Choice, it's not just for trainers [OU]

So I hate stalling, and I kinda hate setting up and just being forced to switch out against a good check.

I was tooling around the ubers archives and I ran across Shadows and Dust - Deep Thought's UBER ladder team, and thought to myself "huh that seems awesome, I think I'll try that concept in OU"

the process -
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Lead - I'm going to be switching a lot, and I really don't like the idea of having a stealth rock hurting me every time, so the goal was to use a taunt lead (pretty much a straight rip off of a mew lead... Azelf
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Step 2; Late game sweeper - I went over a ton ideas on this one. Gengar (too squishy), SD luke (ended up sharing EQ weakness), empoleon (see Luke), infernape (too squishy and see luke) I eventually decided that I needed both fire and EQ resistance to set-up, CM latias got the job.
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Step 3 was the easiest - the plan was to run hard to kill, hard hitting choice users. CB-Scizor, IMO the best pokemon in OU. He's on so many successful teams, and is basically an auto include in anything offensive.
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step 4; Special powerhouse - this also saw a list of options, nearly all of whom feared getting prioritized out of the game, which isn't really good for a momentum team - PorygonZ is still in my mind for this slot, as adaptibility + specs + tri-atk is a scary amount of power, but I needed a Scizor/skarmory answer and an all around heavy hitter. specs heatran joins the party.
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Step 5; 2nd band user - Tyranitar. I needed a cleaner for flyers/psychics, and with 2 steel types already on the team sandstream gives the bombard with powerful attacks plan a little extra push.
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step 6; Originally this was a specsMence, but after the help from people here I have moved to Scarf flygon, I really needed some speed on the team, a revenge killer was most important. Many suggested making heatran into a scarfer, which I don't hate, but I like the surprise power that comes from specs boosted attacks on heatran.

Here's a better look at what we have at the end of the tunnel
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Azelf@focus sash - Jolly
4 HP / 252 ATK / 252 SPE
Taunt
SR
u-turn
explosion

Azelf is a very common lead, and for pretty obvious reasons. Varying leads require different answers, the absolute goal is to prevent their stealth rock, whilst getting yours up. with this team its generally preferable to prevent their SR than it is to get yours up if you are forced to make the choice. Often you'll be u-turning to scizor for a priority move, and hoping to get SR up with azelf later on in the match.
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Latias@leftovers - Timid
4 HP / 252 SPA / 252 SPE
Dragon Pulse
Calm mind
thunderbolt
surf
I chose a slightly different set than usual, going with tbolt over some other options, this is mainly gyarados's fault, blame him and suicune. The advantages of using latias as the late game sweeper are mostly it's typing, levitate, and bulk - excellent leftovers holder, and is very likely to tear through most teams once they have been weakend by the bombardment of choice boosted attacks.
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Tyranitar@choice band - Adamant
160 HP / 252 Atk / 96 Spe
Crunch
stone edge
Aqua Tail
Earthquake
This a pure powerhouse set, it sets-up sandstorm, hit's massively hard with 2 high power boosted stab moves, that combine for excellent coverage. no pursuit because people will be expecting it, and I plan to just EQ/aqua tail the switch. EQ is the primary as I'll be expecting pokemon that set-up on pursuit to switch in (like SD luke or empoleon)
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Heatran@specs - modest
40 HP / 252 SpA / 216 Spe
FlameThrower
Earth Power
Dragon Pulse
Overheat
oh heatran. Scizor does such a good job of baiting flamethrowers that flashfire might actually activate, but even if it doesn't, with his massive SPA and overheat, not even gyarados will like switching in, especially with SR/sandstorm running. Dragon pulse, flame thrower, and earth power can all sweep in the late game, depending on the team i'm facing. if they manage to stop latias.
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Scizor @ choice band - Adamant
248 HP / 252 ATK / 8 SPE
Pursuit
u-turn
bullet punch
superpower
explaining this pokemon is pretty unnecessary. it's CB Scizor. trapping, priority, scouting, dragon resistance, it slices, dices and comes back for more. Primary purpose is being a steel type to switch in against half the game. Functions as a revenge killer with one of the best priority attacks in the game (technician boosted bullet punch) and as a scout using u-turn on the switches he is likely to force. Pursuit is less important for this team, but sometimes trapping annoying scarf users (like opposing latias/genger) is just more important than severely hurting the pokemon that is about to switch in.

