Draft Chi-Yu

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Princess Autumn

Anyways - so then I cursed her.
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[overview]
**Draft order**: Late round 1 onwards

**Price range**: 16-18 points

**Overview**: Chi-Yu is the strongest special wallbreaker in the format. Boasting an effective Special Attack stat of over 190 thanks to Beads of Ruin, it's able to cleave its way through even foes that resist its powerful attacks. It's the definition of a glass cannon on the physical side, but it can take a couple of special hits in a pinch. Due to this, it does require a lot of support to allow it to wallbreak effectively, but the trade off is incredibly worth it.

[strategy comments]
Common Roles
========
**Wallbreaker**: Coupled with Choice Specs, this set aims to OHKO or 2HKO every single Pokemon slower than it in a matchup. It tends to only come in a handful of times per game due to its crippling weakness to entry hazards, but it makes the most of these few turns to devastate the opposing team.

**Cleaner**: This set aims to utilize its respectable Speed tier to try and win games after its teammates have chipped down the opposing team for either of its STAB moves to win.

**Setup sweeper**: On the rare occasion that it's not strong enough, Chi-Yu can use the switches it forces to set up a Nasty Plot and try sweep thanks to its powerful STAB moves and access to Flame Charge to boost its Speed.

Common Moves
========
**Primary STAB moves**: Overheat, Fire Blast, Flamethrower, Dark Pulse

**Setup moves**: Nasty Plot, Flame Charge

**Utility moves**: Substitute, Taunt, Will-O-Wisp, Reflect, Light Screen

**Coverage**: Hex, Psychic

Niche Moves
========
**Ruination**: On the off chance that Chi-Yu is unable to 2HKO something outright, it can use Ruination and subsequently Overheat to try and pick it off.

**Memento**: This functions similarly to Eject Pack + Overheat, utilizing the immediate pivot and debuff to both of your foes' offensive stats, giving Chi-Yu's teammates an easier chance to set up.

Common Items
========
**Choice Specs**: This is the primary item of choice on a Chi-Yu designed to wallbreak, as it turns most 2HKOs into OHKOs and 3HKOs into 2HKOs. Chi-Yu is incredibly susceptible to entry hazards and thus needs to be paired with strong momentum and hazard removal.

**Choice Scarf**: You should consider this when trying to use Chi-Yu as a cleaner or a revenge killer, as it allows Chi-Yu to outspeed a lot of typical setup threats that are at +1 Speed. Choice Scarf suffers similar issues to Choice Specs in that it is weak to hazards.

**Heavy-Duty Boots**: Only seen on setup sets, Heavy-Duty Boots negates Chi-Yu's hazard weakness and allows it to come in safely more frequently. It offsets its trade in power for longevity and the ability to use Nasty Plot.

Niche Items
========
**Assault Vest**: While seemingly redundant on a wallbreaker, it allows Chi-Yu to check itself in mirror matchups, as well as blanket check many special threats due to its respectable specially defensive bulk.

**Eject Pack**: This enables Chi-Yu to use Overheat and safely bring in a teammate to take the hit or have a free chance at setting up. It does lack the power of Choice Specs, the speed of Choice Scarf, and the longevity of Heavy-Duty Boots, but it can be a great enabler for its teammates.

Tera
========
Chi-Yu is normally banned from using Tera. If you do have the option to Terastallize it, you'll end up picking between a damage boost to either of its STAB types or picking a defensive Tera type, such as Tera Ghost, Steel or Ground, to resist common priority moves or reduce its Stealth Rock weakness. It can occasionally be used to give Chi-Yu coverage such as Tera Blast Fighting against Tyranitar.

Draft Strategy
========
Chi-Yu is incredibly centralizing to your draft plan. It offers little to no defensive utility in most games while also needing a lot of support to both get it onto the field, and to keep it alive, you'd be best off looking for the roles below.

**Entry hazard removal**: With its best two sets being Choice items, Chi-Yu is desperate for good hazard removal, with partners such as Great Tusk, Iron Treads, and Quaquaval being great at doing this. It's not unwise to grab a secondary cheap spinner, such as Donphan or Brambleghast, as keeping hazards off your side is imperative. Magic Bounce Hatterene is an equally viable option in place of the secondary hazard remover, but it should not be solely relied upon.

