OU Choice Band Lokix QC [2/2] GP [1/1]

[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Lokix serves as an unorthodox wallbreaker and anti-offense revenge killer by virtue of its boosted Attack and ability, which limits the number of foes that can resist its attacks. First Impression enables Lokix to move faster than the entire metagame except Dragonite, which has +2 priority, and hit most of the metagame for massive damage, including Bug-resistant foes such as Landorus-T and Gholdengo, which get 2HKOed. It also allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. U-turn allows Lokix to pivot out of bad matchups like Zamazenta and Corviknight and give some momentum to the rest of its team. Knock Off helps it limit the longevity of threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta while also hitting foes like Pecharunt. Leech Life provides it with longevity even if it's taking residual damage from entry hazards. Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to take down foes like Dragonite and Primarina, as well as Ting-Lu after Stealth Rock damage, and to OHKO Roaring Moon regardless of its Tera type.

Lokix fits best on bulky offense and balance teams. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create entry hazard-stacking cores, making it easier for Lokix to clean up with First Impression. Lokix can also spam Knock Off easily, getting rid of Heavy-Duty Boots from foes and making them vulnerable to its teammates' hazards. Lokix's typing and lack of Heavy-Duty Boots make it extremely susceptible to entry hazards, thus, Great Tusk can help thanks to its bulk and access to Rapid Spin. Hatterene and Iron Treads are also great hazard control options. Other specially offensive teammates like Kyurem, Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against, such as Gliscor, Zamazenta, and Skarmory. Zamazenta and Gliscor make solid teammates for Lokix, being brought in by Lokix's U-turn and sweeping with their Iron Defense and Swords Dance sets, respectively. Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle with, like Roaring Moon and Darkrai. On more balanced teams, Lokix can be supported by other pivots to continue carrying momentum. Defensive options such as Alomomola, Landorus-T, and Corviknight can provide additional bulk for the team and resist threats to Lokix like Enamorus, while Lokix deals with foes like Ogerpon-W, Darkrai, and Gholdengo. Iron Crown is an offensive pivoting option that forms a solid VoltTurn core with Lokix, taking care of each other's threats; Lokix handles Darkrai and Iron Crown handles Clefairy and Tera Fairy users like Raging Bolt. Dragapult is a fast pivot option, taking care of Zamazenta and Dragonite, while Lokix helps it keep Ting-Lu in check.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/lustre.567354/
 
Last edited:
amqc

comment

[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Lokix's absurdly high Attack, thanks to Choice Band and Tinted Lens lokix has middling attack made up by band+good base power and being inresistable + potential boost from tera, makes it useful as an unorthodox wallbreaker and cleaner. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose tinted makes coverage irrelevant as well. First Impression is the primary damage dealer, able to move first and hit most of the tier for massive damage at the cost of having to switch out on the next turn mention that +2 priority puts it above everything but dnite and some stuff it revenge kills with a single fimp. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out, Leech Life to provide it some recovery and Knock Off to help break tougher walls that rely on Heavy-Duty Boots like Dondozo and Zamazenta. Tera Bug provides an extra boost of power in a pinch if you're willing to lose your team's Tera to secure a KO mention calcs like ohkoing fast Roaring Moon from 100% no matter what it teras into. Maximizing Lokix's Attack continues to add to its power, which is more crucial than its Speed thanks to First Impression covering for that, and its Speed is enough that it can naturally move before opponents like Heatran and Raging Bolt regardless. Evs aren't necessary for this analysis

Lokix fits best on strong, hyper offense teams HO doesn't like using Lokix and prefers stuff like dnite, scarf darkrai, deoxys, dragapult, iron valiant, snd kingambit as speed control, its mainly used on bulkier teams that want a pokemon that shuts down offense. Lokix is used on bulky offense and balance. that can dish out constant pressure over the course of a game. Teaming up with Pokemon like Ribombee and Hisuian Samurott can create hazard stacking cores, spreading Sticky Web and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression ribombee doesn't get paired with lokix because webs already provide enough anti-offense and lokix is a momentum sink. Other offensive teammates like Kyurem, Iron Valiant, and Enamorus can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Dondozo and Garganacl dondozo and garg lose to lokix in the long term and lokix fits on teams that play for the long term, valiant isn't really needed for lokix to do its job. Kyurem and Enamorus are pretty common partners though.. Lokix's priority can also help support slower teammates like Raging Bolt and Gholdengo by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by walls and other defensive Pokemon that it can pivot to with U-turn to escape danger, such as Alomamola for Enamorus and Iron Moth mola on lokix teams is usually wish and wish mola has a losing matchup vs enam and boosted moth, and Corviknight for Great Tusk and Zamazenta.