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Flygon @ Choice Scarf - Jolly
4 hp / 252 atk / 252 spe
Earthquake
Outrage
Stone Edge
U-Turn

Revenge killer, and surprisingly effective late game sweeper, scarf outrage is fast and painful. This slot provides a lot of utility that salamence just didn't, Lightning immunity, while maintaining ground immunity. the ability to work as a secondary scout (with scizor) which is very helpful in weakening their pokemon without the drawback of giving a free strike/turn to set-up. He also holds a very useful ground type for good stab and immunity to the sandstream.

The other options mentioned / considered were: Spec's Empoleon, ScarfTran and CB swampert. So I'll briefly explain my thoughts on them, as they are all excellent suggestions, and perhaps there is something I'm missing.

Spec's Empoleon - I like this guy a lot. My only issue with him is the lack of pure power that heartan brings to the table - but this will certainly be tested as the spec's user on the team (he in the slot, but heatran's monsters 130 base SPA and similar resistances stole the slot)

Scarf heatran - If I moved heatran to a scarf user, I would want to replace his spec's role with empoleon, which is fine but starts compounding the EQ weakness, which isn't really a path I want to walk, being swept by ScarfGon is a sad day. If I replaced his spec's slot with salamence, I'm looking a little better by maintaining ground immunity, and covering some of the fighting weakness, but overall there is just a power gap there, and mence is taking heat from sandstorm.

CB Swampert - honestly I like this guy, but not as much as Scizor or Ttar. I really can't say there is a reason for benching him other than the 2x item clause.

Ultimately I like the typing of flygon, and the ability to use u-turn more than I like the raw power of spec's mence + ScarfTran. U-Turn is probably the primary difference here, as "free" damage+switches is pretty amazing for this team.

there's my RMT - I'm looking for suggestions, and threats that I may have overlooked.
 
Hiya,

Both specs tran and mence are redundant together. You also lack a good revenge killer outside of Scizor's Bullet Punch. (Gyarados, Rotom Formes, Empoleon etc. Cannot be revenge killed easily by scizor)
So u need a scarfer to handle these. Both Tran and Mence make good scarfers, so it up to u which one u keep as specs and which one you change to scarf. If you choose heatran switch overheat 4 explosion (bulky things like Swampert) go 4 naive nature, and standard 252sp.a, 252speed, 4atk ev's.
However is you choose to scarf mence u can stay special or go mixed. I would recommend mixed as without it skarmbliss and stall teams can quite easily beat you. Here's the scarf mix mece set
Mence@scarf
Naive nature
248atk, 80sp.a, 180speed
-Earthquake
-Fire Blast/Flamethrower
-Hydro pump
-Outrage/Draco Meteor
Pick which fire move u want from accuracy/power. U can have outrage 4 2hko on vap or DM for other dragons without being loccked into outrage. If you dont like this mence set just go scarftran

Apart from this the team looks solid and I quite like it

Hope I helped,

Bartman101
 
@Haunter - yeah sorry about that :-/ - the Latias was mostly an I'm too tired to keep writing, I'll update that.

@ Bartman - I agree that I need a revenge killer, thoughts on running Scarf Flygon in the salamence slot? it's immune to sandstorm, and works as a secondary scout with u-turn to run with scizor, and has excellent tbolt/quake immunity.

Edit: Flygon set:
4/252/252 - jolly/naive
<> earthquake
<> Outrage
<> U-turn
<> stone edge (if jolly) or fireblast (naive)

thoughts on fireblast over edge?
 
yeah that sounds good, but with Fire balst > stone Edge, high health DD'd gyara can OHKO Ttar, Heatran, Latias, Mence with Waterfall and ICe Fang. So i'd have stone edge
 
I was leaning towards stone edge also. Luckily Ice Fang is a rarity on gyarados (usually it's stone edge, EQ, DD, waterfall), so Latias can ~usually~ take him on, but having a 2nd way to get Gyarados off his sweep seems important.
 
You really need some speed on this team or some more bulk, any kind of salamence can give this team an absurd amount of damage, using a choice band Swampert could work since lets face it, they're both basically doing the same thing right now, except Swampert is less expected and i'd say has better type coverage. I suppose you could even run a Specs Suicune over one of you mons, maybe Salamence? but I think Swampert would just be a better fit, I'm on pain killers right now and can't exactly think straight so I'll check back in later. Hope this helped any. Have a nice day.
 
