Monotype Choice Band Mamoswine [Ground Revamp]

[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Thick Fat's extremely valuable Ice resistance allows Mamoswine to switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor. Ice Shard allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off helps it deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as creates permanent progress against Pokemon such as Galarian Weezing and Porygon2, which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire and Hippowdon, as the extra damage could be the difference in damage benchmarks such as OHKOing Flutter Mane and Meowscarada with Ice Shard, 2HKOing on Corviknight with Icicle Crash, and OHKOing Toxapex with Earthquake. Additionally, Quagsire can deal with Belly Drum Azumarill and Urshifu-R, while Hippowdon can apply additional chip damage via sand. Mamoswine fits nicely on sand teams, as it can help Excadrill deal with Flying-types and, when sand is not active, faster threats such as Meowscarada and Dragapult. Clodsire is a good teammate for Mamoswine, as it can switch into Water- and Fighting-type attacks from Pokemon like Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as providing Toxic poison and hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps hazards off the field in order to prevent Mamoswine from being chipped down, and it sets up hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds Iron Valiant and Flutter Mane, which both threaten Mamoswine, and can deal super effective damage to them. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine; Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves as well as Fighting-type attacks, which Mamoswine does not want to deal with. Gliscor is also able to support it with Spikes, Toxic, and Knock Off, so foes have a harder time switching in. Landorus forms a potent offensive core with Mamoswine, destroying physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and a perfectfly accurate Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support.

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKOing Hatterene.

[CREDITS]
Written by: https://www.smogon.com/forums/members/royalreloaded.246753/
Quality checked by:
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Mamoswine's ability, Thick Fat, also allows for it to act as an extremely valuable resistance to Ice, meaning it can switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor, that would otherwise resist or be immune to Ground-type moves. Icicle Crash is extremely threatening to Flying-type teams in particular, as most Flying-type Pokemon are 2HKOed by Icicle Crash, meaning there are no safe switchins. (Fluff) Ice Shard is a fantastic priority move that allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off is a good final option to help deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as create permanent progress against Pokemon such as Galarian Weezing and Articuno Porygon2, which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire, as the extra damage could be the difference between a 2HKO or an opportunity for an OHKO on lots of Pokemon such as Flutter Mane and Meowscarada with Ice Shard, Icicle Crash on Corviknight, and Earthquake on Toxapex and Amoonguss. (What does Quagsire do though for Mamo? Mention that it can check Urshifu-R and Belly Drum Azu thanks to Unaware along with setting spikes. I would also move Quagsire further down, probably around Great Tusk?) Clodsire is a good teammate for Mamoswine, as it can switch in to Water- and Fighting-type attacks from Pokemon like Urshifu-R Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as provide Toxic and entry hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps entry hazards off the field in order to prevent Mamoswine from being chipped down, as well as sets up entry hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds and hits Iron Valiant and Flutter Mane, which both threaten Mamoswine, for super effective damage. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine. Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves, as well as Fighting-type attacks that Mamoswine does not want to deal with. Gliscor is also able to support Mamoswine with Spikes, Toxic, and Knock Off, making it so that foes have a harder type switching in. Landorus forms a potent offensive core with Mamoswine, destroying Physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Hisuian Goodra Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and perfect accuracy Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support. Mamoswine easily takes care of the Ground-types that would wall Sandy Shocks. Add Excadrill and Hippo, and add them early, hell I would probably make Hippo replace Quagsire for entry hazards.

[STRATEGY COMMENTS]
Other Options

Stone Edge slices through Articuno, Moltres, and Kyurem. A Jolly nature lets Mamoswine outrun maximum Speed Heatran and Cloyster and Speed tie with maximum Speed Hoopa-U and Gallade at the cost of considerable power, no longer guaranteeing a 2HKO on Quagsire for instance. (A lot of the stuff here really isn't that useful, Ground has so many checks to tran and Cloyster is both rare and will just shell smash to do funky stuff on you anyway while max speed Hoopa-U and Gallade are generally always Scarf now) Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKO Hatterene.
Ping once implemented, so I can have a second look. Also, while I didn't mention I think it might be good to just make this an all out attacker instead of just Choice Band and have our items be a mix of Choice Band (main item) and Never Melt Ice (second item).
 