**Slow momentum**: Since Chi-Yu doesn't want to switch in directly to a hit, slow momentum is greatly appreciated and ideally, these momentum picks should also be to take hits reliably. This leads to Pokemon such as Chilly Reception Galarian Slowking, U-turn Corviknight, and Flip Turn Alomomola all being worthwhile options.

**Entry hazard setters**: Choice Scarf Chi-Yu can struggle to net certain OHKOs without prior chip damage, and it appreciates hazards to help reach these OHKOs. Hazard setters such as Hisuian Samurott, Ting-Lu, and Glimmora are all worthwhile pairings.

**Speed control**: Due to it only being base 100 Speed, Chi-Yu appreciates being paired with faster threats that can outpace opposing teams. Good examples of this are Meowscarada, Tornadus-T, and even the likes of Jolteon or Kilowattrel for cheaper picks.

Checks and Counters
========
**Faster Pokemon**: Since it only has base 100 Speed, Chi-Yu is often forced out easily by faster threats that are able to reliably outspeed it and threaten to KO it. This is why strong entry hazard setters are needed, as they can punish these typically faster Pokemon, or even Choice Scarf users, for switching in on it repeatedly. Strong priority can also help with this, as a lot of faster Pokemon tend to be frail.

**Priority**: Due to most priority either being physical or super effective against Chi-Yu, it requires partners that are able to safely switch in on these hits and pressure the users. Examples of this priority include Hisuian Samurott and Azumarill with Aqua Jet and Infernape with Mach Punch, all of which threaten to OHKO Chi-Yu, and it's best to grab strong Water and Fighting resistances to switch into these super effective priority moves.

**Bulky Assault Vest users**: While a lot of specially defensive walls are naturally 2HKOed by Choice Specs Chi-Yu, they are able to take extra hits by using Assault Vest and hit it back incredibly hard. Examples of this include Roaring Moon, Quaquaval, and Diancie. It's best to scout for these Pokemon and ideally even catch them off guard with a stray Knock Off from one of your other Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/dartrix-joker.356084/
Grammar checked by:
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Last edited:
[overview]
**Draft order**: Late round 1 onwards

**Price range**: 16-18 points

**Overview**: Chi-Yu is the strongest special wallbreaker in the format. Boasting an effective Special Attack stat of over 190, it's able to cleave its way through even resists with its powerful attacks. It's the definition of a glass cannon on the physical side but it can take a couple of special hits in a pinch. Due to this, it does require a lot of support to allow it to wallbreak effectively, but the trade off is incredibly worth it

[strategy comments]
Common Roles
========
**Wallbreaker**: Coupled with Choice Specs, this set aims to OHKO or 2HKO every single Pokemon slower than it in a matchup. It tends to only come in a handful of times per game due to its crippling hazards weakness but it makes the most of these few turns to devastate the opposing team.
**Cleaner**: This set aims to utilize its respectable speed tier of 100 to try and win games after its teammates have chipped down the opposing team for either of its STABs to win.
**Setup Sweeper**: On the rare occasion that it's not strong enough, Chi-Yu can use the switches it forces to setup a Nasty Plot and try sweep, thanks to its powerful STAB and access to Flame Charge to boost its speed.

(repeat as necessary)

Common Moves
========
**Primary STAB moves**: Overheat, Fire Blast, Flamethrower, Dark Pulse

**Setup moves**: Nasty Plot, Flame Charge, Substitute (i would move sub to utility since u can do sub 3a, its like okay here tho)

**Utility moves**: Taunt, Will-O-Wisp (its chi yu so lmao but could mention screens here or in niche, would add light clay as a niche item anyways. memento asw)

**Coverage**: Hex, Psychic

Niche Moves
========
**Ruination**: On the off chance that Chi-Yu is unable to 2HKO something outright, it can use Ruination into Overheat to try and pick it off.