Hello

As mentioned, your team will be forked by a choice scarfed poke, so you need a revenge killer. A choice specs Tran will have tremendous power, but Infernape will OHKO Tran with Close Combat, so i recommend that you run the choice scarf Tran because even without choice specs, a choice scarf Tran's earth power is enough to OHKO Infernape, while it cannot outspeed Tran unless it uses vaccum wave of mach punch, but neither of those will OHKO Tran. Here's the set:

EV's: 4Atk 252Spe 252SpA
Item: Choice Scarf
Nature: Naive
Moveset:

Earth Power
Fire Blast/Flamethrower
Explosion
Dragon Pulse/Hp Ice/ Hp Grass

I would recommend that you use Hp Grass in the last slot because your team is weak to bulky water types. All in all though your team looks pretty decent. Hope that helped! 7/10
 
I agree with KidX that your team is quite weak to a well played bulky water. Latias is your only sure-fire way of taking one on, and two of your pokes are weak to their STAB and then Latias and Mence are both weak to Ice Beam, which almost all of them carry. I think a bulky water could counter your weakness to...bulky waters.

If you still want a Specs set here is Suicune, like Yogi Bear suggested.
Suicune@ Choice Specs
Modest 4 HP / 252 Spa / 252 Spe
-Surf / Hydro Pump
-Ice Bean
-Hidden Power [Electric]
-Shadow Ball / Toxic

Surf for STAB, Hydro Pump for higher BP, but at the cost of PP and accuracy. Ice Beam and HP [Electric] for psuedo Bolt-Beam. Shadow Ball is the last good special move Suicune gets. (I stole this from the offensive set from the Pokedex and it used to be Calm Mind) Toxic is for when you predict a switch to, say Blissey.

-OR-

Swampert @ Choice Band
Adamant 136 HP / 204 Atk / 68 Def / 100 Spe
-Waterfall
-Earthquake
-Stone Edge
-Ice Punch

Waterfall and EQ for STAB. Stone Edge and Ice Punch for coverage. Note that both of the latter are SE on Mence. I just basically showed you everything that Yogi left out of his comment while he was trippin out. Props For Yogi for having really good ideas even though you werent all there.

Great team. Great RMT. Good luck on your future posts!
 
wow thanks for the suggestions :-D

I like the idea of a bulky water for a secondary spec's user. I was considering empoleon (modest) @ Specs
4 hp / 252 SpA / 252 spe
~ Hydro Pump
~ Ice Beam
~ Grass Knot
~ Surf

It's a bulky water, 4x resists that pesky bullet punch, and ice beam. honestly might even go with the 252 HP 252 SPA on it, because empoleon is already so slow.

I do however feel like I'm lacking a certain speed aspect on the team. I have decided (for the moment) to run the lovely Scarf-Flygon Updating the original post now.
 
I'm kinda curious though what will happen to the team if Latias is moved to Ubers? Or that wont happen, if so when?

EDIT: seems like Mox's quote got deleted, I felt it was relevant, but I guess it was content light. either way, I'm interested in opinions on latias' replacement.

Funny you should mention that, I just heard this news last night - still pretty new to the whole competitive battling environment (literally learned what natures and EVs / IVs were about 4 months ago lol) I was going to come on today and make a post looking for ideas - my first thought was a semi bulky gyarados, well at least the first one I liked...

Gyarados@leftovers - Adamant
72 HP / 252 ATK/ 184 Spe
Taunt
Dragon dance
Bounce
waterfall

the goal of this guy is to get a couple turns of set-up when a wall comes in, he's only REALLY scared of draco meteor and thunderbolt - but flygon is very hard to kill, seeing as how it u-turns all the time, so I can jump flygon in on some lightning bolts. and U-turn him out on the switch

This gyarados also gives me a good answer to phazers or psuedo phazers that have little to none in the way of offensive moves.

DD salamence is also an option, as always. DD mixmence variant would be most likely, but i'm really feeling the taunt on gyarados.

more options would be good to hear, the only thing that is SUPER important about this slot is sweeping and quake immunity

Dragonite is an option as well, for his superior type coverage. but with all the choice users, my coverage shouldnt be too terrible.

SD luke is weak to EQ, but other than that, he's pretty much a house, especially with the added bonus of SS immunity.
 
Ok dude, I like the whole "choice aspect," but I think it's going to screw you over more so than it will help you. You are RIDICULOUSLY Lucario weak. If you lock yourself into the wrong move, after one Swords Dance he KOs every pokemon on your team. You have to switch around until he is in BulletPunch range [about 50%] for Scizor. It's just too risky.

