RU Cinccino [QC 3/3] [GP 2/2]

Jaiho

bandy legged troll
573.gif


adorable motherfucker n_n

QC checks: SilentVerse , Spirit , -Tsunami-
GP checks: Calm Pokemaster , Minus

Overview
########

Cinccino is a good physical attacker in RU that is capable of beating many common threats, such as Delphox, Rhyperior, and Meloetta. Skill Link works well with Cinccino's access to multi-hit moves such as Tail Slap, Bullet Seed, and Rock Blast, giving it multiple moves with high Base Power as well as the ability to break through Substitutes, a niche that few Pokemon can boast. Cinccino also has a blazing fast base 115 Speed stat that lets it outspeed the majority of the unboosted metagame, backed by a decent base 95 attack. It can also choose between wallbreaking and late-game cleaning, giving it some versatility. However, Cinccino does not come without several flaws. It is very frail and has a poor defensive typing, meaning it is 2HKOed by most neutral STAB moves. It is also susceptible to priority moves that circumvent its great Speed, especially the super effective Mach Punch. Finally, despite its coverage, Cinccino lacks a solid means of hitting the Steel-types that populate the tier. All in all, Cinccino is a decent Pokemon in the RU tier that should be considered on any offensive team.

Physical Attacker
########
name: Physical Attacker
move 1: Tail Slap
move 2: Bullet Seed
move 3: Rock Blast
move 4: Knock Off / U-turn
ability: Skill Link
item: Choice Band / Life Orb / King's Rock
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

With 125 base power, Tail Slap is Cinccino's most reliable and powerful STAB move, and that also has great neutral coverage. Bullet Seed is an important coverage move, hitting Rock-types such as Rhyperior that resist Tail Slap. Rock Blast is used for coverage against the numerous Fire-, Bug-, and Flying-types in the tier, notably Delphox, Yanmega, and Braviary. It also limits Shuckle's ability to lay down hazards. Finally, Knock Off can be used to hit many of the physically frail Psychic- and Ghost-types in the tier, as well as being Cinccino's best option against Cofagrigus and Doublade. However, U-turn can be used to let Cinccino pivot out of bad situations, while maintaining coverage against Psychic-types.


Set Details
========

The EVs maximize Attack and Speed, Cinccino's only notable stats. Jolly is, by far, the best nature as it allows Cinccino to outspeed almost every unboosted Pokemon in the tier. Adamant is a bad idea as it leaves Cinccino outsped by everything above base 100 Speed, including top tier threats like Delphox, Zoroark, and Archeops, which is awful since Cinccino's high Speed is one of its selling points. Choice Band gives Cinccino more power and longevity, making it better for wallbreaking, while Life Orb allows Cinccino to change moves, which is preferred for late-game cleaning. King's Rock gives Cinccino's multi-hit moves a 41% chance to flinch, allowing it to potentially take out a counter, but this is unreliable.

Usage Tips
========

Cinccino is a very good lead against entry hazard-stacking teams, especially those with Sticky Web, as it can limit Shuckle to only one kind of hazard. It is also best brought in on a free switch as Cinccino is very frail and is 2HKOed by most neutral STAB moves. Cinccino should be played carefully if a Steel-type is seen in Team Preview, since they can switch in with impunity and force it out.

Team Options
========

The best possible teammates for Cinccino are Fire-types such as Moltres and Delphox, since they can roast the Steel-types that completely wall it. Fighting-types can OHKO Cinccino with their powerful STAB moves, especially priority Mach Punch, so having a solid check such as Cofagrigus, Mega Banette, or Aromatisse doesn't go amiss either. Entry Hazard support is recommended on teams that use Cinccino as well, since it helps the chinchilla net more KOs. Finally, a slow Volt Switch or U-turn user can be used to bring Cinccino in safely multiple times in a game.

Other Options
########

Sing is a decent option on Cinccino to put Doublade to sleep, and it will never miss thanks to the latter's No Guard. However, it is very unreliable against other Pokemon. Choice Scarf is a good item choice, since it lets Cinccino revenge kill even boosted threats, but the lack of power can be underwhelming. Dig can be used to hit Steel-types, but it is rather weak, and since it takes two turns, it can be easily worked around. Technician can be used to boost some moves to respectable power, such as Wake-up Slap to hit Steel-types quite hard, but Skill Link's utility is too good to pass up. Cinccino even has a great special movepool, including Thunderbolt, Dazzling Gleam, Focus Blast, and Hyper Voice, but it only has base 60 Special Attack.