Common Items
========
**Choice Specs**: This is the primary item of choice on a Chi-Yu designed to wallbreak, it turns most 2HKOs into OHKOs and 3HKOs into 2HKOs. It is incredibly susceptible to hazards and thus needs to be paired with strong momentum and removal.
**Choice Scarf**: You should consider this when trying to use Chi-Yu as a cleaner or a revenge killer, it allows Chi-Yu to outspeed a lot of typical setup threats that are at +1. Suffers similar issues to Choice Specs in that it is weak to hazards.
**Heavy-Duty Boots**: Only seen on setup sets, Heavy-Duty Boots negates Chi-Yu's hazard weakness and allows it to come in safely more frequently. It offsets its trade in power for longevity and the ability to use Nasty Plot.

Niche Items
========
**Assault Vest**: While seemingly redundant on a wallbreaker, it allows Chi-Yu to check itself in mirror matchups, as well as blanket check many special threats due to its respectable Specially Defensive bulk.
**Eject Pack**: This enables Chi-Yu to click Overheat and safely bring in a teammate to take the hit/have a free chance at setup. It does lack the power of Choice Specs, the speed of Choice Scarf, and the longevity of Heavy-Duty Boots but it can be a great enabler for its teammates.

Tera
========
Chi-Yu is normally Tera Banned. If you do have the option to Terastallize it, you'll end up picking between a damage boost to either of its STAB types, or picking a defensive Tera type such as Ghost, Steel or Ground to resist common priority moves or reduce its Stealth Rock weakness. It can occasionally be used to give Chi-Yu coverage, such as Tera Blast Fighting against Tyranitar.

Draft Strategy (add good speed here since its only base 100)
========
Chi-Yu is incredibly centralising to your draft plan. It offers little to no defensive utility in most games while also needing a lot of support to both get it onto the field, and to keep it alive, you'd be best of looking for these following roles:

**Hazard Removal**: With its best two sets being Choice items, Chi-Yu is desperate for good hazard removal, with partners such as Great Tusk, Iron Treads and Quaquaval being great at doing this. It's not even unwise to grab a secondary cheap Rapid Spinner such as Donphan or Brambleghast as keeping hazards off your side is imperative. Magic Bounce Hatterene is an equally viable option in place of the secondary remover, but it should not be solely relied upon.
**Slow Momentum**: Since it doesn't want to switch in directly to a hit, slow momentum is greatly appreciated and, ideally, these momentum picks should also be to take hits reliably. This leads to Pokemon such as Chilly Reception Galarian Slowking, U-turn Corviknight and Flip Turn Alomomola all being worthwhile options.
**Hazard Setters**: Choice Scarf Chi-Yu can struggle to net certain OHKOs without prior chip, and it appreciates hazard chip to help reach these OHKOs. Hazard setters such as Hisuian Samurott, Ting-Lu and Glimmora are all worthwhile pairings with it.

Checks and Counters
========
**Faster Pokemon**: Since it only has a speed tier of 100, Chi-Yu is often forced out easily by faster threats that are able to reliably out speed it and threaten to KO it. This is why strong hazard setters are needed with it, as they can punish these typically faster Pokemon, or even Choice Scarf users, for switching in on it repeatedly. Strong priority can also help with this as a lot of faster Pokemon tend to be frail.
**Priority**: Due to most priority either being physical or super effective against Chi-Yu, it requires partners that are able to safely switch in on these hits and pressure the users. Examples of this priority includes Hisuian Samurott, Infernape, and Azumarill, all of which threaten to OHKO Chi-Yu, and its best to grab strong Water and Fighting resists to switch into these super effective priority moves.
**Bulky Assault Vest Users**: While a lot of Specially Defensive walls are naturally 2HKO'd by Choice Specs Chi-Yu, they are able to take extra hits and hit it back incredibly hard. Its best to scout for these users, and ideally even catch them off guard with a stray Knock Off from one of your other Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft order**: Late round 1 onwards

**Price range**: 16-18 points

**Overview**: Chi-Yu is the strongest special wallbreaker in the format. Boasting an effective Special Attack stat of over 190 thanks to Beads of Ruin, it's able to cleave its way through even resists with its powerful attacks. It's the definition of a glass cannon on the physical side but it can take a couple of special hits in a pinch. Due to this, it does require a lot of support to allow it to wallbreak effectively, but the trade off is incredibly worth it

[strategy comments]
Common Roles
========
**Wallbreaker**: Coupled with Choice Specs, this set aims to OHKO or 2HKO every single Pokemon slower than it in a matchup. It tends to only come in a handful of times per game due to its crippling hazards weakness but it makes the most of these few turns to devastate the opposing team.

