XY OU Chun Lee, Roll Out! (Feat. Mega-Medicham; Peaked 1602)

Hello Frens. I'm back with a new team I've been work shopping for a few weeks. Since the downfall of Landorus-I, I have seen a drastic increase in balanced and stall teams which I despise. So I decided to get some help from one of my favorite megas, Medicham! This team was built to destroy balance and stall, while being able to deal with offense. This team was originally built by Krakatoa and I and since then I've made a couple tweeks. It popped it's 1600 cherry and I'm very happy with it! It is very incomplete, but what is the RMT forum for, right?

Let's start with our Stallbreakers:


medicham-mega.gif

Medicham @ Medichamite
Ability: Pure Power
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
I started out with Medicham because of it's access to immediate power! Pure Power with a base 100 Atk is no laughing matter. I love Adamant Nature>Jolly because power. I love Chun Lee's ability to break through Stall/Balanced mons like Chansey, Ferro, Heatran, Rotom-W, Quag, Rachi, Venu etc. Chun also does a great job at picking off frail offensive mons like Weavile, Mega-Diancie, and Alakazam with Dual Priority moves. Let's hop into the moveset:

- High Jump Kick: Power, Medicham's strongest STAB move that completely wrecks with the drawback of never hitting when you need it to. In all seriousness, STAB HJK+Adamant+Max Attack will hurt anything that isn't a ghost, Gliscor or Lando-T. Overall very powerful and able to do so much for the team offensively.

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 144+ Def Hippowdon: 270-318 (64.2 - 75.7%) -- guaranteed 2HKO after Leftovers recovery (Can't switch in)

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Clefable: 168-198 (42.6 - 50.2%) -- 41% chance to 2HKO after Stealth Rock and Leftovers recovery
+
240+ Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 252+ Def Clefable: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (Can't switch in)

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 64 HP / 0 Def Mega Altaria: 177-209 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Skarmory: 219-258 (65.5 - 77.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
As you can see, even some of the bulkier mons in the meta cannot switch into HJK. If it does, it is immediate 2HKO'd by the respective move.

- Zen Headbutt: Awesome secondary STAB for Venu, Dragalge, and Conk. Hits many things very powerfully. Also has a flinch rate which helps.

- Fake Out: FO is essential in the same way it is for Lopunny. It has priority and allows for a safe Mega Evolution. It also helps clean up frail and weakened mons.

- Bullet Punch: Bullet Punch is my second STAB move because I love being able to clean up late game! It's also a nice answer for Diancie and Weavile, two very dangerous mons in the OU meta.




kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

A powerhouse if I have ever seen one. Life Orb make the non-StAB moves STAB and the STAB moves even more pwrfl. Teravolt makes Kyu-b a huge threat to Rotom-W and Venu. EVs and Nature are Standard. Has awesome offensive synergy being able to breakthrough Medicham's best checks such as Hippo, Lando-T, and Skarm.

- Ice Beam: STAB coverage move for Grass/Flying/Ground/Dragon Types. LO really boosts it. Neutralizes common threats such as Serp, Venu, Celebi, Torn-T, Hippo, Lando, Glis, and FatChomp.

- Earth Power: Great coverage move. Lets Kyurem beat some of it's checks like Jirachi, SpecZone, Tran, ans Bisharp.

-Fusion Bolt: Another great coverage move. Hits Bulky Waters such as Manaphy, Slowbro/king, Tenta, Azu and Gyara, who otherwise check Kyu really well.

- Roost: Recovery move to help deal with LO recoil.




gliscor.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Roost
- Knock Off
- Earthquake
- Swords Dance

Gliscor is a pretty cool mon this team! Toxic Orb is essential for healing. EVs provide me with bulk while still letting me hit 309 Speed w/ Jolly Nature. It helps me check various things like Def Lando-T. I may replace this set with the EQ/Taunt/KO/Roost instead of SD, however, SD is very useful. SD Gliscor is so good against Stall once the mon with Unaware is gone. You can SD on virtually anything, not care about being statused, and roost if you happened to get low. Gliscor also performs very well against Sand Offense. It beats T-Tar and Exca, Amoonguss, and other support mons.

- Roost: Recovery.

- Knock Off: KO is essential. I love being able to remove Eviolite from Chansey or Rocky Helmet from Ferro/Skarmy w/o actually damaging myself thanks to poison heal. Definitely helps a lot against Stall and balanced teams.

- Earthquake: STAB.

- Swords Dance: Because I lack atk EVs, SD really helps me pick off some mons after a boost or two which I can usually get without too much hassle.

Now due to their average speed, these mons really only accel against balanced/stall team (with exceptions). The next few Pokemon are here to sort of bridge the gap. They all have access to paralyzing faster mons, some more consistent than others.



