Chesnaught (QC: 0/3)

[OVERVIEW]
  • Its longevity through recovery options allow it to set up Spikes over a longer period of time unlike Klefki, a Pokemon focused on setting up as many layer as possible all at once
  • Bulletproof grants it immunity to a number of common moves in the metagame, such as Stakataka's Gyro Ball, Shadow Ball, and Sludge Bomb.
  • Its typing grants it critical resistances to Ground, Rock, and Water, allowing it to switch into popular UU threats such as Krookodile and Crawdaunt. Unfortunately, this combination also means that common Fire, Flying, and Psychic Pokemon, such as Moltres and Celebi, force it out quite frequently. Its poor special bulk exacerbates its weaknesses since most Fire, Flying, and Psychic moves are Special moves. This weakness is also exploited by many of UnderUsed's most popular hazard removers, such as Latias and Starmie.
  • Even though Chesnaught largely serves a different purpose from relevant UU Fighting-types, the shared weaknesses with Pokemon like Infernape, Cobalion, and Terrakion sometimes makes its place on a UU team a liability.
  • Chenaught is mostly a very passive Pokemon, which allows some physical attackers to freely set up on it, most notably Scizor and Cobalion. It also competes with Amoonguss, whose ability Regenerator allows it to defensively pivot better than Chesnaught.
[SET]
name: Spikes
move 1: Wood Hammer
move 2: Spikes
move 3: Leech Seed / Drain Punch
move 4: Synthesis / Spiky Shield
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Moves
========
  • Wood Hammer is Chesnaught's main damage source. Its high Base Power combined with Chesnaught's attack allows it to hit very hard, especially against many of the tier's Grass-weak Pokemon, such as Alomomola, Swampert, and Terrakion.
  • Spikes provides great passive damage that can help facilitate sweeps and takedowns by team members.
  • Leech Seed gives Chesnaught recovery and passive damage to pressure bulkier Pokemon to switch.
  • Drain Punch provides Chesnaught with a STAB move that heals it for a percent of the damage, further extending its longevity. The move also hurts Pokemon like Stakataka more than Wood Hammer would.
  • Synthesis provides reliable recovery to allow Chesnaught to tank more hits unlike Drain Punch and Leech Seed. The move's low PP means that it isn't spammable and should be used only when absolutely necessary.
  • With Spiky Shield, Chesnaught can scout out super-effective coverage on Pokemon it normally checks, such as a Sharpedo's Psychic Fangs or a neutral Z-move from Cobalion. The move is also a neat tool for racking up chip damage off of Physical hits.
  • Roar allows Chesnaught to deal with set-up sweepers while providing a method to rack up hazard damage.
  • Taunt can also be used to stop slower hazard setters and Defoggers, but its low Speed means that it fails to stop faster status move users, such as Mantine.

Set Details
========
  • 8 Speed EVs allow Chesnaught to outspeed Alomomola.
  • 252 HP and 258 Defense EVs with an Impish nature maximizes its ability to switch into physically offensive threats.
  • Leftovers extends Chesnaught's longevity through passive recovery. Chesnaught's ability to switch into physical attackers allows it to use Rcoky Helmet effectively and chip Physical attackers.
  • Bulletproof should always be used over Overgrow as it provides very good immunities against Shadow Ball, Focus Blast, and a number of other moves.

Usage Tips
========
  • Chesnaught's bulk allows you to switch it into many physical attacks quite liberally, thus giving you an opportunity to set Spikes.
  • When not running Synthesis, make sure to throw out Leech Seed the turn after you switch in unless the opponent has a Grass-type.
  • Use Spiky Shield to scout your opponent's next move if you're unsure of what they are running. Be aware of Pokemon physical set-up Pokemon. An incorrectly timed Spiky Shield could mean a free turn of set-up for the opponent.
  • It is critical that Chesnaught isn't afflicted with Burn or Toxic poison, as both can severely cut down Chesnaught's defensive capabilities. If you're unsure if the opponent carries a status move like Toxic, use Spiky Shield to scout.
  • On a similar note, it's not advised to switch Chesnaught into Scald despite its resistance to Water. The considerable chance of burning makes the switch-in a risky maneuver.

