Cinccino (Update) [QC Approved] [GP Approved]

K, now that Absol is done I'll get working on this.

New sets. At this point I plan on adding at the very least a Choice set, though I think a set with Substitute has merit, so i'm putting it in here to. Substitute allows Cinccino to scout the opponent out without having to switch out, and with Tail Slap / Bullet Seed / Rock Blast you pretty much have all the coverage you need. It's kinda weak with Leftovers though; i've used it though and it was good!
Rewrite. :)


  • QC Approvals: Django Reinhart, DTC, Steamroll
  • GP Approvals: bugmaniacbob (kittenmay's amateur check), Mafeking


[Overview]

<p>There was once an episode in the anime where the main antagonist was a surprisingly dangerous Togepi. You can make an almost perfect analogy to the current NU metagame with that knowledge, with Cinccino as Togepi and the rest of the metagame as Ash and his gang. This is all because of the release of Skill Link, which has put Cinccino in an interesting position; with the proper coverage move, it can OHKO or 2HKO nearly any Pokemon in the entire tier. This is because Cinccino's main STAB move, as well as its main coverage moves, have an effective Base Power of 125 due to Skill Link, with the added benefit of breaking through Sturdy and Substitute. Combine this with a decent base 95 Attack and blazing Speed, and Cinccino becomes the cutest and arguably the most dangerous attacker in the entire metagame.</p>

<p>Unfortunately, cute and fluffy Pokemon inevitably have their downfalls. Cinccino has some of the lowest defensive stats in the tier, meaning that it's not too hard to take care of with strong priority moves or even just an attack from Pokemon that can take a hit. Additionally, sometimes Cinccino's power is a bit lacking due to its low Attack stat. All in all, however, these drawbacks are really easy to work around. In fact, if you don't find a stop to an opposing Cinccino as soon as possible, you will be in for a world of hurt.</p>

[SET]
name: Life Orb
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: Wake-Up Slap / U-turn
item: Life Orb
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Life Orb attached, Cinccino becomes one of the most threatening late-game cleaners in the entire tier, thanks to its superb coverage and ideal mix of Speed and power. Tail Slap is the Cinccino line's signature move, but it's being used because it actually is a great move for Cinccino. Thanks to Skill Link, Tail Slap is Cinccino's most powerful STAB move, with the advantage of breaking through Substitutes and Sturdy. The main use for Rock Blast on this set is to hit the Ghost-types of the NU tier, as all of them bar Misdreavus fall to Rock Blast fairly easily, due to either weakness to it or almost nonexistent physical bulk. Bullet Seed hits Quagsire for super effective damage, while also hitting Rock-types that resist Tail Slap, such as Golem and Regirock. In the final moveslot, Wake-Up Slap is useful for hitting Probopass and Bastiodon for super effective damage; however, it hits little else much harder than Cinccino's other coverage moves. U-Turn may also be used in the final moveslot, as you can scout for the opponent's counters to Cinccino and deal with them accordingly. As an added plus, U-turn can wear down the opponent enough so that when your Pokemon actually attack them, they will be much easier to take out.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item on this set, since it provides Cincinno with enough power to clean up, while also retaining the ability to switch moves. Jolly is the preferred nature because Cincinno will outspeed almost every unboosted Pokemon in the tier with it. However, if you feel like the power boost from an Adamant nature is necessary, you may use that. However, keep in mind that with an Adamant nature Cincinno will only outspeed Pokemon with base 100 Speed and under.</p>

<p>Cinccino really needs a lot of team support to function at its best. Hazard support is one of the best things you can provide to Cinccino, as a multitude of KOes are guaranteed with Stealth Rock and a layer of Spikes. For example, with said hazards, Cinccino always 2HKOes Alomomola and specially defensive Lickilicky with the respective coverage move. Rapid Spin support also works nicely with Cinccino, since damage from hazards, along with Life Orb recoil, can really shorten its lifespan. Armaldo is an excellent user of Rapid Spin, since it can weaken the enemy team with its Swords Dance set or lay down its own Stealth Rock. Alternatively, Cryogonal also works, since it can scare away physical walls with a powerful Ice Beam; Cryogonal also boasts Recover, so it can use Rapid Spin again and again throughout a match if necessary. Poison-types are also an option to eliminate Toxic Spikes as soon as they enter the field. Skuntank is probably the best fit for the job when used in conjunction with Cinccino, since it removes Ghost-types as well, making Cinccino's job that much easier. Lastly, it must be noted that more than anything, Cinccino is a cleaner; it really struggles to get through some of the sturdier walls in the metagame. As such, wallbreakers are an excellent idea. Emboar, Magmortar, Absol, and Haunter all fit the bill, since they all have the tools necessary to break unprepared teams in two, paving the way for Cinccino to come in later and clear up what remains.</p>

<p>Substitute is an option on this set in the final moveslot, since it gives Cincinno a lot more flexibility thanks to a buffer from at least one attack, as well as status moves. Opponents who rely on Sucker Punch to beat Cincinno, such as Absol, will also struggle if Cincinno is behind a Substitute. On that note, you might consider Leftovers if you are running Substitute so as to replenish Cincinno's HP for more Substitutes. However, this reduces Cinccino's power considerably, meaning that hazards become mandatory.</p>

[SET]
name: Choice Band
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Band
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When holding a Choice Band, Cinccino can still function as a late-game cleaner, but it boasts enough power to become a good wallbreaker as well, as very few Pokemon can avoid a 2HKO from this set. Tail Slap hits ludicrously hard with a Choice Band and Skill Link boost, as it 2HKOes every Pokemon in the tier that does not resist it. Rock Blast takes care of the Ghost-types that are immune to Tail Slap, OHKOing all of them except for Misdreavus. Bullet Seed hits Rock-types who resist Tail Slap, such as Golem and Regirock. Bullet Seed always 2HKOes standard Regirock after Stealth Rock damage, which means that Cinccino can take out every Rock-type in the NU metagame with Choice Band Bullet Seed. U-Turn is a great move to gain momentum against the opponent, allowing you to both get out of sticky situations and do decent damage after a Choice Band boost. Wake-Up Slap is a decent option to hit Steel-types, as it hits the major Steel-types of NU for a certain OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band is what separates this set from others; with it, Cinccino boasts a surprising amount of power. A Jolly nature might not boost Cinccino's Attack further like an Adamant nature would, but the ability to outspeed most of the unboosted metagame is much more important for Cinccino, and an Adamant nature is almost irrelevant because of the boost provided by Choice Band. As this set can function as a wallbreaker as well as a cleaner, other wallbreakers are appreciated as teammates. Emboar is a great example, as it can easily plow through the Steel-types which can tank Cinccino's hits with ease. On that note, Pokemon that can make use of the holes Cinccino makes in opposing teams are good ideas as well. Swords Dance Zangoose is an interesting option, as it can also take care of Steel-types which Cinccino may not have disposed of earlier. Lastly, hazard support is greatly appreciated. Stealth Rock is a good idea, and a lot of Pokemon who can utilize it fit well on offensive teams, where Cinccino tends to reside. Golem is an excellent example of this, providing Stealth Rock while also boasting a massive offensive presence. Spikes is another entry hazard that Cinccino can take advantage of, thanks to switches it may cause. Garbodor is probably the best choice out there, since not only can it lay Spikes, but it also has decent synergy with Cinccino, since it can take Fighting-type attacks with ease.</p>

