QC: ?/?/?
GP: ?/?
[OVERVIEW]
Name: Specially Defensive Pivot
Move 1: Scald
Move 2: Volt Switch
Move 3: Rest
Move 4: Sleep Talk
Item: Eviolite
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD
[SET COMMENTS]
Moves
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Other Options
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Checks & Counters
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GP: ?/?
[OVERVIEW]
- Chinchou has good bulk in conjunction with Eviolite, as well as an excellent water/electric typing
- Great ability in Volt Absorb
- Access to pivot with Volt Switch
- Has great offensive moves and support moves
Name: Specially Defensive Pivot
Move 1: Scald
Move 2: Volt Switch
Move 3: Rest
Move 4: Sleep Talk
Item: Eviolite
Ability: Volt Absorb
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD
[SET COMMENTS]
Moves
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- Scald is reliable for a stab attack and can also cause burns
- Volt switch gives initiative to the player, as well as being a solid stab attack
- Rest allows Chinchou to get rid of any status effects as well as recover HP in one turn
- Sleep talk lets Chinchou keep using scald or switch out with volt switch while it is asleep from rest
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- Eviolite gives extra bulk to chinchou that it didn't have before
- Volt absorb makes chinchou immune to electric attacks and recover HP from them
- Calm nature lets chinchou eat up special hits better
- Max HP and SpD EVs makes chinchou a real special wall while the 4 in Def is there for minor physical bulk improvements
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- Switch in Chinchou whenever you fell it is necessary
- Use scald when you want burns and volt switch if you need to switch
- Use rest for when you need to heal and sleep talk for when you are asleep and need to choose a move
- Hard switch if necessary
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- This form of Chinchou will not stand up as well to physical attacks so physically defensive Pokemon like Avalugg are useful. Avalugg also doubles as a decent spinner
- Hazard setters like Kricketune and Roselia are always good partners since hazards never hurt chinchou
- Ice and fire types like Monferno and Vanilluxe are especially useful for pesky grass types that chinchou can't deal with
Other Options
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- You could run a physical defensive set of Scald, Volt Switch, Heal Bell, and Toxic if you feel you need more physical bulk on your team than special. Just switch around the physical and special defense stats. However, the special defensive set is usually more viable
- HP Fire can be used for ice and bug coverage, as well as grass, but ice beam is overall a better option
- Protect can be used to stall opponents with toxic or scald burn, but moves like rest and sleep talk on the special set, as well as heal bell on the physical set, usually prove to be more effective on teams
Checks & Counters
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- Grass types like Simisage can put a dent into chinchou while it can't do anything barring ice beam or HP Fire
- Physical attacks while not as threatening, can still cause problems for chinchou. The same can be done for special attacks if defensive set is run
- Trick is a huge problem since without eviolite, chinchou's bulk is almost nonexistent. Chinchou also can't function at all with a choice item
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