CherryDrops; Retiring NU team...


After my brief return to Standard with my Team Boringly Standard I decided to retire that team as it was getting rather boring. And what better way to alleviate boredom than to work into another tier? :D However, at that stage I was beginning to despise UU and how boring it had become, more so than Standard if possible so I decided to venture into NU. A tier Ive never had any experience of, except that time I used Luvdisc on my UU team. <_< However, I've always prefered the variety of Pokemon in the lower tiers, seeing Pokemon that you wouldn't normally see in other tiers. Thats what attracted me to NU. I went though several stages with this team, experimenting with new members and it's gotten to the point where it's near retirement because everyone knows my team by now. xD The aim of this team was to be as balanced as possible as I believe those are the best types of teams and to wear and tear the opponents before I could finally reveal my late game sweeper in Victreebell and sweep the opponent. However before I retire it for good, I'd like you to rate/hate/whatev :)


CherryDrops; Retiring his NU team... :'(
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Aggron (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/240 Atk/18 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Toxic
- Earthquake
- Iron Head

Aggron, Aggron, Aggron. Without this, my team would probably fall apart ^_^. It's sturdiness combined with it's Steel typing makes it an amazing lead imo. It's able to take on things such a non-Stabbed CCs and EQs whilst still being able to dish back the damage. I knew straight away I needed a Stealth Rock user in a tier full of Bugs/Flying types and all my teams NEED a steel type. Steel is an absolutly amazing type to be defensively. Aggron fit the bill amazingly.

As a lead, I'd want to split it's movest into 2 different categories. Support and Offensive. SR was a given and I was given a choice between Thunder Wave, Roar or Toxic. Roar was a horrible choice imo because of Aggron's MANY MANY weaknesses so plazing would be a problem due to it getting smacked around with SE attacks before being phazed. Toxic was a natural choice; it was able to wear down things and in the natural progression of things, draw me closer to being able to sweep with Victreebell.

Iron Head was a given. Give then choice of Aggron's 2 STAB attacks, I realized myself not using Stone Edge at all. I've found Iron Head much more safer as I still believe that Strone Edge is the worse move ever created! Iron Head allows me to take on things like Shuckle without fear of missing and reducing it's precious PP (SE). The 2nd attack was EQ which is a reliable attack in just ablout any tier with a 100 base power and nailing fire types who resist Iron Head. It also allows me to take care of Poion types; espeically Skuntank who is the bane of this team.

The nature is used to boost Aggron's already impressive offense as boosting it's defense any further would be rather pointless. The Spd EVs let it out run the standard Probopass who get smart thinking they can trap me ^_^;
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Munchlax (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/56 Def/202 SDef
Careful nature (+SDef, -SAtk)
- Sleep Talk
- Rest
- Return
- Fire Punch

Chansey lite! Except this thing can actually put a hurting on things without the use of Seismic Toss with its decent 85 base Atk. I decided I wanted a Munchlax as it's my to-go to special wall when threats such as Manetric enter the fray. To be perfectly honest, when I first heard Ninetales was entering the NU tier, I immediatly thought of this Munchlax. It is, imo, the most threatening special sweeper the NU tier has to offer and Munchlas absoloutly laughs at it, resisting it's STAB Fire Blast/Flamethrower whilst being able to retalite with Return and not caring much about Hypnosis as it risks being hit with a free return due to the piss-poor accuracy. Haha sweeper!
Thats what I absoloutly love about this things, with Thick Fat it gains 2 useful resistances to this team. Ice and Fire. I absolutly needed a status absorber as I reliaased things like Dusklops kept ruining this team and I thought Munchlax more than walls it whilst absorbing sleep which fucks over every single member of this team as they all serve important roles to this team. Munchlax is the most disposable of the team, thats not to say it isn't important because it is but of the team it poses the least offensive threat.

Paired with Poliwrath, the 2 are more than capable of stalling out a rain team if I can predict properly. I go to Poliwrath to absorb the obvious Surf/Hydro Pump then switch to Munchlax for the non-boosted HP/Ice Beam and from there I just usually Return because they'll expect me to switch back to Poliwrath. Guessing games can be either ood or bad, sometimes they work, sometimes they don't. Eh.

