ORAS Ubers Choice Band Rayquaza


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Damn how do I start this.. Well basically I've been playing Ubers for a long time but I've never been a good team builder. I think this probably has to do with the fact that I always liked using Rayquaza on my team (don't ask why) lol. Anyways I think I have finally made a solid team with base Rayquaza in it that pulls it's weight in every match. At the start my teams just really weren't consistent and I didn't know exactly what I lacked. Anyways I decided to mess around a bit with CB Rayquaza and it was surprisingly good. The power being quite comparable to LO Mega Rayquaza's Dragon Ascent. CB Extremespeed also revenged killed/cleaned nicely. After that I wanted to make a serious team around it and its been pretty solid so far. Been winning way more consistently than with my other teams I have made.
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Obviously started with CB Rayquaza. Explanation above ^

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Thought it would be a nice bird spam combo. Not only that but my team otherwise has very shaky checks to Primal Groudon and Arceus which are everywhere. I usually use Lugia for those two but it doesn't really fit into this team and it's too passive and easier to play around for my opponent. But yeah my Mega Salamence with it's EV spread which I'll get to later deals with those two just fine while also being able to sweep teams with ease. Seriously this thing is too good.

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Why the fuck wouldn't I use Primal Groudon? It's the best Pokemon in the tier, gives me a check to a bunch of threats and hits hard as hell. Nothing else to explain here lol.


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I decided to add Deoxys-S because it's a quite reliable hazard setter. It can also Taunt to avoid Defog and set up. It's just all around a solid Pokemon. CB Rayquaza also very much appreciates the hazards to net those OHKOs and so does Mega Salamence.

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Next I added Latias because I noticed a weakness in Primal Kyogre. If it came in on Primal Groudon something would just get annihilated if they predicted correctly. It's also another thing that can come in on Primal Groudon. Hits hard etc.

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Finally, mandatory Arceus. I wasn't sure what form to go with but I ended up just going with Arceus Ghost as it's a second check to E-Killer and something on my team that can actually switch into fucking Mega Diancie which is otherwise pretty threatening to this team. Also spin blocks sometimes.




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Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Spikes
- Skill Swap/Magic Coat
- Taunt

My lead most of the time. It's a pretty weird EV spread but it works for me. A lot of the time people rely on things like Extremespeed to limit it to one hazard but this one just takes them like a boss. I've found that the extra speed isn't really needed. If shit like Scarf Kyogre out speeds then so be it. I still have Focus Sash to get my rocks up at least anyway. Spikes are here because they can be really helpful for Rayquaza and Salamence. Skill Swap is there because I otherwise can't do a thing to Magic Bouncers, specially Mega Diancie. Magic Coat would be nice for opposing Deoxys-S but I'd rather just lead with Rayquaza against it.


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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Magic Coat
- Spikes
- Thunder Wave
- Play Rough

Originally had Deoxys-S here but Xerneas and Darkrai were really troublesome so I changed it to this. Specially defensive spread lets it take on Xerneas, Mewtwo and Darkrai better. It can also set up Spikes just like Deoxys-S. T-wave also helps Rayquaza to spam Dragon Ascent and Play Rough is just nice STAB to have something to hit stuff.

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Rayquaza @ Choice Band
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- ExtremeSpeed
- Dragon Ascent
- Earthquake/V-create
- Dragon Claw​

This is what I built my team around. I've always had a thing for Rayquaza so yeah that's why it's here lol. CB Rayquaza is surprisingly good. It hits like a truck and has power very similar to LO Mega Rayquaza.
It also helps that other Ubers like Groudon, Kyogre, Dialga, Giratina hover in the 90 base speed tier. Xerneas and Yveltal usually don't run max speed so unless they're scarfed they usually won't out speed Rayquaza. So yeah that's why I went with a Jolly nature. I only put enough to out speed max base 90s and dumped the rest into HP. Dragon Ascent is the move to spam, Extremespeed revenge kills things. Earthquake for things that resist Dragon Ascent and Dragon Claw to hit Giratina mostly.


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Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration/Return
- Roost
- Dragon Dance
- Refresh

Mega Salamence provides my team with a more reliable answer to E-Killer and Primal Groudon. Anyways this EV spread makes Mega Salamence bat shit insane and very hard to take down. Arceus Extremespeed does pathetic damage. This set also beats defensive Yveltal specially if SR is up because at +1, Foul Play only does a little under half while Frustation does about half to it. It also beats Klefki quite easily. Refresh is there for people trying to ruin the sweep with status moves like T-wave and Will-O-Wisp and Roost is of course there to heal.