Utility Frens:


gyarados.gif

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Thunder Wave
- Waterfall
- Rest
- Sleep Talk

Krakatoa suggested this set when started building. I actually ended up loving. It's an awesome check for a few mons that this team doesn't like such as Talonflame, Weavile, and Pinsir. Lefties gives me some residual recovery. Intimidate helps me check said mons. Def EVs and Impish Nature maximize bulk in the Defense department. Awesome mon. Takes hits, Spreads Para.

- Thunder Wave: T-wave helps we slow down faster threats like Talonflame, Weavile, DD Gyara, DD Altaria, Char X, Lopunny, and MegaGross. After said threats are slowed down, SD Glis, Kyu-B, and Medicham have a fun time with all these mons.

- Waterfall: Pwrfl STAB. Pairs nice with T-wave to create a lesser paraflincher, not intentional as Rachi, but occasionally comes through.

- Rest: Recovery.

- Sleep Talk: Allows me to spread para and do damage while I slumber.




jirachi.gif

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect

Rachi is super cool on this squad. Lefties is a nice for residual recover and aids Wish. Serene Grace makes the ParaFlinch possible. If I could, I would replace Iron Head with Fire Punch, but I need to be able to check Fairy Types. Sp. Def Rachi is love. Medicham/Kyu-B hate Steel and Fairy Types so Rachi is an awesome asset to the team. ParaFlinch isn't my favorite technique, but it does work well on this team.

- Iron Head: Slays Fairy Types! Also the flinch in the paraflinch combination.

- Body Slam: The para in ParaFlinch. It really helps me slow down Ground Types as they often switch in to eat up the Iron Head. Slowing mons down is essential to the team.

- Wish: Recovery.

- Protect: Scouts moves and gives me reliable recovery in tandem with Wish.



zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave

Zapdos was a nice fit for the team as a defogger! It helps check birdspam, has reliable bulk to take hits and access to discharge for paralyzing things. Lefties for residual gamage along w/ Roost. Pressure really helps, but it isn't as widely noticed especially on BBs. EVs let me maximize my Def, while the 16 help me speed creep just a tad bit. A friend built me this set, so I'm not 100 on the mechanics of the Speed EVs and 0 Atk IVs, but I'll roll out with it.

- Discharge: I'm alright with giving up a little power for access to a paralytic secondary effect. STAB, and spreads para.

- Roost: Recovery.

-Defog: Kyu-B and Gyara really hate rocks and half of the team is grounded, so removing hazards really helps out.

- Heat Wave: keeps from getting walled by Ferro and other Steel Types.




Threat List:
magnezone.gif

Magnezone is a huge theat to the team. Specs variants are worse than Scarfers IMO. Specs Thunderbolt puts in work against Gyara and Zapdos. Flash Cannon beat Kyu-B, Volt Switch gains momentum and it has the ability to trap Jirachi. While Gliscor and Medicham have the ability to deal with it, it is still a threat.

keldeo.gif

Pony is really hard to deal with it I lose Zapdos. The problem is, I can't check it with Zapdos.

252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 0 SpD Zapdos: 292-345 (76 - 89.8%) -- guaranteed 2HKO after Leftovers recovery

So naturally Gyara is my best choice, checking it's STABs, and paralyzing it. It's biggest problem isn't it's speed. It is it's typing plus my priority moves are non-effective.

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DD=Win lol. Sub DD is honestly a pain. Several pokes must die to take it down unless I prepare for it ahead of time.

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It is very Versatile. Same issues that I have with Magnezone, but Gliscor dies to HP Ice. Luckily, It's non-STAB move don't hit too hard so Kyu-B and Rachi can take it down over time.

scizor-mega.gif


Very hard to deal with.

THANKFULLY, most of these mons can't be paired together, due to them being Megas. These are honestly the biggest threats to the squad.



Thanks for viewing Fam! All feedback would be greatly appreciated. This team is really fun to use! I advise you check it out. It is nice to ladder with and p fun to use in tours. Again, I'd love feedback and suggestions as this team needs work!

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Thunder Wave
- Waterfall
- Rest
- Sleep Talk

Medicham @ Medichamite
Ability: Pure Power
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect

Venenum (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Roost
- Knock Off
- Earthquake
- Swords Dance

 
Love the stall breaking and overall concept of slowing things down but there can be a small change to gyarados as you dont have a "phaser"

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Thunder Wave Dragon Tail/Roar (it gets rid of pesky physical setup sweepers like the threat m-gyara + you have 2 "reliable" forms of paralysis.)
- Waterfall
- Rest
- Sleep Talk
 
I agree with what the guy above said. That's really it, to be honest haha.