I cam to the conclusion that I needed Fire Punch more than I needed Earthquake as things like Wormadon (Steel/Bug) and Parasect kept walling the crap outta me. Granted things like Aggron/Probopass kept walling me too but the difference is that Fire Punch benefits it more IMO because it can takes attack from the first 2 where as it's killed due to it's poor defense Aggron. I also have other things that can handle Aggron/Probopass; I also have things to handle the first 2 but due to me using HP Ground on Victreebell, Fire Punch seemed more suitable!
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Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 60 HP/196 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Psychic
- Shadow Ball
- Hidden Power [Ground]

Originally this spot was help by one of my favorite UU special tanks, Grumpig. However, when you look closely one instantly outclasses the other especially when comparing how they both carry out their job. Grmpig had the advantage of extra resistances to both Ice and Fire however Gardevoir had more SpD and more importantly MORE SPA!

My team at this point was sorely lacking in any SpA power which was worrying as I could have been walled by random Physical Walls however Gardevoir alleviated all these problems. Gardevoir with it's 125 SpA + Choice Scarf was an ideal Pokemon in revenge killing the majority of NU. Her Psychic is something to be feared of however due to the sudden surge of Skuntanks, I replaced HP Fighting with Ground. Any previously dasmaged Skuntanks with 25%ish will be killled by a HP Ground. Call me paranoid but Skuntank really fucks up this Vuctreebell sweep so it's vital I reid of it as soon as possible. HP Ground also still has the benefits of 2HKOing many Fire Types whilsts till being able to OHKO the liked of Probopass/Magneton/Aggron like Fighting did.

Shadow Ball is rather specifc but it's mainly used for opposing psychic types (Slowking, Grumpig and other Gardevoirs). Come to think of it, I barely use this move, maybe it would be better off replaced with Thunderbolt or even Will-O-Wisp? Psychic is here for the obvious. STAB hurts like a bitch. ANything that doesn't resist it can expect to take a crap load of damage from it.

TRICK. If you can't beat them, Trick them. ^_^ I can't tell you how many walls I've fucked over expecting a NVE on them. Trick is also insanely useful from preventing stat uppers from sweeping my squad, Trick is a move to be used wisely because if I don't it can fuck me back. I rarely use it until I think Gardevoir's at the end of it's life or if Trick will giv eme the intant advantage that will quicken up the sweep nas ScarfGard is used to revenge a whole lot of things in NU.

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Poliwrath (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP/174 Atk/88 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Waterfall
- Ice Punch

Ooooh, I love this thing so so much! Respectable attack, good defense and special defense, amazing ability and STAB FALCON PUNCH! This is my initial switch in to many threats such as Wailord and it's gay Water Spout, any generic physical rain sweeper, special water/ice attacks and random rock attacks. I love it's 2nd half Fighting dual type as it gives me more opportunities to switch in and allows for me to come in on random NVE choiced attacks and create a free Sub if I'm not sure of just Focus punch right off the bat and save my health.

It's pretty straight forward what this thing does. I will use the moves depending on the situation, if I suspect a grass switch in, I'll use a well times Focus Punch as it does more than a SE Ice Punch and if I can outspeed, I'll follow it up with an Ice Punch if a OHKO is possible. To me Ice Punch is a necessity on this set, over Rock SLide/Stone Edge simply for the fact that Poison/Grass types would wall it without this fantastic move. If they think they can take the Focus Punch and expect me to switch out because I don't have anything that'll hit them hard enough, they'll be swiftly met with an Ice Punch. Waterfall is your generic, hard hitting STAB move. Whilst 85 base Atk doesn't sound amazingly strong, with STAB it can usually hit everything for some sort of damage and it's mostly used on things it would be SE on such as water, ground and rock types. I could have used Hypnosis in slot 4 however, due to Platinum, it's now back down to a horribly risky 60% and I have something that's sturdier and able to use Sleep Powder which has much better accuracy anyways. And the offensive options of Focus Punch and Ice Punch leave me sometimes not being able to hit things which I should be able to hard such as Ninetales, Flareon etc.