To remedy this, I suggest a Choice Scarf Tyranitar. Choice Scarf Tyranitar allows you to take out Pokemon like Starmie/Azelf/Gengar/Latias without taking the respective Hydro Pump/Explosion/Focus Blast/Surf.

Tyranitar @ Jolly, Choice Scarf, 252Attack/252Speed/4hp
~Crunch
~Pursuit
~Stone Edge
~Aqua Tail/Earthquake/Superpower

The combination of Scizor + Flygon constantly Uturning, with Tyranitar being able to check and pursuit any flee-ers, you are put in a good situation.

Now, the Heatran choice is a tad ridiculous. I suggest you take your same EVs, except change it to this set. It will allow you to take down Pokemon such as Vaporeon that rely on Wish support to stay alive.

Heatran @ Modest, Shuca Berry/Leftovers ~ Shuca berry allows you to fake the scarf/specs as well as beat other Heatrans 1on1 ~ Use your EV spread.

~Earth Power
~substitute
~Toxic
~Fire Blast

Looks like a solid team. I would add ThunderPunch to flygon, because Stone Edge is really only useful for Zapdos. (since Outrage hits mence)
This way, DD gyarados is less of a threat if you lock yourself into the wrong move w\ all your choiced
 
Your team desperately needs a Rapid Spinner. Azelf may taunt the opposing lead, but that doesn't stop them from coming in as soon as Azelf is no longer out to set up their hazards. If you really want to stay with the Choice item theme, then Starmie seems like it might be your best choice. You can either Scarf it and put it over Flygon or add Specs and put it over Heatran. Starmie is relatively weak for a sweeper so the added power from Specs will help you out alot. The scarf, however, will allow you to switch in on Dragon Dance Gyarados and Dragon Dance Salamence (and most teams carry at least one) to get yourself a surprise KO. As for the set, i would go for something like this:

Starmie @ Choice Specs/Scarf
Modest/Timid
4 HP / 252 SpA / 252 Spe
-Rapid Spin
-Ice Beam / Trick
-Thunderbolt / Trick
- Hydro Pump

Alternatively, you could also run Lead TrickScarf Starmie. There is an analysis for it written now on the forums. Basically, the set goes kinda like this:

Starmie @ Choice Scarf
Timid
4 HP / 252 SpA / 252 Spe
-Trick
-Rapid Spin
-Hydro Pump
-Ice Beam / Thunderbolt

This lead can lock the opposing lead onto their set up move and force them to switch out while you spin their hazards away. I use this on my main team now, but the problem I usually encounter is that either the opponent pursuit-traps you after you Spin away the opponent's spikes (Scarf Tyranitar) or that Starmie just doesn't usually live that far into the game, working somewhat similarly to a suicide lead.

No matter what you do, Rapid Spin support is almost a must for this team. The rest of it seems solid. I made a Choice based team a while back and I ended up scrapping it. Good luck on yours.
 
Hello,

You asked me for a rate, so I will do my best to help.
The first thing I noticed was the fact that you run 4 choice item users. To be honest this is too much, even if it's the theme of your team. If you use so many choice users, well built stall teams and Protect users in general will easily screw you. Also things like Torment Heatran will almost certainly beat your whole team.
Now to the positive things: Your team covers most important offensive threats of OU very well, thanks to Flygon. Therefore I won't have to make many suggestions in that point. Also, your team really looks quite solid overall, so I think a few small changes (including the removal of at least one choice item) will suffice. So here we go.

Azelf: A good choice for an offensive team like yours. Taunt, SR and Explosion are self-explanatory but U-Turn should at least be reconsidered. Explosion already provides you with a solid escaping move and will usually be the superior choice due to Azelf's natural frailty. Running a damaging move like Psychic in that slot will usually be the better choice. If you want to keep your full powered explosion, Zen-Headbutt is a viable choice as well. For Psychic or Fire Blast you will have to move all Atk EVs to SpAtk.

Flygon: Absolutely needed because it is your only revenge killer and without it myriads of threats would be able to walk over your team with ease. The only change you should consider is Stone Edge to Thunder Punch. While Stone Edge provides better neutral coverage along with your other moves as well as higher base power, ThunderPunch will be the safer option against DD Gyarados, who can really give you trouble once Stone Edge misses. Stone Edge is not needed to get any crucial ohkos on things you will absolutely have to revenge, so I think TPunch will work better for your team.