[SET]
name: Choice Scarf
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Scarf
ability: Skill Link
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although a Choice Scarf might seem like overkill on something as insanely fast as Cinccino, it actually serves a very unique purpose: to revenge kill almost all common weather abusers, as well as other Choice Scarf users. For example, this set outspeeds neutral Victreebel in the sun as well as all Choice Scarf users at or below base 100 Speed. Tail Slap is Cinccino's STAB move of choice, as with an Adamant nature it takes out almost all weather abusers and Choice Scarf users in one hit. Rock Blast takes care of Ghost-types such as Choice Scarf Haunter, as well as Drifblim before an Unburden boost. Bullet Seed's main use is to revenge abusers of Swift Swim, such as Gorebyss. It also has utility against random Rock-types, such as Golem and Relicanth. U-Turn is a great option to keep momentum going, but Wake-Up Slap also works, as you can dent Steel-types such as Probopass and Bastiodon.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf attached, Cinccino outspeeds almost everything under the stars, which is what makes this set tick. Adamant is the preferred nature, as there are almost no repercussions when you use it. The power boost from an Adamant nature is also welcomed. A Jolly nature may also be used, but there is almost nothing that you don't outspeed with Adamant already. Entry hazards are critical for this set to function properly, as otherwise Cinccino may miss out on several KOes. As an additional note, entry hazards in conjunction with Cinccino's U-Turn can put the opponent in a rather awkward position, as this can wear Cinccino's counters down to the point that it can dispose of them rather easily. Garbodor is a good partner who can set up Spikes, as it also resists Fighting-type moves which Cinccino tends to draw in. Stealth Rock is also a great option; Golem is a good idea for this role due to its high Attack stat. Wallbreakers are also appreciated, as Cinccino does not have the immediate strength to take out many Pokemon with this set. Magmortar and Emboar are both excellent examples, as they can break apart several defensive cores, and at least weaken weather abusers before Cinccino comes into play.</p>

[Other Options]

<p>Unfortunately, besides the options listed, Cinccino doesn't have many other options to choose from due to its narrow movepool. Aqua Tail may be used on any set, but its coverage is largely redundant in conjunction with Cinccino's main coverage moves. A weather support set may be used with Heat Rock or Damp Rock due to Cinccino's blazing Speed, but it can't take advantage of weather itself, save for possibly the previously mentioned Aqua Tail in rain. A Work Up set with Substitute may work, but Cinccino generally has a hard time finding turns where it can set up both a Substitute and Work Up. Cinccino isn't all that powerful either after a boost, which makes setting up almost pointless. Cinccino has access to Encore and Knock Off to support its teammates, but again, it cannot abuse the effects of these moves directly unlike other Pokemon. Technician is a possibility on any set if you feel that it can outdamage Skill Link; however, Skill Link almost always outclasses it competitively. Return may also be used for perfect accuracy, but Tail Slap is much stronger with Skill Link factored in. Lastly, King's Rock may be used on a set, as it provides a solid 50% flinch chance. However, it is situational at best.</p>

[Checks and Counters]

<p>True counters to Cinccino are hard to come by in this metagame, as many popular physical walls are 2HKOed by Cinccino with its Life Orb or Choice Band set. Misdreavus is possibly the best counter out there, as it is only 3HKOed by Rock Blast from the Choice Band set, while in return Misdreavus can use Pain Split to heal itself, or just neuter Cinccino with Will-O-Wisp. Probopass and Bastiodon are only 3HKOed by any attack from Cinccino besides Wake-Up Slap, and even then they can survive if Sturdy activates. There are also a small number of Steel-types which, despite seeing little to no use in NU, hard counter Cinccino every time. A combination of Sap Sipper Miltank and Misdreavus can take care of any Choice-locked Cinccino, as between the two of them almost all of Cinccino's main moves are rendered useless. However, all of these must watch out if Cinccino uses U-Turn, as once Cinccino switches out, a Pokemon will be switching in that can probably take care of whatever is bothering Cinccino.</p>

<p>Revenge killing is a much easier way to take care of Cinccino due to its frailty. Any Pokemon that can outspeed it, either naturally or by use of Choice Scarf, is a solid check. Priority also beats any Cinccino, since it bypasses our cuddly friend's outstanding Speed stat. Given that priority moves are staples on some of the most common Pokemon in the metagame, Cinccino is often hard-pressed to survive. Additionally, entry hazards are a great way to further weaken Cinccino, as it can rack up entry hazard damage from switching in and out constantly. This, in tandem with Life Orb recoil, can shorten Cinccino's lifespan considerably and limit the damage it can do to your team.</p>
 
this is ready for qc. I'm considering removing Choice Band as an option for the Choice set, though i'd like to see some input before i do.
 
I feel the Choice Band and Choice Scarf sets should be separated. Both are unique sets and like you said, play really differently. The scarf set also gets a load of mileage being able to revenge weather sweepers and just about everything in NU. Choice Band is still really fast, but packs a much greater punch and can break through dedicated physical walls (if it predicts right).

On every set with Jolly and Adamant say more than just "Power vs Speed". Find particular Pokemon that it can get KO's with Adamant, and find others it can outspeed with Jolly. I'm not sure if you were planning to do this in the write up or not but information like that should be present in the skeleton.

I've never used or seen the Substitute set, so I'll hold abck on commenting about that, but it does look pretty good. Mention Sunny Day and Rain Dance in OO; its fast and can get sweepers in with U-Turn, making a really good support mon.

I'll probably comment more later.
 
I think just slashing Substitute onto the Life Orb set is the best course of action, for a few reasons.

  • Cinccino is so frail it'll die in one hit to pretty much anything, and when used correctly, you should only be using Substitute once or twice per match. I think it can cope with the recoil given the circumstances.
  • Magmortar has Substitute slashed on the Life Orb set while being much more susceptible to hazards damage.
  • Cinccino highly appreciates the Attack boost to break through things, unlike Magmortar, which can just blow through opponents with Fire Blast and 349 SpA.
  • It gives you opportunity to discuss other item choices in AC and not OO, which is more efficient when the only other set is Choice.
  • It makes the analysis more concise and lets you avoid repeating yourself.

It might be a little messy, but I think it's the best course of action.
 
I actually think that substitute should get a large, important mention in LO's AC section. Putting it in as a slash will look messy and it will really clutter up the analysis of that set so AC will definitely do for it (I mean what the hell else will it run?). Just highlight the positives and negatives of using substitute and you'll be fine.

Choice Scarf and Choice Band should be separated, even though they use the same moves and similar spreads the niches they have in this meta are definitely enough to set them apart from each other, just look at Magmortar, Sawk and Braviary :\.

Highlight priority moves in Checks n Counters, Gurdurr's Mach Punch will easily kill Cincy and Aqua Jet / Sucker Punch / Quick Attack / whatever the hell else a mon can carry will easily dismiss Cincy before it can even attack.
 
k, I implemented all those changes and put sub in the AC of LO, with a heavy mention as well as a leftovers mention. At this point I am seeking approvals.
 