Item is obvious, Poliwrath has natural bulk so leftovers will help it's survivabilty and with Substitute, Leftovers is a necessity. Nature is standard. It's defenses are stable enough for me not to invest in them and 85 isn't anything to write home to so I decided to beef his OKish Atk so he would be able to dent things harder. Jolly isn't needed, actually it shouldn't be when it's main purpose to to survive nuetral/NVE attacks due to it's bulk and fire back with an attack. Adamant helps raise it's mediocre Atk. The HP Evs are used to improve Poliwrath's great HP whilst still improving its survivability on both sides of the spectrum. I didn't run max because I can make 4 subs with 1 HP leftover for whatever reason I might need to. Originally I had run max Atk to ht hard however, I was pretty paranoid about this underrated sweeper, Flareon. Whilst I can play around it, I'd prefer not to rack up the SR damage and plain out kill the ones that think they'll be outspeeding me and hitting me with a HP Grass.
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Exeggutor (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/216 Def/42 SAtk
Bold nature (+Def, -Atk)
- Energy Ball
- Leech Seed
- Sleep Powder
- Hidden Power [Fire]

You can never go wrong with a bulky grass type anywhere. Sporting resistances to fighting, water, and most importantly GROUND, Exeggutor was a no brainer. I like to think of it as a physically weaker Celebi who hits a shit load harder.

The EVs and Nature allow me to wall effectively even taking such assaults like Pursuit from Skuntank when switching out if need be whilst still being able to dish out some damage. The analysis suggested Adamant however from the get go, I detested this idea as I didn't really want to Esxplode something as useful as Exeggutor and it's SpA is so much higher, it would be a waste. Explosion would be the only way to handle fellow grasses and anything else that resisted grass however HP Fire was a good option in dealing respectable damage to anything that resisted grass. I had a brief dilemma when I decided to check the move Hidden Power on it though, and that was the option between HP Fire and HP Ground. HP ground did more to things such as Skuntank, Muk, Ninetales and Rapidash but HP Fire damaged Grass, Bug and Ice Pokemon more. It was a matter of preference and I opted for HP Fire, it had better coverage when paired with Energy Ball (Which was chosen over Grass Knot as most fo NU are anorexics). Things like Rapidash and Niinetales aren't going to like Leech Seed + SR + LO damage so they were easily dealt with, and for Posions like Skuntank and Muk, I Leech Seed and see how the opponent reacts or switch to Aggron who is immune to Poison

At first I went with Modest however I realized every time Exeggutor was being switched in, I was supporting more than I was attacking. I often opted to Leech Seed the opponent as soon as it came into play as this team lacks any sort of recovery and Leech Seed is useful in helping me restore some health whilst sapping the enemy's. The nature change to Bold was so significant and when paired with Leech Seed, I found myself having better survivability and HP Fire/Energy Ball weren't OHKOing any significant iirc.

I'm a strong believer in that a team without a sleep move is at an instant handicap. Having an opponent's Pokemon put instantly to sleep is immediately putting the team at 6-5 or w/e. However, I try to stray away from Sleeping an opponent until I've scouted out a few Pokemon as sleeping a ResTalker is a waste. And don't even get me started on Sleeping stuff like Banette and Primape in which I'd be better off Energy Balling or Leech Seeding for extra health.
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Victreebel (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk/112 Spd/144 SAtk
Naughty nature (+Atk, -SDef)
- Leaf Blade
- Swords Dance
- Sucker Punch
- Hidden Power [Ground]

Ah my gaad, this thing is wanderful!! Seriously, if you haven't given it a try, do it. The amount of mind gimes you can play with the opponent with the simple combination of Sucker Punch and Sword Dance is absolute insanity! :) If they predict you'll attack; Sword Dance further increasing their chances of dying to Sucker Punch and the all powerful STAB Leaf Blade. If they predict a Sword Dance, you attack with either Leaf Blade, Sucker Punch or even a HP Ground.