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Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Spe / 252 SpD
Careful Nature
- Earthquake
- Lava Plume
- Roar
- Toxic Stealth Rock

Primal Groudon is the glue of this team. I went with a specially defensive variant to better handle GeoXern which is a pretty big threat to this team. Primal Groudon also checks a ton of other things and yeah I think we all know what it does. Earthquake is there for STAB. Lava Plume is also STAB and burns can come in handy against things like Lugia and Yveltal. Roar is mainly there to Roar Xerneas out and Toxic is there to hit things trying to switch into it like Arceus Ground, Lugia etc.

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Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover

I chose Arceus Ghost because It can be a great sweeper at times. Ghost type Judgement hits most things neutrally. It also pairs very well with Deoxys-S because people commonly use Giratina as the defogger and this thing can just come after Deoxys-S has fainted and threaten it out. It's also another check to E-Killer which is always nice. It's also the only thing on my team that can switch into Mega Diancie. Otherwise that things just 2HKO's everything else at worse. That pretty much sums it up.


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Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

I've always been a big fan of Healing Wish. The ability to bring another Pokemon back to full health and free of status just seems like a pseudo max revive to me lol. This can really come in handy when my Primal Groudon is running low on HP and I need it to take on Xerneas. It can also be helpful for the other members in my team. Latias is another check to Kyogre. Between Primal Groudon and Latias, I don't seems to have any problems even if I lack Roost. The reason I don't have Roost at all is because I don't have the room for it. Defog, while it seems counter productive can be quite useful at times to avoid a KO or something along those lines. I chose max speed and special attack because I lack Roost anyway so it's kind of dumb to have a more defensive spread. The added power is much preferred. Psyshock and Draco Meteor are STABs, not much to say.



Final thoughts:

This team has done me really well on the ladder.
I hope you enjoyed the RMT, Feel free to use it or whatever.
Shout outs to nobody , I don't even talk to anyone on this site. I'm such a loner lol.
Rates are much appreciated so hopefully I get some.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Magic Coat
- Spikes
- Thunder Wave
- Play Rough

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Will-O-Wisp
- Judgment
- Recover

Rayquaza @ Choice Band
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- ExtremeSpeed
- Dragon Ascent
- V-create
- Dragon Claw

Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Lava Plume
- Roar
- Toxic

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
 
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I quite like the premise of this team 0.0 At first glance, there's one main problem with the team - its weakness to Darkrai. It can come in on Ghosty or Latias if the user can make a couple good predictions, and you have to sac something to sleep / risk him setting up. As such, I'd recommend Choice Band Ho-Oh over Mega Salamence. This puts a substantial amount of pressure on Latias to keep rocks off, so if you aren't too worried about Darkrai and/or are inconfident in your ability to get Latias opportunities to defog, there is another option - Sleep Talk over Dragon Claw on Mega Rayquaza. This isn't a set I've tried yet, but it gives you a sleep absorber that can dish out ridiculous damage. I'd put the 40 HP in SpD for generally useful reasons (ability to come in on POgre if needed comes to mind).

Also, it seems like you're trying to force POgre to do too many things at once, and that means it does all things inadequately - I'd recommend running a set of Stealth Rock / Roar / Toxic / Lava Plume. I quite like the idea of Toxic on it, actually - that being able to screw around with some of its checks is fantastic ;] This frees you from being forced to use a suicide hazard lead, especially on a Bulky Offense team - I'd recommend putting Yveltal over Deoxys-S. The priority that Yveltal offers in Sucker Punch greatly helps this team, and you could have it running U-Turn to get a spectacular spurt of momentum that greatly helps your team. Its access to Taunt also gives the team an ability to have a mon able to beat Lugia by its lonesome. Having a stallbreaker when needed is always nice, although it DOES accentuate the weakness to Mega-Diancie. ~

Other than that, the team looks pretty solid. Good luck with it :]
 
Yeah, a well played Darkrai can be quite devastating. However I wouldn't go as far as replacing Salamence for Ho-Oh since it's nowhere near as common as E-Killer, Primal Groudon, Ho-Oh and other physical threats which I then would be weak to. Sleep Talk on Rayquaza seems like a plan since I never even use Dragon Claw. About the 40 EV's in SpD, I always thought it was better to dump them in to HP to take hits better from both sides.

POgre? lol I think you mean Primal Groudon. Deoxys-S seems to be doing just fine and EQ has been really useful to hit Xerneas and other Primal Groudon which like coming in on my PGroudon after they see I'm running Lava Plume. About stall, it hasn't really been a problem yet. Between Arceus Ghost, CB Ray and hazards. Thanks for the rate man.
 
Yeah, a well played Darkrai can be quite devastating. However I wouldn't go as far as replacing Salamence for Ho-Oh since it's nowhere near as common as E-Killer, Primal Groudon, Ho-Oh and other physical threats which I then would be weak to. Sleep Talk on Rayquaza seems like a plan since I never even use Dragon Claw. About the 40 EV's in SpD, I always thought it was better to dump them in to HP to take hits better from both sides.