teammates to add or expand on for revamping the section which is needed are mola, tusk, crown, pult, zama, bolt, hatt, gliscor, moltres, tinkaton

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
howdy: tag me once implemented for 1/2, there's a bit of overlap with veti's qc so I'd say implement a lot of that too

add remove comment highlight
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Lokix's absurdly high Attack, yeah like veti mentioned the effective attack is not that high, it's all tinted lens thanks to Choice Band and Tinted Lens, makes it useful as an unorthodox wallbreaker and cleaner. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose. First Impression is the primary damage dealer, able to move first and hit most of the tier for massive damage at the cost of having to switch out on the next turn. provide examples of wallbreaking: you put huge chunks into clodsire, blissey, you do 58-68 to 252 hp lando if not intimidated - essentially nothing ever wants to switch into FI. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out, Leech Life to provide it some recovery and Knock Off to help break tougher walls that rely on Heavy-Duty Boots like Dondozo and Zamazenta. Tera Bug provides an extra boost of power in a pinch if you're willing to lose your team's Tera to secure a KO. give examples of what this kills to justify exhausting. veti mentioned tera'd moon, dragapult and 80 hp primarina just straight up die, you're favored to kill lu after rocks. I also think the "if you're willing to lose tera" bit feels like you're discouraging tera: you can just remove that phrase when you add examples Maximizing Lokix's Attack continues to add to its power, which is more crucial than its Speed thanks to First Impression covering for that, and its Speed is enough that it can naturally move before opponents like Heatran and Raging Bolt regardless. 252/252 adamant is self-explanatory

Lokix fits best on strong, hyper offense teams see veti's note: ladder stats barely see any pure HO teammates like val/moon/moth. its second most common teammate at 1500s is alomomola. that can dish out constant pressure over the course of a game. Teaming up with Pokemon like Ribombee and Hisuian Samurott can create hazard stacking cores, spreading Sticky Web and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression. confused by the bee mention here, you already have a priority move. bee [and araquanid for that matter] do not look like common teammates on 1695 Other specially offensive teammates like Kyurem, Iron Valiant, and Enamorus can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Dondozo and Garganacl. lokix can't meaningfully hurt gliscor, dragonite, +1 zama, skarm and loses momentum vs them: kyurem helps with the first two, pult and enam help with the last two Lokix's priority can also help support slower teammates like Raging Bolt and Gholdengo by picking off fast threats that they struggle against like Roaring Moon and Darkrai. bolt is a weird example because it also has priority - it works well with lokix as double priority or even as a voltturn associate if you run VS. in terms of eliminating fast dark-types it benefits stuff like crown and glowking. more on glowking in a sec Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. lokix's bug type and lack of boots mandates hazard removal: great tusk does this while absorbing physical hits that lokix's frail body can't survive. aforementioned hatterene also denies hazards On more balanced teams, Lokix can be supported by walls and other defensive Pokemon that it can pivot to with U-turn to escape danger, such as Alomamola for Enamorus and Iron Moth, and Corviknight for Great Tusk and Zamazenta. lando also a good defensive pivot. in terms of offensive pivot partners lokix forms a potent physical/special voltturn core with iron crown's volt switch: if you've seen that one kix/crown/alo team you know what I'm referring to here. dragapult also good as a fast pivot option.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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amqc