Platinum revitalised Victreebell as before it had to run Modest and neglected it's high Atk base. The addition of Sucker Punch coupled with Sword Dance has given it a way of damaging Pokemon quicker than it therfore making it a reliable (I use that term loosely) revenge killer. Leaf Blade gives me a reliable STAB move that I try to spam as much as possible as STAB + 105 Atk + LO + SD = lol hurt.

The reason I chose HP Ground is because of Steel types in general who resist both my main attacks, Sucker Punch and Leaf Blade. Things like Probopass and Aggron who wont be getting OHKOed by my Leaf Blade will be getting OHKOed and 2HKOed respectively with the given EVs and nature. So any Magneton, Mawile, Probopass or Aggron that thinks they can switch in safely to resist my attacks can eat a super effective HP ground to their robot faces. Usually I don't have too much trouble with bulky grasses due to Poliwrath's Ice Punch, Munchlax's bulk+Fire Punch and Gardevoir's Psychic usually disposing of them pretty quickly.
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Team Building process:

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Well I was thinking, I a lead that's sturdy yet still able to pack a punch. However, for a while I wasn't able to find a decent one however I ran into Aggron. It's forgotten 110 Atk base stat is amazing in taking on fragile leads yet it's 180 Def lets it take on the majority of physical attacks; including non-STABed EQs and CCs.

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Next I was in need of something that was able to sponge Special Attacks. I'm the sort of person who likes balanced tams instead of all out Offense and Stall. I decided to go to the Smogon NU list and searched through which Pokemon had the highest SpD.
  • Shuckle I've never had a good experience with because whilst it can support, it can't hurt anything physically apart from Toxic which leaves it open to Stat Up moves etc.
  • Regice; whilst impressive had 1 problem, it's a defensive pokemon but it's of Ice typing. That instantly was a no-no. Weakness which include Fire, Fighting and Rock were not something I was fond of espeically with the use of SR which IMO is more advent in the NU tier as Bugs/Flying types run rampant.
  • Mantine, whilst havingn the same important resistances as Munchlax, and even more including Bug, Fighting and even immunity to I realised this team was rather weak to Manetric, which eats this team alive and Munchlax didn't have a x4 weakness to Electric to Munchlas it was!
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I've always loved Grumpig, due to one thing. Thick Fat, anyone who knows me knows that I love playing off resistances and forcing switches to keep the momentum on my side. However after a while I realized that Grumpig simply wasn't hitting hard enough, even with a modest nature. I did try Choice Specs but thats outclassed by many things. I did keep it for a fair while however as the suprise factor was astonishing. People staying in only to get outsped and KO/2HKOed. However, the lack of power was bothering me so I looked up again at the NU tier and found a Pokemon that was superior in every single way, well minus 2 but everything else it was! <_< GARDEVOIR!

Gardevoir has 5 more SpD. 35, THAT'S RIGHT 35 MORE SPA! The same pathethic defence and 12 less HP. They booth have the same 80 base speed. However, even though they're both Psychic types, one had the additinal benefit of being resistant to both Ice and Water. However, I realised I did go a bit overboard on the resistances and already had a fair amount of resistance to both Water and Ice so I decided the extra attacking power was much more worth it than using Grumpig. And the ability trace is useful in such scenarios such as switching into a Poliwrath's Waterfall or switching into a
Chlorohyll user and abusing the Sun aswell!

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With the 3 Pokemon I had, I realized I was lacking in any defense against high powered Water attacks which are common as hell. However, not only did I want a water Pokemon to help me with this problem, but I wanted it to have the trait Water Absorb. Why? Call me paranoid but I hate rain teams and anything I can do to protect myself against such teams are always a help. Pokemon that don't take damage from water attacks help me stall out rain for a bit longer and with the lack of healing on this team, it's a god send.

I was left with 4 options: Mantine, Quagsire, Poliwrath and Politoed.

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I instantly eliminated Politoed as I love a useful 2nd typing and pure Water just wasn't cutting it. I also realized at this point that my team so far had been geared towards special defense instead of defense so the other 3 were more geared to this role.

