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Choice Specs Mantine

shiloh

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Tiering Lead
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Mantine's strongest STAB option, coming with a high Base Power to deal high amounts of damage to the foe. Scald is a great secondary STAB move that is perfectly accurate and has the chance to cripple physical attackers with burn. Air Slash is Mantine's best Flying-type STAB move and has a chance to make the foe flinch. Air Slash is also one of the main reasons to use Mantine over other offensive Water-types like Samurott and Floatzel. Signal Beam is used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option to hit common Pokemon that resist Water for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine hard, preventing them from using Defog.

Set Details
========

Maximum Special Attack investment along with a Modest nature is used in order for Mantine to hit as hard as possible. Max imumSpeed investment is used in order to outspeed all Pokemon with base 58 Speed or lower, such as Aurorus, Omastar, and Combusken, while a Timid nature can be used to get the jump on Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output and allows it to threaten the tier with its powerful moves. Water Absorb allows Mantine to switch in and heal up on Water-type moves such as Samurott's Waterfall and Floatzel's Hydro Pump.

Usage Tips
========

Mantine should be switched in on Water-types such as Floatzel, Samurott, and Ludicolo, as it can get back any HP it has lost with Water Absorb, though it should be cautious of some coverage moves like Hidden Power Electric from Pokemon like Samurott and Floatzel. Hydro Pump should only be used if Scald is not able to KO the foe, as its accuracy is not very reliable. Scald can also be spammed early-game in order to burn the opponent's Mantine switch-ins, such as Lanturn and Sliggoo. It should not be brought into stronger physical attacks such as Sawk's Knock Off and Close Combat as it is easily 2HKOed by those moves. Mantine can still be used as a pivot into special attackers like Sceptile, Samurott, and Combusken, however, due to its high Special Defense. Because Mantine does not normally run maximum Speed, it can lure in Pokemon like Aurorus, which may switch in thinking that they can outspeed it.

Team Options
========

Pokemon like Mega Audino, Musharna, and Garbodor that can deal with physical attackers like Sawk, Tauros, and Shiftry are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn, such as Sceptile, Shiftry, and Rotom, are appreciated as well. Mantine's ability to beat Steel-types such as Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan. Partners that are able to cover Mantine's weakness to Electric-type attacks such as Lanturn and Steelix are useful. Mantine fits best on slower offensive teams that appreciate its special bulk and access to Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates Pokemon with entry hazard control such as Hitmonchan, Claydol, and Shiftry that help it overcome its Stealth Rock weakness. Due to Mantine's only average Special Attack even after the Choice Specs boost, entry hazard support from the likes of Garbodor, Steelix, and Omastar is worth considering.
 
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Maybe mention Hidden Power Electric for other Mantine. It's just one mon but it can be pretty neat to lure it in the early game. In usage tips maybe mention that Mantine can use its higher Speed tier to KO mons that would normally stay in and try to hit it back, like Aurorus. Also for partners maybe mention something on your team to absorb Volt Switches would be nice, so maybe a Lanturn of your own or Steelix if you have a seperate check for Rotom.

Otherwise looks good, QC 1/3
 
mention in moves how stab air slash is the main reason to use specs mantine over another offensive water like pelipper and samu (beside water absorb!)

qhen you say "Max Speed is used in order to outspeed all pokemon base 58 and lower," in set details mention auroris cause otherwise base 58 speed wouldnt be a relevant tier

in usage tips when you talk about how mantine can still function as a pivot like its defensive counterpart, its lack of defensive investment and passive recovery means it does so far less reliably

in team options mention i would how specs mantine fits best on slow paced offensively-oreinted teams that appreciate the special bulk and water-immunity mantine provides but want the power of a hard-hitting water-type. also hazard removal+yr own hazards should get a mention

2/3 when implemented
 
DISCLAIMER: This is only an amcheck, so my work probably won't be perfect :o

ADD
REMOVE
(OTHER COMMENTS)


[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Mantine's strongest STAB option, coming with a high base power to deal high amounts of damage to the opponent. Scald is a great secondary STAB that is accurate as well as having the chance to cripple physical attackers with its burns. Air Slash is Mantine's best flying Flying-type STAB move and has a chance to flinch the opponent. Air Slash is also one of the main reasons to use Mantine over other offensive water types Water-types(+hyphen),(+comma) like such as Samurott or Floatzel. Signal Beam can be used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option used to hit common water Water-type resists,(+comma) such as Lanturn,(+comma) for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine's(-apostrophe) hard, preventing them from defogging Defogging or luring it in for partners like such as Floatzel and Samurott.

