OU Choice Band Hoopa-U

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Goodbye & Thanks

Thrown in a fire?

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Choice Band Hyperspace Fury is capable of impressive feats such as 2HKOing physically defensive Corviknight and Toxapex the majority of the time and always 2HKOing physically defensive Rotom-W. Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting-types like Great Tusk, Zamazenta, and Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark-types like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairy-types like Enamorus and Azumarill, as well as Tera Fairy Moltres, Kingambit, and Baxcalibur. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while an Adamant nature allows Hoopa-U to hit even harder, 2HKOing Garganacl the majority of the time. Tera Dark boosts the power of Hyperspace Fury even further, 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark-type attacks, which can be crucial against Kingambit's Sucker Punch. Hoopa-U fits well on bulky offense teams that are in need of a physical wallbreaker. Physical setup sweepers like Kingambit, Baxcalibur, and Dragonite appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, and Rotom-W. One of Hoopa-U's biggest challenges is safely getting on the field due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots such as Chilly Reception Galarian Slowking, U-turn Dragapult, and Volt Switch Zapdos. Hoopa-U is also held back by its middling Speed, which tends to exacerbate Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W and Substitute Dragapult. Static Zapdos is a particularly notable partner for Hoopa-U, because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set entry hazards like Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark-types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, typically force Hoopa-U out, especially after a Defense drop. For this reason, sturdy Dark-resistant teammates like Zamazenta, Great Tusk, and Low Kick Kingambit synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
add remove highlight comment

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Hyperspace Fury is an easy to spam move that does terrific damage to essentially any Pokemon that doesn't resist Dark, making it capable of impressive feats such as this segment comes off as rather fluffy, just go straight to the feats 2HOKing physically defensive Corviknight and Toxapex that majority of the time, always 2HKOing physically defensive Rotom-W, and being a near guaranteed 2HKO on Garganacl if Stealth Rocks or a layer of Spikes are up you can just say “after some minor chip damage” or something among those lines. Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting types in the tier like Great Tusk, Zamazenta, or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark types that resist Hyperspace Fury and are immune to Zen Headbutt, like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairies like Enamorus and Azumarill, and any Pokemon like Moltres, Kingambit, or Baxcalibur that may have Terastallized into a Fairy type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while and Adamant nature allows Hoopa-U to hit even harder, letting it do things like cleanly 2HKO Garganacl the majority of the time even without hazards. Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark type attacks, which can be crucial against Kingambit's Sucker Punch. Other physical attackers, especially those that are setup sweepers, like “physical setup sweepers like…” should suffice Bulk Up Great Tusk, Baxcalibur, Dragonite, and Swords Dance Iron Valiant appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way like?. One of Hoopa-U's biggest challenges is safely getting on the field, due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots that can bring in Hoopa-U, such as Chilly Reception Slowking-Galar, U-turn from Pokemon like Landorus-T, Dragapult, Moltres, Cinderace, and Sneasler, and Volt Switch from Zapdos and Rotom-W. Hoopa-U is also held back by its middling speed you could maybe say how this speed makes its physical frailty even more noticeable so it appreciates paralysis support from partners like Rotom-W, Substitute Dragapult, and defensive Gholdengo, who can all feasibly run Thunder Wave, as well as Static Zapdos make another sentence saying how static can punish u-turn from faster stuff like cinderace, dragapult, etc. Pokemon that can set hazards like Hisuian Samurott, Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark types, such as Kingambit, Hisuian Samurott, and Roaring Moon, are generally threatening to Hoopa-U since they can make it difficult for Hoopa-U to predict the correct attack to use and typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury. For this reason, sturdy Dark resists like Zamazenta, Great Tusk, Kingambit, Azumarill, and Iron Hands synergize well with Hoopa-U because they are able to check the Dark types that threaten Hoopa-U pretty much already said this, you could mention what hoopa does for them, i.e. breaking walls n stuff.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
QC 1/2 once implemented! good job!
1692228009077.gif
 

Goodbye & Thanks

Thrown in a fire?
add remove highlight comment

QC 1/2 once implemented!
good job!
View attachment 543549
Ok, thank you; I implemented those changes. I didn't make any of my changes a different color text or anything to highlight what was changed - was I supposed to do that? Also, I added you as the first "Quality checked by" user - was I supposed to do that as well?
 