POgre? lol I think you mean Primal Groudon. Deoxys-S seems to be doing just fine and EQ has been really useful to hit Xerneas and other Primal Groudon which like coming in on my PGroudon after they see I'm running Lava Plume. About stall, it hasn't really been a problem yet. Between Arceus Ghost, CB Ray and hazards. Thanks for the rate man.

No, I meant POgre - Correct me with a calc if I'm wrong, but last I remember, with Stealth Rocks out of play, 40 SpD and Air Lock, it avoids the 2HKO from Origin Pulse. It can come in on that or Thunder and easily threaten it out, without having to reveal your choiced set 0.0
 
I quite like the premise of this team 0.0 At first glance, there's one main problem with the team - its weakness to Darkrai. It can come in on Ghosty or Latias if the user can make a couple good predictions, and you have to sac something to sleep / risk him setting up. As such, I'd recommend Choice Band Ho-Oh over Mega Salamence. This puts a substantial amount of pressure on Latias to keep rocks off, so if you aren't too worried about Darkrai and/or are inconfident in your ability to get Latias opportunities to defog, there is another option - Sleep Talk over Dragon Claw on Mega Rayquaza. This isn't a set I've tried yet, but it gives you a sleep absorber that can dish out ridiculous damage. I'd put the 40 HP in SpD for generally useful reasons (ability to come in on POgre if needed comes to mind).

Also, it seems like you're trying to force POgre to do too many things at once, and that means it does all things inadequately - I'd recommend running a set of Stealth Rock / Roar / Toxic / Lava Plume. I quite like the idea of Toxic on it, actually - that being able to screw around with some of its checks is fantastic ;] This frees you from being forced to use a suicide hazard lead, especially on a Bulky Offense team - I'd recommend putting Yveltal over Deoxys-S. The priority that Yveltal offers in Sucker Punch greatly helps this team, and you could have it running U-Turn to get a spectacular spurt of momentum that greatly helps your team. Its access to Taunt also gives the team an ability to have a mon able to beat Lugia by its lonesome. Having a stallbreaker when needed is always nice, although it DOES accentuate the weakness to Mega-Diancie. ~

Other than that, the team looks pretty solid. Good luck with it :]
krauer i think this is what he's referring to when he says "POgre? lol I think you mean Primal Groudon." smh you both misunderstand each other. also those 40 can go anywhere cos
252+ SpA Kyogre Hydro Pump vs. 0 HP / 4 SpD Rayquaza: 137-162 (39 - 46.1%) -- guaranteed 3HKO--->although when i tried to change the weather from rain to none in the calc the damage didn't change(buggy)
 
krauer i think this is what he's referring to when he says "POgre? lol I think you mean Primal Groudon." smh you both misunderstand each other. also those 40 can go anywhere cos
252+ SpA Kyogre Hydro Pump vs. 0 HP / 4 SpD Rayquaza: 137-162 (39 - 46.1%) -- guaranteed 3HKO--->although when i tried to change the weather from rain to none in the calc the damage didn't change(buggy)

LOL oops

and ty for calc, that prove sit
 
Krauersaut I actually went ahead with your suggestion of putting Stealth Rock on Primal Groudon but replaced it for Toxic not EQ since Lava Plume can still get me burns on Yvetal and Lugia so I haven't really been missed Toxic so far. I also replaced Skill Swap with Magic Coat as Deoxys-S is way more common than Magic Bouncers. Anyways Defog is kind of hard to prevent so SR on PGroudon gives me another chance to set them up even if Deoxys-S is dead. I guess this gives more freedom to replace Deoxys S for something else but Spikes would be missed though. Oh and I replaced EQ with Sleep Talk. I found Dragon Claw more useful and unSTAB EQ is one of the worst moves to be locked into lol.
 
Ok, I have decided to swap Deoxys-S for Klefki. Darkrai was a pain in the ass, well played Xerneas could still sweep me at times so SpD Groudon just wasn't enough. This also gives me a better switch in to Yveltal and I can actually play around Arceus-Dark which is common. I think this will probably the last change unless someone suggests more stuff but I doubt it.
 
Hey Gloating,
nice team you have here. I've built a similar team like you did. My version has Ditto over Rayquaza, since I do not like getting swept by Gengar+Xern. Thats the reason why I am abusing the revenging skills of Ditto. I would suggest you to think about Ditto, because it might help you more with opposing Ekillers and Xerneas. Well since I have equal team, there is nothing more to suggest. By the way I used that team to ladder, that is another reason why Ditto was used over Ray and Kyurem-W.

Hope I was able to help you :]
 
I don't agree with that suggestion because Gloating wanted to make his team around Rayquaza (which is perfectly viable), so it doesn't make sense to change it
 
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