Chinchou (NU) [GP 1/1)

:gs/Chinchou:

[SET]
name: Chinchou Gang! (RestTalk)
move 1: Surf / Hydro Pump
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
As one of the few Electric-types in the tier, Chinchou holds an incredible niche as one of the best anti-metagame Pokemon. Thanks to its typing, Chinchou is a mainstay on defensive teams and is able to check many top metagame threats, including Dewgong, Rapidash, Ninetales, and Octillery. Chinchou's decent Special Defense and lack of a weakness to Ice or Electric alongside its resistance to Water give it enviable role compression and allow it to check Water-types that are otherwise nearly impossible to wall reliably. Because of this, Chinchou is easily one of the most splashable Pokemon in the GSC NU tier. On top of this, Chinchou's dual STAB attacks pair very well together, as Thunder smacks the common Water-types in the tier and threatens even Pokemon that resist it with paralysis, while its Water-type STAB options hit Ground-, Fire-, and Rock-types for heavy damage, although Grass-types as well as the semi-uncommon Dragonair resist both of Chinchou's STAB moves. Chinchou is also deceptively fast, outspeeding nearly all of the relevant Rock- and Ground-types that threaten it with Earthquake, bar Dugtrio. Rest and Sleep Talk give Chinchou good longevity and let it absorb Hypnosis from the likes of Rapidash and Persian. However, its low overall stats are a huge hindrance, as most physical attackers easily 2HKO Chinchou and it doesn't hit very hard against non-super effective targets.

Chinchou's role of dominating bulky Water- and Fire-types greatly helps Pokemon that struggle with said threats; many top-tier offensive Pokemon such as Dugtrio, Xatu, and Fearow struggle to break past Dewgong in particular, so they greatly benefit from Chinchou's ability to wall and threaten it. Chinchou also greatly appreciates being paired with physically bulky Pokemon such as Weezing and Azumarill, since they can reliably switch into the common physical attackers that scare out Chinchou. Xatu is also one of Chinchou's best partners, since they can beat each other's checks—Xatu dominates the Grass-types such as Gloom that wall Chinchou, while Chinchou dominates Xatu's best check in Dewgong.

[SET]
name: Support
move 1: Surf
move 2: Thunder / Thunderbolt
move 3: Light Screen / Ice Beam
move 4: Thunder Wave / Ice Beam
item: Leftovers

[SET COMMENTS]
With access to the rare Thunder Wave as well as Light Screen, Chinchou should not be underestimated as a supporter. This set fits more so on Baton Pass and hyper offense teams, since Chinchou gives its teammates a temporary yet reliable switch into most special attackers and supports them well with paralysis and Light Screen. Without the obligation of devoting two moveslots to Rest and Sleep Talk, Chinchou also has room to run Ice Beam over one of its support moves to prevent itself from being walled by Grass-types such as Gloom. However, without the longevity provided by RestTalk, it cannot fight Fire-types as effectively in the long term.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Earthworm, 15210], [Makkususu, 421511]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited by a moderator:

deetah

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GP 1/1

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[SET]
name: Chinchou Gang! (RestTalk)
move 1: Surf / Hydro Pump
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
As one of the few Electric-types in the tier, Chinchou holds an incredible niche as one of the best anti-metagame Pokemon. Thanks to its typing, Chinchou is a mainstay on defensive teams, (RC) and is able to check many top metagame threats, including Dewgong, Rapidash, Ninetales, and Octillery. Chinchou's decent Special Defense and lack of a weakness to Ice or Electric alongside its resistance to Water gives give it enviable role compression and allows allow it to check Water-types that are otherwise nearly impossible to wall reliably. Because of this, Chinchou is easily one of the most splashable Pokemon in the GSC NU tier. On top of this, Chinchou's dual STAB combo attacks pair very well together, as Thunder smacks the common Water-types in the tier and threatens even Pokemon that resist it with paralysis, while its Water-type STAB options hit Electric-immune Ground-types as well as Ground-, Fire-, (AC) and Rock-types for heavy damage, although Grass-(AH)types as well as the semi-uncommon Dragonair resist both of Chinchou’s Chinchou's (Use ASCII apostrophes) STAB moves. Chinchou is also deceptively fast, outspeeding nearly all of the relevant Rock- and Ground-types that threaten it with Earthquake, (AC) barring bar Dugtrio. Rest and Sleep Talk give Chinchou good longevity and let it absorb Hypnosis from the likes of Rapidash and Persian. However, its low overall stats are a huge hindrance, as most physical attackers easily 2HKO Chinchou and it doesn't hit very hard against non-(AH)super effective targets.

