the counters Tauros often faces. Fire Blast and Zen headbutt can both make up the last move here, with Fire Blast being the most reliable move while Zen headbutt helps to hit opposing Mismagius which can a really disruptive threat to the team. I personally prefer Zen Headbutt but feel free to try both out.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Protect
- Thunder Wave
Defensive Lanturn makes up the next slot and makes for a pretty reliable water and fire type check as well as providing some handy speed control should I need it. Volt Switch and Scald are standard on pretty much every Lanturn set You'll be encountering in NU as they make up a large part of the utility that Lanturn offers to most teams with Volt Switch being an easy to gain momentum and Scald's high burn chance. Protect is a move I like a lot on defensive Lanturn just to gain an extra turn of recovery and possible scout for what a choiced mon will lock itself into. Heal Bell is an option over Protect if you wish but I'm not a fan. Thunder Wave is a balanced way to control the opponents speed and is often the move I click the most.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Signal Beam
- Psyshock
- Roost
- Heat Wave
Another Pokemon that's always been sort of common but I feel has been way more present in the past few weeks. Xatu is a pretty fun mon to use just because the majority of the tier's hazard control is pretty lackluster and Xatu either tends to matchup well with most rockers in the tier or at the very least force a 50/50 with clicking stealth rock. Pretty standard Xatu set, I ran U-turn over Signal Beam and Grass Knot over Heat Wave for all of my ladder run but the set above is more user friendly in my opinion and better at checking malamar which can be annoying otherwise. Signal Beam covers the aforementioned Malamar while giving me a way to hit opposing psychics, the confusion chance is pretty cute as well. Psyshock is preferred over Psychic for a stab until Gurdurr drops back down but I suppose you can get away with running either one. Roost gives Xatu reliable recovery to be able to continuously check fighting types in the tier like Hariyama and Hitmonchan. Heat Wave is a cool last move to hit steel types like Steelix and ferroseed for much more damage.
Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Play Rough
- Pain Split
- Baton Pass
Ahh I love this mon. Mawile hasn't been as viable as it has been in past metas mainly because it's defensive set is considered overshadowed by Steelix. That being said I don't think defensive Steelix is all that good and is terribly overated, plus Mawile has a few niches that made it more appealing for this team anyway. Stealth Rock is the only thing you always need on a "competitive" pokemon team and for NU standards Mawile fill this role pretty well since Intimidate forces out a lot of physical mons. Play Rough is one of the best stab moves Mawile has access too and helps it to not be a complete sitting duck. Pain Split is a pretty unreliable recovery move but it's all Mawile has to heal up so I it like more than something like Knock off or Iron Head. Swords Dance might actually make for a cool option now that I think about it but I'll leave that up to whoever decides to use the team. Baton Pass is one the most notable things setting Mawile apart from other rockers as it's a pretty fun move to use for gaining some momentum and bringing in another team member safely. Max Defense and Hp is the most consistent defensive spread while Rocky Helmet is fun to punish priority users trying to play around Tauros and Shiftry.
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Taunt
- Pain Split
For the team's last slot, I wanted to utilize stallbreaker Mismagius since my matchup versus most stall was looking kind of flimsy and having another way to pressure most balance builds is always really good since it's by far the most common playstyle in NU. Will-O-Wisp is helpful to cripple physical attackers and power up hex which becomes a lot harder to switch into after Lanturn and Mismagius spread status. Taunt stops a lot of passive Pokemon in their tracks and can force a lot of 50/50's since most good players expect missy to be carrying taunt nowadays. Pain Split helps to keep Mismagius healthy alongside leftovers recovery so that it can stay healthy enough to check what it need to later in a game. Max Hp and Speed is the spread that gives Mismagius the most potent mix of speed and bulk, but some defensive investment over speed could be worth trying out if you're into that sort of thing.
Final Thoughts and Shoutouts
While this team has served me well, with usage stats right around the corner I'm not keen on remaking the team and would rather build brand new teams when that happens. That being said, I don't think the team will be terrible once drops happens so I figured would share the team with you all.
Thanks to Silver Aurum rozes Winter's Howl NotNova Jarii Shaneghoul and Shadestep for all being awesome people in their own way and making playing this game tolerable.
And also thanks to all the NU room staff and voices, keep up the good work. You all do an amazing job with keeping the room in check, except the voices of course ;].
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 240 Atk / 16 SpA / 252 Spe
Lonely Nature
- Leaf Storm
- Extrasensory
- Knock Off
- Sucker Punch
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Pursuit
- Rock Climb
- Earthquake
- Fire Blast
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Protect
- Thunder Wave
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Signal Beam
- Psyshock
- Roost
- Heat Wave
Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Play Rough
- Pain Split
- Baton Pass
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Taunt
- Pain Split
Ability: Chlorophyll
EVs: 240 Atk / 16 SpA / 252 Spe
Lonely Nature
- Leaf Storm
- Extrasensory
- Knock Off
- Sucker Punch
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Pursuit
- Rock Climb
- Earthquake
- Fire Blast
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Protect
- Thunder Wave
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Signal Beam
- Psyshock
- Roost
- Heat Wave
Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Play Rough
- Pain Split
- Baton Pass
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Taunt
- Pain Split