[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Mamoswine's ability, Thick Fat, also allows for it to act as an extremely valuable resistance to Ice, meaning it can switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor, that would otherwise resist or be immune to Ground-type moves. Icicle Crash is extremely threatening to Flying-type teams in particular, as most Flying-type Pokemon are 2HKOed by Icicle Crash, meaning there are no safe switchins. (Fluff) Ice Shard is a fantastic priority move that allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off is a good final option to help deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as create permanent progress against Pokemon such as Galarian Weezing and Articuno Porygon2, which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire, as the extra damage could be the difference between a 2HKO or an opportunity for an OHKO on lots of Pokemon such as Flutter Mane and Meowscarada with Ice Shard, Icicle Crash on Corviknight, and Earthquake on Toxapex and Amoonguss. (What does Quagsire do though for Mamo? Mention that it can check Urshifu-R and Belly Drum Azu thanks to Unaware along with setting spikes. I would also move Quagsire further down, probably around Great Tusk?) Clodsire is a good teammate for Mamoswine, as it can switch in to Water- and Fighting-type attacks from Pokemon like Urshifu-R Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as provide Toxic and entry hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps entry hazards off the field in order to prevent Mamoswine from being chipped down, as well as sets up entry hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds and hits Iron Valiant and Flutter Mane, which both threaten Mamoswine, for super effective damage. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine. Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves, as well as Fighting-type attacks that Mamoswine does not want to deal with. Gliscor is also able to support Mamoswine with Spikes, Toxic, and Knock Off, making it so that foes have a harder type switching in. Landorus forms a potent offensive core with Mamoswine, destroying Physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Hisuian Goodra Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and perfect accuracy Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support. Mamoswine easily takes care of the Ground-types that would wall Sandy Shocks. Add Excadrill and Hippo, and add them early, hell I would probably make Hippo replace Quagsire for entry hazards.

[STRATEGY COMMENTS]
Other Options

Stone Edge slices through Articuno, Moltres, and Kyurem. A Jolly nature lets Mamoswine outrun maximum Speed Heatran and Cloyster and Speed tie with maximum Speed Hoopa-U and Gallade at the cost of considerable power, no longer guaranteeing a 2HKO on Quagsire for instance. (A lot of the stuff here really isn't that useful, Ground has so many checks to tran and Cloyster is both rare and will just shell smash to do funky stuff on you anyway while max speed Hoopa-U and Gallade are generally always Scarf now) Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKO Hatterene.
Ping once implemented, so I can have a second look. Also, while I didn't mention I think it might be good to just make this an all out attacker instead of just Choice Band and have our items be a mix of Choice Band (main item) and Never Melt Ice (second item).
did
 
Just remove "Mamoswine easily takes care of the Ground-types that would wall Sandy Shocks." from the teammates section cause its fluff in my eyes and we're good to go.
1/1
 
