





"Chesnaught Enough to Beat Me!"
I decided to build my own offensive team around this rare beast, in the hopes of catching others "unaware" like a Quagsire. It's a gimmick, sure. But it's been an effective one!
The Team

Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb
Did I mention using this Pokemon is an absolute blast? Chesnaught is the center of the team. The listed EV spread guarantees that Salac Berry will activate after Substitute and Belly Drum. Chesnaught can set up easily on a lot of common defensive Pokemon. Landorus-T, Ferrothorn, Rotom-Wash are prime examples, as they cannot break Chesnaught's Substitute nor inflict Chesnaught with status (because Chesnaught gets its Substitue first). Bulletproof was selected because it gives Chesnaught a few useful immunities, and Overgrow would have lost utility because of Drain Punch anyway.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Weavile is a welcome addition to almost any team, but it's vital on this one. It OHKOs two Pokemon that Chesnaught can't OHKO without a Belly Drum: Lando-T and TankChomp. Furthermore, it checks the Lati Twins and Tornadus-T. Weavile's ability to beat Torn-T is especially crucial given the latter's ability to outspeed Chesnaught after a Salac Berry boost. Bulletproof Chesnaught can switch in to the Bullet Punches that Weaviles tends to invite, further augmenting their synergy.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Fairies beat Chesnaught and Weavile, but they have trouble with Magnezone! Magnezone's offensive power handles those Fairies. It also checks every form of Volcanion bar Scarf. Volt Switch gives me great momentum and switch-in opportunities. Zone's offensive teammates are relatively frail, and always appreciate the opportunity to come in at the perfect moment.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Stealth Rocks are almost always necessary. Landorus-T fills that role on my team. It also works well with the other Pokemon on my team. It combines to create a VoltTurn core with Magnezone, with the added benefit of being immune to the ground-type moves that OHKO 'Zone. It's also a natural switch-in to Talonflame, which can beat Chesnaught and the others with its priority. I chose Rocky Helmet over Leftovers to keep Landorus from being too passive. The extra damage is a great benefit to this team, as I've been able to work some Pokemon into the KO range of Landorus' teammates.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
A glaring weakness to fire-types existed at this point, and I still didn't have any hazard control. Starmie meets both of those needs. Offensive Starmie was chosen for its ability to remove hazards while maintaining heavy offensive pressure. Psychic gives me coverage against Fighting-types, which I lacked. It's also an important answer to Mega Venusaur. Life Orb Hydro Pump smashes opposing Pokemon, and Ice Beam gives me even more help against the Lati twins/Tornadus.

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Roost
- Aqua Tail
M-Aerodactyl was the last member added to the team. It's tied for the title of fastest Pokemon in the unboosted metagame, serving as the answer to hard-hitters that outspeed Chesnaught and Weavile. M-Alakazam, M-Lopunny, and opposing Weavile hate seeing this Pokemon. Stone Edge and Aerial Ace are there for STAB, Aqua Tail give M-Aero an option against bulky Ground and Rock-types, and Roost adds to its longevity.
Threat List

This thing. Volcanion is such a monster. I can threaten it offensively, but I can't switch-in to its powerful attacks. (Starmie can only come in on one Specs-boosted steam erruption.) Volcanion essentially gets a kill whenever it comes in against my team. If my opponent keeps it healthy, then it's over for me.

Must be a 'Volc' thing. Standard Quiver Dance Volcarona outspeeds my entire team after one Dance, and can potentially OHKO M-Aero after two dances plus Rocks. I've been able to play around this possibility so far, but it still exists.

Azumarill can be a major issue once Chesnaught's gone. The Belly Drum and Choice Band sets are the most difficult to deal with. It's taken the combined efforts of two Pokemon to beat Azumarill whenever Chesnaught goes down.
Chesnaught @ Salac Berry
Ability: Overgrow
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost
Ability: Overgrow
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost
That looks to be it. I'm open to almost any suggestion; my only request is that Chesnaught and Weavile stay on the team. Thanks! :]
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