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Because of wanting the 4th Pokemon to be geared towards being more physically defensive, I generally was biased towards Quagsire and Poliwrath. Also, I hate any of my Pokemon being SR weak so Mantine was outta here! I didn't want to have to dedicate a spot to this team to Rapid Spinning just so Mantine was able to switch in and out safely. Also it looks stupid. :)

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Down to the final 2! Quagsire and Poliwrath. Both had their benefits such as Quagsire having Encore, Yawn and more generally supporting options. Poliwrath had the more offensive options in Bulk Up, Belly Drum and a STABed Focus Punch which was SO important to this team. I'll explain later on.

I tested the 2 on seperate occasions however as I had mentioned, Rain teams are a huge fear of mine. One was weak to BOTH Electrice and Grass however one was weak to x4 weak to Grass and had a useful immunity in Electric. But as I stated before I wanted this pokemon to "portect" me against rain teams but also be offensively threatening. Quagsire was a double edged sword that either helped me flat out stall out rain or get me instantly murded against rain teams. If they had HP grass, it was an instant GG. Poliwrath on the other hand, I knew what I was going to get, I was NEVER going to be OHKOed by any super effective HP unless it was a crit so I prefered taking the hit then dealing with it from there. I wasn't able to do that with Quagsire if the oppinent had HP Grass. Also things such as a +0 Energy Ball from Ninetales OHKO Quagsire, whilst it doesn't to Poliwrath.

Another benefit I had when using Poliwrath was it's STABed Focus Punch. My team has trouble dealing with things such as Regice and Quagsire's EQ was plain not doin enough damage, don't even get me on Stone Edge which is the crappest move ever created. Quagsire not getting STAB on Focus Punch sealed the deal as it was never able to deal as much damage as Poliwrath.


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I was sorely lacking a support pokemon which would assist my late game sweep so I immediately went to Grass types as not only do they have the best array of support options, but they also provided me with a much needed GROUND resistance. It was either Meganium Or Parsect. Minus a x4 Ground resistance, Water Immunity and 100% sleep move, Meganium was my number once choice. However I ran into some problems, Grasswhilstle wasn't cutting it and like Parasect it wasn't hitting hard enough making it set-up bait for many things. It wasn't until then when onee day I was looking over the NU list and suprisingly found Executtor there as this thing is a BEAST both offensively and defensively!

It's Psychic typing was also a benefit. Even though it gave it more weaknesses to Bug and Dark, I had other pokemon to deal with these problems and I wasn't going to let that change my thoughts on Executor. It has my 2 favorite support options, Sleep Powder and Leech Seed. Parasect had Spore, Meganium had Leech Seed. Sexecutor was the best of both worlds who was also able to damage things aswell!

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RAWR. I needed a mix sweeper who was able to finish things off. I had never used Victreebell and so far I haven't looked back. It's amazing Atk and SpA allow it to attack from both spectrums allowing me to take out slow walls with a +2 Leaf Blade but also taking out faster things with Sucker Punch. this team sorely lacked speed so the use of a Stat Up priority was a hugely attractive to me. It was either Cacturne or Victreebell but even with lack of STAB, Sucker Punch from VIctreebell was still doing enough and Chlorophyll is nmuch more useful and Sand Viel in the NU enviornment.
 
Credit to Alchemator + Random Pizzaman for this threat list.