comment

[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Lokix's absurdly high Attack, thanks to Choice Band and Tinted Lens lokix has middling attack made up by band+good base power and being inresistable + potential boost from tera, makes it useful as an unorthodox wallbreaker and cleaner. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose tinted makes coverage irrelevant as well. First Impression is the primary damage dealer, able to move first and hit most of the tier for massive damage at the cost of having to switch out on the next turn mention that +2 priority puts it above everything but dnite and some stuff it revenge kills with a single fimp. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out, Leech Life to provide it some recovery and Knock Off to help break tougher walls that rely on Heavy-Duty Boots like Dondozo and Zamazenta. Tera Bug provides an extra boost of power in a pinch if you're willing to lose your team's Tera to secure a KO mention calcs like ohkoing fast Roaring Moon from 100% no matter what it teras into. Maximizing Lokix's Attack continues to add to its power, which is more crucial than its Speed thanks to First Impression covering for that, and its Speed is enough that it can naturally move before opponents like Heatran and Raging Bolt regardless. Evs aren't necessary for this analysis

Lokix fits best on strong, hyper offense teams HO doesn't like using Lokix and prefers stuff like dnite, scarf darkrai, deoxys, dragapult, iron valiant, snd kingambit as speed control, its mainly used on bulkier teams that want a pokemon that shuts down offense. Lokix is used on bulky offense and balance. that can dish out constant pressure over the course of a game. Teaming up with Pokemon like Ribombee and Hisuian Samurott can create hazard stacking cores, spreading Sticky Web and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression ribombee doesn't get paired with lokix because webs already provide enough anti-offense and lokix is a momentum sink. Other offensive teammates like Kyurem, Iron Valiant, and Enamorus can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Dondozo and Garganacl dondozo and garg lose to lokix in the long term and lokix fits on teams that play for the long term, valiant isn't really needed for lokix to do its job. Kyurem and Enamorus are pretty common partners though.. Lokix's priority can also help support slower teammates like Raging Bolt and Gholdengo by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by walls and other defensive Pokemon that it can pivot to with U-turn to escape danger, such as Alomamola for Enamorus and Iron Moth mola on lokix teams is usually wish and wish mola has a losing matchup vs enam and boosted moth, and Corviknight for Great Tusk and Zamazenta.

teammates to add or expand on for revamping the section which is needed are mola, tusk, crown, pult, zama, bolt, hatt, gliscor, moltres, tinkaton

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
howdy: tag me once implemented for 1/2, there's a bit of overlap with veti's qc so I'd say implement a lot of that too

add remove comment highlight
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Lokix's absurdly high Attack, yeah like veti mentioned the effective attack is not that high, it's all tinted lens thanks to Choice Band and Tinted Lens, makes it useful as an unorthodox wallbreaker and cleaner. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose. First Impression is the primary damage dealer, able to move first and hit most of the tier for massive damage at the cost of having to switch out on the next turn. provide examples of wallbreaking: you put huge chunks into clodsire, blissey, you do 58-68 to 252 hp lando if not intimidated - essentially nothing ever wants to switch into FI. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out, Leech Life to provide it some recovery and Knock Off to help break tougher walls that rely on Heavy-Duty Boots like Dondozo and Zamazenta. Tera Bug provides an extra boost of power in a pinch if you're willing to lose your team's Tera to secure a KO. give examples of what this kills to justify exhausting. veti mentioned tera'd moon, dragapult and 80 hp primarina just straight up die, you're favored to kill lu after rocks. I also think the "if you're willing to lose tera" bit feels like you're discouraging tera: you can just remove that phrase when you add examples Maximizing Lokix's Attack continues to add to its power, which is more crucial than its Speed thanks to First Impression covering for that, and its Speed is enough that it can naturally move before opponents like Heatran and Raging Bolt regardless. 252/252 adamant is self-explanatory