Well you haven't made all of the changes...

On every set with Jolly and Adamant say more than just "Power vs Speed". Find particular Pokemon that it can get KO's with Adamant, and find others it can outspeed with Jolly. I'm not sure if you were planning to do this in the write up or not but information like that should be present in the skeleton.
Mention Sunny Day and Rain Dance in OO; its fast and can get sweepers in with U-Turn, making a really good support mon.

Anyway this isn't really ready for approvals yet, its lacking a lot of meat in almost every section so here we go.

Overview:

  • Mention why Technician is good (Cinccinos movepool, basically).
  • Explain the pros and cons of its typing; no good resistances to switch in on, STAB moves do get decent coverage etc etc.
  • One trick pony, its not doing a lot outside of item switches on Tail Slap / Bullet Seed / Rock Blast / filler
Life Orb - SET:

  • Move Return slash to AC. Tail Slap is stronger 53% of the time, factoring in accuracy, so yeah.
  • Remove "bread and butter set" since the primary set may change in the future, and we should avoid unesscessary edits from that. Also it is kind of implied from being the first set
  • Mention stuff Rock Blast can actually hit rather than "things". Primarily Haunter and Drifblim here.
  • Remove mention of Water types, Tail Slap hits them harder. What you should be mentioning is Rock types (Golem, Relicanth, Gigalith, Regirock).
  • Wake Up Slap hitting Normal types is irrelevant again, Tail Slap hits them harder. Stick with just Probopass and Bastiodon.
  • Explain U-Turns role in forcing out its checks and counters over and over, meaning they cannot recover and Cinccino can beat them later.
Life Orb - AC:

  • I would like to see what KOs you are going to mention here, especially before I approve it. Jolly though gets the jump on offensive Cryogonal, Rapidash, Serperior, TAUROS, among others. So yeah, Jolly should be the primary nature, and in fact Adamant should be de slashed unless you can show me some convincing KO's it gets.
  • "~~~hazards~~~" What hazards? Why? What KOs do they get? I know this is going in the write up, but it should be in the skeleton so we can approve it.
  • Cryogonal is also an excellent offensive Rapid Spin user if you want to go down that route.
  • Mention Skuntank where you mention Poison-types, Pursuiting Ghosts is amazing for Cinccino.
  • More teammates etc should be mentioned here. Cinccino wants stuff like Regirock and Misdreavus gone, so mention good lures / Pokemon that can beat them, like Magmortar, Absol. There are more.
Choice Scarf - SET:

  • See above, move Return to AC.
  • Jolly Cinccino outspeeds positive nature Victreebell, and Adamant outspeeds Neutral nature, so yeah. Also no one runs max Speed Floatzel, so its safe to say you will outspeed all of the common weather sweepers. Also with an Adamant nature you still outspeed anything base 100 or slower at +1 (Scarfed).
  • Hitting Swellow, Braviary, Magmortar is redundant, since they are all hit hard enough by Tail Slap, especially if Stealth Rock is up. Ghost types (Haunter, Unburden Drifblim) are the important targets here.
  • It still revenge kills Water types with Tail Slap, SubSmash Gorebyss aside. Mention fast Rock-types like SmashCarracosta and Rock Polish Relicanth.
Choice Scarf - AC:

  • Move Technician stuff to overview.
  • Remove the Jolly slash for the set, Adamant should be the primary nature. Mention Jolly here in AC for the ability to revenge kill every single weather sweeper (even the dumb ones that run max speed), but Adamant will usually get them.
  • Hazards + U-Turn is fun, so mention that. As for teammates, mention some good hazard setters that synergise well with Cinccino. Garbador does this well, and Stealth Rock users not weak to fighting are useful (Torterra etc)
  • Its weak, so it needs other stuff to break down walls. Emboar, Magmortar, Absol, anything that can lure Regirock and Misdreavus is good.
Choice Band - SET:

  • Move Return to AC.
  • Explain the coverage of Bullet Seed and Rock Blast, as explained above.
  • Limit Wake Up Slap to Bastiodon and Probopass, as that is its only use. Bullet Seed is a better move to be locked into and still should be used against Rock-types.
Choice Band - AC:

  • Remove Adamant slash. Jolly is the nature that should be used.
  • I'm not really sure Cinccino is the typical wallbreaker CB user, so avoid going down that route. Explain how it is much more effective late game when the other team has been softened up. As such, the same wallbreakers mentioned above are great teammates.
  • Again, hazards from Bastiodon and pretty much anything that can set SR should go here. Mention them explicitly.
Other Options:

  • Mention Sunny Day / Rain Dance as I said before.
  • Tiny movepool, not a lot more to say. Sing? Calm Mind? SWAGGER?? Yeah not a lot useful.
Checks and Counters:

  • I would like to see a lot more in this section. Mention Torterra as a really reliable way of beating it.
  • Miltank is also good, assuming average damage on both of these.
  • Combinations of Pokemon are hard for the Choice sets to break through. Misdreavus + Sap Sipper Miltank will have no troubles whatsoever.
  • Just generally more information needs to go here.
Unreleased:

  • U-Turn is not powered up by Technician, so remove the mention of that. The main drawback is the fact Tail Slap etc are all weakened, but the average damage output is a lot more.
So yeah ik this is pretty tl;dr but there was just really not enough detail (or quality) for me to approve this. A lot of work needs to be done before I stamp it. Also, put Choice Band above Scarf, it is a much better set and should be used more than Scarf.
 
updated with django's post. I think this makes this the most detailed skeleton i've made in a while :P

with that said, carry on~
 
Remove the special attacks mention in Other Options. I don't think anyone not high or trolling would use that.

Other than that, looks good.

QC Approve 2/3
 
AM gp

K, now that Absol is done I'll get working on this.

New sets. At this point I plan on adding at the very least a Choice set, though I think a set with Substitute has merit, so i'm putting it in here to. Substitute allows Cinccino to scout the opponent out without having to switch out, and with Tail Slap / Bullet Seed / Rock Blast you pretty much have all the coverage you need. It's kinda weak with Leftovers though; i've used it though and it was good!
Rewrite. :)


  • QC Approvals: Django Reinhart, DTC, Steamroll
  • GP Approvals:

[Overview]

<p>There was once an episode in the anime where the main antagonist was a marauding Togepi. You can make an almost perfect analogy to the current NU metagame with that knowledge, placing Cinccino as Togepi and the rest of the metagame as Ash and his troupe gang/party/friends just so you know, troupe is a group of travelling performers xD. This is all because of the release of Skill Link, which has put Cinccino in an interesting position; with the proper coverage move, it can 2HKO or OHKO nearly any Pokemon in the entire tier. This is because Cinccino's main STAB move, as well as its main coverage moves, have an effective Base Power of 125 due to Skill Link, with the added benefit of breaking through Sturdy and Substitute. Combine this with a decent base 95 Attack and blazing Speed, and Cinccino becomes both the cutest and arguably the most dangerous attacker in the entire metagame.</p>