**Cleaner**: This set aims to utilize its respectable speed tier of 100 to try and win games after its teammates have chipped down the opposing team for either of its STABs to win.

**Setup Sweeper**: On the rare occasion that it's not strong enough, Chi-Yu can use the switches it forces to setup a Nasty Plot and try sweep, thanks to its powerful STAB and access to Flame Charge to boost its speed.

(repeat as necessary) <- delete

Common Moves
========
**Primary STAB moves**: Overheat, Fire Blast, Flamethrower, Dark Pulse

**Setup moves**: Nasty Plot, Flame Charge

**Utility moves**: Substitute, Taunt, Will-O-Wisp, Reflect, Light Screen

**Coverage**: Hex, Psychic

Niche Moves
========
**Ruination**: On the off chance that Chi-Yu is unable to 2HKO something outright, it can use Ruination into Overheat to try and pick it off.

**Memento **: This functions similarly to Eject Pack + Overheat, trading the immediate switch out for the -2 to both of your opponent's offensive stats, allowing Chi-Yu's teammates an easier chance to setup.

Common Items
========
**Choice Specs**: This is the primary item of choice on a Chi-Yu designed to wallbreak, it turns most 2HKOs into OHKOs and 3HKOs into 2HKOs. It is incredibly susceptible to hazards and thus needs to be paired with strong momentum and removal.

**Choice Scarf**: You should consider this when trying to use Chi-Yu as a cleaner or a revenge killer, it allows Chi-Yu to outspeed a lot of typical setup threats that are at +1. Suffers similar issues to Choice Specs in that it is weak to hazards.

**Heavy-Duty Boots**: Only seen on setup sets, Heavy-Duty Boots negates Chi-Yu's hazard weakness and allows it to come in safely more frequently. It offsets its trade in power for longevity and the ability to use Nasty Plot.

Niche Items
========
**Assault Vest**: While seemingly redundant on a wallbreaker, it allows Chi-Yu to check itself in mirror matchups, as well as blanket check many special threats due to its respectable Specially Defensive bulk.

**Eject Pack**: This enables Chi-Yu to click Overheat and safely bring in a teammate to take the hit/have a free chance at setup. It does lack the power of Choice Specs, the speed of Choice Scarf, and the longevity of Heavy-Duty Boots but it can be a great enabler for its teammates.

Tera
========
Chi-Yu is normally Tera Banned. If you do have the option to Terastallize it, you'll end up picking between a damage boost to either of its STAB types, or picking a defensive Tera type such as Ghost, Steel or Ground to resist common priority moves or reduce its Stealth Rock weakness. It can occasionally be used to give Chi-Yu coverage, such as Tera Blast Fighting against Tyranitar.

Draft Strategy
========
Chi-Yu is incredibly centralising to your draft plan. It offers little to no defensive utility in most games while also needing a lot of support to both get it onto the field, and to keep it alive, you'd be best of looking for these following roles:

**Hazard Removal**: With its best two sets being Choice items, Chi-Yu is desperate for good hazard removal, with partners such as Great Tusk, Iron Treads and Quaquaval being great at doing this. It's not even unwise to grab a secondary cheap Rapid Spinner such as Donphan or Brambleghast as keeping hazards off your side is imperative. Magic Bounce Hatterene is an equally viable option in place of the secondary remover, but it should not be solely relied upon.

**Slow Momentum**: Since it doesn't want to switch in directly to a hit, slow momentum is greatly appreciated and, ideally, these momentum picks should also be to take hits reliably. This leads to Pokemon such as Chilly Reception Galarian Slowking, U-turn Corviknight and Flip Turn Alomomola all being worthwhile options.

**Hazard Setters**: Choice Scarf Chi-Yu can struggle to net certain OHKOs without prior chip, and it appreciates hazard chip to help reach these OHKOs. Hazard setters such as Hisuian Samurott, Ting-Lu and Glimmora are all worthwhile pairings with it.

**Speed Control**: Due to it only being 100 base Speed, Chi-Yu appreciates being paired with faster threats that can outpace opposing teams. Good examples of this are Meowscarada, Iron Boulder, and even the likes of Jolteon or Kilowattrel for cheaper picks.