GP Team done

add remove highlight comment

[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Mamoswine's ability (RC) Thick Fat, also allows for it to act as an Fat's extremely valuable resistance to Ice (RC) meaning it can resistance allows Mamoswine to switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor (RC) that would otherwise resist or be immune to Ground-type moves. (dex info) Ice Shard is a fantastic priority move that (fluff) allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off is a good final option to help helps it (fluff) deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as create creates permanent progress against Pokemon such as Galarian Weezing and Porygon2, both of which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire and Hippowdon, as the extra damage could be the difference between a 2HKO or an opportunity for an OHKO on lots of Pokemon such as Flutter Mane and Meowscarada with Ice Shard, Icicle Crash on Corviknight, and Earthquake on Toxapex. (I'd like to know what the specific calculations are for these Pokemon first before I can suggest edits for this part.) In return Additionally, Quagsire can deal with Belly Drum Azumarill and Urshifu-R, while Hippowdon can apply additional chip damage via Sandstorm (replace this with either "sand" or "Sand Stream") and Stealth Rock. (You already mentioned that Hippowdon provides hazard support.) Mamoswine also fits nicely on sand teams, (AC) as it can help Excadrill deal with Flying types Flying-types and, (AC) faster threats when sand is not active, faster threats, (AC) such as Meowscarada and Dragapult. Clodsire is a good teammate for Mamoswine, as it can switch in to into Water- and Fighting-type attacks from Pokemon like Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as provide providing Toxic poison and entry hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps entry hazards off the field in order to prevent Mamoswine from being chipped down, as well as and it sets up entry hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds and hits Iron Valiant and Flutter Mane, which both threaten Mamoswine, for and can deal super effective damage to them. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine; (RP, ASC) Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves (RC) as well as Fighting-type attacks, (AC) which that Mamoswine does not want to deal with. Gliscor is also able to support Mamoswine it with Spikes, Toxic, and Knock Off, making it so that foes have a harder type time switching in. Landorus forms a potent offensive core with Mamoswine, destroying physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and perfect accuracy a perfectly accurate Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support.

[STRATEGY COMMENTS]
Other Options
============= (adding based on format from this thread)
Ground
--------

Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKO OHKOing Hatterene.

[CREDITS]
Written by: https://www.smogon.com/forums/members/royalreloaded.246753/
Quality checked by:
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
GP1 URL

Please implement/address the above first, then I'll take a second look at the analysis.
 
Last edited:
GP Team done

add remove highlight comment

[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Mamoswine's ability (RC) Thick Fat, also allows for it to act as an Fat's extremely valuable resistance to Ice (RC) meaning it can resistance allows Mamoswine to switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor (RC) that would otherwise resist or be immune to Ground-type moves. (dex info) Ice Shard is a fantastic priority move that (fluff) allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off is a good final option to help helps it (fluff) deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as create creates permanent progress against Pokemon such as Galarian Weezing and Porygon2, both of which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire and Hippowdon, as the extra damage could be the difference between a 2HKO or an opportunity for an OHKO on lots of Pokemon such as Flutter Mane and Meowscarada with Ice Shard, Icicle Crash on Corviknight, and Earthquake on Toxapex. (I'd like to know what the specific calculations are for these Pokemon first before I can suggest edits for this part.) In return Additionally, Quagsire can deal with Belly Drum Azumarill and Urshifu-R, while Hippowdon can apply additional chip damage via Sandstorm (replace this with either "sand" or "Sand Stream") and Stealth Rock. (You already mentioned that Hippowdon provides hazard support.) Mamoswine also fits nicely on sand teams, (AC) as it can help Excadrill deal with Flying types Flying-types and, (AC) faster threats when sand is not active, faster threats, (AC) such as Meowscarada and Dragapult. Clodsire is a good teammate for Mamoswine, as it can switch in to into Water- and Fighting-type attacks from Pokemon like Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as provide providing Toxic poison and entry hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps entry hazards off the field in order to prevent Mamoswine from being chipped down, as well as and it sets up entry hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds and hits Iron Valiant and Flutter Mane, which both threaten Mamoswine, for and can deal super effective damage to them. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine; (RP, ASC) Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves (RC) as well as Fighting-type attacks, (AC) which that Mamoswine does not want to deal with. Gliscor is also able to support Mamoswine it with Spikes, Toxic, and Knock Off, making it so that foes have a harder type time switching in. Landorus forms a potent offensive core with Mamoswine, destroying physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and perfect accuracy a perfectly accurate Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support.

[STRATEGY COMMENTS]
Other Options
============= (adding based on format from this thread)
Ground
--------

Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKO OHKOing Hatterene.