Checks & Counters
########

**Steel-types**: Almost every Steel-type in the metagame walls Cinccino, including top-tier Pokemon such as Cobalion, Registeel, Escavalier, and Durant. None of Cinccino's attacks will do significant damage, and they can all either set up or straight-up KO it.
**Spiritomb**: Spiritomb is immune to Cinccino's STAB moves, and can either burn it or set up with Calm Mind.
**Priority**: Fighting-types such as Hitmonlee and Gurdurr can OHKO with Mach Punch, and others, such as Zoroark's Sucker Punch, Fletchinder's Acrobatics, and Kabutops's Aqua Jet, do serious damage as well.
**Druddigon**: Rough Skin damage makes Cinccino lose over half its health upon using Tail Slap; with Rocky Helmet, Cinccino will end up KOing itself.
 
Last edited:
Cool, I love Cinccino.

I think you should mention that one of Cinccino's best traits is that it can break past Substitute, which is a niche that nothing else can really fill. You should also specify some good Fighting-type checks; these include Cofagrigus, Mega Banette, and to an extent Psychic-types like Delphox and Reuniclus (the former is really shaky though). Sing also deserves a higher mention in OO; Sing is actually a super legit option to cripple Doublade who is quite popular on hazards offense (which Cinccino is a specialist at beating), and since Doublade has No Guard, Sing will always hit it. Also mention priority is also a bane for Cinccino; other examples beyond Mach Punch include Zoroark (Sucker Punch) and Fletchinder (Acro).

Just a few thoughts.
 
Cool, I love Cinccino.

I think you should mention that one of Cinccino's best traits is that it can break past Substitute, which is a niche that nothing else can really fill. You should also specify some good Fighting-type checks; these include Cofagrigus, Mega Banette, and to an extent Psychic-types like Delphox and Reuniclus (the former is really shaky though). Sing also deserves a higher mention in OO; Sing is actually a super legit option to cripple Doublade who is quite popular on hazards offense (which Cinccino is a specialist at beating), and since Doublade has No Guard, Sing will always hit it. Also mention priority is also a bane for Cinccino; other examples beyond Mach Punch include Zoroark (Sucker Punch) and Fletchinder (Acro).

Just a few thoughts.

Ok, I will add the parts about Sub, Sing, and mention some Fighting Checks

I actually did include the priority part though, it is in the overview n_n
 
Flinching chance with 5 hits and King's Rock is 41% not 60. I also don't think that CB deserves to be slashed (or be the 1st, for that matter), the entire point of Cincinno is using its coverage multi-hit moves to cover a wide range of Pokemon; Moltres, Rhyperior, Gastrodon, even Alomomola, and kill them if they're weakened enough. Maybe a mention in set details? But be sure to make note of its cons of not being able to switch moves which limit Cincinno's sweeping potential.

Delphox isnt really a check or counter, since Cincinno outspeeds and has Rock Blast...

You should also fix spacings, and make counters like this:

**Spiritomb**: reasons
**Steel-types**:
**Priority**:
etc

im not qc but this is just food for thought :]
 
Last edited:
This looks good for the most part, mention Scarf in OO and fix the King's Rock thing that Arikado mentioned (keep CB though; it gives Cinccino a needed power boost). Otherwise, consider this:

QC APPROVED 1/3
 
Flinching chance with 5 hits and King's Rock is 41% not 60. I also don't think that CB deserves to be slashed (or be the 1st, for that matter), the entire point of Cincinno is using its coverage multi-hit moves to cover a wide range of Pokemon; Moltres, Rhyperior, Gastrodon, even Alomomola, and kill them if they're weakened enough. Maybe a mention in set details? But be sure to make note of its cons of not being able to switch moves which limit Cincinno's sweeping potential.

Delphox isnt really a check or counter, since Cincinno outspeeds and has Rock Blast...

