[SET]
name: Choice Scarf
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Choice Scarf Glimmora is an adequate revenge killer thanks to its power and coverage. Power Gem lets it threaten Volcarona that would otherwise try to sponge its hits and set up in front of it. Earth Power hits Gholdengo, Kingambit, and Iron Treads. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates, with Toxic Debris allowing it to stack multiple hazards by itself. Alternatively, Dazzling Gleam can be used to hit Great Tusk, Garchomp, Dragapult, and Hydreigon for super effective damage. Tera Ground gives Glimmora the extra power it needs to OHKO Steel-types like Gholdengo, Kingambit, and Iron Treads and 2HKO Garganacl and Toxapex. Tera Fairy makes Glimmora immune to Dragon-type attacks such as Dragapult's Draco Meteor and Dragon Darts and lets it OHKO Great Tusk, Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-W.
Bulky offense teams appreciate the speed, power, and potential entry hazards Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with special walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W can take on Great Tusk's Ground-type and Greninja's Water-type attacks, both of which Glimmora is weak to. Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types. Offensive pivots such as Cinderace lure in Skeledirge, Ceruledge, Dondozo, and Dragonite and use U-turn for Glimmora to take advantage of.
[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[ royalfluxh , 493260], [autumn, 384270]]
- Grammar checked by: [[Dawn of Ares, 467437]]
name: Choice Scarf
move 1: Earth Power
move 2: Sludge Wave
move 3: Power Gem
move 4: Spikes / Dazzling Gleam
item: Choice Scarf
tera type: Ground / Fairy
ability: Toxic Debris
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Choice Scarf Glimmora is an adequate revenge killer thanks to its power and coverage. Power Gem lets it threaten Volcarona that would otherwise try to sponge its hits and set up in front of it. Earth Power hits Gholdengo, Kingambit, and Iron Treads. Spikes allows Glimmora to take advantage of the switches it forces and in turn provide entry hazard support for it and its teammates, with Toxic Debris allowing it to stack multiple hazards by itself. Alternatively, Dazzling Gleam can be used to hit Great Tusk, Garchomp, Dragapult, and Hydreigon for super effective damage. Tera Ground gives Glimmora the extra power it needs to OHKO Steel-types like Gholdengo, Kingambit, and Iron Treads and 2HKO Garganacl and Toxapex. Tera Fairy makes Glimmora immune to Dragon-type attacks such as Dragapult's Draco Meteor and Dragon Darts and lets it OHKO Great Tusk, Dragapult, and Greninja. Alternatively, Glimmora can opt for Energy Ball paired with Tera Grass instead, as it removes its Water- and Ground-type weaknesses and lets it threaten Great Tusk and Rotom-W.
Bulky offense teams appreciate the speed, power, and potential entry hazards Choice Scarf Glimmora provides. Steel-types like Kingambit and Gholdengo benefit from Glimmora's ability to deal with Fire-types like Volcarona and Cinderace. Physical attackers like Kingambit and Great Tusk benefit from Glimmora weakening physical walls such as Dondozo, Rotom-W, and Great Tusk. Likewise, Glimmora appreciates the presence of said physical attackers as they help deal with special walls Glimmora has trouble breaking through such as Ting-Lu, Clodsire, and specially defensive Corviknight. Rotom-W can take on Great Tusk's Ground-type and Greninja's Water-type attacks, both of which Glimmora is weak to. Stealth Rock users such as Great Tusk and Garchomp can complement Glimmora's Spikes and help it deal with Steel-types. Offensive pivots such as Cinderace lure in Skeledirge, Ceruledge, Dondozo, and Dragonite and use U-turn for Glimmora to take advantage of.
[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[ royalfluxh , 493260], [autumn, 384270]]
- Grammar checked by: [[Dawn of Ares, 467437]]
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