<p>Unfortunately, cute and fluffy Pokemon inevitably have their downfalls. Cinccino has some of the lowest defensive stats in the entire tier, meaning that it's not too hard to take care of with strong priority moves or even an attack from Pokemon that can take a hit. Additionally, sometimes Cinccino's power is a bit lacking due to the slightly mediocre nature of its its low Attack stat. All in all, however, these drawbacks are really easy to work around. In fact, if you don't find a stop to an opposing Cinccino as soon as possible, you will be in for a world of hurt.</p>

[SET]
name: Life Orb
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: Wake-Up Slap / U-turn
item: Life Orb
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Life Orb attached, Cinccino becomes one of the most threatening lategame cleaners in the entire tier, thanks to its superb coverage and ideal mix of Speed and power. Tail Slap is the Cinccino line's signature move, but it's being used because it actually is a great move for Cinccino. Thanks to Skill Link, Tail Slap is Cinccino's most powerful STAB move, with the advantage of breaking through Substitutes as well as Sturdy. The main use for Rock Blast on this set is to hit the Ghost-types of the NU tier, as all of them bar Misdreavus fall to Rock Blast fairly easily, due to either weakness to it or almost nonexistent physical bulk. Bullet Seed hits Quagsire for super effective damage, while also hitting Rock-types that resist Tail Slap, such as Golem and Regirock. In the final moveslot, Wake-Up Slap is useful for hitting Probopass and Bastiodon for super effective damage; however, it hits little else much harder than Cinccino's other coverage moves. U-Turn may also be used in the final moveslot, as you can scout for the opponent's counters to Cinccino and deal with them accordingly. As an added plus, U-turn can wear down the opponent enough so that when you actually attack them, they will be much easier to take out.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item on this set, since it provides you with enough power to clean up, while also retaining the ability to switch moves. Jolly is the preferred nature as with it, because you outspeed almost every unboosted Pokemon in the tier with it. However, if you feel like the power boost from and Adamant nature is necessary, you may use that. However, keep in mind that with an Adamant nature you will only outspeed Pokemon with base 100 Speed and under.</p>

<p>Cinccino really appreciates needs a lot of team support to function at its best. Hazard support is one of the best things you can provide to Cinccino, as a multitude of KOes are guaranteed with Stealth Rock and a layer of Spikes. For example, with said hazards, Cinccino always 2HKOes Alomomola and specially defensive Lickilicky with the respective coverage move. Rapid Spin support also works nicely with Cinccino, since damage from hazards, along with Life Orb recoil, can really shorten Cinccino's lifespan. Armaldo is an excellent user of Rapid Spin, since it can weaken the enemy team with its Swords Dance set or lay down its own Stealth Rock. Alternatively, Cryogonal also works, since it can scare away physical walls with a powerful Ice Beam; Cryogonal also boasts Recover, so it can use Rapid Spin again and again throughout a match if necessary. Poison-types are also an option to eliminate Toxic Spikes as soon as they enter the field. Skuntank is probably the best fit for the job when used in conjunction with Cinccino, since it removes Ghost-types as well, making Cinccino's job that much easier. Lastly, it must be noted that more than anything, Cinccino is a cleaner; it really struggles to get through some of the sturdier walls in the metagame. As such, wallbreakers are an excellent idea. Emboar, Magmortar, Absol, and Haunter all fit the bill, since they all have the tools necessary to break unprepared teams in two, paving the way for Cinccino to come in later and clear up what remains.</p>

<p>Substitute is an option on this set in the final moveslot, since it gives you a lot more flexibility; you have a buffer from at least one attack, as well as status moves. Opponents who rely on Sucker Punch to beat you, such as Absol, will also struggle if you are behind a Substitute. On that note, you may use Leftovers if you are using Substitute so as to replenish your HP for more Substitutes. However, this reduces Cinccino's power considerably, meaning that hazards become a mandate mandatory.</p>

[SET]
name: Choice Band
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Band
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When holding a Choice Band, Cinccino can still function as a lategame cleaner, but it boasts enough power to become a good wallbreaker as well, as very few Pokemon can avoid a 2HKO from this set. Tail Slap hits ludicrously hard with a Choice Band boost along with and Skill Link boost, as it 2HKOes every Pokemon in the tier that does not resist it. Rock Blast takes care of the Ghost-types that are immune to Tail Slap, OHKOing all of them except for Misdreavus. Bullet Seed hits Rock-types who resist Tail Slap, such as Golem and Regirock. Bullet Seed always 2HKOes standard Regirock after Stealth Rock damage, which means that Cinccino can take out every Rock-type in the NU metagame with Choice Band Bullet Seed. U-Turn is a great move to gain momentum against the opponent, allowing you to both get out of sticky situations and do decent damage after a Choice Band boost. Wake-Up Slap is a decent option to hit Steel-types, as it hits the major Steel-types in NU for a certain OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band is what separates this set from others; with it, Cinccino boasts a surprising amount of power. A Jolly nature might not boost Cinccino's Attack further like and Adamant nature would, but the ability to outspeed most of the unboosted metagame is much more important for Cinccino, and an Adamant nature is almost irrelevant because of the boost provided by Choice Band. As this set can function as a wallbreaker as well as a cleaner, other wallbreakers are appreciated as teammates. Emboar is a great example, as it can easily plow through the Steel-types which can tank Cinccino's hits with ease. On that note, Pokemon that can make use of the holes Cinccino makes in opposing teams are good ideas as well. Swords Dance Zangoose is an interesting example option, as it can also take care of Steel-types which Cinccino may not have disposed of earlier. Lastly, hazard support is greatly appreciated. Stealth Rock is a good idea, and a lot of Pokemon who can utilize it fit well on offensive teams, where Cinccino tends to reside. Golem is an excellent example of this, providing Stealth Rock while also boasting a massive offensive presence. Spikes is another entry hazard that Cinccino can take advantage of, thanks to switches it may cause. Garbodor is probably the best choice out there, since not only can it lay Spikes, but it also has decent synergy with Cinccino, since it can take Fighting-type attacks with ease.</p>


[SET]
name: Choice Scarf
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Scarf
ability: Skill Link
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although a Choice Scarf might seem like overkill on something insanely fast as Cinccino, it actually serves a very unique purpose: to revenge kill almost all common weather abusers, as well as other Choice Scarf users. For example, this set outspeeds neutral Victreebel in the sun as well as all Choice Scarf users at or below base 100 Speed. Tail Slap is Cinccino's STAB move of choice, as with an Adamant nature it takes out almost all weather abusers and Choice Scarf users in one hit. Rock Blast takes care of Ghost-types such as Choice Scarf Haunter, as well as Drifblim before an Unburden boost. Bullet Seed's main use is to revenge abusers of Swift Swim, such as Gorebyss. It also has utility against random Rock-types, such as Golem and Relicanth. U-Turn is a great option to keep momentum going, but Wake-Up Slap also works, as you can dent Steel-types such as Probopass and Bastiodon.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf attached, Cinccino outspeeds almost everything under the stars, which is what makes this set tick this word choice bothers me, but there's nothing wrong with it, so I'm not changing anything. But I would recommend a different word.. Adamant is the preferred nature, as there are almost no repercussions when you don't use it. The power boost from an Adamant nature is also welcomed. A Jolly nature may also be used, but there is almost nothing that you don't outspeed with Adamant already. Entry hazards are critical for this set to function properly, as otherwise Cinccino may miss out on several KOes. As an additional note, entry hazards in conjunction with Cinccino's U-Turn can put the opponent in a rather awkward position, as this can wear Cinccino's counters down to the point that it can dispose of them rather easily. Garbodor is a good idea to partner who can set up Spikes, as it also resists Fighting-type moves which Cinccino tends to draw in. Stealth Rock is also a great option; Golem is a good idea for this role due to its high Attack stat. Wallbreakers are also appreciated, as Cinccino does not have the immediate strength to take out many Pokemon with this set. Magmortar and Emboar are both excellent examples, as they can break apart several defensive cores, and at least weaken weather abusers before Cinccino comes into play.</p>

