
Damn how do I start this.. Well basically I've been playing Ubers for a long time but I've never been a good team builder. I think this probably has to do with the fact that I always liked using Rayquaza on my team (don't ask why) lol. Anyways I think I have finally made a solid team with base Rayquaza in it that pulls it's weight in every match. At the start my teams just really weren't consistent and I didn't know exactly what I lacked. Anyways I decided to mess around a bit with CB Rayquaza and it was surprisingly good. The power being quite comparable to LO Mega Rayquaza's Dragon Ascent. CB Extremespeed also revenged killed/cleaned nicely. After that I wanted to make a serious team around it and its been pretty solid so far. Been winning way more consistently than with my other teams I have made.







Obviously started with CB Rayquaza. Explanation above ^


Thought it would be a nice bird spam combo. Not only that but my team otherwise has very shaky checks to Primal Groudon and Arceus which are everywhere. I usually use Lugia for those two but it doesn't really fit into this team and it's too passive and easier to play around for my opponent. But yeah my Mega Salamence with it's EV spread which I'll get to later deals with those two just fine while also being able to sweep teams with ease. Seriously this thing is too good.



Why the fuck wouldn't I use Primal Groudon? It's the best Pokemon in the tier, gives me a check to a bunch of threats and hits hard as hell. Nothing else to explain here lol.




I decided to add Deoxys-S because it's a quite reliable hazard setter. It can also Taunt to avoid Defog and set up. It's just all around a solid Pokemon. CB Rayquaza also very much appreciates the hazards to net those OHKOs and so does Mega Salamence.





Next I added Latias because I noticed a weakness in Primal Kyogre. If it came in on Primal Groudon something would just get annihilated if they predicted correctly. It's also another thing that can come in on Primal Groudon. Hits hard etc.






Finally, mandatory Arceus. I wasn't sure what form to go with but I ended up just going with Arceus Ghost as it's a second check to E-Killer and something on my team that can actually switch into fucking Mega Diancie which is otherwise pretty threatening to this team. Also spin blocks sometimes.

Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Spikes
- Skill Swap/Magic Coat
- Taunt
My lead most of the time. It's a pretty weird EV spread but it works for me. A lot of the time people rely on things like Extremespeed to limit it to one hazard but this one just takes them like a boss. I've found that the extra speed isn't really needed. If shit like Scarf Kyogre out speeds then so be it. I still have Focus Sash to get my rocks up at least anyway. Spikes are here because they can be really helpful for Rayquaza and Salamence. Skill Swap is there because I otherwise can't do a thing to Magic Bouncers, specially Mega Diancie. Magic Coat would be nice for opposing Deoxys-S but I'd rather just lead with Rayquaza against it.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Magic Coat
- Spikes
- Thunder Wave
- Play Rough
Originally had Deoxys-S here but Xerneas and Darkrai were really troublesome so I changed it to this. Specially defensive spread lets it take on Xerneas, Mewtwo and Darkrai better. It can also set up Spikes just like Deoxys-S. T-wave also helps Rayquaza to spam Dragon Ascent and Play Rough is just nice STAB to have something to hit stuff.

