• Smogon Premier League is here and the team collection is now available. Support your team!

ORAS OU Chesnaught/Heatran Core

I tried to make a balanced offensive/defensive team with some of my favorite mons that work pretty well together.

Team Preview:

slowbro-mega.gif
chesnaught.gif
heatran.gif
gardevoir.gif
excadrill.gif
tyranitar.gif

Without further adieu, let's begin the team explanations. We'll start with my new favorite mega: Slowbro!

Wallbro
slowbro-mega.gif

Slowbro @ Slowbronite
Ability: Oblivious
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Slack Off
- Ice Beam
- Scald
//I ran a Calm Mind set on Slowbro in XY and it was one of my favorite defensive mons, so I had to make a team around its new mega. Insane Def and boostable SpD makes it ridiculously tanky, in addition to getting immunity to critical hits is just... ridiculous. This thing is often enough to turn entire games around if it gets set up. Not much to say other than that. Scald STAB burn etc, Ice Beam just for those 4x weak mons. I know people run Psyshock or Psychic for STAB but I need Ice coverage.

Juggernaut
chesnaught.gif

Chesnaught @ Assault Vest
Ability: Bulletproof
EVs: 32 HP / 252 Atk / 8 Def / 156 SpD / 60 Spe
Adamant Nature
- Drain Punch
- Power-Up Punch
- Seed Bomb
- Rock Tomb
//Once ORAS move tutors came out and Chesnaught got Drain Punch... it had to be done. This is basically an Assault Vest Conkeldurr set thrown onto my favorite starter from XY that functions pretty similarly. This guy also resists each of Heatran's weaknesses bar Fighting.

Level 50 AV Conkeldur:
HP: 180
Atk: 211
Def: 115
SpA: 67
SpD: 115
Spe: 68

Level 50 AV Chesnaught:
HP: 167
Atk: 174
Def: 143
SpA: 84
SpD: 115
Spe: 92

As you can see, this Chesnaught set has the same special bulk, similar HP, much more physical bulk and a bit less attacking power than the typical Conkeldurr set. It is also quite a bit faster so it can outspeed Azumarill. Anyway, onto the move details.
Power-Up Punch helps boost its attack to be more on par with that of Conk and allows it to hit harder and heal more from Drain Punch. Rock Tomb is thrown on there for predictions of possible Talonflame or Charizard switches. It's also useful for speedy mons I want to slow down for other members of my team to take out easier. I'm not 100% confident on this movepool. Help here would be appreciated.
Edit: I originally had 252 HP and 0 Spe EVs. When told I had no answer for Azumarill, I changed to 60 Spe EVs to outspeed the fastest common set for Azumarill (at level 50). This means Azumarill can only hit Chesnaught with priority Aqua Jet (resisted) before getting smacked with a Seed Bomb. Against the Belly Drum set, Seed Bomb does 83.8-100% (75% chance to OHKO after SR). If I can get off a Power-Up Punch before then, it will surely OHKO.

Turtle
heatran.gif

Heatran
@ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Taunt
//Combined with Chesnaught, Heatran is half of an amazing defensive core. It covers all six of Chesnaught's weaknesses. The best defensive Stealth Rock setter in the game (in my opinion). Lava Plume is obvious STAB/Flash Fire utility, Toxic is yeah and Taunt is just to prevent scary stuff from setting up. After using M-Slowbro, I know how scary set up mons can be. Therefore, Taunt. I've been thinking of changing Taunt to Protect to make this a more Toxic stall set but I'm not sure what I want to do with it yet. Help with movepool ideas would be great here. This thing can switch into practically anything with those excellent defensive stats. Not to mention he resists four of Chesnaught's weaknesses and is immune to two.

Artemis
gardevoir.gif

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Psyshock
- Focus Blast
- Thunderbolt
//Two words: Glass. Cannon. I don't know why more people don't use Scarf Gardevoir. This thing has a permanent spot on my team for as long as it wants. It's turned around so many battles for me... Huge momentum gainer. Moonblast and Psyshock hit hard as hell from STAB, and Focus Blast to dent the Steel types that resist both STABs. Thunderbolt just because I have no other Electric coverage on the team. Trace is also a great Ability, and Gardevoir can generally be a prick just by switching in and tracing.