[Other Options]

<p>Unfortunately, besides the options listed, Cinccino doesn't really have many other options to choose from due to its precise precise or narrow? movepool. Aqua Tail may be used on any set, but its coverage is largely redundant in conjunction with Cinccino's main coverage moves. A weather support set may be used with Heat Rock or Damp Rock due to Cinccino's blazing Speed, but it can't take advantage of weather itself, save for possibly the previously mentioned Aqua Tail in rain. A Work Up set with Substitute may work, but Cinccino generally has a hard time finding turns where it can set up both a Substitute and Work Up. Cinccino isn't all that powerful either after a boost, which makes setting up almost pointless. Cinccino has access to Encore and Knock Off to support its teammates, but again, it cannot abuse the effects of these moves directly unlike other Pokemon. Technician is a possibility on any set if you feel like you it can outdamage Skill Link; however, Skill Link almost always outclasses it competitively. Return may also be used for perfect accuracy, but Tail Slap is much stronger with Skill Link factored in. Lastly, King's Rock may be used on a set, as it provides a solid 50% flinch chance. However, it is usually situational at best.</p>

[Checks and Counters]

<p>True counters to Cinccino are hard to come by in this metagame, as many popular physical walls are 2HKOed by Cinccino with its Life Orb or Choice Band set. Misdreavus is possibly the best counter out there, as it is only 3HKOed by Rock Blast from the Choice Band set, while in return Misdreavus can use Pain Split to heal itself, or just neuter eliminate gender? Haha. Not sure what you were going with here. Neutralize? Cinccino with Will-O-Wisp. Probopass and Bastiodon are only 3HKOed by any attack from Cinccino besides Wake-Up Slap, and even then they can survive if Sturdy activates. There are also a small amount of Steel-types which, despite seeing little to no use in NU, hard counter Cinccino every time. A combination of Sap Sipper Miltank and Misdreavus can take care of any Choice-locked Cinccino, as between the two of them almost all of Cinccino's main moves are rendered useless. However, all of these must watch out if Cinccino uses U-Turn, as once Cinccino switches out, a Pokemon will be switching in that can probably take care of whatever is bothering Cinccino.</p>

<p>Revenge killing is a much easier way to take care of Cinccino due to its frailty. Any Pokemon that can outspeed it, either naturally or by use of Choice Scarf, is a solid check. Priority also beats any Cinccino, since it bypasses our cuddly friend's outstanding Speed stat. Given that priority moves are staples on some of the most common Pokemon in the metagame, Cinccino is often hard-pressed to function again, weird word choice. Additionally, entry hazards are a great way to further weaken Cinccino, as it can rack up entry hazard damage from switching in and out constantly. This, in tandem with Life Orb recoil, can shorten Cinccino's lifespan considerably and mitigate the damage it can do to your team.</p>
 
NattyG wanted me to do some work for a change

After a cursory check, I'm stamping the above check with the following addenda:

one of the most threatening lategame late-game cleaners in the entire

...

if you feel like that the power boost from


...

meaning that hazards become a mandatory

...

Cinccino can still function as a lategame late-game cleaner

...


There are also a small amount number of Steel-types

...


a much easier way to take care of Cinccino,(comma) due to on account of its frailty

...


and mitigate limit the damage it can do to your team.

contrib_gp.png


GP 1/2

Didn't bother checking prose as it made sense to me and more picky people can have fun with it if they want, but I have no idea how that analogy in the Overview is supposed to work.
 
[16:30]natgeo and btw, the togepi basically had the entire group under siege the entire episode
[16:30]bugmaniacbob I see
[16:30]natgeo which is kinda what cinccino does, since it basically puts massive offensive pressure on the opponent
[16:30]bugmaniacbob might want to make that more clear
[16:30]natgeo alright, i will
[16:30]bugmaniacbob yeah, other than that it seemed fine
[16:30]natgeo well actually i explained it in the next sentence:
[16:31]natgeo "This is all because of the release of Skill Link, which has put Cinccino in an interesting position; with the proper coverage move, it can 2HKO or OHKO nearly any Pokemon in the entire tier."
[16:31]bugmaniacbob right
[16:31]bugmaniacbob but I didn't know about the togepi episode
[16:31]natgeo yea
[16:31]bugmaniacbob so I didn't know what you were on about
[16:31]natgeo :P
[16:32]bugmaniacbob as far as I could tell, you could have meant either "an irritation"[16:32]bugmaniacbob or "the antichrist"
[16:32]natgeo i was trying to get more of the latter
[16:32]natgeo perhaps i should change "marauding" to "surprisingly dangerous"?[16:32]natgeo or something like that
[16:32]bugmaniacbob well, I'll leave it in your capable hands
[16:33]bugmaniacbob it's not something I'd lose sleep over
[16:33]natgeoyea lol

chatzilla logs.... >_>

anyways, one more to go!
 
[Overview]

<p>There was once an episode in the anime where the main antagonist was a surprisingly dangerous Togepi. You can make an almost perfect analogy to the current NU metagame with that knowledge, placing (with) Cinccino as Togepi and the rest of the metagame as Ash and his gang. This is all because of the release of Skill Link, which has put Cinccino in an interesting position; with the proper coverage move, it can OHKO or 2HKO (swapped the two for linearity) nearly any Pokemon in the entire tier. This is because Cinccino's main STAB move, as well as its main coverage moves, have an effective Base Power of 125 due to Skill Link, with the added benefit of breaking through Sturdy and Substitute. Combine this with a decent base 95 Attack and blazing Speed, and Cinccino becomes the cutest and arguably the most dangerous attacker in the entire metagame.</p>

<p>Unfortunately, cute and fluffy Pokemon inevitably have their downfalls. Cinccino has some of the lowest defensive stats in the entire tier, meaning that it's not too hard to take care of with strong priority moves or even (just) an attack from Pokemon that can take a hit. Additionally, sometimes Cinccino's power is a bit lacking due to its low Attack stat. All in all, however, these drawbacks are really easy to work around. In fact, if you don't find a stop to an opposing Cinccino as soon as possible, you will be in for a world of hurt.</p>