Set Details
========

Maximum Special Attack along with a Modest Nature nature is used in order for Mantine to hit as hard as possible. Maximum Speed is used in order to outspeed all pokemon Pokemon with base 58 Speed and lower, such as Aurorus, Omastar, and Combusken, while a Timid Nature nature can be used to get the jump on pokemon Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output,(-comma) and allows it to threaten the tier with its powerful moves. Water Absorb is the ability of choice, as it allows Mantine to switch in and heal up on upon(-space) being hit with water type Water-type(+hyphen) moves,(+comma) such as Samurott's Waterfall or Floatzel's Hydro Pump.

Usage Tips
========

Mantine should be switched in on water types Water-types(+hyphen) like Floatzel, Samurott, and Ludicolo,(+comma) as it can get back any HP it lost with Water Absorb, though it should be cautious of some coverage like Hidden Power Electric. Hydro Pump should only be used if Scald is not able to cannot KO the opponent, as the accuracy is not very reliable. Scald can also be spammed early-game(+hyphen) in order to burn the an opponent's(+apostrophe) Mantine switch-ins(+hyphen),(+comma) like including Lanturn and Sliggoo. It should not be brought into stronger physical attacks,(+comma) like such as Sawk's Knock Offs or even Close Combats,(+comma) like similarly to the defensive set,(+comma) as it is easily 2HKOed by those moves. It can still be used as a pivot for special attackers like Sceptile, Samurott, and Combusken due to its high special defense Special Defense. Since Mantine does not normally run maximum speed Speed, it can lure in pokemon Pokemon,(+comma) like such as Aurorus,(+comma) which that switch in thinking if the opponent thinks they it can outspeed it Mantine.

Team Options
========

Partners that can deal with Physical Attackers physical attackers like Sawk, Tauros, and Shiftry,(+comma) such as Mega Audino, Musharna, and Garbodor,(+comma) are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn,(+comma) like such as Sceptile, Shiftry, and Rotom,(+comma) are appreciated as partners. Mantine's ability to beat steel types Steel-types like Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan are good partners as well. Partners that are able to cover Mantine's weakness to Electric Type Electric-type attacks,(+comma) like such as Lanturn and Steelix,(+comma) are good partners as well. Mantine fits best on slower offensive teams that appreciate its special bulk and access to water aborb Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates hazard control Pokemon that can remove hazards,(+comma) like such as Hitmonchan, Claydol, or and Shiftry,(+comma) because they can that help it overcome its Stealth Rock weakness. Due to Mantine's only average base special attack Special Attack even after with Choice Specs, hazard support from the likes of Garbodor, Steelix, and Omastar are all worth considering.(+period)
 
1/2 :)

add remove (comments)

[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Mantine's strongest STAB option, coming with a high Base Power to deal high amounts of damage to the foe. opponent. Scald is a great secondary STAB move that is accurate as well as having the chance to cripple physical attackers with burn. its burns. Air Slash is Mantine's best Flying-type STAB move and has a chance to flinch the opponent. Air Slash is also one of the main reasons to use Mantine over other offensive water types Water-types like Samurott or and Floatzel. Signal Beam can be is used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option to hit common water resists for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine's Mantine hard, preventing them from Defogging, (I'm not sure if adding a comma is correct) or luring it in for partners like Floatzel and Samurott.

Set Details
========

Max Special Attack investment along with a Modest nature is used in order for Mantine to hit as hard as possible. Max Speed investment is used in order to outspeed all Pokemon with base 58 Speed or and lower, such as Aurorus, Omastar, and Combusken, while a Timid nature can be used to get the jump on Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output, (remove comma) and allows it to threaten the tier with its powerful moves. Water Absorb is the ability of choice, as it allows Mantine to switch in and heal up on Water-type moves such as Samurott's Waterfall or and Floatzel's Hydro Pump.

Usage Tips
========

Mantine should be switched in on water types Water-types like Floatzel, Samurott, and Ludicolo, (comma) as it can get back any HP it has lost with Water Absorb, though it should be cautious of some coverage moves like Hidden Power Electric. (from what Pokemon?) Hydro Pump should only be used if Scald is not able to KO the opponent, as the its accuracy is not very reliable. Scald can also be spammed early-game (hyphenate) in order to burn the opponent's (apostrophe) Mantine switch-ins, (hyphenate and add comma) like Lanturn and Sliggoo. It should not be brought into stronger physical attacks like Sawk's Knock Offs or even Close Combats Sawk's Knock Off or Close Combat like the defensive set, (comma) as it is easily 2HKOd 2HKOed by those moves. It Mantine can still be used as a pivot for into special attackers like Sceptile, Samurott, and Combusken, however, due to its high Special Defense. Since Mantine does not normally run max Speed, it can lure in Pokemon like Aurorus, (comma) which switch in thinking that they can outspeed it.