Team Options
========
  • Pokemon that can cover Chesnaught's many weaknesses make great partners. Empoleon is an especially good pick as it can switch into Starmie and Moltres, Pokemon that threaten Chesnaught with super-effective STAB moves. Furthermore, the duo form a strong hazard-stacking core.
  • Rhyperior, Defensive Stakataka, and Aggron form hazard-stacking cores with Chesnaught while taking on attacks that are super-effective against Chesnaught, most notably Flying-type moves.
  • Blissey,Togekiss, and other Pokemon with access to Heal Bell help alleviate Chesnaught's vulnerability to status. The former can also form a good hazard-stacking duo while other Clerics often carry Wish, a move that can extend Chesnaught's longevity.
  • Numerous Water-types, such as Suicune and Tentacruel, form rather strong Defensive cores with Chesnaught. Both prominent Suicune sets appreciate Spikes support when sweeping with Calm Mind. Tentacruel's Rapid Spin preserves the Spikes set up by Chesnaught while removing entry hazards.
  • On more offensive teams, many cleaners and sweepers appreciate the Spikes support. Mega Sharpedo can capitalize on Chesnaught's weaknesses and Spikes to start its sweep earlier.

[STRATEGY COMMENTS]
Other Options
=============

  • A Belly Drum set with Salac Berry can be used to allow Chesnaught to be a sweeper; however, the set has very few set-up opportunities that allow it to be used effectively.
  • A fast Taunt set allows Chesnaught to outpace slower defensive threats and stop set-up and status moves with Taunt. Trading a significant amount of bulk means that Chesnaught would not be able to take a lot of hits it was originally comfortable taking.
  • Toxic acts as another tool to stop Pokemon from setting up on it.
  • Stone Edge can be used to catch Flying and Fire Pokemon on the switch. The move is highly situational since it sacrifices some aspect of Chesnaught's utility or recovery.

Checks and Counters
===================

**Flying-types**: Moltres, Togekiss, and Crobat almost always switch in safely, forcing Chesnaught out. These Pokemon also often run Defog and can remove Spikes set up by Chesnaught. Mega-Aerodactyl can inflict considerable damage with Aerial Ace or Wing Attack, but it cannot safely switch in. All of these Pokemon need to be wary of the occasional Stone Edge.

**Fire-types**: Chandelure, Moltres, Infernape, and Volcanion can all OHKO Chesnaught with their Fire-types moves. Chandelure and Moltres can switch in relatively safely and only worry about a Leech Seed on the switch. Infernape and Volcanion do not like taking Chesnaught's attacks upon switching in, but can ultimately force it out once safely in.

**Strong Special Attackers**: Many UU Pokemon can capitalize on Chesnaught's low Special bulk to inflict considerable damage with neutral or super-effective hits, such as Latias, Manectric, and Hydreigon.

**Set-up Sweepers**: Chesnaught's overall passiveness invites set-up sweepers such as Swords Dance Scizor, Calm Mind Chandelure, and Calm Mind Suicune to set up on it freely. If Sub + Protect Suicune comes in safely, it can PP stall Chesnaught's Wood Hammer and effectively set-up Calm Mind.

Change Log
===================
  • 7/18: Analysis complete
  • 7/19: Implemented some of teachable's suggestions
    • Removed Terrakion. Added Mega Sharpedo.
    • Added other moves to the Bulletproof description.
    • Added examples of Pokemon that can set up on Chesnaught.
    • Added examples of Pokemon Empoleon can switch into for Chesnaught.
  • 7/19: Implemented changelog.
 
Last edited:
hiya friend, just some stuff I noticed. don't implement anything unlesss qc tells you to
[OVERVIEW]
  • Idt you're checking terrakion really, personally I wouldn't have it here.
  • if you're saying a number of moves, probably list more than stakataka's gyro lol
  • Mention specific pokemon that it can check of these types, same for weaknesses
  • list the physical attackers that can setup on it
  • mention synth's low PP and hippowdown being in the tier
[SET]
outspeed uninvested mantine and mola with 52 speed EVs

[SET COMMENTS]
Moves
========
  • mention pokemon that wood hammer allows you to check like terrakion
  • mention what hazard removers you're stopping, include mantine w/ the speed evs.