BT89

go on, take everything
is a Pre-Contributor
Ok, thank you; I implemented those changes. I didn't make any of my changes a different color text or anything to highlight what was changed - was I supposed to do that? Also, I added you as the first "Quality checked by" user - was I also supposed to do that?
yes to the “quality checked by” and no to the colors, you got it all correct
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
2/2 Goodbye & Thanks - it's Dark-types (with the hyphen) not Dark types, same for all types. after this you're good to send to gp; to do that, just type @ gp team (without the space after the @). make sure to read through before sending it too to fix repetition etc

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Hyperspace Fury is capable of impressive feats such as 2HOKing physically defensive Corviknight and Toxapex that majority of the time, always 2HKOing physically defensive Rotom-W, and being a near guaranteed 2HKO on Garganacl, after it has received some minor chip damage. ('near guaranted 2hko after chip' isn't really a 2hko - you could probably cut this example for length) Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting types in the tier like Great Tusk, Zamazenta, or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark types that resist Hyperspace Fury and are immune to Zen Headbutt, like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairies (should be Fairy-types throughout) like Enamorus and Azumarill, and any Pokemon like Moltres, Kingambit, or Baxcalibur that may have Terastallized into a Fairy type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while and Adamant nature allows Hoopa-U to hit even harder, letting it do things like cleanly 2HKO Garganacl the majority of the time. (cleanly 2hko most of the time doesn't make sense because then it's not a clean 2hko) Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark type attacks, which can be crucial against Kingambit's Sucker Punch. (mention what team styles hoopa fits on) Physical setup sweepers like Bulk Up Great Tusk, Kingambit, Baxcalibur, Dragonite, and Swords Dance Iron Valiant appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, Moltres, Landorus-T, Zapdos, Toxapex, and Rotom-W. (for both points here, cut down the examples list to 2-3 so it's not too overwhelming) One of Hoopa-U's biggest challenges is safely getting on the field, due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots that can bring in Hoopa-U, such as Chilly Reception Slowking-Galar, U-turn from Pokemon like Landorus-T, Dragapult, Moltres, Cinderace, and Sneasler (same here - it doesn't have to be an exhaustive list), and Volt Switch from Zapdos and Rotom-W. Hoopa-U is also held back by its middling speed, which tends to exacerbate the problem of Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W, Substitute Dragapult, and defensive Gholdengo, who can all feasibly run Thunder Wave. (twave ghold is kinda mid when its biggest check is a ground type) Static Zapdos is a particularly notable partner for Hoopa-U because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult that go for U-turn against Hoopa-U, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set hazards like Hisuian Samurott (would you really wanna stack hsamu and band hoopa on the same team? would make valiant mu terrible), Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, are generally threatening to Hoopa-U since they can make it difficult for Hoopa-U to predict the correct attack to use and typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury. For this reason, sturdy Dark resists like Zamazenta, Great Tusk, Low Kick Kingambit, Azumarill, and Iron Hands (azu is only rly relevant on ho and hands isnt relevant at all) synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.
just cutting some fluff / overexplaining for length here. all your points are correct but as aa resoruce esp with shorter format we don't wanna overcomplicate things too much

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 

Goodbye & Thanks

Thrown in a fire?
2/2 Goodbye & Thanks - it's Dark-types (with the hyphen) not Dark types, same for all types. after this you're good to send to gp; to do that, just type @ gp team (without the space after the @). make sure to read through before sending it too to fix repetition etc

