I have posted many versions of this team over the last year and I feel that I can finally say that I am ready to try and make it on my copy of Pearl. However, I want to have it seen with a pair of fresh eyes... That's where you come in! :D So, without further dooshbaggary from me, here is my team.
Togera (Tyranitar) (F) @ Lum Berry
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SDef
Impish nature (+Def, -SAtk)
- Stone Edge
- Earthquake
- Counter
- Taunt
---
This is my Lead Tyranitar. Lum Berry will come into play for leads like Breloom that think they can spore me. :D Little do they know... Earthquake is to hit some steels as well as almost anything else that is grounded. Stone Edge is for the obvious Rock Ground combination of attacks for great coverage and it is STABed! The reason I chose those first two moves over Crunch and Fire Punch is because I wanted some surprise factor for my Tyranitar and I have found it to be even more effective against a wider range of teams. After all, who leads with Brongzong or Azelf anymore? Counter comes into play when my opponents think they can one shot my Tyranitar with an Earthquake or Meteor Mash leading to Tyranitar KOing them instead. Lastly, Taunt is for prevention of stealth rock or anything else on slower leads as well as Pokemon who are attempting to set up on Tyranitar. I decided to switch his Careful Nature to an Impish Nature for the boost to Def to help with Counter.
Zero (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP/136 Atk/120 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Brick Break
---
This is my Physical Sweeper / Revenge Scizor. I chose not to use Life Orb, because the dmg it gave was annoying. Bullet Punch is an obvious STAB priority move that seems essential to every Scizor set. U-turn is another STAB move, but U-turn will allow me to deal dmg and switch. Pursuit is to punish pokemon like Alakazam or Azelf. Brick Break felt necessary for more coverage and the ability to break down Light Screen or Reflect barriers. This set used to have Roost in place of Brick Break, but since Scizor isn't using Life Orb there wasn't nearly as much of a need for it.
Adramelech (Dragonite) (M) @ Choice Scarf
Ability: Inner Focus
EVs: 112 Atk/240 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Outrage
- Thunderbolt
- Ice Beam
- Fire Blast
---
This is my Mixed Sweper / Revenge Dragonite. Choice Scarf is what makes him so useful and surprising! No one expects their fast sweeper to go slower than a Dragonite after all... Outrage is STAB and a wonderful finishing move once I have cleared out my opponent's Steel Types / anything else that could prevent an Outrage Sweep. Thunderbolt will take out a Gyarados in one-shot going first even if they had a Dragon Dance boost *most of the time*. Fire Blast was chosen over Earthquake to hit steels who think they can come in on my Dragonite. With proper prediction I find it more useful than Earthquake was, eventhough this set is walled by Heatran without it... I am considering dropping Outrage for Earthquake since it would better Dragonite's coverage, but his ridiculous STAB power of Outage seems too good to give up. Lastly, Ice Beam is for fellow Dragons, Ground Types and some Flyers.
Ness (Gengar) (M) @ Expert Belt
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Destiny Bond
---
This is my Special Sweeper/ Revenge Gengar. Shadow Ball and Thunderbolt seem almost obligatory for a Gengar set, but despite how standard it seemed I find them to be extremely useful. Hidden Power Ice is there as a surprise. I found that people expected my Tentacruel to have Ice Beam and I needed a back up Ice attacker so I decided to give it to my Gengar since it allowed him to have the max speed stat I wanted. Destiny Bond is for revenge or to take out something I may not have an answer to with the rest of my team.
Calamari (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Rapid Spin
- Toxic Spikes
---
This is my special Defending Tentacruel. The first move slot is currently being taken up by Hidden Power Fire for a dreadful little surprise for Steel type Pokemon and for the fact that my Gengar doesn't have Hidden Power Fire. Mainly Hidden Power Fire is for Forretress and Scizor, However, it needs proper prediction to be useful at all... Giga Drain is a surprise for the ever so common Swampert and it's Tentacruel's only form of recovery on this set. Rapid Spin helps my Dragonite come in and last longer. Toxic Spikes will help to cripple my opponent's team along with Sandstorm. Leftovers is used to counteract the negative effect of sandstorm on my Tentacruel.
Bottomless (Hippowdon) (F) @ Rindo Berry
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Roar
---
Last on the team is my Physical Defending Hippowdon. It uses Rindo Berry to get the jump on a Mixed Infernape attempting to Grass Knot only to get KOed by Earthquake! :D Stealth Rock is obvious yet very helpful move for my team and its dmg dealing abilities. Roar was is there for its phazing ability. Slack Off is for health recovery.
This team takes advantage of Sand Storm for residual dmg and excellent synergy to whittle away my opponent's team. It also seems to deal with most if not all of the OU threats in one way or another. Now what I need is your opinions and advice so I can make it as best as it can be. I have been trying to learn how to competitively battle for a couple years now and despite my slow catching on and failure to follow forum rules I think I have finally finished something that is solid. Although, this is just the beginning and I am hoping that I can learn from this thread to make my team even better.
Thank you for your time!

