National Dex Ubers Choice Specs Dialga [QC 2/2] [GP 1/1]

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[SET]
name: Choice Specs
move 1: Trick
move 2: Draco Meteor
move 3: Fire Blast
move 4: Thunder / Flash Cannon
item: Choice Specs
ability: Pressure
nature: Modest
evs: 204 SpA / 52 SpD / 252 Spe
tera type: Dragon

[SET COMMENTS]

* Dialga's unique typing and good offensive stats give it a niche as a strong wallbreaker that is also able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O, and utility Arceus formes. However, its middling Speed and weakness to common Ground-types such as Primal Groudon and Arceus-Ground mean Dialga can struggle to get into a game safely, especially without reliable recovery; it also faces heavy competition from Eternatus and Palkia-O as a powerful attacker in bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh, Zygarde, Ferrothorn, and Chansey, allowing its teammates to break through the opposing team much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre, and utility Arceus formes and OHKO offensive Primal Groudon, Zygarde-C, and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water, and Ho-Oh for great damage while preventing Arceus-Fairy or Zacian-C from switching in reliably, unlike Draco Meteor. Flash Cannon prevents Fairy-types from walling Dialga, being able to OHKO Arceus-Fairy after Stealth Rock, thus preventing Dialga from being setup fodder for it while also being able to break through Tera Fairy Eternatus and Zygarde variants; however, it is generally less desirable, since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from Tera Normal Extreme Speed from Arceus and Arceus-Fairy's uninvested Judgment while always outspeeding Adamant Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks but also pushes Draco Meteor's damage to new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes, and defensive Yveltal while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM.
* Dialga is quite prediction reliant, so spamming Draco Meteor is heavily discouraged, as it can turn Dialga into setup fodder, especially if there are Steel- or Fairy-types on the opposing team. Double switching against predicted switch-ins such as Zacian-C and Necrozma-DM into checks such as Primal Groudon and Ho-Oh can maintain the team's momentum while keeping the pressure Dialga brings on defensive backbones. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C, and Z-Move Necrozma-DM can stop it. Therefore, Trick should mostly be used against more passive and slower teams, such as stall, against Pokemon Dialga would typically come in on like defensive Yveltal, defensive Eternatus, Ferrothorn, and Alomomola.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre Speed tier. It appreciates teammates that can setup entry hazards so it can reach important damage thresholds such as OHKOing Arceus-Fairy after Stealth Rock with Flash Cannon. Teammates such as Primal Groudon, Necrozma-DM, and utility Arceus formes are good for this; the former also appreciates Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh, and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also being good switch-ins to Marshadow, which can threaten Dialga with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus, and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow, and Zacian-C also appreciate Dialga smashing through physical walls like Zygarde, Primal Groudon, Arceus-Dark, and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/zrp200.327515/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
Apply the following for QC 1/2, good job

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[SET]
name: Choice Specs
move 1: Trick
move 2: Draco Meteor
move 3: Fire Blast
move 4: Thunder / Flash Cannon
item: Choice Specs
ability: Pressure
nature: Modest
evs: 204 SpA / 52 SpD / 252 Spe
tera type: Dragon

[SET COMMENTS]

* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh and Chansey, allowing its teammates to break through the opposing team further much more easily. Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in. Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can OHKO Arceus-Fairy after Stealth Rock, while also being able to break through Tera Fairy Eternatus and Zygarde variants, but it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from uninvested Arceus-Fairy's Judgement while always outspeeding Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre, untransformed Ultra Necrozma so Necrozma-DM? Likely not, rephrase and offensive Necrozma-DM.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier. Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team , as it can turn Dialga into setup fodder. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall.
* Dialga appreciates teammates that can setup hazards such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also providing hazard removal for Dialga's longevity, and being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
This is almost entirely comments. Clarify the stuff I asked about, and implement the more concrete comments and additions, and then let me know so I can make a follow-up check or stamp this one.
remove add comment
* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh and Chansey are there any others? Chansey is relatively specific. Otherwise you might just want to directly call out stall here "stall staples like Chansey" , allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can OHKO Arceus-Fairy after Stealth Rock mention straight up that the move lets Dialga handle Fairy types. Dialga is setup fodder for Arceus-Fairy without it, while also being able to break through Tera Fairy Eternatus and Zygarde variants, but it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from uninvested Arceus-Fairy's Judgement while always outspeeding Necrozma-DM. are there any other benchmarks? also why is outspeeding jolly ndm important? neutral 90 is a garbage speed tier. Are you trying to have it speed tie with something? Otherwise it might be reasonable to cut the speed back to 152 and find a spread with the extra 100 EVs. Surely there's something that can be done with those.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM. is tera flying not a thing anymore? eases prediction and lets it stay in on a set-up Primal Groudon or Arceus-Ground while nullifying spikes (the only entry hazard Dialga seems to care about)
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier move this to team options. Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. discuss how/when it is best set up; saying it's prediction reliant without any tips on how to mitigate that even in theory is insufficient usage tips, especially considering Tera Dragon is the main Tera type Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall.
* Dialga appreciates teammates that can setup hazards why? such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also providing hazard removal for Dialga's longevity it resists stealth rock, is immune to toxic spikes, and is slow enough where it really doesn't care about sticky web, and being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.
 
