RU Choice Band Slither Wing

FlamPoke

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[SET]
name: Choice Band
move 1: U-turn
move 2: Close Combat
move 3: First Impression
move 4: Earthquake / Heavy Slam
item: Choice Band
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Steel

[SET COMMENTS]

Choice Band Slither Wing functions as an elite offensive pivot and priority revenge killer, comfortably finding a role on many team structures. First Impression is a strong STAB priority attack that capably dismantles setup sweepers like Blastoise, Maushold, and Mew. Earthquake is used to hit Poison-types like Fezandipiti, Gengar, and Okidogi that otherwise resist Slither Wing's STAB moves. Heavy Slam similarly hits Fezandipiti while also threatening an OHKO on the otherwise best check to Slither Wing in the metagame, Galarian Weezing. A Jolly nature is used to outspeed Adamant Revavroom, Necrozma, and Okidogi. An Adamant nature improves Slither Wing's ability to revenge kill with First Impression, forgoing the Speed advantage to maximize damage output. Tera Bug makes First Impression even more capable against setup sweepers that resist the move, like Revavroom and Salamence, and enhances the damage output of U-turn, as well as converting the weaknesses to Fairy and Psychic to neutralities, helping Slither Wing absorb attacks from faster threats like Fezandipiti, Choice Scarf Gardevoir, and Mimikyu. Tera Steel takes advantage of Slither Wing's deceptive weight offensively with Heavy Slam to OHKO Fezandipiti, and it gives key resistances to Fairy-, Flying-, and Psychic-type attacks from faster threats like Choice Scarf Gardevoir, Galarian Zapdos, and Mew. Tera Steel does, however, make matchups into Fighting- and Ground-types like Chesnaught, Hippowdon, and opposing Slither Wing more difficult.

Balance and bulky offense teams appreciate Slither Wing for its ability to mitigate setup sweepers, break through defensive cores, and provide a strong presence as a pivot to support its teammates. VoltTurn cores with Slither Wing and Thundurus are notably difficult to check, as Slither Wing can threaten the specially defensive walls like Assault Vest Cyclizar and Hisuian Goodra that switch into Thundurus, while Thundurus can use moves like Grass Knot to threaten physically defensive walls like Hippowdon and Knock Off to remove Heavy-Duty Boots and Rocky Helmet. Defensive teammates like Amoonguss and Empoleon can support Slither Wing by switching into Fairy-type attacks from Pokemon like Fezandipiti, Gardevoir, and Galarian Weezing, with Empoleon also being capable of using Flip Turn to act as another pivot option. Slither Wing excels on teams that stack entry hazards, forcing switches because of its sheer power and allowing teammates like Chesnaught, Empoleon, and Krookodile to establish hazards and use Knock Off to remove Heavy-Duty Boots and Rocky Helmet on Pokemon that check Slither Wing like opposing Chesnaught, Galarian Weezing, and Salamence. Hazard control is important for Choice Band Slither Wing, as it pivots into the game multiple times and can be worn down by hazard chip damage. Teammates like Cyclizar and Noivern are great for keeping hazards off the field while providing pivot support, and Galarian Weezing can be a bulky teammate with hazard removal and utility. Offensive teams that use Endure Armarouge or Protect Yanmega can make First Impression less reliable as a priority attack, so Pokemon that can handle these threats like Dragon Tail Cyclizar and Empoleon make for great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
add remove comment

Choice Band Slither Wing functions as an elite offensive pivot and priority revenge killer, comfortably finding a role on many team structures. First Impression is a strong STAB priority attack that capably dismantles setup sweepers like Blastoise, Maushold, and Mew. Earthquake is used to hit Poison-types like Fezandipiti, Gengar, and Okidogi that otherwise resist Slither Wings STABs. Heavy Slam similarly hits Fezandipiti while also threatening an OHKO on the otherwise best check to Slither Wing in the metagame, Galarian Weezing. A Jolly nature is used to outspeed Adamant Revavroom, Necrozma, and Okidogi. An Adamant nature capitalizes on Slither Wings ability to revenge kill with First Impression, forgoing the Speed advantage to maximize damage output. Tera Bug makes First Impression practically unwallable even more capable into setup sweepers who resist the move and enhances the damage output of U-turn, as well as converting the weaknesses to Fairy and Psychic to neutral, helping Slither Wing absorb attacks from faster threats like Fezandipiti, Gardevoir, and Mimikyu. Tera Steel takes advantage of Slither Wings deceptive chunk offensively are you implying that Slither Wing is thicc? the phrasing is confusing with Heavy Slam, and gives key resistances to Fairy-, Flying-, and Psychic-type attacks from faster threats like Choice Scarf Gardevoir, Galarian Zapdos, and Mew. Tera Steel does, however, make matchups into Fighting- and Ground-types like Chesnaught, Hippowdon, and opposing Slither Wing more difficult.