Set Details
========

mention the speed evs we have now

Usage Tips
========
  • mention what we're switching into
  • just say when we're running leech, not "not running synth". say to use it frequently, as opposed to suggesting to click it everytime.
  • It is critical that Chesnaught isn't afflicted with Burn or Toxic poison, as both can severely cut down Chesnaught's defensive capabilities.

Team Options
========
  • mention the specific pokemon that empoleon is checking that beat you e.g. starmie moltres etc.
  • ^^^
  • Blissey,Togekiss, and other Pokemon with access to Heal Bell help alleviate Chesnaught's vulnerability to status. The former can also form a good hazard-stacking duo while other Clerics often carry Wish, a move that can extend Chesnaught's longevity.

[STRATEGY COMMENTS]
Other Options
=============

  • remove belly drum

Checks and Counters
===================
mention status here


:)
 
Overview
- Sharpedo runs super effective coverage so it's not really the best example here.
Its longevity through recovery options allow it to set up Spikes over a longer period of time rather than setting up as many layer as possible, all at once.
- Mention Klefki directly here; it’s hinted that it’s the Pokemon that sets it up all at once but isn’t really explained. This is part what sets Chesnaught apart from Klefki as a Spiker.
Its typing grants it critical resistances to Ground, Rock, and Water. Unfortunately, this combination also means that common Offensive types in the tier, such as Fire, Flying, and Psychic, force it out quite frequently
- Give some examples of these Pokemon. What does having a resistance to Rock, Ground, and Water allow it to check and come in on? What does its weaknesses make it struggle against in the current metagame?
Its poor Special bulk means that Chesnaught dies to strong neutral or super-effective hits and is often forced out (-).
- This can be merged with the previous point about Fire-, Flying-, and Psychoc-types because most of them are special. It also prevents the Overview from jumping around too much.
Provides team with Spikes, an extra form of residual damage; however, its typing means that it is frequently forced out by many of UU's hazard removers, such as Latias and Starmie.
- You already mention Spikes once in this section, so you don't need two distinct points for the same idea. You can merge the point and you then have more space to touch on its competition as a Spiker. Try to explain how they're different as well as how the compete for the same role to explain why to use Chesnaught here.
- Add points about other competition it faces too because it's not the best Pokemon in UU at all. It faces competition with other, stronger Fighting-types like Infernape, Cobalion, and Terrakion due to them being less passive and their better offensive stats and movepools. It also conpetes with Grass-types, albeit not as much, for a teamslot too.

Set
- Make sure to copy the set format below for the correct spacing. The way you have it now would fail to upload.
- 8 Speed EVs were added to outspeed Alomomola. Mantine isn't a useful target because being faster means that they can remove any Spikes you set up on the same turn, and running Speed from Alomomola barely cuts into its bulk.
- I would strongly advise agaisnt dropping Synthesis ever, so Roar is fine as just a Moves mention and off the set. Kepp Spiky Shield because it can be useful.

[SET]
name: Spikes
move 1: Wood Hammer
move 2: Spikes
move 3: Leech Seed / Drain Punch
move 4: Synthesis / Spiky Shield / Roar
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

Moves
Wood Hammer is Chesnaught's main damage source. Its high Base Power combined with Chesnaught's attack allows it to hit very hard, especially against many of the tier's Grass-weak Pokemon.
Drain Punch provides Chesnaught with a STAB move that heals it for a percent of the damage, further extending its longevity.
- Give some examples of Pokemon that these moves hit. This applies to a lot of the analysis, but using tier-related examples to back up or expand on a point is extremely useful to relate the information back to UU.
Synthesis provides consistent recovery to allow Chesnaught to tank more hits.
Specify this is reliable recovery as opposed to the previous two moves being less so. You should also mention its relatively low PP here.
- When mentioning Spkiy Shield, mention how it must be run with Leftovers to rack up Leftovers + Leed Seed recovery and so Chesnaught has some way to avoid being overpowered without Synthesis.
With Spiky Shield, Chesnaught can scout out super-effective coverage on Pokemon it normally checks.
- Give an example of a Pokemon that can run super effective coverage for it.
- When mentioning Taunt, talk about how Chesnaught's low Speed means it fails to Taunt faster stats move users. Mantine cam be used as an example following the spread underspeeding.