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Hyperspace Fury is capable of impressive feats such as 2HOKing physically defensive Corviknight and Toxapex that majority of the time, always 2HKOing physically defensive Rotom-W, and being a near guaranteed 2HKO on Garganacl, after it has received some minor chip damage. ('near guaranted 2hko after chip' isn't really a 2hko - you could probably cut this example for length) Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting types in the tier like Great Tusk, Zamazenta, or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark types that resist Hyperspace Fury and are immune to Zen Headbutt, like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairies (should be Fairy-types throughout) like Enamorus and Azumarill, and any Pokemon like Moltres, Kingambit, or Baxcalibur that may have Terastallized into a Fairy type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while and Adamant nature allows Hoopa-U to hit even harder, letting it do things like cleanly 2HKO Garganacl the majority of the time. (cleanly 2hko most of the time doesn't make sense because then it's not a clean 2hko) Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark type attacks, which can be crucial against Kingambit's Sucker Punch. (mention what team styles hoopa fits on) Physical setup sweepers like Bulk Up Great Tusk, Kingambit, Baxcalibur, Dragonite, and Swords Dance Iron Valiant appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, Moltres, Landorus-T, Zapdos, Toxapex, and Rotom-W. (for both points here, cut down the examples list to 2-3 so it's not too overwhelming) One of Hoopa-U's biggest challenges is safely getting on the field, due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots that can bring in Hoopa-U, such as Chilly Reception Slowking-Galar, U-turn from Pokemon like Landorus-T, Dragapult, Moltres, Cinderace, and Sneasler (same here - it doesn't have to be an exhaustive list), and Volt Switch from Zapdos and Rotom-W. Hoopa-U is also held back by its middling speed, which tends to exacerbate the problem of Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W, Substitute Dragapult, and defensive Gholdengo, who can all feasibly run Thunder Wave. (twave ghold is kinda mid when its biggest check is a ground type) Static Zapdos is a particularly notable partner for Hoopa-U because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult that go for U-turn against Hoopa-U, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set hazards like Hisuian Samurott (would you really wanna stack hsamu and band hoopa on the same team? would make valiant mu terrible), Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, are generally threatening to Hoopa-U since they can make it difficult for Hoopa-U to predict the correct attack to use and typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury. For this reason, sturdy Dark resists like Zamazenta, Great Tusk, Low Kick Kingambit, Azumarill, and Iron Hands (azu is only rly relevant on ho and hands isnt relevant at all) synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.
just cutting some fluff / overexplaining for length here. all your points are correct but as aa resoruce esp with shorter format we don't wanna overcomplicate things too much

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Alright, thanks; I implemented those changes and proofread it again. Hopefully it works with me tagging the gp team in this comment:

GP Team
 

Tranquility

If I can stop one heart from breaking
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
AMGP

add remove comment

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, (remove comma) due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Hyperspace Fury is capable of impressive feats such as 2HOKing 2HKOing physically defensive Corviknight and Toxapex the that majority of the time and always 2HKOing physically defensive Rotom-W. Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting-types in the tier like Great Tusk, Zamazenta, and or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark-types like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairy-types like Enamorus and Azumarill, as well as any Pokemon like Moltres, Kingambit, and or Baxcalibur that may have Terastallized into a Fairy-type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while an Adamant nature allows Hoopa-U to hit even harder, letting it do things like 2HKOing Garganacl the majority of the time. Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark-type attacks, which can be crucial against Kingambit's Sucker Punch. Hoopa-U fits well on bulky offense teams that are in need of a physical wallbreaker. Physical setup sweepers like Kingambit, Baxcalibur, and Dragonite appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, and Rotom-W. One of Hoopa-U's biggest challenges is safely getting on the field, due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots such as Chilly Reception Galarian Slowking Slowking-Galar, U-turn Dragapult, and Volt Switch Zapdos. Hoopa-U is also held back by its middling speed, which tends to exacerbate the problem of Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W and Substitute Dragapult. Static Zapdos is a particularly notable partner for Hoopa-U because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set hazards like Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark-types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, are generally threatening to Hoopa-U since they typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury. For this reason, sturdy Dark resists like Zamazenta, Great Tusk, and Low Kick Kingambit synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/




UT (GP Tutor Program)
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Band Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, (remove comma) due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Choice Band Hyperspace Fury is capable of impressive feats such as 2HOKing 2HKOing physically defensive Corviknight and Toxapex the that majority of the time and always 2HKOing physically defensive Rotom-W. Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting-types in the tier like Great Tusk, Zamazenta, and or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark-types like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairy-types like Enamorus and Azumarill, as well as any Pokemon like Tera Fairy Moltres, Kingambit, and or Baxcalibur that may have Terastallized into a Fairy-type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while an Adamant nature allows Hoopa-U to hit even harder, letting it do things like 2HKOing Garganacl the majority of the time. Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark-type attacks, which can be crucial against Kingambit's Sucker Punch. Hoopa-U fits well on bulky offense teams that are in need of a physical wallbreaker. Physical setup sweepers like Kingambit, Baxcalibur, and Dragonite appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, and Rotom-W. One of Hoopa-U's biggest challenges is safely getting on the field, remove comma due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots such as Chilly Reception Galarian Slowking Slowking-Galar, U-turn Dragapult, and Volt Switch Zapdos. Hoopa-U is also held back by its middling speed Speed, which tends to exacerbate the problem of Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W and Substitute Dragapult. Static Zapdos is a particularly notable partner for Hoopa-U, comma because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set entry hazards like Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark-types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, are generally threatening to Hoopa-U since they typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury after a Defense drop. For this reason, sturdy Dark resists Dark-resistant teammates like Zamazenta, Great Tusk, and Low Kick Kingambit synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
GP 1/1! Please credit Tranq as well.