Lokix fits best on strong, hyper offense teams see veti's note: ladder stats barely see any pure HO teammates like val/moon/moth. its second most common teammate at 1500s is alomomola. that can dish out constant pressure over the course of a game. Teaming up with Pokemon like Ribombee and Hisuian Samurott can create hazard stacking cores, spreading Sticky Web and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression. confused by the bee mention here, you already have a priority move. bee [and araquanid for that matter] do not look like common teammates on 1695 Other specially offensive teammates like Kyurem, Iron Valiant, and Enamorus can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Dondozo and Garganacl. lokix can't meaningfully hurt gliscor, dragonite, +1 zama, skarm and loses momentum vs them: kyurem helps with the first two, pult and enam help with the last two Lokix's priority can also help support slower teammates like Raging Bolt and Gholdengo by picking off fast threats that they struggle against like Roaring Moon and Darkrai. bolt is a weird example because it also has priority - it works well with lokix as double priority or even as a voltturn associate if you run VS. in terms of eliminating fast dark-types it benefits stuff like crown and glowking. more on glowking in a sec Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. lokix's bug type and lack of boots mandates hazard removal: great tusk does this while absorbing physical hits that lokix's frail body can't survive. aforementioned hatterene also denies hazards On more balanced teams, Lokix can be supported by walls and other defensive Pokemon that it can pivot to with U-turn to escape danger, such as Alomamola for Enamorus and Iron Moth, and Corviknight for Great Tusk and Zamazenta. lando also a good defensive pivot. in terms of offensive pivot partners lokix forms a potent physical/special voltturn core with iron crown's volt switch: if you've seen that one kix/crown/alo team you know what I'm referring to here. dragapult also good as a fast pivot option.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented. Let me know if I should credit veti as well.
 
Implemented. Let me know if I should credit veti as well.
couple of things, once implemented it should be 1/2, ping me at that time:
- your description of tinted lens is a little inconsistent with what it actually does. TL does not actually increase your attack but it means that very few things functionally resist it, making it very difficult to switch into: this is where the wallbreaking power comes from
- describing 2HKOs as such doesn't make sense because FI cannot, by nature, 2HKO anything in a two-turn sequence. you might be better off saying it does over half to them
- knock is not breaking dozo or zama buut it does limit their longevity over the duration of a game
- combine your paragraphs about tusk to underscore its importance to lokix as a teammate both as a hazard setter and remover

do credit veti yeah
 
couple of things, once implemented it should be 1/2, ping me at that time:
- your description of tinted lens is a little inconsistent with what it actually does. TL does not actually increase your attack but it means that very few things functionally resist it, making it very difficult to switch into: this is where the wallbreaking power comes from
- describing 2HKOs as such doesn't make sense because FI cannot, by nature, 2HKO anything in a two-turn sequence. you might be better off saying it does over half to them
- knock is not breaking dozo or zama buut it does limit their longevity over the duration of a game
- combine your paragraphs about tusk to underscore its importance to lokix as a teammate both as a hazard setter and remover

do credit veti yeah
Implemented and QC 1 reached. Thank you!
 
Add Remove Comment
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band and Tinted Lens limiting the opponents that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and cleaner anti-offense revenge killer. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose, and Tinted Lens rewards uneffective moves regardless. it's quite obvious since u dont have a coverage move mentioned+no need to explain what lens does First Impression is the primary revenge killing option and damage dealer, able to move faster than the entire tier except Dragonite with +2 priority, and hit most of the tier for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo; it allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. Clodsire and Landorus-Therian and taking a large chunk of health away from Blissey, at the cost of having to switch out on the next turn bliss would just heal up so no need to mention that, instead focus on bliss and clod are not *that* relevant and you should rather focus on top threats/anti-offense prowess instead. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out expand on this, maybe talk about pivoting out of problem matchups like say vs zama and enable its own teammates to clean or something cuz everybody knows uturn allows it to pivot out, Leech Life to provide it some recovery add that it helps in maintaining longevity even in hazard situations for ex. and Knock Off to help limit the longevity of tougher walls threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit Pecharunt. Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents like Dragonite and Primarina, as well as Ting-lu after Stealth Rock damage, and OHKOing Roaring Moon regardless of its tera.