Excalibur
excadrill.gif

Excadrill @ Expert Belt
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
//So at this point I needed a spinner. I much prefer Rapid Spin to Defog for many obvious reasons. Assault Vest Excadrill is my spinner of choice, but I already had my Assault Vest Chesnaught that I wouldn't really consider removing from the team. I like an offensive set on Excadrill so it can throw out powerful Ground and Steel STAB. Rapid Spin is just sort of there for when I really need it, otherwise this thing is an all-out physical attacker. Ground, Rock, and Steel give excellent super-effective coverage, hence the Expert Belt. I've thought about throwing maybe an Air Balloon or Life Orb on here but haven't really come to a clear conclusion. Help here would be appreciated. I'm not married to this set.

TyraniTsar
tyranitar.gif

Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Crunch
- Earthquake
//At this point, I only had two physical attackers, one of which was Chesnaught. Needless to say I was lacking a bit in this department. My favorite mon of all time, Tyranitar came to mind. I'm one of those guys who likes T-tar better than its mega. Anyway, a Rock type in a sandstorm gets that 50% Spd boost and T-tar already has great bulk. It can take a super-effective hit (bar Fighting moves), Dragon Dance up, proc that Weakness Policy and become a terrifying sweeper. This set can be hard to set up. This set is situational as hell. This set is the most niche set on my team. This set has sort of lost popularity which is why I use it. It can surprise people. Everyone expects T-tar to just set up rocks, people sleep on T-tar. Anyway, Crunch STAB, Earthquake for excellent coverage, and Rock Slide. Don't even try to suggest replacing Rock Slide with Stone Edge. When this beast gets to +3 Atk, I don't want its sweep to be cut short because of Stone Miss. At +3, you don't even miss the extra little power you'd get from Stone Edge.

So that sums up the team. I've got three defensive mons and three more offensive mons. It works well and I've had quite some success with it (keep in mind I play 6v6 battles on my 3DS, I don't play on Showdown so I can't give specific ladder details and the like) but I'm open to suggestions. Mainly set suggestions though, I really like all the mons on the team and wouldn't like to necessarily replace one altogether. I'd rather refine its movepool and EV spread. Thanks for reading!
 
Last edited:
I actually don't think azumarill is that big of an issue for you, because mega slowbro walls it and as long as it has decent hp it can come in and slack off then go for burns with scald.
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Mega Slowbro: 84-100 (21.3 - 25.3%) -- 0.2% chance to 4HKO
 
I actually don't think azumarill is that big of an issue for you, because mega slowbro walls it and as long as it has decent hp it can come in and slack off then go for burns with scald.
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Mega Slowbro: 84-100 (21.3 - 25.3%) -- 0.2% chance to 4HKO
I was more concerned with belly drum azu. Other than that, the Chesnaught/heatran core is really solid, something I've been messing around with a lot recently
 
I actually don't think azumarill is that big of an issue for you, because mega slowbro walls it and as long as it has decent hp it can come in and slack off then go for burns with scald.
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Mega Slowbro: 84-100 (21.3 - 25.3%) -- 0.2% chance to 4HKO
This is why m-slowbro is on this team. He's insanely tanky and can handle lots of things I don't otherwise have good answers for.
 
I was more concerned with belly drum azu. Other than that, the Chesnaught/heatran core is really solid, something I've been messing around with a lot recently
Here's my thoughts: I figure that I can either switch in Chesnaught against Azumarill, and if it Belly Drums into Sitrus Berry on that switch turn, I can definitely kill it with Seed Bomb. Or, if they're on equal footing, I've got 75% chance to OHKO after SR. If I roll min damage and Chesnaught gets Play Rough'd, Gardevoir can come in and clean up with Thunderbolt.
And yeah Chesnaught/Heatran is an amazing core isn't it?
 
would the ferro and heatran core work well mega slowbro ?
I'm not really the biggest fan of ferrothorn, but it would work well with heatran and Slowbro. The only issue here is its another fighting weakness, and I already have heatran, excadrill, and t-tar as fighting weaknesses with only Slowbro and maaaaaybe gardevoir to cover.
 
Back
Top