Balance and bulky offense teams appreciate Slither Wing for its ability to mitigate setup sweepers, break through defensive cores, and provide a strong presence as a pivot to support its teammates. VoltTurn cores with Slither Wing and Thundurus are notably difficult to check, as Slither Wing can threaten the specially defensive walls like Assault Vest Cyclizar and Hisuian Goodra that switch into Thundurus, while Thundurus can use coverage moves like Grass Knot to threaten physically defensive walls like Hippowdon and Knock Off to remove Heavy-Duty Boots and Rocky Helmet. Defensive teammates like Amoonguss and Empoleon can support Slither Wing by switching into Fairy-type attacks from Pokemon like Fezandipiti, Gardevoir, and Galarian Weezing, with Empoleon also capable of using Flip Turn to act as another pivot option. Slither Wing excels on teams that use hazard stack, forcing switches because of its sheer power and allowing teammates like Chesnaught, Empoleon, and Krookodile to establish hazards and use Knock Off to remove Heavy-Duty Boots Does Slither Wing allow ches/empo/krook to establish hazards through its sheer power? Or does Slither U-turn on mons that these teammates beat?. Hazard control is important for Choice Band Slither Wing, as it pivots into the game multiple times and can be worn down by hazard chip. Teammates like Cyclizar and Noivern are great for maintaining hazards keeping hazards off the field while providing pivot support, and Galarian Weezing can provide a bulky teammate with removal and utility. Mention counterplay to Yanmega who otherwise easily dismantles Slither Wing teams. Slither Wing can team up with a secondary physical breaker to overwhelm their checks.
 
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[SET]
name: Choice Band
move 1: U-turn
move 2: Close Combat
move 3: First Impression
move 4: Earthquake / Heavy Slam
item: Choice Band
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Steel

[SET COMMENTS]

Choice Band Slither Wing functions as an elite offensive pivot and priority revenge killer, comfortably finding a role on many team structures. First Impression is a strong STAB priority attack that capably dismantles setup sweepers like Blastoise, Maushold, and Mew. Earthquake is used to hit Poison-types like Fezandipiti, Gengar, and Okidogi that otherwise resist Slither Wings Wing's STABs. Heavy Slam similarly hits Fezandipiti while also threatening an OHKO on the otherwise best check to Slither Wing in the metagame, Galarian Weezing. A Jolly nature is used to outspeed Adamant Revavroom, Necrozma, and Okidogi. An Adamant nature capitalizes on improves Slither Wings Wing's ability to revenge kill with First Impression, forgoing the Speed advantage to maximize damage output. Tera Bug makes First Impression even more capable into setup sweepers who resist the move examples? and enhances the damage output of U-turn, as well as converting the weaknesses to Fairy and Psychic to neutral, helping Slither Wing absorb attacks from faster threats like Fezandipiti, Choice Scarf Gardevoir, and Mimikyu. Tera Steel takes advantage of Slither Wings Wing's deceptive weight offensively with Heavy Slam to OHKO Fezandipiti, and gives key resistances to Fairy-, Flying-, and Psychic-type attacks from faster threats like Choice Scarf Gardevoir, Galarian Zapdos, and Mew. Tera Steel does, however, make matchups into Fighting- and Ground-types like Chesnaught, Hippowdon, and opposing Slither Wing more difficult.