Lokix fits best on bulky offense and balance teams as a dedicated wallbreaker as an rkiller too but thats unnecessary considering u talked about its roles in para 1. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking cores, spreading Stealth Rock and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression mention how lokix also spams knock to remove boots from foes. Lokix's typing and lack of Heavy-Duty Boots makes it extremely susceptible to entry hazards itself; Great Tusk can also help with this thanks to its bulk and ability to remove those hazards to help keep Lokix healthy. Hatterene's Magic Bounce is another great option that can deny those entry hazards entirely as well as treads to some extent. Other specially offensive teammates like Kyurem, and Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Gliscor, Zamazenta, and Skarmory. Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum, such as Alomamola, Landorus-Therian, and Corviknight to provide additional bulk for the team, Iron Crown as a more offensive Voltturn core, and Dragapult as a speedy option. this needs to be expanded--lots of info in a single line. how do these examples help vs the kind of foes lokix struggles against? how do they benefit from lokix? split defensive + crown + pult in 3 sentences and expand on them. for example pult can help kix in beating say zama/dnite, while kix helps it vs stuff like tinglu.

zamazenta is a major partner thats missing. sd score can also be mentioned


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
not 2/2 yet, tag me after implementation and ill recheck
 
Add Remove Comment
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band and Tinted Lens limiting the opponents that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and cleaner anti-offense revenge killer. Lokix does not typically run any coverage moves, as every STAB move in its arsenal serves a specific purpose, and Tinted Lens rewards uneffective moves regardless. it's quite obvious since u dont have a coverage move mentioned+no need to explain what lens does First Impression is the primary revenge killing option and damage dealer, able to move faster than the entire tier except Dragonite with +2 priority, and hit most of the tier for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo; it allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. Clodsire and Landorus-Therian and taking a large chunk of health away from Blissey, at the cost of having to switch out on the next turn bliss would just heal up so no need to mention that, instead focus on bliss and clod are not *that* relevant and you should rather focus on top threats/anti-offense prowess instead. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out expand on this, maybe talk about pivoting out of problem matchups like say vs zama and enable its own teammates to clean or something cuz everybody knows uturn allows it to pivot out, Leech Life to provide it some recovery add that it helps in maintaining longevity even in hazard situations for ex. and Knock Off to help limit the longevity of tougher walls threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit Pecharunt. Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents like Dragonite and Primarina, as well as Ting-lu after Stealth Rock damage, and OHKOing Roaring Moon regardless of its tera.

Lokix fits best on bulky offense and balance teams as a dedicated wallbreaker as an rkiller too but thats unnecessary considering u talked about its roles in para 1. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking cores, spreading Stealth Rock and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression mention how lokix also spams knock to remove boots from foes. Lokix's typing and lack of Heavy-Duty Boots makes it extremely susceptible to entry hazards itself; Great Tusk can also help with this thanks to its bulk and ability to remove those hazards to help keep Lokix healthy. Hatterene's Magic Bounce is another great option that can deny those entry hazards entirely as well as treads to some extent. Other specially offensive teammates like Kyurem, and Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Gliscor, Zamazenta, and Skarmory. Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum, such as Alomamola, Landorus-Therian, and Corviknight to provide additional bulk for the team, Iron Crown as a more offensive Voltturn core, and Dragapult as a speedy option. this needs to be expanded--lots of info in a single line. how do these examples help vs the kind of foes lokix struggles against? how do they benefit from lokix? split defensive + crown + pult in 3 sentences and expand on them. for example pult can help kix in beating say zama/dnite, while kix helps it vs stuff like tinglu.

zamazenta is a major partner thats missing. sd score can also be mentioned

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
not 2/2 yet, tag me after implementation and ill recheck
Implemented
 
same colors
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band and Tinted Lens limiting the opponents that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and anti-offense revenge killer. First Impression is the primary revenge killing option and damage dealer, able to move faster than the entire tier except Dragonite with +2 priority, and hit most of the tier for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo; it allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out of bad matchups like Zamazenta and Dondozo Corviknight and give some momentum to the rest of its team to clean up, Leech Life to provide it some recovery allowing it to maintain longevity even if its taking residual damage from entry hazards, and Knock Off to help limit the longevity of threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit Pecharunt. Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents like Dragonite and Primarina, as well as Ting-lu after Stealth Rock damage, and OHKOing Roaring Moon regardless of its tera.