Rayquaza @ Choice Band
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- ExtremeSpeed
- Dragon Ascent
- Earthquake/V-create
- Dragon Claw
This is what I built my team around. I've always had a thing for Rayquaza so yeah that's why it's here lol. CB Rayquaza is surprisingly good. It hits like a truck and has power very similar to LO Mega Rayquaza.
It also helps that other Ubers like Groudon, Kyogre, Dialga, Giratina hover in the 90 base speed tier. Xerneas and Yveltal usually don't run max speed so unless they're scarfed they usually won't out speed Rayquaza. So yeah that's why I went with a Jolly nature. I only put enough to out speed max base 90s and dumped the rest into HP. Dragon Ascent is the move to spam, Extremespeed revenge kills things. Earthquake for things that resist Dragon Ascent and Dragon Claw to hit Giratina mostly.
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration/Return
- Roost
- Dragon Dance
- Refresh
Mega Salamence provides my team with a more reliable answer to E-Killer and Primal Groudon. Anyways this EV spread makes Mega Salamence bat shit insane and very hard to take down. Arceus Extremespeed does pathetic damage. This set also beats defensive Yveltal specially if SR is up because at +1, Foul Play only does a little under half while Frustation does about half to it. It also beats Klefki quite easily. Refresh is there for people trying to ruin the sweep with status moves like T-wave and Will-O-Wisp and Roost is of course there to heal.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Spe / 252 SpD
Careful Nature
- Earthquake
- Lava Plume
- Roar
-Toxic Stealth Rock
Primal Groudon is the glue of this team. I went with a specially defensive variant to better handle GeoXern which is a pretty big threat to this team. Primal Groudon also checks a ton of other things and yeah I think we all know what it does. Earthquake is there for STAB. Lava Plume is also STAB and burns can come in handy against things like Lugia and Yveltal. Roar is mainly there to Roar Xerneas out and Toxic is there to hit things trying to switch into it like Arceus Ground, Lugia etc.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover
I chose Arceus Ghost because It can be a great sweeper at times. Ghost type Judgement hits most things neutrally. It also pairs very well with Deoxys-S because people commonly use Giratina as the defogger and this thing can just come after Deoxys-S has fainted and threaten it out. It's also another check to E-Killer which is always nice. It's also the only thing on my team that can switch into Mega Diancie. Otherwise that things just 2HKO's everything else at worse. That pretty much sums it up.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
I've always been a big fan of Healing Wish. The ability to bring another Pokemon back to full health and free of status just seems like a pseudo max revive to me lol. This can really come in handy when my Primal Groudon is running low on HP and I need it to take on Xerneas. It can also be helpful for the other members in my team. Latias is another check to Kyogre. Between Primal Groudon and Latias, I don't seems to have any problems even if I lack Roost. The reason I don't have Roost at all is because I don't have the room for it. Defog, while it seems counter productive can be quite useful at times to avoid a KO or something along those lines. I chose max speed and special attack because I lack Roost anyway so it's kind of dumb to have a more defensive spread. The added power is much preferred. Psyshock and Draco Meteor are STABs, not much to say.
Final thoughts:
This team has done me really well on the ladder.
I hope you enjoyed the RMT, Feel free to use it or whatever.
Shout outs to nobody , I don't even talk to anyone on this site. I'm such a loner lol.
Rates are much appreciated so hopefully I get some.
It also helps that other Ubers like Groudon, Kyogre, Dialga, Giratina hover in the 90 base speed tier. Xerneas and Yveltal usually don't run max speed so unless they're scarfed they usually won't out speed Rayquaza. So yeah that's why I went with a Jolly nature. I only put enough to out speed max base 90s and dumped the rest into HP. Dragon Ascent is the move to spam, Extremespeed revenge kills things. Earthquake for things that resist Dragon Ascent and Dragon Claw to hit Giratina mostly.

Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration/Return
- Roost
- Dragon Dance
- Refresh
Mega Salamence provides my team with a more reliable answer to E-Killer and Primal Groudon. Anyways this EV spread makes Mega Salamence bat shit insane and very hard to take down. Arceus Extremespeed does pathetic damage. This set also beats defensive Yveltal specially if SR is up because at +1, Foul Play only does a little under half while Frustation does about half to it. It also beats Klefki quite easily. Refresh is there for people trying to ruin the sweep with status moves like T-wave and Will-O-Wisp and Roost is of course there to heal.

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Spe / 252 SpD
Careful Nature
- Earthquake
- Lava Plume
- Roar
-
Primal Groudon is the glue of this team. I went with a specially defensive variant to better handle GeoXern which is a pretty big threat to this team. Primal Groudon also checks a ton of other things and yeah I think we all know what it does. Earthquake is there for STAB. Lava Plume is also STAB and burns can come in handy against things like Lugia and Yveltal. Roar is mainly there to Roar Xerneas out and Toxic is there to hit things trying to switch into it like Arceus Ground, Lugia etc.

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover
I chose Arceus Ghost because It can be a great sweeper at times. Ghost type Judgement hits most things neutrally. It also pairs very well with Deoxys-S because people commonly use Giratina as the defogger and this thing can just come after Deoxys-S has fainted and threaten it out. It's also another check to E-Killer which is always nice. It's also the only thing on my team that can switch into Mega Diancie. Otherwise that things just 2HKO's everything else at worse. That pretty much sums it up.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
I've always been a big fan of Healing Wish. The ability to bring another Pokemon back to full health and free of status just seems like a pseudo max revive to me lol. This can really come in handy when my Primal Groudon is running low on HP and I need it to take on Xerneas. It can also be helpful for the other members in my team. Latias is another check to Kyogre. Between Primal Groudon and Latias, I don't seems to have any problems even if I lack Roost. The reason I don't have Roost at all is because I don't have the room for it. Defog, while it seems counter productive can be quite useful at times to avoid a KO or something along those lines. I chose max speed and special attack because I lack Roost anyway so it's kind of dumb to have a more defensive spread. The added power is much preferred. Psyshock and Draco Meteor are STABs, not much to say.
Final thoughts:
This team has done me really well on the ladder.
I hope you enjoyed the RMT, Feel free to use it or whatever.
Shout outs to nobody , I don't even talk to anyone on this site. I'm such a loner lol.
Rates are much appreciated so hopefully I get some.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Magic Coat
- Spikes
- Thunder Wave
- Play Rough
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- ExtremeSpeed
- Dragon Ascent
- V-create
- Dragon Claw
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Lava Plume
- Roar
- Toxic
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Magic Coat
- Spikes
- Thunder Wave
- Play Rough
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- ExtremeSpeed
- Dragon Ascent
- V-create
- Dragon Claw
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Lava Plume
- Roar
- Toxic
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
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