Whoops, sorry for the delay.
* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh, Zygarde, Ferrothorn and Chansey, allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can that prevents Fairy-types from walling Dialga, being able to OHKO Arceus-Fairy after Stealth Rock, thus preventing Dialga from being setup fodder for it, while also being able to break through Tera Fairy Eternatus and Zygarde variants, letting Dialga handle Fairy-types much more easily; however it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from Tera Normal Extreme Speed from Arceus after Swords Dance perhaps you were going to change 2hko to ohko? this removal makes it work, though, and Arceus-Fairy's uninvested Judgment, while always outspeeding Adamant Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM.
* Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. Double switching against these predicted switch-ins such as Zacian-C and Necrozma-DM, into checks such as Primal Groudon and Ho-Oh can maintain the team's momentum while keeping the pressure Dialga brings on defensive backbones. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall, against Pokemon Dialga would typically come in on, such as defensive Yveltal defensive Eternatus, Ferrothorn and Alomomola.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier. It appreciates teammates that can setup hazards, so it can reach important damage thresholds...like what. Or is this just for the sake of having hazards? (you mentioned a few earlier in the analysis) such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.
* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh and Chansey {are there any others? Chansey is relatively specific. Otherwise you might just want to directly call out stall here "stall staples like Chansey"}, allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can OHKO Arceus-Fairy after Stealth Rock {mention straight up that the move lets Dialga handle Fairy types}. Dialga is setup fodder for Arceus-Fairy without it, while also being able to break through Tera Fairy Eternatus and Zygarde variants, but it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from uninvested Arceus-Fairy's Judgement while always outspeeding Necrozma-DM. {are there any other benchmarks? also why is outspeeding jolly ndm important? neutral 90 is a garbage speed tier. Are you trying to have it speed tie with something? Otherwise it might be reasonable to cut the speed back to 152 and find a spread with the extra 100 EVs. Surely there's something that can be done with those.}
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM. {is tera flying not a thing anymore? eases prediction and lets it stay in on a set-up Primal Groudon or Arceus-Ground while nullifying spikes (the only entry hazard Dialga seems to care about)}
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier move this to team options. Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. {discuss how/when it is best set up; saying it's prediction reliant without any tips on how to mitigate that even in theory is insufficient usage tips, especially considering Tera Dragon is the main Tera type} Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall.
* Dialga appreciates teammates that can setup hazards {why?} such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also providing hazard removal for Dialga's longevity {it resists stealth rock, is immune to toxic spikes, and is slow enough where it really doesn't care about sticky web}, and being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.
* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh, Zygarde, Ferrothorn and Chansey, allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can OHKO Arceus-Fairy after Stealth Rock, preventing Dialga from being setup fodder for it, while also being able to break through Tera Fairy Eternatus and Zygarde variants, letting Dialga handle Fairy-types much more easily; however it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from Tera Normal Extreme Speed from Arceus after Swords Dance, and Arceus-Fairy's uninvested Judgment, while always outspeeding Adamant Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM.
* Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. Double switching against these predicted switch-ins such as Zacian-C and Necrozma-DM, into checks such as Primal Groudon and Ho-Oh can maintain the team's momentum while keeping the pressure Dialga brings on defensive backbones. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall, against Pokemon Dialga would typically come in on, such as defensive Yveltal defensive Eternatus, Ferrothorn and Alomomola.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier. It appreciates teammates that can setup hazards, so it can reach important damage thresholds such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.
* Dialga's unique typing and good offensive stats give it a niche of a strong wallbreaker in the tier, whilst also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O and utility Arceus formes. However, due to its middling Speed, and common weakness to Ground-types such as Primal Groudon or Arceus-Ground, mean Dialga can struggle to get into a game safely especially without reliable recovery, as well as facing heavy competition against Eternatus and Palkia-O as a powerful attacker for bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh, Zygarde, Ferrothorn and Chansey, allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre and utility Arceus formes, while being able to OHKO offensive Primal Groudon, Zygarde-C and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water and Ho-Oh for great damage whilst preventing Arceus-Fairy or Zacian-C from switching in reliably unlike Draco Meteor. Flash Cannon is a STAB alternative which can OHKO Arceus-Fairy after Stealth Rock., preventing Dialga is from being setup fodder for Arceus-Fairy without it, while also being able to break through Tera Fairy Eternatus and Zygarde variants, but letting Dialga handle Fairy-types much more easily; however it is generally less desirable since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from uninvested Tera Normal Extreme Speed from Arceus after Swords Dance, and Arceus-Fairy's Judgement uninvested Judgment, while always outspeeding Adamant Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, but pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes and defensive Yveltal, while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier move this to team options. Dialga is quite prediction reliant, and spamming Draco Meteor is heavily discouraged, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. Double switching against these predicted switch-ins such as Zacian-C and Necrozma-DM, into checks such as Primal Groudon and Ho-Oh can maintain the team's momentum while keeping the pressure Dialga brings on defensive backbones. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C and Z-Move Necrozma-DM can stop it, so Trick should mostly be used against more passive and slower teams, such as stall, against Pokemon Dialga would typically come in on, such as defensive Yveltal defensive Eternatus, Ferrothorn and Alomomola.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre speed tier. It appreciates teammates that can setup hazards, so it can reach important damage thresholds such as Primal Groudon, Necrozma-DM and utility Arceus formes, the former also appreciating Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also providing hazard removal for Dialga's longevity, and being good switch-ins to Marshadow, who can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow and Zacian-C also appreciate Dialga smashing through physical walls such as Zygarde, Primal Groudon, Arceus-Dark and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.
 
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I believe you wrote this before my other check so no big deal, but just a reminder that Smogon uses the serial (Oxford) comma. Let me know if you have any questions!
1/1 GP Team done
[SET]
name: Choice Specs
move 1: Trick
move 2: Draco Meteor
move 3: Fire Blast
move 4: Thunder / Flash Cannon
item: Choice Specs
ability: Pressure
nature: Modest
evs: 204 SpA / 52 SpD / 252 Spe
tera type: Dragon

[SET COMMENTS]