Team Options
========

Partners that can deal with physical attackers like Sawk, Tauros, and Shiftry, (comma) such as Mega Audino, Musharna, and Garbodor, (comma) are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn, (comma) like Sceptile, Shiftry, and Rotom, (comma) are appreciated as partners. Mantine's ability to beat Steel-types (capitalize and hyphenate) like Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan are good partners as well. Partners that are able to cover Mantine's weakness to Electric-type (decapitalize and hyphenate) attacks like Lanturn and Steelix are appreciated. Mantine fits best on slower offensive teams that appreciate its special bulk and access to Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates Pokemon with entry hazard control like Hitmonchan, Claydol, or and Shiftry that help it overcome its Stealth Rock weakness. Due to Mantine's only average base Special Attack even after the Choice Specs boost, hazard support from the likes of Garbodor, Steelix, and Omastar are all is worth considering. (period)[/quote]
 
Add Remove Comment
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Scald
move 3: Air Slash
move 4: Signal Beam
item: Choice Specs
ability: Water Absorb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Mantine's strongest STAB option, coming with a high Base Power to deal high amounts of damage to the foe. Scald is a great secondary STAB move that is perfectly accurate as well as having and has the chance to cripple physical attackers with a burn. Air Slash is Mantine's best Flying-type STAB move and has a chance to make the foe flinch the opponent. Air Slash is also one of the main reasons to use Mantine over other offensive Water-types like Samurott and Floatzel. Signal Beam is used in order to hit Malamar super effectively, as it can boost up against Mantine otherwise. Hidden Power Grass is an option to hit common water resists Pokemon that resist Water for better damage such as Lanturn. Hidden Power Electric is another option in order to hit opposing Mantine hard, preventing them from using Defogging, or luring it in for partners like Floatzel and Samurott. (What do you mean here? Also, keep in mind that Mantine, not Hidden Power Electric, does the luring.)

Set Details
========

Maximum Special Attack investment along with a Modest nature is used in order for Mantine to hit as hard as possible. Maximum Speed investment is used in order to outspeed all Pokemon with base 58 Speed or lower, such as Aurorus, Omastar, and Combusken, while a Timid nature can be used to get the jump on Pokemon like Assault Vest Magmortar. Choice Specs increases Mantine's damage output and allows it to threaten the tier with its powerful moves. Water Absorb is the ability of choice, as it allows Mantine to switch in and heal up on Water-type moves such as Samurott's Waterfall and Floatzel's Hydro Pump.

Usage Tips
========

Mantine should be switched in on Water-types like such as Floatzel, Samurott, and Ludicolo, as it can get back any HP it has lost with Water Absorb, though it should be cautious of some coverage moves like Hidden Power Electric from Pokemon like Samurott and Floatzel. Hydro Pump should only be used if Scald is not able to KO the opponent foe, as its accuracy is not very reliable. Scald can also be spammed early-game in order to burn the opponent's Mantine switch-ins, like such as Lanturn and Sliggoo. It Mantine should not be brought into stronger physical attacks like such as Sawk's Knock Off or and Close Combat like the defensive set, (don't cross-reference) as it is easily 2HKOed by those moves. Mantine It can still be used as a pivot into special attackers like Sceptile, Samurott, and Combusken, however, due to its high Special Defense. Since Because Mantine does not normally run maximum Speed, it can lure in Pokemon like Aurorus, which may switch in thinking that they can outspeed it.

Team Options
========

Partners Pokemon like Mega Audino, Musharna, and Garbodor that can deal with physical attackers like Sawk, Tauros, and Shiftry, such as Mega Audino, Musharna, and Garbodor, (a bit less repetitive) are all viable partners. Partners that are able to remove Mantine's biggest check in Lanturn, like such as Sceptile, Shiftry, and Rotom, are appreciated as well partners. Mantine's ability to beat Steel-types like such as Steelix and Klinklang is appreciated by common attackers like Vivillon and Kangaskhan. Partners that are able to cover Mantine's weakness to Electric-type attacks like such as Lanturn and Steelix are appreciated useful (repetition). Mantine fits best on slower offensive teams that appreciate its special bulk and access to Water Absorb, with common partners for this playstyle being Pokemon like Piloswine. Mantine also appreciates Pokemon with entry hazard control like such as Hitmonchan, Claydol, and Shiftry that help it overcome its Stealth Rock weakness. Due to Mantine's only average base Special Attack even after the Choice Specs boost, entry hazard support from the likes of Garbodor, Steelix, and Omastar is worth considering.
GP 2/2
0AlNOKo.gif
 
Last edited:
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