You should also fix spacings, and make counters like this:

**Spiritomb**: reasons
**Steel-types**:
**Priority**:
etc

im not qc but this is just food for thought :]

CB is needed for its damge output, like Silentverse said. For example, CB has a 99.6% chance of 2HKOing Alomomola, while LO only has an 8.2% chance. I believe it at least deserves 2nd slash

Done, fixed the counters portion

IDK where you saw Delphox as a check or counter, it was only mentioned where I said Adamant was a bad idea...


This looks good for the most part, mention Scarf in OO and fix the King's Rock thing that Arikado mentioned (keep CB though; it gives Cinccino a needed power boost). Otherwise, consider this:
QC APPROVED 1/3

Done, Done, and thanks!
 
Give King's Rock a slash with the other items. Being able to bullshit your way past a counter is pretty good, I've done this with stuff like Tangrowth and Alomomola numerous times.

Change the set name to physical attacker.

QC Approved 2/3

Done

Will write up ASAP
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
########

Cinccino is a good physical attacker in RU, (remove comma) that is capable of beating many commonly seen Pokemon in the tier common threats. (provide a few examples here) It has a great ability in Skill Link, giving Cinccino a solid movepool filled with many moves with high Base Power. Skill Link works really well with Cinccino's access to multi-hit moves such as Tail Slap, Bullet Seed, and Rock Blast, giving it multiple moves with high Base Power as well as the ability This ability also allows Cinccino to break through Substitutes, a niche that few Pokemon can cover boast. Cinccino also has a blazing fast speed stat of base 115 Speed (This is its base Speed; a Speed stat of 115 at Level 100 is actually quite abysmal :P) that lets it outspeed the majority of the unboosted metagame, backed by a decent base 95 Attack stat. It can also choose between wallbreaking and late-game cleaning, giving it some versatility. However, Cinccino does not come without several flaws. It is very frail, (remove comma) and has a poor defensive typing, meaning it is 2HKOed by most neutral STAB moves. Cinccino is susceptible to priority move, especially the Super Effective Mach Punch, since they subvert its great speed It is also susceptible to priority moves that circumvent its great Speed, especially the super effective Mach Punch. Finally, despite its coverage, Cinccino lacks a solid means of hitting the Steel-types that populate the tier. All in all, Cinccino is a decent Pokemon in the RU tier, and that should be considered on any offensive team.

Physical Attacker
########
name: Physical Attacker
move 1: Tail Slap
move 2: Bullet Seed
move 3: Rock Blast
move 4: Knock Off / U-turn
ability: Skill Link
item: Choice Band / Life Orb / King's Rock
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

(fix spacing between slashes)

Moves
========

Tail Slap, with 125 base power, With 125 Base Power, Tail Slap is Cinccino's most reliable and powerful STAB move, and that also has great neutral coverage. Bullet Seed is an important coverage move, being used to hitting Rock-types such as Rhyperior that resist Tail Slap. Rock Blast is used for coverage against the numerous Fire-, Bug-, and Flying-types in the tier, notably Delphox, Yanmega, and Braviary. It also limits Shuckle to only one hazard. Finally, Knock Off can be used to hit many of the physically frail Psychic- and Ghost-types in the tier, as well as being Cinccino's best move against Cofagrigus and Doublade. However, U-turn can be used to let Cinccino pivot out of bad situations, (add comma) while maintaining coverage against Psychic-types


Set Details
========

The EVs are meant to maximize Attack and Speed, Cinccino's only notable stats. Jolly is by far the best nature, as it allows Cinccino to outspeed almost every unboosted Pokemon in the tier. Adamant is a bad idea, since as it leaves it Cinccino outsped by everything above base 100 Speed, such as including top-tier threats such as Delphox, Zoroark, and Archeops, which is awful since Cinccino's high Speed is one of its selling points. Choice Band has gives Cinccino more power and survivability longevity, therefore making it better for wallbreaking, while Life Orb allows Cinccino to change up moves, making it better which is preferred for late-game cleaning. King's Rock can be good for haxing your way past a 'mon that would otherwise counter Cinccino, because of gives Cinccino's multi-hit moves a 41% chance to flinch, allowing it to potentially take out a counter, but this is unreliable.

(All right, you're writing a bit too informally here. Remember, an analysis is supposed to be a formal write-up, so you can't have phrases such as "haxing your way past a 'mon"; also note that 'you' refers to the user, not the Pokemon.)