Togera (Tyranitar) (F) @ Lum Berry
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SDef
Impish nature (+Def, -SAtk)
- Stone Edge
- Earthquake
- Counter
- Taunt
---
This is my Lead Tyranitar. Lum Berry will come into play for leads like Breloom that think they can spore me. :D Little do they know... Earthquake is to hit some steels as well as almost anything else that is grounded. Stone Edge is for the obvious Rock Ground combination of attacks for great coverage and it is STABed! The reason I chose those first two moves over Crunch and Fire Punch is because I wanted some surprise factor for my Tyranitar and I have found it to be even more effective against a wider range of teams. After all, who leads with Brongzong or Azelf anymore? Counter comes into play when my opponents think they can one shot my Tyranitar with an Earthquake or Meteor Mash leading to Tyranitar KOing them instead. Lastly, Taunt is for prevention of stealth rock or anything else on slower leads as well as Pokemon who are attempting to set up on Tyranitar. I decided to switch his Careful Nature to an Impish Nature for the boost to Def to help with Counter.

Zero (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP/136 Atk/120 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Brick Break
---
This is my Physical Sweeper / Revenge Scizor. I chose not to use Life Orb, because the dmg it gave was annoying. Bullet Punch is an obvious STAB priority move that seems essential to every Scizor set. U-turn is another STAB move, but U-turn will allow me to deal dmg and switch. Pursuit is to punish pokemon like Alakazam or Azelf. Brick Break felt necessary for more coverage and the ability to break down Light Screen or Reflect barriers. This set used to have Roost in place of Brick Break, but since Scizor isn't using Life Orb there wasn't nearly as much of a need for it.

Adramelech (Dragonite) (M) @ Choice Scarf
Ability: Inner Focus
EVs: 112 Atk/240 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Outrage
- Thunderbolt
- Ice Beam
- Fire Blast
---
This is my Mixed Sweper / Revenge Dragonite. Choice Scarf is what makes him so useful and surprising! No one expects their fast sweeper to go slower than a Dragonite after all... Outrage is STAB and a wonderful finishing move once I have cleared out my opponent's Steel Types / anything else that could prevent an Outrage Sweep. Thunderbolt will take out a Gyarados in one-shot going first even if they had a Dragon Dance boost *most of the time*. Fire Blast was chosen over Earthquake to hit steels who think they can come in on my Dragonite. With proper prediction I find it more useful than Earthquake was, eventhough this set is walled by Heatran without it... I am considering dropping Outrage for Earthquake since it would better Dragonite's coverage, but his ridiculous STAB power of Outage seems too good to give up. Lastly, Ice Beam is for fellow Dragons, Ground Types and some Flyers.

Ness (Gengar) (M) @ Expert Belt
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Destiny Bond
---
This is my Special Sweeper/ Revenge Gengar. Shadow Ball and Thunderbolt seem almost obligatory for a Gengar set, but despite how standard it seemed I find them to be extremely useful. Hidden Power Ice is there as a surprise. I found that people expected my Tentacruel to have Ice Beam and I needed a back up Ice attacker so I decided to give it to my Gengar since it allowed him to have the max speed stat I wanted. Destiny Bond is for revenge or to take out something I may not have an answer to with the rest of my team.

Calamari (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Rapid Spin
- Toxic Spikes
---
This is my special Defending Tentacruel. The first move slot is currently being taken up by Hidden Power Fire for a dreadful little surprise for Steel type Pokemon and for the fact that my Gengar doesn't have Hidden Power Fire. Mainly Hidden Power Fire is for Forretress and Scizor, However, it needs proper prediction to be useful at all... Giga Drain is a surprise for the ever so common Swampert and it's Tentacruel's only form of recovery on this set. Rapid Spin helps my Dragonite come in and last longer. Toxic Spikes will help to cripple my opponent's team along with Sandstorm. Leftovers is used to counteract the negative effect of sandstorm on my Tentacruel.

Bottomless (Hippowdon) (F) @ Rindo Berry
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Roar
---
Last on the team is my Physical Defending Hippowdon. It uses Rindo Berry to get the jump on a Mixed Infernape attempting to Grass Knot only to get KOed by Earthquake! :D Stealth Rock is obvious yet very helpful move for my team and its dmg dealing abilities. Roar was is there for its phazing ability. Slack Off is for health recovery.
This team takes advantage of Sand Storm for residual dmg and excellent synergy to whittle away my opponent's team. It also seems to deal with most if not all of the OU threats in one way or another. Now what I need is your opinions and advice so I can make it as best as it can be. I have been trying to learn how to competitively battle for a couple years now and despite my slow catching on and failure to follow forum rules I think I have finally finished something that is solid. Although, this is just the beginning and I am hoping that I can learn from this thread to make my team even better.
Thank you for your time!