[SET]
name: Life Orb
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: Wake-Up Slap / U-turn
item: Life Orb
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Life Orb attached, Cinccino becomes one of the most threatening late-game cleaners in the entire tier, thanks to its superb coverage and ideal mix of Speed and power. Tail Slap is the Cinccino line's signature move, but it's being used because it actually is a great move for Cinccino. Thanks to Skill Link, Tail Slap is Cinccino's most powerful STAB move, with the advantage of breaking through Substitutes as well as (and) Sturdy. The main use for Rock Blast on this set is to hit the Ghost-types of the NU tier, as all of them bar Misdreavus fall to Rock Blast fairly easily, due to either weakness to it or almost nonexistent physical bulk. Bullet Seed hits Quagsire for super effective damage, while also hitting Rock-types that resist Tail Slap, such as Golem and Regirock. In the final moveslot, Wake-Up Slap is useful for hitting Probopass and Bastiodon for super effective damage; however, it hits little else much harder than Cinccino's other coverage moves. U-Turn may also be used in the final moveslot, as you can scout for the opponent's counters to Cinccino and deal with them accordingly. As an added plus, U-turn can wear down the opponent enough so that when your Pokemon actually attack them, they will be much easier to take out.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item on this set, since it provides you (Cincinno) with enough power to clean up, while also retaining the ability to switch moves. Jolly is the preferred nature because you (Cincinno will) outspeed almost every unboosted Pokemon in the tier with it. However, if you feel like the power boost from an Adamant nature is necessary, you may use that. However, keep in mind that with an Adamant nature you (Cincinno) will only outspeed Pokemon with base 100 Speed and under.</p>

<p>Cinccino really needs a lot of team support to function at its best. Hazard support is one of the best things you can provide to Cinccino, as a multitude of KOes are guaranteed with Stealth Rock and a layer of Spikes. For example, with said hazards, Cinccino always 2HKOes Alomomola and specially defensive Lickilicky with the respective coverage move. Rapid Spin support also works nicely with Cinccino, since damage from hazards, along with Life Orb recoil, can really shorten Cinccino's (its) lifespan. Armaldo is an excellent user of Rapid Spin, since it can weaken the enemy team with its Swords Dance set or lay down its own Stealth Rock. Alternatively, Cryogonal also works, since it can scare away physical walls with a powerful Ice Beam; Cryogonal also boasts Recover, so it can use Rapid Spin again and again throughout a match if necessary. Poison-types are also an option to eliminate Toxic Spikes as soon as they enter the field. Skuntank is probably the best fit for the job when used in conjunction with Cinccino, since it removes Ghost-types as well, making Cinccino's job that much easier. Lastly, it must be noted that more than anything, Cinccino is a cleaner; it really struggles to get through some of the sturdier walls in the metagame. As such, wallbreakers are an excellent idea. Emboar, Magmortar, Absol, and Haunter all fit the bill, since they all have the tools necessary to break unprepared teams in two, paving the way for Cinccino to come in later and clear up what remains.</p>

<p>Substitute is an option on this set in the final moveslot, since it gives you (Cincinno) a lot more flexibility; you have (thanks to) a buffer from at least one attack, as well as status moves. Opponents who rely on Sucker Punch to beat you (Cincinno), such as Absol, will also struggle if you are (Cincinno is) behind a Substitute. On that note, you may use (might consider) Leftovers if you are using (running) Substitute so as to replenish your (Cincinno's) HP for more Substitutes. However, this reduces Cinccino's power considerably, meaning that hazards become mandatory.</p>

[SET]
name: Choice Band
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Band
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When holding a Choice Band, Cinccino can still function as a late-game cleaner, but it boasts enough power to become a good wallbreaker as well, as very few Pokemon can avoid a 2HKO from this set. Tail Slap hits ludicrously hard with a Choice Band and Skill Link boost, as it 2HKOes every Pokemon in the tier that does not resist it. Rock Blast takes care of the Ghost-types that are immune to Tail Slap, OHKOing all of them except for Misdreavus. Bullet Seed hits Rock-types who resist Tail Slap, such as Golem and Regirock. Bullet Seed always 2HKOes standard Regirock after Stealth Rock damage, which means that Cinccino can take out every Rock-type in the NU metagame with Choice Band Bullet Seed. U-Turn is a great move to gain momentum against the opponent, allowing you to both get out of sticky situations and do decent damage after a Choice Band boost. Wake-Up Slap is a decent option to hit Steel-types, as it hits the major Steel-types in (of) NU for a certain OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band is what separates this set from others; with it, Cinccino boasts a surprising amount of power. A Jolly nature might not boost Cinccino's Attack further like an Adamant nature would, but the ability to outspeed most of the unboosted metagame is much more important for Cinccino, and an Adamant nature is almost irrelevant because of the boost provided by Choice Band. As this set can function as a wallbreaker as well as a cleaner, other wallbreakers are appreciated as teammates. Emboar is a great example, as it can easily plow through the Steel-types which can tank Cinccino's hits with ease. On that note, Pokemon that can make use of the holes Cinccino makes in opposing teams are good ideas as well. Swords Dance Zangoose is an interesting option, as it can also take care of Steel-types which Cinccino may not have disposed of earlier. Lastly, hazard support is greatly appreciated. Stealth Rock is a good idea, and a lot of Pokemon who can utilize it fit well on offensive teams, where Cinccino tends to reside. Golem is an excellent example of this, providing Stealth Rock while also boasting a massive offensive presence. Spikes is another entry hazard that Cinccino can take advantage of, thanks to switches it may cause. Garbodor is probably the best choice out there, since not only can it lay Spikes, but it also has decent synergy with Cinccino, since it can take Fighting-type attacks with ease.</p>

[SET]
name: Choice Scarf
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Scarf
ability: Skill Link
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although a Choice Scarf might seem like overkill on something (as) insanely fast as Cinccino, it actually serves a very unique purpose: to revenge kill almost all common weather abusers, as well as other Choice Scarf users. For example, this set outspeeds neutral Victreebel in the sun as well as all Choice Scarf users at or below base 100 Speed. Tail Slap is Cinccino's STAB move of choice, as with an Adamant nature it takes out almost all weather abusers and Choice Scarf users in one hit. Rock Blast takes care of Ghost-types such as Choice Scarf Haunter, as well as Drifblim before an Unburden boost. Bullet Seed's main use is to revenge abusers of Swift Swim, such as Gorebyss. It also has utility against random Rock-types, such as Golem and Relicanth. U-Turn is a great option to keep momentum going, but Wake-Up Slap also works, as you can dent Steel-types such as Probopass and Bastiodon.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf attached, Cinccino outspeeds almost everything under the stars, which is what makes this set tick. Adamant is the preferred nature, as there are almost no repercussions when you use it. The power boost from an Adamant nature is also welcomed. A Jolly nature may also be used, but there is almost nothing that you don't outspeed with Adamant already. Entry hazards are critical for this set to function properly, as otherwise Cinccino may miss out on several KOes. As an additional note, entry hazards in conjunction with Cinccino's U-Turn can put the opponent in a rather awkward position, as this can wear Cinccino's counters down to the point that it can dispose of them rather easily. Garbodor is a good partner who can set up Spikes, as it also resists Fighting-type moves which Cinccino tends to draw in. Stealth Rock is also a great option; Golem is a good idea for this role due to its high Attack stat. Wallbreakers are also appreciated, as Cinccino does not have the immediate strength to take out many Pokemon with this set. Magmortar and Emboar are both excellent examples, as they can break apart several defensive cores, and at least weaken weather abusers before Cinccino comes into play.</p>

