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SV DOU Chi-u and Torkal focused sun team-doubles

Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Overheat
- Heat Wave
- Psychic

Main damage dealer (supposed to be anyway).
I opted for max special attacking power because I figured it'd be worth it,
even if tornadus didn't set up tailwind.
Psychic checks the fighting types and overheat is for if I really need an opposing
pokemon gone. Heat wave is the main attacking move I use.
He's had pretty good success.

Tornadus (M) @ Covert Cloak
Ability: Prankster
Tera Type: Flying
EVs: 100 Def / 40 SpA / 116 SpD / 252 Spe
Timid Nature
- Tailwind
- Taunt
- Icy Wind
- Knock Off

Main support Pokemon. Usually sets up tailwind at the start so chi-yu can
outspeed most things. I opted for knock off instead of a flying type stab because
I wanted a way to get rid of leftovers or choice-items. Icy wind is for the ground and
Dragon types. Taunt is just really useful against Pokemon like blissey.
Usually goes out first with Torkal. I opted to invest in speed and bulk so he can land knock offs
quickly and survive a bit longer.

Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 8 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Snarl

Main offensive check against ground, fire and rock types.
Has been the least useful, but really works when I get things right.
Has snarl for softening the blows of special attackers like gholdengo or chi-yu.
Life orb to dish out big damage as he doesn't last long, usually (probably a skill issue on my part).

Torkoal @ Rocky Helmet
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Clear Smog
- Solar Beam
- Yawn

Meant to switch out semi-frequently, and deal big damage with eruption.
Solar beam isn't used much. Yawn is for dealing with bulky/strong pokemon easier.
Went for more SpA rather than defence as he isn't meant to stay in for a long time.
Pretty good success using him.

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 156 Def / 8 SpA / 96 SpD
Calm Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Synthesis
- Pollen Puff

Main defensive check against ground, rock, water, fighting, and electric types.
Great success with spore and regenerator, works well as a switch in for Torkal or chi-yu.
I'll probably replace synthesis with a poison move.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Zen Headbutt

Last Pokemon out/revenge killer(?).
He's won me many rounds when I only had him or another Pokemon left.
Meant to be a check for the types the other members don't cover. Also meant to take hits if I need another Pokemon to survive.


I created this team after a losing streak from my old team, and I wanted to make a team around sun anyway.
Torkal, Tornadus, and chi-yu came first, amoongus was next to deal with fire weaknesses, then walking wake for other fire types and fire weaknesses. Kingambit was filler as I couldn't figure out a 6th Pokemon to fit with the team, so I used supreme overlord in case I had a skill issue during a round.
I've been on a nice winning streak with this team, with a few close calls.
I'm not that good so I'd appreciate criticism.

I think I did this correctly, it's my first time.
 
hey! so there'sa few things i wanna talk abt, first, protect is necessary on almost any team and particularly here, its the best move in doubles for a reason. Tornadus should drop knock off and taunt for bleakwind storm (ik your reasoning but bleakwind is a really poewrful move and an absolutely must-include for tornadus) and protect. If you still find that taunt is absolutely necessary you can drop protect but rn its important to keep protect. next chi yu doesn't need psychic, snarl or flamethrower is better, and tera ghost to avoid fake out or tera fire to amplify its main stabs is a better option.

next is a relatively simply fix but going EVs: 244 SpA / 12 SpD / 252 Spe this ev spread on walking wake allows you to boost speed in sun so you can outspeed many common threats, and with life orb and beads of ruin you arent lacking for damage at all. Further, snarl should be dropped for protect on walking wake. Torkoal is where it gets interesting, as right now your team is insanely weak to opposing tailwind and would really appreciate a slower mode, which would also allow for torkoal to deal damage for efficiently. The first thing is going this set on torkoal:
Torkoal @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect

Then, you are going to replace kingambit (who for future reference should always be defiant to punish intimidate and icy wind/snarl) with a trick room setter, in this case you have two options in indeedee-f whch blocks fake out for chi yu and provides redirection, or farigiraf which also blocks fake otu and priority but takes a more offensive route with throat spray hyper voice, either works fine in this case. Final change I would make is if you go indeedee-f replacing amoonguss for lilligant-hisui which can use after you to allow for torkoal and chi yu to attack first with powerful attacks whilst also having sleep powder and stab close combat. If you go farigiraf then you should replace amoonguss with ogerpon-cornerstone for more consistent redirection and a strong offensive presence such that it can threaten the fire, water and ground typees.

Any questions or problems with my suggestions lmk! and gl battling.
 
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