Lokix fits best on bulky offense and balance teams. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking cores, spreading Stealth Rock and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression. Lokix can also spam Knock Off easily, getting rid of opponents Heavy-Duty Boots and making them vulnerable to its teammates hazards. Lokix's typing and lack of Heavy-Duty Boots makes it extremely susceptible to entry hazards itself; Great Tusk and Iron Treads can also help with this thanks to their its bulk and ability to remove those hazards to help keep Lokix healthy. Hatterene's Magic Bounce is another great option that can deny those entry hazards entirely and Iron Treads are also great hazard control options tusk is on a league of its own so im slotting these 2 niche hcontrols together. Other specially offensive teammates like Kyurem, Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Gliscor, Zamazenta, and Skarmory. Despite being threatened by them, Zamazenta and Gliscor make solid teammates for Lokix; Zamazenta able to deal with bulkier Steel-types like Kingambit, and Gliscor able to threaten other Lokix checks like Clefable and Toxapex with Swords Dance examples arent great, i moreso wanted you to say something along the lines of "lokix's uturn helps bring these in for them to potentially clean with IDef / SD". Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum. Defensive options such as Alomamola, Landorus-T, and Corviknight can provide additional bulk for the team and resist threats to Lokix like Enamorus, while getting Lokix deals with threats like Ogerpon-W, Darkrai, and Gholdengo in on more fragile breakers like Iron Valiant. Iron Crown is a more offensive pivoting option that forms a solid Voltturn core with Lokix, taking care of each others threats jjlike Lokix for Darkrai and Iron Crown for Clefairy and Tera Fairy users like Raging Bolt Zamazenta. Dragapult is a speedy pivot option, taking care of Zamazenta and Dragonite, while Lokix helps it keep Ting-lu in check.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
qc 2/2 good work!

zastra.gif
 
same colors
[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band and Tinted Lens limiting the opponents that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and anti-offense revenge killer. First Impression is the primary revenge killing option and damage dealer, able to move faster than the entire tier except Dragonite with +2 priority, and hit most of the tier for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo; it allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. The rest of Lokix's moves provide useful utility; U-Turn to allow it to pivot out of bad matchups like Zamazenta and Dondozo Corviknight and give some momentum to the rest of its team to clean up, Leech Life to provide it some recovery allowing it to maintain longevity even if its taking residual damage from entry hazards, and Knock Off to help limit the longevity of threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit Pecharunt. Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents like Dragonite and Primarina, as well as Ting-lu after Stealth Rock damage, and OHKOing Roaring Moon regardless of its tera.

Lokix fits best on bulky offense and balance teams. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking cores, spreading Stealth Rock and Spikes respectively, which can chip down the enemy team making it easier for Lokix to clean up with First Impression. Lokix can also spam Knock Off easily, getting rid of opponents Heavy-Duty Boots and making them vulnerable to its teammates hazards. Lokix's typing and lack of Heavy-Duty Boots makes it extremely susceptible to entry hazards itself; Great Tusk and Iron Treads can also help with this thanks to their its bulk and ability to remove those hazards to help keep Lokix healthy. Hatterene's Magic Bounce is another great option that can deny those entry hazards entirely and Iron Treads are also great hazard control options tusk is on a league of its own so im slotting these 2 niche hcontrols together. Other specially offensive teammates like Kyurem, Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against such as Gliscor, Zamazenta, and Skarmory. Despite being threatened by them, Zamazenta and Gliscor make solid teammates for Lokix; Zamazenta able to deal with bulkier Steel-types like Kingambit, and Gliscor able to threaten other Lokix checks like Clefable and Toxapex with Swords Dance examples arent great, i moreso wanted you to say something along the lines of "lokix's uturn helps bring these in for them to potentially clean with IDef / SD". Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not KO'd outright by opponents that survive its initial onslaught. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum. Defensive options such as Alomamola, Landorus-T, and Corviknight can provide additional bulk for the team and resist threats to Lokix like Enamorus, while getting Lokix deals with threats like Ogerpon-W, Darkrai, and Gholdengo in on more fragile breakers like Iron Valiant. Iron Crown is a more offensive pivoting option that forms a solid Voltturn core with Lokix, taking care of each others threats jjlike Lokix for Darkrai and Iron Crown for Clefairy and Tera Fairy users like Raging Bolt Zamazenta. Dragapult is a speedy pivot option, taking care of Zamazenta and Dragonite, while Lokix helps it keep Ting-lu in check.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
qc 2/2 good work!

