For my latest RMT thread, I was trying to decide between posting my mono-Dragon team, a smash pass team I was thinking up, or my Cinccino team. Since I have done many variations on this team, and I am still trying to iron out the components, I decided to post about Cinccino. Cinccino is cute. Cinccino is fuzzy. Cinccino is the cuddly surprise of this team. The rest of the team is just there to make sure the li'l critter does his job.
Obviously, since Cinccino is the reason for this stupid team, he's the one and only poke I'm unwilling to get rid of. Anything else? Fair game. This team performs fairly well as it is as long as I predict well and don't do anything dumb.
So, without further delay, the CUDDLY KILLERS!:
CK # 1 - Jirachi
Jirachi @ Leftovers
Careful
252 HP/224 SP. DEF/32 SPD.
Iron Head
Body Slam
Stealth Rock
Wish
I typically lead with this. Stealth Rock is my entry hazard of choice. Body Slam/Iron Head is just plain irritating, and Body Slam is good for spreading paralysis either way. Wish is useful for healing team members, but I rarely make use of it. Overall, one of the most effective members of my team. Jirachi's a jerk, but he's an effective jerk.
CK #2 - Hitmontop
Hitmontop @ Leftovers
Ability: Intimidate
Impish
252 HP/252 DEF/4 SP. DEF
Close Combat
Stone Edge
Foresight
Rapid Spin
My rapid spin user. Also very bulky. I've been contemplating replacing this with a Starmie to act as my spinner instead. This is one of my less effective team members, and the one most likely to be replaced.
CK #3 - Dragonite
Dragonite @ Choice Band
Ability: Multiscale
Adamant
252 ATK/4 SP. DEF/252 SPD.
Outrage
Fire Punch
Waterfall
ExtremeSpeed
Choice Band Dragonite hardly needs any introduction. With Jirachi providing Wishes and Hitmontop spinning away stealth rock, it's not too hard to get Dragonite in at full health. Outrage demolishes anything that isn't a steel type. Fire Punch and Waterfall are for weather abuse or coverage only. ExtremeSpeed is very handy for picking off weakened opponents and has saved my team more than once. Overall, Dragonite is very helpful, but I am open to moveset suggestions.
CK #4 - Hydreigon
Hydreigon @ Expert Belt
Modest
4 HP/252 SP. ATK/252 SPD.
Draco Meteor
Fire Blast
Dark Pulse
Focus Blast
My special attacker and wall breaker. Although U-Turn is common on Hydreigon, I prefer Focus Blast so I don't get walled by Heatran, which is all over the place these days. Although Latios is faster, I like Hydreigon for its expanded movepool, giving it perfect coverage without having to rely on a Hidden Power. Not being weak to Pursuit is also a plus. Overall, another member of my team that works pretty well.
CK #5 - Deoxys-S
Deoxys-S @ Life Orb
Naive
12 ATK/244 SP. ATK./252 SPD.
Superpower
Ice Beam
Thunderbolt
Psycho Boost
Whether its revenge killing or late-game sweeping, Deoxys-S is a monster with a life orb. It does pretty well with that, despite being frail. Again, I'm satisfied with his performance.
AND FINALLY, CK #6 - Cinccino
Cinccino @ Life Orb
Ability: Technician
Jolly
4 HP/252 ATK/252 SPD.
Tail Slap
Rock Blast
Bullet Seed
Wake-Up Slap
Cinccino is my ace in the hole. Base 115 speed outruns all of OU save Deoxys-S and Starmie (who he ties with if Starmie is Timid max speed) and Choice scarf users. His attack isn't impressive, but boosted by a life orb and Technician, he hits a lot harder than people expect him to. Tail Slap is his STAB attack of choice, though the low accuracy is a bit of a disappointment. Rock Blast has great coverage overall, Bullet Seed is a nice surprise for water types, and technician boosted Wake-Up Slap does decent damage to steel types. Overall, Cinccino is a great late-game sweeper and a lot of fun to use.
Threat list coming soon...
Obviously, since Cinccino is the reason for this stupid team, he's the one and only poke I'm unwilling to get rid of. Anything else? Fair game. This team performs fairly well as it is as long as I predict well and don't do anything dumb.
So, without further delay, the CUDDLY KILLERS!:
CK # 1 - Jirachi

Jirachi @ Leftovers
Careful
252 HP/224 SP. DEF/32 SPD.
Iron Head
Body Slam
Stealth Rock
Wish
I typically lead with this. Stealth Rock is my entry hazard of choice. Body Slam/Iron Head is just plain irritating, and Body Slam is good for spreading paralysis either way. Wish is useful for healing team members, but I rarely make use of it. Overall, one of the most effective members of my team. Jirachi's a jerk, but he's an effective jerk.
CK #2 - Hitmontop

Hitmontop @ Leftovers
Ability: Intimidate
Impish
252 HP/252 DEF/4 SP. DEF
Close Combat
Stone Edge
Foresight
Rapid Spin
My rapid spin user. Also very bulky. I've been contemplating replacing this with a Starmie to act as my spinner instead. This is one of my less effective team members, and the one most likely to be replaced.
CK #3 - Dragonite

Dragonite @ Choice Band
Ability: Multiscale
Adamant
252 ATK/4 SP. DEF/252 SPD.
Outrage
Fire Punch
Waterfall
ExtremeSpeed
Choice Band Dragonite hardly needs any introduction. With Jirachi providing Wishes and Hitmontop spinning away stealth rock, it's not too hard to get Dragonite in at full health. Outrage demolishes anything that isn't a steel type. Fire Punch and Waterfall are for weather abuse or coverage only. ExtremeSpeed is very handy for picking off weakened opponents and has saved my team more than once. Overall, Dragonite is very helpful, but I am open to moveset suggestions.
CK #4 - Hydreigon

Hydreigon @ Expert Belt
Modest
4 HP/252 SP. ATK/252 SPD.
Draco Meteor
Fire Blast
Dark Pulse
Focus Blast
My special attacker and wall breaker. Although U-Turn is common on Hydreigon, I prefer Focus Blast so I don't get walled by Heatran, which is all over the place these days. Although Latios is faster, I like Hydreigon for its expanded movepool, giving it perfect coverage without having to rely on a Hidden Power. Not being weak to Pursuit is also a plus. Overall, another member of my team that works pretty well.
CK #5 - Deoxys-S

Deoxys-S @ Life Orb
Naive
12 ATK/244 SP. ATK./252 SPD.
Superpower
Ice Beam
Thunderbolt
Psycho Boost
Whether its revenge killing or late-game sweeping, Deoxys-S is a monster with a life orb. It does pretty well with that, despite being frail. Again, I'm satisfied with his performance.
AND FINALLY, CK #6 - Cinccino

Cinccino @ Life Orb
Ability: Technician
Jolly
4 HP/252 ATK/252 SPD.
Tail Slap
Rock Blast
Bullet Seed
Wake-Up Slap
Cinccino is my ace in the hole. Base 115 speed outruns all of OU save Deoxys-S and Starmie (who he ties with if Starmie is Timid max speed) and Choice scarf users. His attack isn't impressive, but boosted by a life orb and Technician, he hits a lot harder than people expect him to. Tail Slap is his STAB attack of choice, though the low accuracy is a bit of a disappointment. Rock Blast has great coverage overall, Bullet Seed is a nice surprise for water types, and technician boosted Wake-Up Slap does decent damage to steel types. Overall, Cinccino is a great late-game sweeper and a lot of fun to use.
Threat list coming soon...