[Other Options]

<p>Unfortunately, besides the options listed, Cinccino doesn't have many other options to choose from due to its narrow movepool. Aqua Tail may be used on any set, but its coverage is largely redundant in conjunction with Cinccino's main coverage moves. A weather support set may be used with Heat Rock or Damp Rock due to Cinccino's blazing Speed, but it can't take advantage of weather itself, save for possibly the previously mentioned Aqua Tail in rain. A Work Up set with Substitute may work, but Cinccino generally has a hard time finding turns where it can set up both a Substitute and Work Up. Cinccino isn't all that powerful either after a boost, which makes setting up almost pointless. Cinccino has access to Encore and Knock Off to support its teammates, but again, it cannot abuse the effects of these moves directly unlike other Pokemon. Technician is a possibility on any set if you feel that it can outdamage Skill Link; however, Skill Link almost always outclasses it competitively. Return may also be used for perfect accuracy, but Tail Slap is much stronger with Skill Link factored in. Lastly, King's Rock may be used on a set, as it provides a solid 50% flinch chance. However, it is situational at best.</p>

[Checks and Counters]

<p>True counters to Cinccino are hard to come by in this metagame, as many popular physical walls are 2HKOed by Cinccino with its Life Orb or Choice Band set. Misdreavus is possibly the best counter out there, as it is only 3HKOed by Rock Blast from the Choice Band set, while in return Misdreavus can use Pain Split to heal itself, or just neuter Cinccino with Will-O-Wisp. Probopass and Bastiodon are only 3HKOed by any attack from Cinccino besides Wake-Up Slap, and even then they can survive if Sturdy activates. There are also a small number of Steel-types which, despite seeing little to no use in NU, hard counter Cinccino every time. A combination of Sap Sipper Miltank and Misdreavus can take care of any Choice-locked Cinccino, as between the two of them almost all of Cinccino's main moves are rendered useless. However, all of these must watch out if Cinccino uses U-Turn, as once Cinccino switches out, a Pokemon will be switching in that can probably take care of whatever is bothering Cinccino.</p>

<p>Revenge killing is a much easier way to take care of Cinccino due to its frailty. Any Pokemon that can outspeed it, either naturally or by use of Choice Scarf, is a solid check. Priority also beats any Cinccino, since it bypasses our cuddly friend's outstanding Speed stat. Given that priority moves are staples on some of the most common Pokemon in the metagame, Cinccino is often hard-pressed to survive. Additionally, entry hazards are a great way to further weaken Cinccino, as it can rack up entry hazard damage from switching in and out constantly. This, in tandem with Life Orb recoil, can shorten Cinccino's lifespan considerably and limit the damage it can do to your team.</p>

[Overview]

<p>There was once an episode in the anime where the main antagonist was a surprisingly dangerous Togepi. You can make an almost perfect analogy to the current NU metagame with that knowledge, with Cinccino as Togepi and the rest of the metagame as Ash and his gang. This is all because of the release of Skill Link, which has put Cinccino in an interesting position; with the proper coverage move, it can OHKO or 2HKO nearly any Pokemon in the entire tier. This is because Cinccino's main STAB move, as well as its main coverage moves, have an effective Base Power of 125 due to Skill Link, with the added benefit of breaking through Sturdy and Substitute. Combine this with a decent base 95 Attack and blazing Speed, and Cinccino becomes the cutest and arguably the most dangerous attacker in the entire metagame.</p>

<p>Unfortunately, cute and fluffy Pokemon inevitably have their downfalls. Cinccino has some of the lowest defensive stats in the tier, meaning that it's not too hard to take care of with strong priority moves or even just an attack from Pokemon that can take a hit. Additionally, sometimes Cinccino's power is a bit lacking due to its low Attack stat. All in all, however, these drawbacks are really easy to work around. In fact, if you don't find a stop to an opposing Cinccino as soon as possible, you will be in for a world of hurt.</p>

[SET]
name: Life Orb
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: Wake-Up Slap / U-turn
item: Life Orb
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Life Orb attached, Cinccino becomes one of the most threatening late-game cleaners in the entire tier, thanks to its superb coverage and ideal mix of Speed and power. Tail Slap is the Cinccino line's signature move, but it's being used because it actually is a great move for Cinccino. Thanks to Skill Link, Tail Slap is Cinccino's most powerful STAB move, with the advantage of breaking through Substitutes and Sturdy. The main use for Rock Blast on this set is to hit the Ghost-types of the NU tier, as all of them bar Misdreavus fall to Rock Blast fairly easily, due to either weakness to it or almost nonexistent physical bulk. Bullet Seed hits Quagsire for super effective damage, while also hitting Rock-types that resist Tail Slap, such as Golem and Regirock. In the final moveslot, Wake-Up Slap is useful for hitting Probopass and Bastiodon for super effective damage; however, it hits little else much harder than Cinccino's other coverage moves. U-Turn may also be used in the final moveslot, as you can scout for the opponent's counters to Cinccino and deal with them accordingly. As an added plus, U-turn can wear down the opponent enough so that when your Pokemon actually attack them, they will be much easier to take out.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item on this set, since it provides Cincinno with enough power to clean up, while also retaining the ability to switch moves. Jolly is the preferred nature because Cincinno will outspeed almost every unboosted Pokemon in the tier with it. However, if you feel like the power boost from an Adamant nature is necessary, you may use that. However, keep in mind that with an Adamant nature Cincinno will only outspeed Pokemon with base 100 Speed and under.</p>

<p>Cinccino really needs a lot of team support to function at its best. Hazard support is one of the best things you can provide to Cinccino, as a multitude of KOes are guaranteed with Stealth Rock and a layer of Spikes. For example, with said hazards, Cinccino always 2HKOes Alomomola and specially defensive Lickilicky with the respective coverage move. Rapid Spin support also works nicely with Cinccino, since damage from hazards, along with Life Orb recoil, can really shorten its lifespan. Armaldo is an excellent user of Rapid Spin, since it can weaken the enemy team with its Swords Dance set or lay down its own Stealth Rock. Alternatively, Cryogonal also works, since it can scare away physical walls with a powerful Ice Beam; Cryogonal also boasts Recover, so it can use Rapid Spin again and again throughout a match if necessary. Poison-types are also an option to eliminate Toxic Spikes as soon as they enter the field. Skuntank is probably the best fit for the job when used in conjunction with Cinccino, since it removes Ghost-types as well, making Cinccino's job that much easier. Lastly, it must be noted that more than anything, Cinccino is a cleaner; it really struggles to get through some of the sturdier walls in the metagame. As such, wallbreakers are an excellent idea. Emboar, Magmortar, Absol, and Haunter all fit the bill, since they all have the tools necessary to break unprepared teams in two, paving the way for Cinccino to come in later and clear up what remains.</p>

<p>Substitute is an option on this set in the final moveslot, since it gives Cincinno a lot more flexibility thanks to a buffer from at least one attack, as well as status moves. Opponents who rely on Sucker Punch to beat Cincinno, such as Absol, will also struggle if Cincinno is behind a Substitute. On that note, you might consider Leftovers if you are running Substitute so as to replenish Cincinno's HP for more Substitutes. However, this reduces Cinccino's power considerably, meaning that hazards become mandatory.</p>