zastra.gif
Implemented and QC 2 reached. Thank you! GP Team
 
add remove comment
1/1 GP Team done

[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band Lokix serves as an unorthodox wallbreaker and anti-offense revenge killer by virtue of its boosted Attack and Tinted Lens limiting ability, which limits the opponents number of foes that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and anti-offense revenge killer the sentence was unnecessarily wordy so I rearranged the clauses to improve readability. First Impression is the primary revenge killing option and damage dealer, able enables Lokix filler to move faster than the entire tier metagame except Dragonite, (AC) which has with +2 priority, and hit most of the tier metagame for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo (RSC) it, (AC) which get 2HKOed. It also allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. The rest of Lokix's moves provide useful utility; U-Turn U-turn allows Lokix filler to allow it to pivot out of bad matchups like Zamazenta and Corviknight and give some momentum to the rest of its team. (AP) to clean up, Leech Life to provide it some recovery allowing it to maintain longevity even if its taking residual damage from entry hazards, and Knock Off to help helps it limit the longevity of threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit while also hitting foes like Pecharunt. Leech Life provides it with longevity even if it's taking residual damage from entry hazards restructured based on move order. (AP) Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents take down foes like Dragonite and Primarina, as well as Ting-Lu after Stealth Rock damage, and OHKOing to OHKO Roaring Moon regardless of its Tera type.

Lokix fits best on bulky offense and balance teams. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking entry hazard-stacking cores, spreading Stealth Rock and Spikes, which can chip down the enemy team dex info making it easier for Lokix to clean up with First Impression. Lokix can also spam Knock Off easily, getting rid of opponents Heavy-Duty Boots from foes and making them vulnerable to its teammates' hazards. Lokix's typing and lack of Heavy-Duty Boots makes make it extremely susceptible to entry hazards, (AC) thus, (AC) itself (RSC) Great Tusk can also help with this thanks to its bulk and ability access to remove those hazards to help keep Lokix healthy Rapid Spin. Hatterene and Iron Treads are also great hazard control options. Other specially offensive teammates like Kyurem, Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against, (AC) such as Gliscor, Zamazenta, and Skarmory. Zamazenta and Gliscor make solid teammates for Lokix themselves, being brought in by Lokix's U-turn and cleaning up sweeping with their Iron Defense or and Swords Dance sets, respectively. Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against with, (AC) like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not outright KO'd outright by opponents foes that survive its initial onslaught not sure why this sentence is necessary since you've already mentioned Lokix's susceptibility to hazards before. if you deem it important, keep it, otherwise remove this sentence. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum. Defensive options such as Alomamola Alomomola, Landorus-T, and Corviknight can provide additional bulk for the team and resist threats to Lokix like Enamorus, while getting Lokix deals with threats foes threats was repetitive like Ogerpon-W, Darkrai, and Gholdengo. Iron Crown is a more an offensive pivoting option that forms a solid VoltTurn core with Lokix, taking care of each others other's threats; (ASC) jjlike Lokix for handles Darkrai and Iron Crown for handles Clefairy and Tera Fairy users like Raging Bolt. Dragapult is a speedy fast pivot option, taking care of Zamazenta and Dragonite, while Lokix helps it keep Ting-Lu in check.

avoid using opponents to refer to opposing Pokemon, use foes instead. "opponent" is used for the player, not the Pokemon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