Offensive Threats
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Primeape: Smart switching. COmbination of Exeggutor/Poliwrath/Aggron
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Haunter: Minchlax. Revenged by Gard.
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Rampardos: Exeggutor walls this thing all day minus STone Edge which Aggron eats for breakfast.
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Marowak: Urgh. Poliwrath/Exeggutor
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Cacturne: I hate this thing, Trick it with Scarf is my best bet.
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Magneton: Munchlax. Revenged by Gard.
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Camerupt: Poliwrath and Munchlax for special versions.
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Rapidash: Poliwrath. Revenged by Gard.
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Kangaskhan: Aggron for Return/Fakeout then straight to Exeggutor.
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Gorebyss: Generic rain threat. Smart switching.
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Lickilicky:
Aggron for Return then straight to Exeggutor for RQ. Revenge hurt with Gard.
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Octillery: Munchlax.
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Sharpedo: Mix ones are so hard to deal with. Without rain they're bearable but argh.
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Zangoose: Aggron for normal then exeggutor for whateva. Trick with Scarf can help.
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Medicham -
Smart siwtching, never been too much of a problem for me. Revenged by Gard.
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Leafeon -
Exeggutor ALL NITE LONG ALL NITE.
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Glaceon -
Munchlax.
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Flareon -
Poliwrath outspeeds. Revenged by Gard.
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Relicanth -
Poliwrath/Exeggutor.
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Ursaring -
Ewww. The +Spd abilty can still be revenged hut by Gard who outspeeds iirc. otherwise eww.
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Persian -
lolaggron.
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Drifblim -
Aggron for host then to gard who takes fighting attacks. Mnchlax can fire punch or sleeptalk in hope of fire punch.
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Poliwrath -
SE Ice Punch dosn't even phaze Exeggutor.
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Linoone -
Aggron hits through stupid sig versions with EQ. If I mispredict, I can go to exeggutor. lol linoone is so incompetent with aggron in play.
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Rhydon -
Combination of exeggutor/poliwrath/aggrong. Revenged by gard.
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Skuntank -
Can trap Gard in psychic. Then eaten by Aggron
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Floatzel -
Exeggutor. Ice Punch doesn't do as much as it should do. :)
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Hitmonchan -
Exeggutor.
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Slaking -
PLay around with this. Switch between Aggron/Exeggutor.
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Wailord -
Poliwrath. The munchlax once it's Health has been reduced so Water pSpout doesnt hurt as much.
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Entei -
Poliwrath. Revenged hurt by Gard.
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Venomoth -
Munchlax.
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Exeggutor -
Eww. SPonges special versions by munchlax, revenegd by sucker punch and gard.
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Gardevoir -
Revenged by Gardervoir, Focus Blast doesn't do as much as it should do to Munch.
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Ninetales -
Munch. Revenged by Gard. SR.
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Jynx -
Munchlax. SleepTalk from there kills all types with SUb.
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Dodrio -
Aggron.
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Pinsir -
Exeggutor/Aggron or revenged by Gard.
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Tauros -
Aggron then
Exeggutor for EQ then eat a Return then hurt with energy Ball/Sleep Powder
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Manectric -
Munch.

Defensive Threats


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Dusclops -
Eww. Trick Scarf then work from there.
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Sandslash -
Exeggutor.
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Regice -
I HATE THIS. TRICK SCARF THEN WORK FROM THERE ARGH. If Poli has a Sub, iut can destroy with FP, if Victree has a SD, LB will OHKO.
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Grumpig -
Aggron/Much/Gard.
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Hypno -
Aggron/Much/Gard.
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Gardevoir -
Aggron/Much/Gard.
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Aggron -
Aggron has enough Spd EVs to EQ before others do. Gard can HP Ground. Poli/Exeggutor.
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Bastiodon -
lolAggron owns this even with EQ.
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Walrein -
Gard can Psychic to break its subs and shit but I HATE THIS. Munch can try and stall.
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Shuckle
- Aggron Iron Head. Victreebell can set up if played correctly.
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Gligar -
Poliwrath/Exeggutor. Gard can revenge.
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Probopass -
Gard can revenge. Aggron outspeeds.
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Ampharos: Sturdy but with no recovery, it's never been too much trouble for me.
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Cloyster: Sub+Focus can hurt. Gard can revenge hurt. Or TRICK. Exegg takes shit all from Ice Shard.
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Leafeon: Exeggutor.
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Articuno: If Gard is in, I trick to fuck it over and SR. Aggron can help. Poli takes shit all from Ice Beam and if I have a sub already. :)))
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Muk: Aggron for POison attacks then Gard for Brick Break then revenge Psychic.
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Quagsire: lolExeggutor.
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Gastrodon:
lolExeggutor.
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Slowking:Urgh, revenge shadow Ball or trick. Leaf Blade kills it.
 
Wow niceness! I abselutely love it.

Honestly i can't really see any weaknesses, so ima give it a 4.7/5.

Abselutely brilliant work there. There isn't really a main weakness, and it seems like you've cut out all the posible pokemon used in NU/NFE.
 
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