Choice Banded -> Choice Band. Also Band -> Choice Band.
Did some prose clean up, nothing major or that you should be overly worried about; lmk if you have questions on them anyway.
speed -> Speed
first instance of hazards -> entry hazards
one instance of "resists" as a noun




GP Team done
 

Goodbye & Thanks

Thrown in a fire?
add remove conjecture
[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Gunk Shot
item: Choice Band
tera type: Dark
ability: Magician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Banded Band Hoopa-U is an extremely strong physical wallbreaker that can be very threatening to more balanced and defensive teams, (remove comma) due to its massive Attack stat and reliable STAB move in Hyperspace Fury. Banded Choice Band Hyperspace Fury is capable of impressive feats such as 2HOKing 2HKOing physically defensive Corviknight and Toxapex the that majority of the time and always 2HKOing physically defensive Rotom-W. Zen Headbutt is a nice complementary STAB move, allowing Hoopa-U to smack prominent Fighting-types in the tier like Great Tusk, Zamazenta, and or Iron Valiant that may try to switch in on a predicted Hyperspace Fury. Drain Punch hits Dark-types like Kingambit and Ting-Lu, while Gunk Shot offers coverage against Fairy-types like Enamorus and Azumarill, as well as any Pokemon like Tera Fairy Moltres, Kingambit, and or Baxcalibur that may have Terastallized into a Fairy-type. A Jolly nature allows Hoopa-U to outspeed Pokemon like Timid Heatran, Modest Gholdengo, and Timid Volcanion, while an Adamant nature allows Hoopa-U to hit even harder, letting it do things like 2HKOing Garganacl the majority of the time. Tera Dark boosts the power of Hyperspace Fury even further, making Hoopa-U capable of 2HKOing physically defensive Dondozo; Tera Dark also offers the additional benefit of making Hoopa-U resist other Dark-type attacks, which can be crucial against Kingambit's Sucker Punch. Hoopa-U fits well on bulky offense teams that are in need of a physical wallbreaker. Physical setup sweepers like Kingambit, Baxcalibur, and Dragonite appreciate Hoopa-U's presence on a team, as Hoopa-U is able to break through or dent the opposing physically defensive Pokemon that could stand in their way, like Dondozo, Great Tusk, and Rotom-W. One of Hoopa-U's biggest challenges is safely getting on the field, remove comma due to its frail physical defense and quadruple weakness to U-turn, so it pairs well with pivots such as Chilly Reception Galarian Slowking Slowking-Galar, U-turn Dragapult, and Volt Switch Zapdos. Hoopa-U is also held back by its middling speed Speed, which tends to exacerbate the problem of Hoopa-U's physical frailty, so it appreciates paralysis support from partners like Rotom-W and Substitute Dragapult. Static Zapdos is a particularly notable partner for Hoopa-U, comma because it is able to switch in and potentially paralyze faster Pokemon like Cinderace and Dragapult, rendering those Pokemon no longer threatening to Hoopa-U. Pokemon that can set entry hazards like Ting-Lu, Heatran, and Landorus-T help facilitate with Hoopa-U breaking through its switch-ins. Opposing physical Dark-types, such as Kingambit, Hisuian Samurott, Ting-Lu, and Roaring Moon, are generally threatening to Hoopa-U since they typically force Hoopa-U out, especially if its defense has been dropped by using Hyperspace Fury after a Defense drop. For this reason, sturdy Dark resists Dark-resistant teammates like Zamazenta, Great Tusk, and Low Kick Kingambit synergize well with Hoopa-U, while those Pokemon also appreciate Hoopa-U punching holes in the opposing team's defensive backbone.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goodbye-thanks.506997/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
GP 1/1! Please credit Tranq as well.

Choice Banded -> Choice Band. Also Band -> Choice Band.
Did some prose clean up, nothing major or that you should be overly worried about; lmk if you have questions on them anyway.
speed -> Speed
first instance of hazards -> entry hazards
one instance of "resists" as a noun




GP Team done
Thank you, I made the changes and I credited both you and Tranquility.

I believe that this should be done now.
 
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