OU Choice Scarf Glimmora

Setsu

is a Battle Simulator Administratoris a Community Leaderis a Top Metagame Resource Contributoris a Top Tiering Contributoris a Team Rater Alumnusis a Top Community Contributor Alumnusis a Contributor Alumnus
PS Admin
[SET]
name: Choice Scarf
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Glimmora is an adequate revenge killer thanks to its power and coverage. Power Gem lets it threaten Volcarona that would otherwise try to sponge its hits and set up in front of it. Earth Power hits Gholdengo, Kingambit, and Iron Treads. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates, with Toxic Debris allowing it to stack multiple hazards by itself. Alternatively, Dazzling Gleam can be used to hit Great Tusk, Garchomp, Dragapult, and Hydreigon for super effective damage. Tera Ground gives Glimmora the extra power it needs to OHKO Steel-types like Gholdengo, Kingambit, and Iron Treads and 2HKO Garganacl and Toxapex. Tera Fairy makes Glimmora immune to Dragon-type attacks such as Dragapult's Draco Meteor and Dragon Darts and lets it OHKO Great Tusk, Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-W.

Bulky offense teams appreciate the speed, power, and potential entry hazards Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with special walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W can take on Great Tusk's Ground-type and Greninja's Water-type attacks, both of which Glimmora is weak to. Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types. Offensive pivots such as Cinderace lure in Skeledirge, Ceruledge, Dondozo, and Dragonite and use U-turn for Glimmora to take advantage of.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[ royalfluxh , 493260], [autumn, 384270]]
- Grammar checked by: [[Dawn of Ares, 467437]]
 
Last edited:
Add
Remove
Comments

[SET]
name: Choice Scarf Glimmora
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Glimmora is a fast (a bit overselling imo, something like adequate is more fitting) revenge killer thanks to its power and coverage moves. Earth Power hits Gholdengo, Kingambit, Garganacl, and Toxapex (spdef variants eats ep, just move it down instead to mention u can 2hko them with tera ground) for super effective damage. Dazzling Gleam targets Dragonite, (you'll just power gem this) Great Tusk, Garchomp, Dragapult, and Hydreigon. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates. (are there any specific checks/switch-ins that you can now easily break thanks to your own spikes? also mention how spikes conjunction with toxic debris means u can stack hazards yourself) Tera Ground gives Glimmora the extra power it needs to grab OHKOs against Steel-types like Gholdengo, Kingambit, and Iron Treads, while also removing its weakness to Steel-type attacks. Tera Fairy makes Glimmora immune to Dragon-type attacks (such as? what pokemon will click their dragon move against a glimmora?), and lets it OHKO Great Tusk, Garchomp, (only like 50% of the time if they're -spdef, since 252 SpA Tera Fairy Glimmora Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 300-354 (84 - 99.1%) -- guaranteed 2HKO. just remove it imo) Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-Wash.

Bulky offense teams appreciate the speed and power Choice Scarf Glimmora provides. (+ potentially hazards) Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with specially defensive walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight.

some extra notes for teammates section:
+ mention some defensive backbone commonly found on BOs. they help switch into faster threats, since glimmora's speed is pretty meh for a scarfer. also notable since your stab combo is pretty :puke: and u have no pivot move for momentum, so if you lock into the wrong move u need pokemon that can switch into the appropriate threats.
+ entry hazard stacking core, whether they provide rocks or allow glimm to forgo spikes (i guess this makes the cheese string guy a good teammate as well...)
+ do some of its offensive teammates enjoys its ability to set hazards? if so, what are the mons? and to chip down what checks?


[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good start! Though I'd like to take a look one more time before stamping, especially for the teammates section. If you need any further clarifications, you know where to find me :>

EDIT:
Bulky offense teams appreciate the speed and power (and potentially entry hazards) Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. (mention how kingambit and ghold also switch into stuff like opposing ghold, iron valiant, and breloom that can abuse u being choice locked on the wrong move) Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with specially defensive walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W and Dragonite make for good partners thanks to their resistance to Water-type attacks and immunty to Ground-type attacks (give examples of the faster pokemon that would use these moves to threaten scarf glimmora, then say how dnite and rotomw can help switch into them), both of which Glimmora is weak to. Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types (such as?). (another point, mention offensive pivots like meow, ace, and roaring moon that can bring glimm in on mons that it can threaten, like dnite, dirge, and hatt respectively)
Only changes are just for the 2nd paragraph, gj! QC 1/2
royalfluxh, 493260
 
Last edited:
2/2 this is really good
[SET]
name: Choice Scarf
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Glimmora is an adequate revenge killer thanks to its power and coverage moves. (i know stab moves are self explanatory but it might be wprth mentioning power gem for volcarona bc it's such a big threat) Earth Power hits Gholdengo, Kingambit, and Iron Treads. Dazzling Gleam targets Great Tusk, Garchomp, Dragapult, and Hydreigon. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates (mention spikes before gleam because it's slashed first), with Toxic Debris allowing it to stack multiple hazards by itself. Tera Ground gives Glimmora the extra power it needs to grab OHKOs against Steel-types like Gholdengo, Kingambit, and Iron Treads, and 2HKO Garganacl and Toxapex. Tera Fairy makes Glimmora immune to Dragon-type attacks such as Dragapult's Draco Meteor and Dragon Darts (idt this is super relevant because youre faster than pult and youre not gonna tera then switch out then hard switch into it. i'd just focus on the offensive merits), and lets it OHKO Great Tusk, Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-Wash.

Bulky offense teams appreciate the speed, power, and potential entry hazards Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with specially defensive walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W and Dragonite make for good partners thanks to their resistance to Water-type attacks and immunty to Ground-type attacks, both of which Glimmora is weak to. (try to avoid just listing the type chart - what pokemon do these check? you could add slowking as a wake check + pivot too if you want) Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types. Offensive pivots such as Cinderace lure in Skeledirge, Ceruledge, Dondozo, and Dragonite, and can U-turn into Glimmora for it to take advantage of.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[ royalfluxh , 493260], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
add
remove
comment

[SET]
name: Choice Scarf
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Glimmora is an adequate revenge killer thanks to its power and coverage moves. Power Gem lets it threaten Volcarona, which that would otherwise try to sponge its hits and set up in front of it. Earth Power hits Gholdengo, Kingambit, and Iron Treads. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates, with Toxic Debris allowing it to stack multiple hazards by itself. Alternatively, Dazzling Gleam can be used to hit Great Tusk, Garchomp, Dragapult, and Hydreigon for super effective damage. Tera Ground gives Glimmora the extra power it needs to grab OHKOs against Steel-types like Gholdengo, Kingambit, and Iron Treads, (remove comma) and 2HKO Garganacl and Toxapex. Tera Fairy makes Glimmora immune to Dragon-type attacks such as Dragapult's Draco Meteor and Dragon Darts, (remove comma) and lets it OHKO Great Tusk, Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-Wash.

Bulky offense teams appreciate the speed, power, and potential entry hazards Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with specially defensive walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W can take on Great Tusk's Ground-type and Greninja's Water-type attacks, both of which Glimmora is weak to. Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types. Offensive pivots such as Cinderace lure in Skeledirge, Ceruledge, Dondozo, and Dragonite, (remove comma) and can use U-turn into for Glimmora for it to take advantage of.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[ royalfluxh , 493260], [autumn, 384270]]
- Grammar checked by: [[Dawn of Ares, 467437]]
GP 1/1
GP Team done
Dawn-of-Ares_Small.gif
 
Back
Top