Checks and Counters
========
**Faster Pokemon**: Since it only has a speed tier of 100, Chi-Yu is often forced out easily by faster threats that are able to reliably out speed it and threaten to KO it. This is why strong hazard setters are needed with it, as they can punish these typically faster Pokemon, or even Choice Scarf users, for switching in on it repeatedly. Strong priority can also help with this as a lot of faster Pokemon tend to be frail.

**Priority**: Due to most priority either being physical or super effective against Chi-Yu, it requires partners that are able to safely switch in on these hits and pressure the users. Examples of this priority includes Hisuian Samurott, Infernape, and Azumarill, all of which threaten to OHKO Chi-Yu, and its best to grab strong Water and Fighting resists to switch into these super effective priority moves.
I think it makes more sense to list the common priority moves that Chi-Yu is weak to instead of mons that carry them. Or could rephrase to like "Examples include Hisuian Samurott/Azumarill with Aqua Jet and Infernape with Mach Punch.

**Bulky Assault Vest Users**: While a lot of Specially Defensive walls are naturally 2HKO'd by Choice Specs Chi-Yu, they are able to take extra hits by using Assault Vest and hit it back incredibly hard. Its best to scout for these users, and ideally even catch them off guard with a stray Knock Off from one of your other Pokemon.

Maybe mention mons that resist Chi-Yu's dual STAB cause there's a surprising amount of relevant ones? Like Roaring Moon, Quaquaval, Diancie, etc. They can't wall Chi-Yu forever but they can live more hits than average and threaten Chi-Yu back.


[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 2/2
 
1/1 GP Team done
add remove comment
there's a few random spaces i yeeted that i didn't note as well
[overview]
**Draft order**: Late round 1 onwards

**Price range**: 16-18 points

**Overview**: Chi-Yu is the strongest special wallbreaker in the format. Boasting an effective Special Attack stat of over 190 thanks to Beads of Ruin, it's able to cleave its way through even resists with foes that resist its powerful attacks. It's the definition of a glass cannon on the physical side, (ac) but it can take a couple of special hits in a pinch. Due to this, it does require a lot of support to allow it to wallbreak effectively, but the trade off is incredibly worth it. (ap)

[strategy comments]
Common Roles
========
**Wallbreaker**: Coupled with Choice Specs, this set aims to OHKO or 2HKO every single Pokemon slower than it in a matchup. It tends to only come in a handful of times per game due to its crippling hazards weakness to entry hazards, but it makes the most of these few turns to devastate the opposing team.

**Cleaner**: This set aims to utilize its respectable Speed tier of 100 to try and win games after its teammates have chipped down the opposing team for either of its STABs STAB moves to win.

**Setup sweeper**: On the rare occasion that it's not strong enough, Chi-Yu can use the switches it forces to setup set up a Nasty Plot and try sweep (rc) thanks to its powerful STAB moves and access to Flame Charge to boost its Speed.

Common Moves
========
**Primary STAB moves**: Overheat, Fire Blast, Flamethrower, Dark Pulse

**Setup moves**: Nasty Plot, Flame Charge

**Utility moves**: Substitute, Taunt, Will-O-Wisp, Reflect, Light Screen

**Coverage**: Hex, Psychic

Niche Moves
========
**Ruination**: On the off chance that Chi-Yu is unable to 2HKO something outright, it can use Ruination into and subsequently Overheat to try and pick it off.

**Memento**: This functions similarly to Eject Pack + Overheat, trading utilizing the immediate switch out for the -2 pivot and debuff to both of your opponent's foes' offensive stats, allowing giving Chi-Yu's teammates an easier chance to setup set up.

Common Items
========
**Choice Specs**: This is the primary item of choice on a Chi-Yu designed to wallbreak, as it turns most 2HKOs into OHKOs and 3HKOs into 2HKOs. It Chi-Yu is incredibly susceptible to entry hazards and thus needs to be paired with strong momentum and hazard removal.

**Choice Scarf**: You should consider this when trying to use Chi-Yu as a cleaner or a revenge killer, as it allows Chi-Yu to outspeed a lot of typical setup threats that are at +1 Speed. Suffers Choice Scarf suffers similar issues to Choice Specs in that it is weak to hazards.