Usage Tips
========

Cinccino is a very good lead against entry hazard-stacking teams, especially those with Sticky Web teams, since Cinccino as it can limit Shuckle to 1 one (you are supposed to spell out all numbers < 100) hazard. It is also best brought in on a free switch, since as Cinccino is very frail, and is 2HKOed by most neutral STAB moves. Cinccino should be played carefully if a Steel-type is seen in Team Preview, since they can switch in with impunity and force you it out.

Team Options
========

The best possible teammates for Cinccino are Fire-types such as Moltres and Delphox, since they can roast the Steel-types that completely wall it. A solid check to Fighting-types, (remove comma) can OHKO Cinccino with their powerful STAB moves, especially priority Mach Punch, so having a solid check such as Cofagrigus, Mega Banette, and or Aromatisse, (remove comma) does not go amiss either, since they can OHKO Cinccino with powerful Fighting type attacks, especially priority Mach Punches. Entry hazard support is recommended on teams that use Cinccino as well, since it helps the chinchilla net more KOs. Finally, a Voltturner slow U-turn or Volt Switch user can be used to bring Cinccino in safely multiple times in a game.

Other Options
########

Sing is a decent option on Cinccino, since it guarantees that it can to put Doublade to sleep, and it will never miss thanks to the latter's No Guard. However, it is very unreliable against other Pokemon. Choice Scarf is a good item choice, since it lets Cinccino outspeed every unboosted Pokemon in the metagame, making it a good revenge killer (You said Cinccino can outspeed every unboosted Pokemon even with just Jolly and 252 Speed EVs) revenge kill even boosted threats, but the lack of power can be underwhelming. Dig can be used to hit Steel-types, but it is rather weak, and since it takes 2 two turns, it can be easily worked around. Technician can be used to boost some moves to respectable power, such as the steel hitting Wake-Up Slap to hit Steel-types quite hard, but loses the reliability of main set coverage moves Skill Link's utility is too good to pass up. Cinccino even has a great special movepool, including Thunderbolt, Dazzling Gleam, Focus Blast, and Hyper Voice, but it only has base 60 Special Attack.


Checks & Counters
########

**Steels**: Almost every Steel-type in the metagame walls Cinccino, including top-tier Pokemon such as Cobalion, Registeel, Escavalier, and Durant. Nothing Cinccino can do None of Cinccino's attacks will do significant damage, and they can all either set up or straight-up KO it.

**Spiritomb**: Spiritomb is immune to Cinccino's STAB moves, and can either burn it or set up in it's face with Calm Mind.

**Priority Users**: Fighting-types such as Hitmonlee and Gurdurr can OHKO with Mach Punch, and others, such as Zoroark's Sucker Punch, Fletchinder's Acrobatics, and Kabutops's Aqua Jet, (add comma) do serious damage as well.

**Druddigon**: Rough Skin damage makes Cinccino lose over half its health upon using Tail Slap a multi-hit move; even without Rocky Helmet, while with Rocky Helmet, Cinccino will end up KOing Druddigon makes Cinccino KO itself.

Some weird phrases here and there... you also need to check out the Spelling and Grammar Standards thread for the list of grammar conventions we follow.

contrib_gp.png


GP 1 / 2
 
Last edited:
Calm Pokemaster , I made all of your changes except a part of the checks and counters, since bullet seed and rock blast are non-contact moves, only tail slap will make Druddigon's rough skin do extensive damage
 
Overview
########

Cinccino is a good physical attacker in RU that is capable of beating many common threats,(AC) such as Delphox, Rhyperior, and Meloetta. Skill Link works really well with Cinccino's access to multi-hit moves such as Tail Slap, Bullet Seed, and Rock Blast, giving it multiple moves with high Base Power as well as the ability to break through Substitutes, a niche that few Pokemon can boast. Cinccino also has a blazing fast base 115 speed Speed stat that lets it outspeed the majority of the unboosted metagame, backed by a decent base 95 attack. It can also choose between wallbreaking and late-game cleaning, giving it some versatility. However, Cinccino does not come without several flaws. It is very frail and has a poor defensive typing, meaning it is 2HKOed by most neutral STAB moves. It is also susceptible to priority moves that circumvent its great Speed, especially the super effective Mach Punch. Finally, despite its coverage, Cinccino lacks a solid means of hitting the Steel-types that populate the tier. All in all, Cinccino is a decent Pokemon in the RU tier,(rc) that should be considered on any offensive team.