[SET]
name: Choice Band
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Band
ability: Skill Link
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When holding a Choice Band, Cinccino can still function as a late-game cleaner, but it boasts enough power to become a good wallbreaker as well, as very few Pokemon can avoid a 2HKO from this set. Tail Slap hits ludicrously hard with a Choice Band and Skill Link boost, as it 2HKOes every Pokemon in the tier that does not resist it. Rock Blast takes care of the Ghost-types that are immune to Tail Slap, OHKOing all of them except for Misdreavus. Bullet Seed hits Rock-types who resist Tail Slap, such as Golem and Regirock. Bullet Seed always 2HKOes standard Regirock after Stealth Rock damage, which means that Cinccino can take out every Rock-type in the NU metagame with Choice Band Bullet Seed. U-Turn is a great move to gain momentum against the opponent, allowing you to both get out of sticky situations and do decent damage after a Choice Band boost. Wake-Up Slap is a decent option to hit Steel-types, as it hits the major Steel-types of NU for a certain OHKO.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band is what separates this set from others; with it, Cinccino boasts a surprising amount of power. A Jolly nature might not boost Cinccino's Attack further like an Adamant nature would, but the ability to outspeed most of the unboosted metagame is much more important for Cinccino, and an Adamant nature is almost irrelevant because of the boost provided by Choice Band. As this set can function as a wallbreaker as well as a cleaner, other wallbreakers are appreciated as teammates. Emboar is a great example, as it can easily plow through the Steel-types which can tank Cinccino's hits with ease. On that note, Pokemon that can make use of the holes Cinccino makes in opposing teams are good ideas as well. Swords Dance Zangoose is an interesting option, as it can also take care of Steel-types which Cinccino may not have disposed of earlier. Lastly, hazard support is greatly appreciated. Stealth Rock is a good idea, and a lot of Pokemon who can utilize it fit well on offensive teams, where Cinccino tends to reside. Golem is an excellent example of this, providing Stealth Rock while also boasting a massive offensive presence. Spikes is another entry hazard that Cinccino can take advantage of, thanks to switches it may cause. Garbodor is probably the best choice out there, since not only can it lay Spikes, but it also has decent synergy with Cinccino, since it can take Fighting-type attacks with ease.</p>

[SET]
name: Choice Scarf
move 1: Tail Slap
move 2: Rock Blast
move 3: Bullet Seed
move 4: U-Turn / Wake-Up Slap
item: Choice Scarf
ability: Skill Link
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Although a Choice Scarf might seem like overkill on something as insanely fast as Cinccino, it actually serves a very unique purpose: to revenge kill almost all common weather abusers, as well as other Choice Scarf users. For example, this set outspeeds neutral Victreebel in the sun as well as all Choice Scarf users at or below base 100 Speed. Tail Slap is Cinccino's STAB move of choice, as with an Adamant nature it takes out almost all weather abusers and Choice Scarf users in one hit. Rock Blast takes care of Ghost-types such as Choice Scarf Haunter, as well as Drifblim before an Unburden boost. Bullet Seed's main use is to revenge abusers of Swift Swim, such as Gorebyss. It also has utility against random Rock-types, such as Golem and Relicanth. U-Turn is a great option to keep momentum going, but Wake-Up Slap also works, as you can dent Steel-types such as Probopass and Bastiodon.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf attached, Cinccino outspeeds almost everything under the stars, which is what makes this set tick. Adamant is the preferred nature, as there are almost no repercussions when you use it. The power boost from an Adamant nature is also welcomed. A Jolly nature may also be used, but there is almost nothing that you don't outspeed with Adamant already. Entry hazards are critical for this set to function properly, as otherwise Cinccino may miss out on several KOes. As an additional note, entry hazards in conjunction with Cinccino's U-Turn can put the opponent in a rather awkward position, as this can wear Cinccino's counters down to the point that it can dispose of them rather easily. Garbodor is a good partner who can set up Spikes, as it also resists Fighting-type moves which Cinccino tends to draw in. Stealth Rock is also a great option; Golem is a good idea for this role due to its high Attack stat. Wallbreakers are also appreciated, as Cinccino does not have the immediate strength to take out many Pokemon with this set. Magmortar and Emboar are both excellent examples, as they can break apart several defensive cores, and at least weaken weather abusers before Cinccino comes into play.</p>

[Other Options]

<p>Unfortunately, besides the options listed, Cinccino doesn't have many other options to choose from due to its narrow movepool. Aqua Tail may be used on any set, but its coverage is largely redundant in conjunction with Cinccino's main coverage moves. A weather support set may be used with Heat Rock or Damp Rock due to Cinccino's blazing Speed, but it can't take advantage of weather itself, save for possibly the previously mentioned Aqua Tail in rain. A Work Up set with Substitute may work, but Cinccino generally has a hard time finding turns where it can set up both a Substitute and Work Up. Cinccino isn't all that powerful either after a boost, which makes setting up almost pointless. Cinccino has access to Encore and Knock Off to support its teammates, but again, it cannot abuse the effects of these moves directly unlike other Pokemon. Technician is a possibility on any set if you feel that it can outdamage Skill Link; however, Skill Link almost always outclasses it competitively. Return may also be used for perfect accuracy, but Tail Slap is much stronger with Skill Link factored in. Lastly, King's Rock may be used on a set, as it provides a solid 50% flinch chance. However, it is situational at best.</p>

[Checks and Counters]

<p>True counters to Cinccino are hard to come by in this metagame, as many popular physical walls are 2HKOed by Cinccino with its Life Orb or Choice Band set. Misdreavus is possibly the best counter out there, as it is only 3HKOed by Rock Blast from the Choice Band set, while in return Misdreavus can use Pain Split to heal itself, or just neuter Cinccino with Will-O-Wisp. Probopass and Bastiodon are only 3HKOed by any attack from Cinccino besides Wake-Up Slap, and even then they can survive if Sturdy activates. There are also a small number of Steel-types which, despite seeing little to no use in NU, hard counter Cinccino every time. A combination of Sap Sipper Miltank and Misdreavus can take care of any Choice-locked Cinccino, as between the two of them almost all of Cinccino's main moves are rendered useless. However, all of these must watch out if Cinccino uses U-Turn, as once Cinccino switches out, a Pokemon will be switching in that can probably take care of whatever is bothering Cinccino.</p>

<p>Revenge killing is a much easier way to take care of Cinccino due to its frailty. Any Pokemon that can outspeed it, either naturally or by use of Choice Scarf, is a solid check. Priority also beats any Cinccino, since it bypasses our cuddly friend's outstanding Speed stat. Given that priority moves are staples on some of the most common Pokemon in the metagame, Cinccino is often hard-pressed to survive. Additionally, entry hazards are a great way to further weaken Cinccino, as it can rack up entry hazard damage from switching in and out constantly. This, in tandem with Life Orb recoil, can shorten Cinccino's lifespan considerably and limit the damage it can do to your team.</p>

contrib_gp.png

GP (2/2)

nat stop pretending you are Cincinno in the first set gosh
 
This will probably have to be updated at some point in the near future as the metagame develops, but since it's already been written, I'm uploading.
 
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