Heatran: It provides your team with a reliable SD Scizor check, which is very important as your main revenge killer, Flygon, can't handle it. The only thing you should change is Flamethrower to either Explosion or HP Grass. Flamethrower is not needed as the damage output is usually much more important for a specs user than the accuracy. If you really fear the SpAtk drop of Overheat, you could also use Fire Blast over Overheat. But I think Explosion or HP Grass will be needed to deal with some specific things. HP Grass is maybe the best option as your present team will really have trouble against Swampert as you don't have a grass move yet. It will also damage bulky water switch ins like Vaporeon and Suicune. Explosion is also viable if you want to hit blissey hard, but you will want to change the nature to naive then.
All in all I would suggest Overheat/Fire Blast, Dragon Pulse, HP Grass, Earth Power.

Scizor and Tyranitar: Okay, I think they are too similar to be used on the same team as you will only need one Pursuiter. What I would suggest is changing one of them to SD Lucario. Lucario would fit into this team perfectly due to many reasons: First, you have a Pursuit user who can get rid of those pesky Ghosts who try to stop your Lucario sweep, Second, Lucario provides great offensive and defensive synergy together with Latias, Third, Latias is usually killed by choiced Pursuit Users, which will give Lucario a perfect opportunity to set up anf Fourth, it's just the best late game sweeper in the game and it can really benefit from the holes your other team members will tear into your opponent's team. So you will have to choose who you want to replace. I think the best option would be dropping Scizor and equipping Tyranitar with a Scarf. Scarf Ttar is the best Trick absorber and Pursuit user in OU and it also provides your team with a reliable SD Lucario check (who can't be handled by Flygon). It also does way better against Starmie, Azelf and many others due to stab Crunch. Also Scizor will usually fall to one of those HP Fires, which are exceptionally used to kill Scizor. The only thing you will lose is its Bullet Punch, but I think it won't hurt that much (also you now have Lucario's ExtremeSpeed). Here are the sets I would use:
Tyranitar@Choice Scarf
Jolly-252Spe, 252Atk, 4HP
-Stone Edge
-Crunch
-Pursuit
-Superpower
and
Lucario@Life Orb
Adamant-252Atk, 252Spe, 4Def
-Close Combat
-Extremespeed
-Crunch
-Swords Dance

Latias: Now that Lucario is your main late game sweeper I think a Life Orb-3 attacks set will work better for you. This is not absolutely necessary though, you can also kep your CM set. But you might want to try this out at least:
Latias@Life Orb
Timid-252Spe, 252SpAtk, 4Def
-Draco Meteor
-Surf
-Thunderbolt/Grass Knot
-Recover
Grass Knot should be used if you don't use HP Grass on Heatran. Also it 2hkoes Tyranitar. Aside from that, Thunderbolt is the superior choice.

EDIT: To answer your question concerning the Latias to Uber ban: Yes, it will probably be banned soon. Also have a look at this thread to get the details: http://www.smogon.com/forums/showthread.php?t=68318

Hope I could help. Good Luck !
 
alrighty thanks for some great rates! here we go :)

So the thing about being weak to set-up sweepers is, don't let them set-up. this team has such insanely powerful attacks coming from everywhere, that switching into a set-up sweeper should be hard, even if they resist the attack, because of the pure power and the fact that I didn't use any turns setting up.

@everyone; ultimately the 4x choice users doesn't have nearly the drawback you may think, pure stall is an issue, but with proper u-turning/taunting you can get latias in a situation with a couple calm minds, that can pose a huge threat - IT ISN'T user friendly, but played well with some good prediction powerful moves just hurt.

ScarfTar/ScarfTran - I have found that people tend to expect scarf on these two pokemon, so they just switch out (because giving away free kills sucks) and the pure power of the choice item tends to really throw them off. many times I have watched people switch in to a 100% to end up just dying to banded stone edge or spec's overheat.

@cooltrainer
Yup, lucario is a major threat, I find that it's hard to avoid having any major threats. he's beatable, and most of the moves on this team hit hard enough that I can get him to 50% for bullet punch pretty easily.

