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AG Choice Specs Miraidon [QC 0/2]

[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs Miraidon trades its longevity for becoming an even more threatening wallbreaker. It allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor.
Overheat allows Miraidon to also threaten Iron Treads, as well as Tera Grass Blissey and Ho-Oh, neither of which can switch in while sun is active. Overheat also allows for a midground click to circumvent predicting a switch to a ground or a fairy type, dealing significant damage to Ting Lu and OHKOing Zacian-C, and defensive Arceus-Fairy in the sun after a layer of Spikes. Volt Switch can be used as a strong pivoting option once Ting Lu has been KOd or significantly chipped, while U-turn allows for pivoting throughout the battle. A Timid nature allows Miraidon to outspeed setup Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon, while Modest increases Miradon’s damage output even further, allowing Draco Meteor to 2HKO Ting Lu after a layer of Spikes. Tera Fire can be used to achieve the aforementioned feats against Tera Grass walls even without the sun, notably securing an OHKO on Tera Grass Ho-Oh and Ting Lu. Tera Fire can also be used defensively in a pinch, allowing Miraidon to resist Zacian’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting-Lu and OHKOing Clodsire with minimal chip.

Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate a wall breaker to get past bulkier teams. Other special attackers such as Calyrex-Shadow, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Without Heavy Duty Boots, Miraidon gets chipped by hazards quickly, as it enjoys entering the field as much as possible, and therefore greatly appreciates teammates such as Hatterene, which can prevent hazards from being set with Magic Bounce. Miraidon is also threatened by faster revenge killers and sweepers, especially so, being choice locked after taking a KO. Therefore, Miraidon pairs well with Pokemon that can switch into Choice Scarf Koraidon, Zacian-C and Calyrex-S, namely defensive Arceus forms, Ho-Oh and Landorus-T for the former two and Arceus and Ting-Lu for the latter. Hatterene and Landorus-T make particularly good partners for Miraidon as they also provide a slow pivot to allow Miraidon onto the field as much as possible with Baton Pass and U-Turn respectively. Koraidon also pairs well with Miraidon to set the sun, powering up Miraidon’s Overheats and similarly pivoting it in with U-Turn.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
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[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs Miraidon trades its longevity for becoming an even more threatening wallbreaker. It Specs now allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes spike with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor. (specs at start of both sentences make it sound redundant) Overheat allows Miraidon to also threaten Tera Grass Blissey, Ting Lu and Ho-Oh, none of which can switch in while sun is active. (tinglu shouldnt be mentioned here over like iron treads, also mention ho-oh along with blissey to make it clear you're talking about tera grass) Overheat also allows for a midground click to circumvent predicting a switch to a ground or a fairy type, dealing significant damage to Ting Lu and OHKOing Zacian, (AC) and defensive Arceus-Fairy in the sun after a layer of Spikes spike. Volt Switch can be used as a strong pivoting option once Ting Lu has been KOd or significantly chipped, while U-turn allows for pivoting throughout the battle. (the uturn explanation is not really adding much) A Timid nature allows Miraidon to outspeed setup Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon, while Modest increases Miradon’s damage output even further, allowing Draco Meteor to 2HKO Ting Lu after a layer of Spikes spike. (uturn/modest were mentioned first so they should be talked about first following the set order) Tera Fire can be used to achieve the aforementioned feats against Tera Grass walls pokemon even without the sun, notably securing an OHKO on Tera Grass Ho-Oh and Ting Lu. Tera Fire can also be used defensively in a pinch, allowing Miraidon to survive Zacian’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting Lu and OHKOing Clodsire with minimal chip.

Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate a wall breaker to get past bulkier teams. Other special attackers such as Calyrex-Shadow, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Kyogre in particular can force Tera Grass on Blissey and Ho-Oh, allowing Miraidon to KO them with Overheat. (mirai normally forces tera grass from hooh anyway, so this isn't a good example) Without Heavy Duty Boots, Miraidon gets chipped by hazards quickly, as it enjoys entering the field as much as possible, (this line is probably unneeded) and therefore greatly appreciates teammates such as Hatterene, which can prevent hazards from being set with Magic Bounce. (should just mention mention hatt bringing in mirai with baton pass here) Miraidon is also threatened by faster revenge killers and sweepers, especially so, being choice locked after taking a KO. Therefore, Miraidon pairs well with Pokemon that can switch into Choice Scarf Scarfed Koraidon, Zacian-C Zacian, and Calyrex-S Calyrex Shadow, namely defensive Arceus forms, Ho-Oh and Landorus-T for the former two and Arceus and Ting-Lu for the latter. (this could be restructured to sound neater) Hatterene and Landorus-T make particularly good partners for Miraidon as they also provide a slow pivot to allow Miraidon onto the field as much as possible with Baton Pass and U-Turn respectively. (feel like you should mention landot checking korai/zac then also bringing it in w uturn separately instead of mentioning the answers at once) Koraidon also pairs well with Miraidon to set the sun, powering up Miraidon’s Overheats and similarly pivoting it in with U-Turn.
(not much to say content wise, good job; but there's some grammar that needs reworking eg. Ting-Lu, U-turn, etc)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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