* Dialga's unique typing and good offensive stats give it a niche of as a strong wallbreaker in the tier, whilst that is also being able to soft check Pokemon such as Primal Kyogre, Eternatus, Palkia-O, (AC) and utility Arceus formes. However, due to its middling Speed, (RC) and common weakness to common Ground-types if common Ground-types is not what you meant revert this change such as Primal Groudon or and Arceus-Ground, (RC) mean Dialga can struggle to get into a game safely, (AC) especially without reliable recovery, as well as facing; it also faces heavy competition against from Eternatus and Palkia-O as a powerful attacker for in bulky offense and balance teams alike.
* Trick allows Dialga to cripple switch-ins such as Ho-Oh, Zygarde, Ferrothorn, (AC) and Chansey, allowing its teammates to break through the opposing team further much more easily.
* Draco Meteor is Dialga's strongest attack, being able to 2HKO defensive Primal Groudon, offensive Primal Kyogre, (AC) and utility Arceus formes, while being able to and OHKO offensive Primal Groudon, Zygarde-C, (AC) and specially offensive Yveltal.
* Fire Blast allows Dialga to OHKO Zacian-C on the switch and 2HKO defensive Necrozma-DM, preventing the latter from being a reliable switch-in.
* Thunder hits defensive Primal Kyogre, Arceus-Water, (AC) and Ho-Oh for great damage whilst while preventing Arceus-Fairy or Zacian-C from switching in reliably, (AC) unlike Draco Meteor. Flash Cannon is a STAB alternative that prevents Fairy-types from walling Dialga, being able to OHKO Arceus-Fairy after Stealth Rock, thus preventing Dialga from being setup fodder for it while also being able to break through Tera Fairy Eternatus and Zygarde variants; however, (AC) it is generally less desirable, (AC) since it lets Ho-Oh come into Dialga more often.
* The given EV spread avoids the 2HKO from Tera Normal Extreme Speed from Arceus, (RC) and Arceus-Fairy's uninvested Judgment, (RC) while always outspeeding Adamant Necrozma-DM.
* Tera Dragon not only removes Dialga's weakness to Ground- and Fighting-type attacks, (RC) but also pushes Draco Meteor's damage to all new heights, being able to OHKO Extreme Killer Arceus, utility Arceus formes, (AC) and defensive Yveltal, (RC) while also being able to 2HKO defensive Primal Kyogre and offensive Necrozma-DM.
* Dialga is quite prediction reliant, and so spamming Draco Meteor is heavily discouraged, as it can turn Dialga into setup fodder, especially if there are Steel- or Fairy-types on the opposing team, as it can turn Dialga into setup fodder. moving the main consequence earlier in the sentence Double switching against these predicted switch-ins such as Zacian-C and Necrozma-DM, (RC) into checks such as Primal Groudon and Ho-Oh can maintain the team's momentum while keeping the pressure Dialga brings on defensive backbones. Using Trick can also be somewhat difficult, since Arceus formes barring Extreme Killer, Zacian-C, (AC) and Z-Move Necrozma-DM can stop it. Therefore, so Trick should mostly be used against more passive and slower teams, such as stall, against Pokemon Dialga would typically come in on, such as like defensive Yveltal, (AC) defensive Eternatus, Ferrothorn, (AC) and Alomomola.
* Dialga typically fits on balance and bulky offense structures that appreciate its offensive and defensive capabilities while not worrying about its mediocre Speed caps tier. It appreciates teammates that can setup entry hazards, (RC) so it can reach important damage thresholds such as being able to OHKO OHKOing Arceus-Fairy after Stealth Rock with Flash Cannon; (RSC). Teammates such as Primal Groudon, Necrozma-DM, (AC) and utility Arceus formes are good for this, (RC); (ASC) the former also appreciating appreciates Dialga briefly checking Primal Kyogre for it. Ground-type switch-ins such as Giratina-O, Ho-Oh, (AC) and Yveltal are great partners to handle Primal Groudon and Arceus-Ground, with all three also being good switch-ins to Marshadow, who which can threaten Dialga out with Low Kick. Zygarde is also a good switch-in to Marshadow and Primal Groudon while offering Glare support to help Dialga handle faster threats such as Zacian-C or Palkia-O.
* Strong special attackers such as Primal Kyogre, Eternatus, (AC) and Calm Mind Arceus formes like Dialga crippling special walls like Ho-Oh or Chansey so they can clear through teams much more easily. Strong physical attackers such as Primal Groudon, Marshadow, (AC) and Zacian-C also appreciate Dialga smashing through physical walls such as like Zygarde, Primal Groudon, Arceus-Dark, (AC) and Dondozo, while they can help overwhelm the defensive backbone of many balance teams.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/zrp200.327515/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
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