What move can SD luke really come in on safely with all the boosted attacks on this team? pursuit...but honestly I just don't use pursuit very often, I just u-turn when they are obviously going to switch, so I can put myself in good match-ups constantly. He doesn't even like the idea of taking a crunch from T-tar, and if he kills t-tar without setting up SD, flygon can easily kill him with EQ, if he takes 2 crunches + LO recoil, scizor can bullet punch him. the goal is to not let him set-up, but if he sets up, there is a good chance i'm dead.

I added thunder-punch to flygon, much better than stone edge on this team. Granted I rarely use either, the gyarados counter is excellent

@muna- can't use a rapid spinner, just can't. I have to soak the damage if they get SR up, i'm REALLY good at stopping that from happening, but anyone that is relying on hazards is going to have a spin blocker, and if they have a spin blocker, hazards are going to happen. I can't afford to waste 2-3 turns trying to spin, it's not in the cards for this team. toxic spikes don't really do much to me (lots of steel) and nothing is weak to rock. it was a consideration.

@Aircraft Cemetary - thanks for the rate :)
Azelf - ok so u-turn is a little unorthodox and I understand the points on power, but u-turn is absolutely the best move on this teams lead.

common leads:
Azelf: usually this is a fight for the speed tie, both of us taunt, and the loser switches out while the other gets SR up. I u-turn, and come in and kill with flygon's u-turn, going back to my still full health, and damage free lead. to set-up SR.
Aerodactyl - they taunt, I u-turn, then i bullet punch with scizor WIN no SR. and i'm up 1-0 with no damage.
all the anti-leads basically get smashed by either double u-turn, u-turn bullet punch, or u-turn overheat (metagross)

So the idea behind heatran is overheat/switch until my eyes bleed, flamethrower is for a STAB sweep in the late game (turns out 5/6 pokemon on this team can sweep once the opposing team is beaten up) HP grass might be better, but I tend to just get out of dodge against the bulky waters and go to latias or flygon (with thunderpunch now). Heatran basically only uses overheat or dragonpulse (based on what I have seen) until he's ready to sweep with flamethrower/EP/DP.

he's easy to get in against a lot of things, and helps in my u-turn anti lead strat for dealing with metagross. I'll mess with HP grass a decent bit though good suggestion

So T-Tar and scizor. Redundancy to some extent for sure, but that's not always bad... and their uses on this team are entirely different, but complement each other well.

Scizor does the scizor thing. He scouts and bullet punches and aid's in my anti-lead strategy, then eventually sweeps with BP or superpower, occasionally i'll use him to pursuit something like a scarf latias if I really don't feel like I have any other choice, but I try to avoid this because of lucario - I'd rather explode on latias than risk a SD lucario sweep.

T-Tar's gameplan is much more angry. t-tar comes in on something that has to run from him. he then uses stone edge or crunch) based on what I have scouted of their team) and hits their switch in ridiculously hard, while getting sandstorm running. he then usually has to switch out until such a situation creates itself again, or I just let him die, figuring he has taken 1.5-2 pokemon with him and got a SS running. its a lot of like spec's kyogre, you can't just set-up on him he hits too damn hard.

Latias needs to be replaced (because of it's ascension), I think I actually like the gyarados I listed a lot (I don't like the SR weakness) but taunt is totally sick on him. Luke is another great sweeper, and doesn't hate the sandstorm (leaving only my suicide lead taking damage from it) if only luke had taunt...i think I'll give luke a try (if latias is going uber I might as well work on other poke's in the mean time.)
 
DT here with the rate you requested. I like your team concept, but I don't like how this team struggles against the defensive spike-based teams that seem to be everywhere. I have quite a few suggestions, so you can decide for yourself what works and what doesn't. At the end of my rate, I will recap everything I've said so you can see what your team would look like. Here we go!

1. Latias isn't fast enough to be a "late-game sweeper" a la Mewtwo with all the scarfers running around. In my opinion, the best candidate for the job is Dragon Dance Salamence, which would replace Flygon. The standard Life Orb DD set is probably best here, but you may want to test the physically defensive set as well. Now that it's not the primary sweeper, Latias can use its (in my opinion Uber) Choice Specs set. The standard DMeteor/DPulse/Surf/Trick is GREAT at opening holes for Salamence to sweep. This gives you a potent "Double Dragon" strategy to base your gameplan around, much like the Rayquaza/Dialga combo on my Shadows and Dust team.

2. As much as I hate to use Choice Scarf, it really seems to be necessary on this team. Choice Scarf Jirachi seems like it would do excellently on this team as a panic button now that Flygon has fly-gone (heh). Iron Head/2 Punches/U-turn or Trick is standard, but I'm not sure what specific moveset would work best.