**Heavy-Duty Boots**: Only seen on setup sets, Heavy-Duty Boots negates Chi-Yu's hazard weakness and allows it to come in safely more frequently. It offsets its trade in power for longevity and the ability to use Nasty Plot.

Niche Items
========
**Assault Vest**: While seemingly redundant on a wallbreaker, it allows Chi-Yu to check itself in mirror matchups, as well as blanket check many special threats due to its respectable Specially Defensive specially defensive bulk.

**Eject Pack**: This enables Chi-Yu to click use Overheat and safely bring in a teammate to take the hit or have a free chance at setup setting up. It does lack the power of Choice Specs, the speed of Choice Scarf, and the longevity of Heavy-Duty Boots, (ac) but it can be a great enabler for its teammates.

Tera
========
Chi-Yu is normally banned from using Tera Banned. If you do have the option to Terastallize it, you'll end up picking between a damage boost to either of its STAB types (rc) or picking a defensive Tera type, (ac) such as Tera Ghost, Steel or Ground, (ac) to resist common priority moves or reduce its Stealth Rock weakness. It can occasionally be used to give Chi-Yu coverage (rc) such as Tera Blast Fighting against Tyranitar.

Draft Strategy
========
Chi-Yu is incredibly centralising centralizing to your draft plan. It offers little to no defensive utility in most games while also needing a lot of support to both get it onto the field, and to keep it alive, you'd be best off looking for these following roles: the roles below. same thing but period over colon-ish

**Entry hazard removal**: With its best two sets being Choice items, Chi-Yu is desperate for good hazard removal, with partners such as Great Tusk, Iron Treads, (ac) and Quaquaval being great at doing this. It's not even unwise to grab a secondary cheap Rapid Spinner spinner, such as Donphan or Brambleghast, (ac) as keeping hazards off your side is imperative. Magic Bounce Hatterene is an equally viable option in place of the secondary hazard remover, but it should not be solely relied upon.

**Slow momentum**: Since it Chi-Yu doesn't want to switch in directly to a hit, slow momentum is greatly appreciated and (rc) ideally, these momentum picks should also be to take hits reliably. This leads to Pokemon such as Chilly Reception Galarian Slowking, U-turn Corviknight, (ac) and Flip Turn Alomomola all being worthwhile options.

**Entry hazard setters**: Choice Scarf Chi-Yu can struggle to net certain OHKOs without prior chip damage, and it appreciates hazards chip to help reach these OHKOs. Hazard setters such as Hisuian Samurott, Ting-Lu, (ac) and Glimmora are all worthwhile pairings with it.

**Speed control**: Due to it only being base 100 base Speed, Chi-Yu appreciates being paired with faster threats that can outpace opposing teams. Good examples of this are Meowscarada, Tornadus-T, and even the likes of Jolteon or Kilowattrel for cheaper picks.

Checks and Counters
========
**Faster Pokemon**: Since it only has a speed tier of 100 base 100 Speed, Chi-Yu is often forced out easily by faster threats that are able to reliably outspeed (rs) it and threaten to KO it. This is why strong entry hazard setters are needed with it, as they can punish these typically faster Pokemon, or even Choice Scarf users, for switching in on it repeatedly. Strong priority can also help with this, as a lot of faster Pokemon tend to be frail.

**Priority**: Due to most priority either being physical or super effective against Chi-Yu, it requires partners that are able to safely switch in on these hits and pressure the users. Examples of this priority includes Hisuian Samurott and Azumarill with Aqua Jet (rc) and Infernape with Mach Punch, all of which threaten to OHKO Chi-Yu, and it's (aa) best to grab strong Water and Fighting resists resistances to switch into these super effective priority moves.

**Bulky Assault Vest users**: While a lot of Specially Defensive specially defensive walls are naturally 2HKO'd 2HKOed by Choice Specs Chi-Yu, they are able to take extra hits and hit it back incredibly hard. Examples of this include Roaring Moon, Quaquaval, (ac) and Diancie. It's (aa) best to scout for these Pokemon (rc) and ideally even catch them off guard with a stray Knock Off from one of your other Pokemon.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/dartrix-joker.356084/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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