Chinchou's role of dominating bulky Water-types Water- and Fire-types greatly helps Pokemon that struggle with said threats; many top-(AH)tier offensive Pokemon such as Dugtrio, Xatu, and Fearow struggle to break past Dewgong in particular, so they greatly benefit from Chinchou's ability to wall and threaten it. Chinchou also greatly appreciates being paired with physically bulky Pokemon such as Weezing and Azumarill, since they can reliably switch into the common physical attackers that scare out Chinchou. Xatu is also one of Chinchou's best partners, since they can beat each other's checks—Xatu dominates the Grass-types the Grass types such as Gloom that wall Chinchou, while Chinchou dominates Xatu's best check in Dewgong.

[SET]
name: Support
move 1: Surf
move 2: Thunder/Thunderbolt Thunder / Thunderbolt (Spacing)
move 3: Light Screen / Ice Beam
move 4: Thunder Wave / Ice Beam
item: Leftovers

[SET COMMENTS]
With access to the rare Thunder Wave as well as Light Screen, Chinchou should not be underestimated as a supporter. This set fits more so on Baton Pass and hyper offense teams, since it Chinchou gives them its teammates a temporary yet reliable switch into most special attackers, (RC) and Chinchou can support supports them well with paralysis and Light Screen. Without the obligation of devoting two movesslots moveslots to Rest and Sleep Talk, Chinchou also has room to run Ice Beam over one of its support moves to prevent itself from being walled by Grass-types such as Gloom. However, without the longevity provided by RestTalk, it cannot fight Fire-types as effectively in the long term.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Earthworm, 15210], [Makkususu, 421511]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comments (AC) = Add Comma (AH) = Add Hyphen (RC) = Remove Comma

GP 1/1

View attachment 277200


[SET]
name: Chinchou Gang! (RestTalk)
move 1: Surf / Hydro Pump
move 2: Thunder
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
As one of the few Electric-types in the tier, Chinchou holds an incredible niche as one of the best anti-metagame Pokemon. Thanks to its typing, Chinchou is a mainstay on defensive teams, (RC) and is able to check many top metagame threats, including Dewgong, Rapidash, Ninetales, and Octillery. Chinchou's decent Special Defense and lack of a weakness to Ice or Electric alongside its resistance to Water gives give it enviable role compression and allows allow it to check Water-types that are otherwise nearly impossible to wall reliably. Because of this, Chinchou is easily one of the most splashable Pokemon in the GSC NU tier. On top of this, Chinchou's dual STAB combo attacks pair very well together, as Thunder smacks the common Water-types in the tier and threatens even Pokemon that resist it with paralysis, while its Water-type STAB options hit Electric-immune Ground-types as well as Ground-, Fire-, (AC) and Rock-types for heavy damage, although Grass-(AH)types as well as the semi-uncommon Dragonair resist both of Chinchou’s Chinchou's (Use ASCII apostrophes) STAB moves. Chinchou is also deceptively fast, outspeeding nearly all of the relevant Rock- and Ground-types that threaten it with Earthquake, (AC) barring bar Dugtrio. Rest and Sleep Talk give Chinchou good longevity and let it absorb Hypnosis from the likes of Rapidash and Persian. However, its low overall stats are a huge hindrance, as most physical attackers easily 2HKO Chinchou and it doesn't hit very hard against non-(AH)super effective targets.

Chinchou's role of dominating bulky Water-types Water- and Fire-types greatly helps Pokemon that struggle with said threats; many top-(AH)tier offensive Pokemon such as Dugtrio, Xatu, and Fearow struggle to break past Dewgong in particular, so they greatly benefit from Chinchou's ability to wall and threaten it. Chinchou also greatly appreciates being paired with physically bulky Pokemon such as Weezing and Azumarill, since they can reliably switch into the common physical attackers that scare out Chinchou. Xatu is also one of Chinchou's best partners, since they can beat each other's checks—Xatu dominates the Grass-types the Grass types such as Gloom that wall Chinchou, while Chinchou dominates Xatu's best check in Dewgong.

[SET]
name: Support
move 1: Surf
move 2: Thunder/Thunderbolt Thunder / Thunderbolt (Spacing)
move 3: Light Screen / Ice Beam
move 4: Thunder Wave / Ice Beam
item: Leftovers

[SET COMMENTS]
With access to the rare Thunder Wave as well as Light Screen, Chinchou should not be underestimated as a supporter. This set fits more so on Baton Pass and hyper offense teams, since it Chinchou gives them its teammates a temporary yet reliable switch into most special attackers, (RC) and Chinchou can support supports them well with paralysis and Light Screen. Without the obligation of devoting two movesslots moveslots to Rest and Sleep Talk, Chinchou also has room to run Ice Beam over one of its support moves to prevent itself from being walled by Grass-types such as Gloom. However, without the longevity provided by RestTalk, it cannot fight Fire-types as effectively in the long term.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Earthworm, 15210], [Makkususu, 421511]]
- Grammar checked by: [[username1, userid1]]
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