Naturally, I'd just use this set on Gliscor:

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Taunt
Great for stopping mons like Skarmory when they try to defog or set up hazards / recover! And it offers stealth rocks to have that nice chip damage and brings tons of pressure onto the opponent!

Great team, and good luck in your future battles!
 
I'm just gonna say this team is fairly weak to Rock Types. You don't have a hazard user, lol what. I know this is common, but you should run a Dragon move, 2 STABs is better than 1 STAB. I reckon follow the two suggestions above.

EDIT: Change the team to ORAS OU not XY OU.
 
Before I go into what threatens your team and how you can fix these weaknesses, I'm just going to comment on the Pokemon you do have and the sets they're running.

IMO the biggest problem with your team is that you have 2 powerful wallbreakers backed up by 4 defensive Pokemon, but no real way to get the wallbreakers in safely. You really want some kind of voltturn support on your team imo, the best way to do this is give Volt Switch to Zapdos over Discharge. You could also give U-Turn to Jirachi, though you lose Body Slam in the process which is unfortunate. But I do think you need a couple of slow pivots on your team.

Magnezone and Manectric honestly don't seem too threatening to your team, since Jirachi deals with both of them pretty well, it's specially bulky enough to take Overheats and Specs HP Fires well. One Pokemon which is very annoying though is Gengar, your Gliscor set can't switch into Shadow Balls. I'd make Gliscor SpD, it doesn't really need the physical defense all that much. However, I think a better option would be SpD Hippowdon, it acts both as a SRer (something which you absolutely need), an answer to Gengar, and check to Charizard-Y which you sorely lack a good answer to (Gyarados is decent but it's not running a SpD spread so can't properly switch into Solarbeams). It also deals with those Electric-types you mentioned being weak to. You lose a stallbreaker, but you already have 2 very good wallbreakers so I don't think you need one that much.

However, running a SpD ground type makes you a bit weaker to Bisharp as a result. In fact, your team sorely lacks a Dark resist, stuff like TTar, Crawdaunt, Hydreigon, and most of all, Mega Gyarados can pretty much have a field day spamming their dark STABs against this team with little risk. I would actually try out Hydreigon over Kyurem-B, it performs the same job as a it as a wallbreaking Dragon, and though it doesn't wallbreak as well, you already have MMedi as a wallbreaker, and Hydreigon has more useful resistances for your team. It's also a better check to Slowbro, a big threat to your team, since it doesn't fear Scald burns as much. The only thing it really loses out on is dealing with Ice Beam Manaphy, which is unfortunate and I'm not too sure how to fix that weakness.

You mention Keldeo as a threat and I can see why, you don't really have a good answer to it, especially HP Electric sets. One way you could deal with it is run Celebi over Kyurem-B, I don't think you need a second wallbreaker too much, and Celebi deals with Slowbro even more reliably. Not only that, but it can pass SD boosts to MMedicham and basically get it in for free. Celebi can also carry Stealth Rocks if you don't have another setter. However, this makes you even weaker to MGyarados since at least Kyu-B could check it. You could also try Mega Altaria as your mega, you lose a wallbreaker but gain a great answer to Keldeo, MGyara, and YZard, as well as a Heal Bell user and you also complete your Steel/Fairy/Dragon core, however since this team was built around MMedi in the first place that's maybe not ideal.

zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Heat Wave

jirachi.gif

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-Turn
- Wish
- Protect

gliscor.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 204 SpD / 52 Spe
Careful Nature
- Roost
- Knock Off
- Earthquake
- Swords Dance

hippowdon.gif

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

hydreigon.gif

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature / Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flash Cannon

celebi.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Seed Bomb
- Recover
- Swords Dance
- Baton Pass

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Stealth Rock
- Baton Pass / Thunder Wave / Heal Bell / Perish Song

altaria-mega.gif

Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Roost
- Flamethrower
 
You asked me for a rate but albacore already pretty much covered anything, even though his advises turn it into a completely different team.
Instead ill try to fix the weaknesses without replacing too many mons.

as it stands you can already defeat 3 of the 5 threats you mentioned, zapdos is a famed scizor counter, gyrados takes on keldeo, gliscor takes on magnezone.
Now youre left with a bit of a weakness to mega manectric. you can beat manectric by replacing gliscor by hippowdon, you honestly dont need another stallbreaker and you need a stealth rock setter, which will also help deal with MMan and Mgyara.

Now as for mega gyarados, it can only set up on, if you were using hippowdon, Jirachi, hippowdon and your own gyarados. You can prevent it being too big of a problem by using as stated before, roar on gyarados. this will help fix the problem a bit.

Hippo Set:
The Rude (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

This set also slightly fixes your zard Y and X weakness, hope youll enjoy it.
 
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