3. Scizor stays exactly the same. However, Tyranitar feels a little out of place to me. It is slow and easily set up on, which you do NOT want on this team. How about using an offensive Starmie? A simple Hydro Pump/Ice Beam/Thunderbolt/Rapid Spin with a Life Orb is really great at (a) keeping hazards off the field, (b) "absorbing" status thanks to Natural Cure, and (c) giving you another fast sweeper with great coverage that doesn't need to set up.

4. At this point, your reworked team is Azelf/Scizor/Jirachi/Latias/Salamence/Starmie. Choice Specs Heatran is awesome, but it just doesn't have a spot left anymore. Azelf is probably my favorite OU lead, but it doesn't have good type synergy with the other five PKMN, so I would like to ditch it for a different SR lead. You have several options here, but my personal recommendation would be...not to use an SR lead at all! Instead, I would shift Starmie over to the lead position and put Grass Knot over Thunderbolt. Life Orb Starmie is one of the best anti-leads around, but don't play it too recklessly because the longer it can stick around to wreak havoc, the better.

5. There's one slot left, and you need Stealth Rock, so let's come back to Heatran. The "SR lead" set works just fine outside of the lead position, but try a Hasty nature instead of the usual Naive. This allows you to handle Surfs, Earth Powers, Thunderbolts, and the like more easily, which is more important than taking less damage from physical attacks from my own experience. That just about wraps things up!

6. Here's the rundown of what your team would look like if you made all the changes I've talked about:

Starmie@Life Orb|Natural Cure
Timid|252 SpAtk, 252 Spe, 6 other
1. Hydro Pump
2. Ice Beam
3. Grass Knot
4. Rapid Spin

Heatran@Shuca Berry|Flash Fire
Hasty|252 SpAtk, 252 Spe, 6 other
1. Fire Blast
2. Earth Power
3. Explosion
4. Stealth Rock

Scizor@Choice Band|Technician
Adamant|248 HP, 252 Atk, 8 Spe
1. Bullet Punch
2. Superpower
3. Pursuit
4. U-turn

Jirachi@Choice Scarf|Serene Grace
Jolly|252 Atk, 252 Spe, 6 other
1. Iron Head
2. Fire Punch/Ice Punch/Thunderpunch
3. Fire Punch/Ice Punch/Thunderpunch
4. U-turn/Trick

Latias@Choice Specs|Levitate
Timid|252 SpAtk, 252 Spe, 6 other
1. Draco Meteor
2. Dragon Pulse
3. Surf
4. Trick

Salamence@Life Orb|Intimidate
Naive|232 Atk, 252 Spe, 24 SpAtk
1. Dragon Dance
2. Earthquake
3. Fire Blast
4. Outrage

Let me know what you think and good luck!
 
So i'm not really sure how I didn't think of spec's latias, I think I put it in the late game sweeper role and just built the rest of the team. I feel pretty dumb about that one now.

the thing I like about t-tar is that he fills the kyogre role, removes negative weather, helps your team, and CB stone edge just tears giant gaping holes in nearly everything. Also people expect him to be scarfed ALOT, so they just switch out and feel the hurt of the banded stone-edge

however, if I move to something closer to your team (IE less storm immunity) T-tar starts becoming a hindrance with his weather.

So I have been loving azelf for blocking SR, and U-turn on it destroys anti-leads, I think the versatility here is too much to let go, and I'd rather have Azelf than heatran on the team. I have discovered that trips u-turn is really really good for scouting, and u-tun azelf has allowed me plenty of "free" +1's with the old "them taunt" Me: u-turn, Me: Scarf u-turn 1-0 back to azelf.

now we have another situation where changing up a couple things makes me weak enough to spikes that a rapid spinner is probably required. If we go with jirachi>flygon now we can't really ignore spikes anymore. therefore we really need to get a spinner in, which makes me sad because I hate spinning, but it is what it is.

So this obviously takes the place of T-tar, as he no longer has a team of SS immunities to support him, and not immune to SS doesn't work so well with life orb.

still not entirely sure about the above change, I'm pretty good at stopping spikes/SR and I really like the raw power of t-tar. It would force a defensive salamence with leftovers, but that doesn't really matter.

I also hate choice scarf, but there are too many varied threats in OU to avoid using one.
 
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