Balance and bulky offense teams appreciate Slither Wing for its ability to mitigate setup sweepers, break through defensive cores, and provide a strong presence as a pivot to support its teammates. VoltTurn cores with Slither Wing and Thundurus are notably difficult to check, as Slither Wing can threaten the specially defensive walls like Assault Vest Cyclizar and Hisuian Goodra that switch into Thundurus, while Thundurus can use coverage moves like Grass Knot to threaten physically defensive walls like Hippowdon and Knock Off to remove Heavy-Duty Boots and Rocky Helmet. Defensive teammates like Amoonguss and Empoleon can support Slither Wing by switching into Fairy-type attacks from Pokemon like Fezandipiti, Gardevoir, and Galarian Weezing, with Empoleon also capable of using Flip Turn to act as another pivot option. Slither Wing excels on teams that use hazard stack, forcing switches because of its sheer power and allowing teammates like Chesnaught, Empoleon, and Krookodile to establish hazards and use Knock Off to remove Heavy-Duty Boots on Pokemon who check Slither Wing like opposing Chesnaught, Galarian Weezing, and Salamence. Chesnaught and Weezing tend to run other items, either change the sentence or use other examples like Fez Hazard control is important for Choice Band Slither Wing, as it pivots into the game multiple times and can be worn down by hazard chip. Teammates like Cyclizar and Noivern are great for keeping hazards off the field while providing pivot support, and Galarian Weezing can provide a bulky teammate with removal and utility. Offensive teams that use Endure Armarouge or Protect Yanmega can make First Impression less reliable as a priority attack, so teammates who can handle these threats like Dragon Tail Cyclizar and Empoleon make for great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Just a few changes I can spot, implement them and QC 2/2!
 
GP Team done

add remove comment
I don't see much to edit here, well done

[SET]
name: Choice Band
move 1: U-turn
move 2: Close Combat
move 3: First Impression
move 4: Earthquake / Heavy Slam
item: Choice Band
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Steel

[SET COMMENTS]

Choice Band Slither Wing functions as an elite offensive pivot and priority revenge killer, comfortably finding a role on many team structures. First Impression is a strong STAB priority attack that capably dismantles setup sweepers like Blastoise, Maushold, and Mew. Earthquake is used to hit Poison-types like Fezandipiti, Gengar, and Okidogi that otherwise resist Slither Wing's STAB moves. Heavy Slam similarly hits Fezandipiti while also threatening an OHKO on the otherwise best check to Slither Wing in the metagame, Galarian Weezing. A Jolly nature is used to outspeed Adamant Revavroom, Necrozma, and Okidogi. An Adamant nature improves Slither Wing's ability to revenge kill with First Impression, forgoing the Speed advantage to maximize damage output. Tera Bug makes First Impression even more capable into against setup sweepers who that resist the move, like Revavroom and Salamence, and enhances the damage output of U-turn, as well as converting the weaknesses to Fairy and Psychic to neutralities, helping Slither Wing absorb attacks from faster threats like Fezandipiti, Choice Scarf Gardevoir, and Mimikyu. Tera Steel takes advantage of Slither Wing's deceptive weight offensively with Heavy Slam to OHKO Fezandipiti, and it gives key resistances to Fairy-, Flying-, and Psychic-type attacks from faster threats like Choice Scarf Gardevoir, Galarian Zapdos, and Mew. Tera Steel does, however, make matchups into Fighting- and Ground-types like Chesnaught, Hippowdon, and opposing Slither Wing more difficult.

Balance and bulky offense teams appreciate Slither Wing for its ability to mitigate setup sweepers, break through defensive cores, and provide a strong presence as a pivot to support its teammates. VoltTurn cores with Slither Wing and Thundurus are notably difficult to check, as Slither Wing can threaten the specially defensive walls like Assault Vest Cyclizar and Hisuian Goodra that switch into Thundurus, while Thundurus can use moves like Grass Knot to threaten physically defensive walls like Hippowdon and Knock Off to remove Heavy-Duty Boots and Rocky Helmet. Defensive teammates like Amoonguss and Empoleon can support Slither Wing by switching into Fairy-type attacks from Pokemon like Fezandipiti, Gardevoir, and Galarian Weezing, with Empoleon also being capable of using Flip Turn to act as another pivot option. Slither Wing excels on teams that use hazard stack entry hazards, forcing switches because of its sheer power and allowing teammates like Chesnaught, Empoleon, and Krookodile to establish hazards and use Knock Off to remove Heavy-Duty Boots and Rocky Helmet on Pokemon who that check Slither Wing like opposing Chesnaught, Galarian Weezing, and Salamence. Hazard control is important for Choice Band Slither Wing, as it pivots into the game multiple times and can be worn down by hazard chip damage. Teammates like Cyclizar and Noivern are great for keeping hazards off the field while providing pivot support, and Galarian Weezing can provide be a bulky teammate with hazard removal and utility. Offensive teams that use Endure Armarouge or Protect Yanmega can make First Impression less reliable as a priority attack, so teammates Pokemon (double usage of "teammate") who that can handle these threats like Dragon Tail Cyclizar and Empoleon make for great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:

GP Check 1/1

a-blue-banana-gif.645975
 
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