Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Overheat
- Heat Wave
- Psychic
Main damage dealer (supposed to be anyway).
I opted for max special attacking power because I figured it'd be worth it,
even if tornadus didn't set up tailwind.
Psychic checks the fighting types and overheat is for if I really need an opposing
pokemon gone. Heat wave is the main attacking move I use.
He's had pretty good success.
Tornadus (M) @ Covert Cloak
Ability: Prankster
Tera Type: Flying
EVs: 100 Def / 40 SpA / 116 SpD / 252 Spe
Timid Nature
- Tailwind
- Taunt
- Icy Wind
- Knock Off
Main support Pokemon. Usually sets up tailwind at the start so chi-yu can
outspeed most things. I opted for knock off instead of a flying type stab because
I wanted a way to get rid of leftovers or choice-items. Icy wind is for the ground and
Dragon types. Taunt is just really useful against Pokemon like blissey.
Usually goes out first with Torkal. I opted to invest in speed and bulk so he can land knock offs
quickly and survive a bit longer.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 8 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Snarl
Main offensive check against ground, fire and rock types.
Has been the least useful, but really works when I get things right.
Has snarl for softening the blows of special attackers like gholdengo or chi-yu.
Life orb to dish out big damage as he doesn't last long, usually (probably a skill issue on my part).
Torkoal @ Rocky Helmet
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Clear Smog
- Solar Beam
- Yawn
Meant to switch out semi-frequently, and deal big damage with eruption.
Solar beam isn't used much. Yawn is for dealing with bulky/strong pokemon easier.
Went for more SpA rather than defence as he isn't meant to stay in for a long time.
Pretty good success using him.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 156 Def / 8 SpA / 96 SpD
Calm Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Synthesis
- Pollen Puff
Main defensive check against ground, rock, water, fighting, and electric types.
Great success with spore and regenerator, works well as a switch in for Torkal or chi-yu.
I'll probably replace synthesis with a poison move.
Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Zen Headbutt
Last Pokemon out/revenge killer(?).
He's won me many rounds when I only had him or another Pokemon left.
Meant to be a check for the types the other members don't cover. Also meant to take hits if I need another Pokemon to survive.
I created this team after a losing streak from my old team, and I wanted to make a team around sun anyway.
Torkal, Tornadus, and chi-yu came first, amoongus was next to deal with fire weaknesses, then walking wake for other fire types and fire weaknesses. Kingambit was filler as I couldn't figure out a 6th Pokemon to fit with the team, so I used supreme overlord in case I had a skill issue during a round.
I've been on a nice winning streak with this team, with a few close calls.
I'm not that good so I'd appreciate criticism.
I think I did this correctly, it's my first time.
Ability: Beads of Ruin
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Overheat
- Heat Wave
- Psychic
Main damage dealer (supposed to be anyway).
I opted for max special attacking power because I figured it'd be worth it,
even if tornadus didn't set up tailwind.
Psychic checks the fighting types and overheat is for if I really need an opposing
pokemon gone. Heat wave is the main attacking move I use.
He's had pretty good success.
Tornadus (M) @ Covert Cloak
Ability: Prankster
Tera Type: Flying
EVs: 100 Def / 40 SpA / 116 SpD / 252 Spe
Timid Nature
- Tailwind
- Taunt
- Icy Wind
- Knock Off
Main support Pokemon. Usually sets up tailwind at the start so chi-yu can
outspeed most things. I opted for knock off instead of a flying type stab because
I wanted a way to get rid of leftovers or choice-items. Icy wind is for the ground and
Dragon types. Taunt is just really useful against Pokemon like blissey.
Usually goes out first with Torkal. I opted to invest in speed and bulk so he can land knock offs
quickly and survive a bit longer.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 8 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Snarl
Main offensive check against ground, fire and rock types.
Has been the least useful, but really works when I get things right.
Has snarl for softening the blows of special attackers like gholdengo or chi-yu.
Life orb to dish out big damage as he doesn't last long, usually (probably a skill issue on my part).
Torkoal @ Rocky Helmet
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Clear Smog
- Solar Beam
- Yawn
Meant to switch out semi-frequently, and deal big damage with eruption.
Solar beam isn't used much. Yawn is for dealing with bulky/strong pokemon easier.
Went for more SpA rather than defence as he isn't meant to stay in for a long time.
Pretty good success using him.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 156 Def / 8 SpA / 96 SpD
Calm Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Synthesis
- Pollen Puff
Main defensive check against ground, rock, water, fighting, and electric types.
Great success with spore and regenerator, works well as a switch in for Torkal or chi-yu.
I'll probably replace synthesis with a poison move.
Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Zen Headbutt
Last Pokemon out/revenge killer(?).
He's won me many rounds when I only had him or another Pokemon left.
Meant to be a check for the types the other members don't cover. Also meant to take hits if I need another Pokemon to survive.
I created this team after a losing streak from my old team, and I wanted to make a team around sun anyway.
Torkal, Tornadus, and chi-yu came first, amoongus was next to deal with fire weaknesses, then walking wake for other fire types and fire weaknesses. Kingambit was filler as I couldn't figure out a 6th Pokemon to fit with the team, so I used supreme overlord in case I had a skill issue during a round.
I've been on a nice winning streak with this team, with a few close calls.
I'm not that good so I'd appreciate criticism.
I think I did this correctly, it's my first time.