[CREDITS]
Written by: https://www.smogon.com/forums/members/royalreloaded.246753/
Quality checked by:
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
GP1 URL

Please implement/address the above first, then I'll take a second look at the analysis.
did ty

252+ Atk Choice Band Mamoswine Ice Shard vs. 0 HP / 0 Def Meowscarada: 288-342 (98.2 - 116.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Mamoswine Ice Shard vs. 0 HP / 0 Def Flutter Mane: 175-207 (69.7 - 82.4%) -- 56.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Mamoswine Icicle Crash vs. 252 HP / 0 Def Corviknight: 220-259 (55 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Mamoswine Earthquake vs. 248 HP / 252+ Def Toxapex: 288-342 (95 - 112.8%) -- 68.8% chance to OHKO (assuming boots are intact)
 
[SET]
Mamoswine @ Choice Band
Name: Choice Band (Ground)
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

[SET COMMENTS]
Mamoswine is a great offensive option for Ground teams thanks to its huge Attack stat, access to priority, and unique STAB combination. Thick Fat's also allows for it to act as an extremely valuable Ice resistance allows Mamoswine to switch into foes like Articuno and Alolan Ninetales. Icicle Crash shreds Grass-type Pokemon, such as Amoonguss and Sinistcha, and Flying-type Pokemon, such as Mandibuzz and Gliscor. Ice Shard allows Mamoswine to stand its ground against faster Pokemon such as both Landorus formes, Meowscarada, and Dragapult. Knock Off helps it deal with walls that may take a bit more time to whittle down, such as Alomomola and Corviknight, as well as creates permanent progress against Pokemon such as Galarian Weezing and Porygon2, which both rely heavily on their items.

Mamoswine greatly appreciates entry hazard support from Pokemon like Quagsire and Hippowdon, as the extra damage could be make the difference between a 2HKO or an opportunity for an OHKO on lots of Pokemon in damage benchmarks such as OHKOing Flutter Mane and Meowscarada with Ice Shard, Icicle Crash on 2HKOing Corviknight with Icicle Crash, and Earthquake on OHKOing Toxapex with Earthquake. Additionally, Quagsire can deal with Belly Drum Azumarill and Urshifu-R, while Hippowdon can apply additional chip damage via sand. Mamoswine fits nicely on sand teams, as it can help Excadrill deal with Flying-types and, when sand is not active, faster threats such as Meowscarada and Dragapult. Clodsire is a good teammate for Mamoswine, as it can switch into Water- and Fighting-type attacks from Pokemon like Keldeo, Sneasler, and Walking Wake that would otherwise make quick work of Mamoswine, as well as providing Toxic poison and hazard support. Iron Treads is another good teammate for Mamoswine, as it keeps hazards off the field in order to prevent Mamoswine from being chipped down, and it sets up entry hazards of its own. Alternatively, Choice Scarf Iron Treads outspeeds Iron Valiant and Flutter Mane, which both threaten Mamoswine, and can deal super effective damage to them. Choice Scarf Great Tusk is another teammate that pairs well with Mamoswine; Great Tusk is able to outspeed and OHKO Pokemon that check Mamoswine such as Choice Specs Greninja and Cinderace. Once faster threats have been taken care of, Mamoswine will have an easy time breaking the opposing team with its extremely powerful attacks. Gliscor can absorb status moves as well as Fighting-type attacks, which Mamoswine does not want to deal with. Gliscor is also able to support it with Spikes, Toxic, and Knock Off, so foes have a harder time switching in. Landorus forms a potent offensive core with Mamoswine, destroying physical walls such as Quagsire and Archaludon, while Mamoswine deals with special walls such as Gliscor and Blissey. Additionally, Landorus can set Gravity for Mamoswine so that it can freely spam Earthquake and a perfectfyl accyrate perfectly accurate Icicle Crash. Lastly, Sandy Shocks is capable of dealing with Pokemon such as Pelipper and Corviknight, as well as providing hazard and Gravity support.

[STRATEGY COMMENTS]
Other Options
============= (removed bold formatting)
Ground
--------
Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKOing Hatterene.

[CREDITS]
Written by: https://www.smogon.com/forums/members/royalreloaded.246753/
Quality checked by:
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
GP1 URL

GP Check 1/1

a-blue-banana2-gif.645977
 
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