[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hydro Pump is Mantine's strongest STAB option, coming with a high Base Power to deal high amounts of damage to the foe. Scald is a great secondary STAB move that is perfectly accurate and has the chance to cripple physical attackers with burn. Air Slash is Mantine's best Flying-type STAB move and has a chance to make the foe flinch. Air Slash is also one of the main reasons to use Mantine over other offensive Water-types like Samurott and Floatzel. Signal Beam is used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option to hit common Pokemon that resist Water for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine hard, preventing them from using Defog.
Set Details
========
Maximum Special Attack investment along with a Modest nature is used in order for Mantine to hit as hard as possible. Max imumSpeed investment is used in order to outspeed all Pokemon with base 58 Speed or lower, such as Aurorus, Omastar, and Combusken, while a Timid nature can be used to get the jump on Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output and allows it to threaten the tier with its powerful moves. Water Absorb allows Mantine to switch in and heal up on Water-type moves such as Samurott's Waterfall and Floatzel's Hydro Pump.
Usage Tips
========
Mantine should be switched in on Water-types such as Floatzel, Samurott, and Ludicolo, as it can get back any HP it has lost with Water Absorb, though it should be cautious of some coverage moves like Hidden Power Electric from Pokemon like Samurott and Floatzel. Hydro Pump should only be used if Scald is not able to KO the foe, as its accuracy is not very reliable. Scald can also be spammed early-game in order to burn the opponent's Mantine switch-ins, such as Lanturn and Sliggoo. It should not be brought into stronger physical attacks such as Sawk's Knock Off and Close Combat as it is easily 2HKOed by those moves. Mantine can still be used as a pivot into special attackers like Sceptile, Samurott, and Combusken, however, due to its high Special Defense. Because Mantine does not normally run maximum Speed, it can lure in Pokemon like Aurorus, which may switch in thinking that they can outspeed it.
Team Options
========
Pokemon like Mega Audino, Musharna, and Garbodor that can deal with physical attackers like Sawk, Tauros, and Shiftry are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn, such as Sceptile, Shiftry, and Rotom, are appreciated as well. Mantine's ability to beat Steel-types such as Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan. Partners that are able to cover Mantine's weakness to Electric-type attacks such as Lanturn and Steelix are useful. Mantine fits best on slower offensive teams that appreciate its special bulk and access to Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates Pokemon with entry hazard control such as Hitmonchan, Claydol, and Shiftry that help it overcome its Stealth Rock weakness. Due to Mantine's only average Special Attack even after the Choice Specs boost, entry hazard support from the likes of Garbodor, Steelix, and Omastar is worth considering.
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hydro Pump is Mantine's strongest STAB option, coming with a high Base Power to deal high amounts of damage to the foe. Scald is a great secondary STAB move that is perfectly accurate and has the chance to cripple physical attackers with burn. Air Slash is Mantine's best Flying-type STAB move and has a chance to make the foe flinch. Air Slash is also one of the main reasons to use Mantine over other offensive Water-types like Samurott and Floatzel. Signal Beam is used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option to hit common Pokemon that resist Water for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine hard, preventing them from using Defog.
Set Details
========
Maximum Special Attack investment along with a Modest nature is used in order for Mantine to hit as hard as possible. Max imumSpeed investment is used in order to outspeed all Pokemon with base 58 Speed or lower, such as Aurorus, Omastar, and Combusken, while a Timid nature can be used to get the jump on Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output and allows it to threaten the tier with its powerful moves. Water Absorb allows Mantine to switch in and heal up on Water-type moves such as Samurott's Waterfall and Floatzel's Hydro Pump.
Usage Tips
========
Mantine should be switched in on Water-types such as Floatzel, Samurott, and Ludicolo, as it can get back any HP it has lost with Water Absorb, though it should be cautious of some coverage moves like Hidden Power Electric from Pokemon like Samurott and Floatzel. Hydro Pump should only be used if Scald is not able to KO the foe, as its accuracy is not very reliable. Scald can also be spammed early-game in order to burn the opponent's Mantine switch-ins, such as Lanturn and Sliggoo. It should not be brought into stronger physical attacks such as Sawk's Knock Off and Close Combat as it is easily 2HKOed by those moves. Mantine can still be used as a pivot into special attackers like Sceptile, Samurott, and Combusken, however, due to its high Special Defense. Because Mantine does not normally run maximum Speed, it can lure in Pokemon like Aurorus, which may switch in thinking that they can outspeed it.
Team Options
========
Pokemon like Mega Audino, Musharna, and Garbodor that can deal with physical attackers like Sawk, Tauros, and Shiftry are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn, such as Sceptile, Shiftry, and Rotom, are appreciated as well. Mantine's ability to beat Steel-types such as Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan. Partners that are able to cover Mantine's weakness to Electric-type attacks such as Lanturn and Steelix are useful. Mantine fits best on slower offensive teams that appreciate its special bulk and access to Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates Pokemon with entry hazard control such as Hitmonchan, Claydol, and Shiftry that help it overcome its Stealth Rock weakness. Due to Mantine's only average Special Attack even after the Choice Specs boost, entry hazard support from the likes of Garbodor, Steelix, and Omastar is worth considering.
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