LUSTRE2.gif
 
Last edited:
add remove comment
1/1 GP Team done

[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Knock Off
move 4: Leech Life
item: Choice Band
tera type: Bug
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
The combination of its Attack being boosted considerably thanks to Choice Band Lokix serves as an unorthodox wallbreaker and anti-offense revenge killer by virtue of its boosted Attack and Tinted Lens limiting ability, which limits the opponents number of foes that can resist its attacks makes Lokix useful as an unorthodox wallbreaker and anti-offense revenge killer the sentence was unnecessarily wordy so I rearranged the clauses to improve readability. First Impression is the primary revenge killing option and damage dealer, able enables Lokix filler to move faster than the entire tier metagame except Dragonite, (AC) which has with +2 priority, and hit most of the tier metagame for massive damage, including doing over half to even Bug-resistant foes such as Landorus-T and Gholdengo (RSC) it, (AC) which get 2HKOed. It also allows Lokix to revenge kill offensive threats like Darkrai, Roaring Moon, and Ogerpon-W. The rest of Lokix's moves provide useful utility; U-Turn U-turn allows Lokix filler to allow it to pivot out of bad matchups like Zamazenta and Corviknight and give some momentum to the rest of its team. (AP) to clean up, Leech Life to provide it some recovery allowing it to maintain longevity even if its taking residual damage from entry hazards, and Knock Off to help helps it limit the longevity of threats that rely on Heavy-Duty Boots like Dondozo, Zapdos, and Zamazenta as well as hit while also hitting foes like Pecharunt. Leech Life provides it with longevity even if it's taking residual damage from entry hazards restructured based on move order. (AP) Tera Bug provides an extra boost of power in a pinch, which can allow Lokix to secure a kill on opponents take down foes like Dragonite and Primarina, as well as Ting-Lu after Stealth Rock damage, and OHKOing to OHKO Roaring Moon regardless of its Tera type.

Lokix fits best on bulky offense and balance teams. Teaming up with Pokemon like Great Tusk, Landorus-T, and Hisuian Samurott can create hazard stacking entry hazard-stacking cores, spreading Stealth Rock and Spikes, which can chip down the enemy team dex info making it easier for Lokix to clean up with First Impression. Lokix can also spam Knock Off easily, getting rid of opponents Heavy-Duty Boots from foes and making them vulnerable to its teammates' hazards. Lokix's typing and lack of Heavy-Duty Boots makes make it extremely susceptible to entry hazards, (AC) thus, (AC) itself (RSC) Great Tusk can also help with this thanks to its bulk and ability access to remove those hazards to help keep Lokix healthy Rapid Spin. Hatterene and Iron Treads are also great hazard control options. Other specially offensive teammates like Kyurem, Enamorus, and Raging Bolt can help consistently apply pressure, especially against more physically defensive opponents that Lokix struggles against, (AC) such as Gliscor, Zamazenta, and Skarmory. Zamazenta and Gliscor make solid teammates for Lokix themselves, being brought in by Lokix's U-turn and cleaning up sweeping with their Iron Defense or and Swords Dance sets, respectively. Lokix's priority can also help support slower teammates like Iron Crown and Galarian Slowking by picking off fast threats that they struggle against with, (AC) like Roaring Moon and Darkrai. Lokix is particularly frail, and susceptible to being chipped down throughout a battle, if not outright KO'd outright by opponents foes that survive its initial onslaught not sure why this sentence is necessary since you've already mentioned Lokix's susceptibility to hazards before. if you deem it important, keep it, otherwise remove this sentence. On more balanced teams, Lokix can be supported by other pivots that it can pivot to with U-turn to continue carrying momentum. Defensive options such as Alomamola Alomomola, Landorus-T, and Corviknight can provide additional bulk for the team and resist threats to Lokix like Enamorus, while getting Lokix deals with threats foes threats was repetitive like Ogerpon-W, Darkrai, and Gholdengo. Iron Crown is a more an offensive pivoting option that forms a solid VoltTurn core with Lokix, taking care of each others other's threats; (ASC) jjlike Lokix for handles Darkrai and Iron Crown for handles Clefairy and Tera Fairy users like Raging Bolt. Dragapult is a speedy fast pivot option, taking care of Zamazenta and Dragonite, while Lokix helps it keep Ting-Lu in check.

avoid using opponents to refer to opposing Pokemon, use foes instead. "opponent" is used for the player, not the Pokemon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

View attachment 697813
Implemented and analysis completed. Thank you so much!
 
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