Physical Attacker
########
name: Physical Attacker
move 1: Tail Slap
move 2: Bullet Seed
move 3: Rock Blast
move 4: Knock Off / U-turn
ability: Skill Link
item: Choice Band / Life Orb / King's Rock
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

With 125 base power, Tail Slap is Cinccino's most reliable and powerful STAB move, and that also has great neutral coverage. Bullet Seed is an important coverage move, hitting Rock-types such as Rhyperior that resist Tail Slap. Rock Blast is used for coverage against the numerous Fire-, Bug-, and Flying-types in the tier, notably Delphox, Yanmega, and Braviary. It also limits Shuckle's ability to lay down entry hazards to only one hazard. Finally, Knock Off can be used to hit many of the physically frail Psychic- and Ghost-types in the tier, as well as being Cinccino's best move option against Cofagrigus and Doublade. However, U-turn can be used to let Cinccino pivot out of bad situations, while maintaining coverage against Psychic-types.


Set Details
========

The EVs maximize Attack and Speed, Cinccino's only notable stats. Jolly is,(AC) by far,(AC) the best nature,(RC) as it allows Cinccino to outspeed almost every unboosted Pokemon in the tier. Adamant is a bad idea as it leaves Cinccino outsped by everything above base 100 Speed, including top tier threats like Delphox, Zoroark, and Archeops, which is awful since Cinccino's high Speed is one of its selling points. Choice Band gives Cinccino more power and longevity, making it better for wallbreaking, while Life Orb allows Cinccino to change moves, which is preferred for late-game cleaning. King's Rock gives Cinccino's multi-hit moves a 41% chance to flinch, allowing it to potentially take out a counter, but this is unreliable.

Usage Tips
========

Cinccino is a very good lead against entry hazard-stacking teams, especially those with Sticky Web, as it can limit Shuckle to only one kind of hazard. It is also best brought in on a free switch as Cinccino is very frail and is 2HKOed by most neutral STAB moves. Cinccino should be played carefully if a Steel-type is seen in Team Preview, since they can switch in with impunity and force it out.

Team Options
========

The best possible teammates for Cinccino are Fire-types such as Moltres and Delphox, since they can roast the Steel-types that completely wall it. Fighting-types can OHKO Cinccino with their powerful STAB moves, especially priority Mach Punch, so having a solid check such as Cofagrigus, Mega Banette, or Aromatisse doesn't got go amiss either. Entry Hazard support is recommended on teams that use Cinccino as well, since it helps the chinchilla net more KOs. Finally, a slow Volt Switch or U-turn user can be used to bring Cinccino in safely multiple times in a game.

Other Options
########

Sing is a decent option on Cinccino to put Doublade to sleep, and it will never miss thanks to the latter's No Guard. However, it is very unreliable against other Pokemon. Choice Scarf is a good item choice, since it lets Cinccino revenge kill even boosted threats, but the lack of power can be underwhelming. Dig can be used to hit Steel-types, but it is rather weak, and since it takes two turns, it can be easily worked around. Technician can be used to boost some moves to respectable power, such as Wake-up Slap to hit Steel-types quite hard, but Skill Link's utility is too good to pass up. Cinccino even has a great special movepool, including Thunderbolt, Dazzling Gleam, Focus Blast, and Hyper Voice, but it only has base 60 Special Attack.


Checks & Counters
########

**Steel-types**: Almost every Steel-type in the metagame walls Cinccino, including top-tier Pokemon such as Cobalion, Registeel, Escavalier, and Durant. None of Cinccino's attacks will do significant damage, and they can all either set up or straight-up KO it.

**Spiritomb**: Spiritomb is immune to Cinccino's STAB moves, and can either burn it or set up with Calm Mind.

**Priority**: Fighting-types such as Hitmonlee and Gurdurr can OHKO with Mach Punch, and others, such as Zoroark's Sucker Punch, Fletchinder's Acrobatics, and Kabutops's Aqua Jet, do serious damage as well.

**Druddigon**: Rough Skin damage makes Cinccino lose over half its health upon using Tail Slap; with Rocky Helmet, Cinccino will end up KOing itself.
GP 2/2
 
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