Set Details
The EVs and nature maximize Chesnaught's physical bulk to allow it to switch into many of the tier's physical attackers.
- Actually say what these EVs are so "252 HP EVs maximize..." and add a point below it about the Speed investment and explain why it's part of the set.

Usage Tips
- The first line should be split into two points and explained a lot further. You should start by talking about what Chesnaught can switch into (with examples) due to its bulk. You can mention switching into Bullet Punch / U-turn from Scizor as well as basically every one of Krookodile's attacks. This ability to check a ton of physical attackers is one of the main draws of using this Pokemon, so make that clear.
- Your second line is about Spikes. Instead of saying that you can switch it in on phsyical attackers to set Spikes, instead say that it can switch in on physical attackers and use the turns when they're forced out to set Spikes, which can generate some momentum and weaken opposing teams for its teammtes to clean up. Spikes are amazing chip damage and it really racks up.
- You don't need to make your Leech Seed point for only if not running Synthesis. Leech Seed is a main slash and should be explained. Settting it up soon after it comes in is still good and applies, and mention how it can force things out and how Chesnaught can then use those free turns. You can also mention using it on a free switch.
- You can merge the last two points while giving some examples of Toxic and Scald users it needs to scout too.
- Mention Synthesis here. It's the main slash, so it should be explained on how to use. It should mainly be used when Chesnaught is really low or predicting a faster foe's attacks leading to it. It only has 8 PP, which is a huge factor in longer games, so mention that and that you should be veryaware of PP especially against defensive teams.

Team Options
- Start this section by mentioning what type of teams Chesnaught best fits on. It's something important to consider when builing so it should be mentioned here.
- Empoleon can also switch into non-Electrium Z Latias, which is one of the main offenders of Pokemon that can hit Chesnaught super effectively. I wouldn't really recommend a hazard stacking core with Empoleon, however, as Defog sets are a lot more consistent, and tehre are better Stealth Rock partners for it as mentioned in the next line. You can say Empoleon can help against opposing Spike-stack teams, which is useful.
- For the second line, part of these Pokemon's role is to check Flying-types, so you can give some examples of what Pokemon they check.
- You don't really need to talk about hazards on three different lines. Just the second referencing the main hazard partners works fine. I'd also consider replacing Blissey with something like Florges, as Blissey works best on stall or extremely fat balance builds. Florges is also fairly specially bulky yoo, which helps patch up Chesnaught's poor Special Defense.
- You dont' actually say what the Water-types actually do in this defensive core, which is mostly swotching into Fire-types. Mention how these typings actually help Chesnaught instead of just saying what two seemingly unrelated examples do.
- Add a point about faster Pokemon that can help alleviate its poor Speed stat.
- Mention some checks to Psychic-types here too. It can be merged with Empoleon / Mega Aggron.

Other Options
- Order this Toxic / Taunt / Stone Edge / Belly Drum to reflect viability.
- Stone Edge should mention Moltres specifically, since it's the main target for the move. You can mention some other targets too.

Checks and Counters
- Crobat isn't the most relevant example right now. The three Flying-types you listed don't always run Defog, and it's generally avoided on them unless needed.
- Suicune isn't the best example of a setup sweeper Chesnaught invites in because it takes 59-71 from Wood Hammer, so it is 2HKOed and can't ste up Susbtitutes freely at all. Even with a burn, the Substitutes are broken by it.

Not going to stamp this yet, so eaglehawk implement this then let me know. Also, add the new credits section to this.
 
Should I hold off on the edits for now in light of the new tier drops, or continue as planned.
I believe the edits still stand regardless of the addition of Bisharp, Zeraora, and Latios, so go ahead and implement them. Whether there should be changes made to account for those can be taken care of after the council vote later on
 
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