Classical vs Arcanite

Rules
Open challenge:
2 Vs 2 Doubles
NFE only
2 Subs
5 Chills/2 Recovers
Arena: Berry Forest
A plain forest with lots of berry bearing trees. At the start of each round, your pokemon can pick any berry without using an action.
Items = On
1 Day DQ
All Abilities

Mons
Classy

Classical said:
391.png

Monferno (*) Dejonel (M)

Nature: Hasty (+15% Accuracy)

Type: Fire/fighting

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 93 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
DC: 5/5
MC: 0

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Mach Punch
Fire spin
Flare Blitz

Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break
Protect
will-O-Wisp
Endure

Fake Out (*)
Encore (*)
Counter (*)
Thunder Punch

Moves: 24
271Lombre.png

Lombre "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
DC: 4/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport

Ice beam
Protect
Toxic
Scald
Giga drain
Substitute

Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
035Clefairy.png

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 4/9
DC: 4/5
MC: 1

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf
Minimize
Defense Curl
Follow Me
Wake-Up Slap
Cosmic Power
Bestow
Meteor Mash
Light Screen
Moonlight
After You

(Egg)
Metronome
Substitute
Aromatherapy
Magic Coat

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
Protect
Toxic
Bide
Endure

Moves: 27

Arcanite

Arcanite said:
271.png

Lombre (M) Wakka

Musical Theme:
Wakka's Theme

Nature:

Quirky:
No Effect on Stats

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
  • Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 5/9
MC: 3
DC: 2/5

Attacks: (14)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes

Giga Drain
Leech Seed
Synthesis

Toxic
Rain Dance
Scald
32.png

Behemoth (M) Nidoran

Musical Theme:
Final Fantasy IV - Battle Theme

Nature:

Rash:
+1 SpA, -1 SpD

Type:

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:

  • Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
  • Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 3/9
MC: 1
DC: 2/5

Attacks: (15)
Leer
Peck
Focus Energy
Tackle
Horn Attck
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Endure
Head Smash

Dig
Poison Jab
Protect
Natural Gift
390.png

Chimchar (M) Zidane Tribal

Musical Theme:
Zidane's Theme

Nature:

Naughty:
(+1 Atk, -1 SpD)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 1
DC: 2/5

Attacks: (14)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

ThunderPunch
Focus Punch
Encore

Protect
Dig
Flamethrower
Natural Gift

Arcanite send out mon
Classy does so and orders
Arcanite orders
 
Twinkletoes! Matt! Matt Grab an XP share!
035Clefairy.png

Matt you have an Xp Share you dont need them berries.

Reflect ~ Flamethrower (Waka) ~ Toxic (Waka)


If rain dance is ordered encore it.
If targeted with Natural Gift use Counter and Slide actions down.
271.png

Grab a Lansat Berry!

Natural Gift (waka) ~ Zen Headbutt (behemoth) ~ Teeter Dance

If natural gift is ordered on you use counter and slide actions down.
If poison jab is used on you use counter and slide actions down.
 
Hmm.... It appears that there is a flaw in your strategy: Clefairy does not have counter!
271.png

Wakka @ Coba Berry: Fake Out (Clefairy) > Giga Drain (Clefairy) > Natural Gift (Lombre)
32.png

Behemoth @ Salac Berry: Natural Gift (Clefairy) > Dig (Clefairy) > Natural Gift (Lombre)

Data Audit Thread said:
Bag_Coba_Berry_Sprite.png

Coba Berry: Reduces type effectiveness of a super effective Flying-type move by one (1) stage (ex. 4x becomes 2x).

Cost: 5 | Activation: Thrice when hit by a super effective Flying-type attack | Natural Gift: 6 BAP, Flying
Bag_Salac_Berry_Sprite.png

Salac Berry: Raises Speed by one (1) stage. The effect lasts for the duration of the match.

Cost: 4 | Activation: Once at <=25% HP | Natural Gift: 8 BAP, Fighting
 
Pre Round
271Lombre.png
035Clefairy.png

HP: 90/en: 100|HP: 90/en: 100

271.png
32.png

HP: 90/en: 100|HP: 90/en: 100

Speed Order (lol) - Lombre C ~ Lombre A ~ NidoranM -> Clefairy
Speed Tie 7257,9581 NidoranM - Lombre C

Lombre A used Fake Out 4da, -3en
Crit 3819 no
NidoranM used Natural Gift 8*1.5=12da,-6en
Crit 8494 no
LombreC used Natural Gift (8+1.5)=9.5da,-6en
Crit 3368 no
Clefairy flinched

Speed Tie 9002, 4460 NidoranM - Lombre C - Lombre A
NidoranM used Dig -10en
Lombre C used Zen Headbutt miss -6en
LombreA used Giga Drain 8+3-1.5=9.5da,-11en,+5HP
Crit 2561 no
Clefairy used Flamethrower 10=10da,-7en
Crit 3714 no
It came up 8+3=11da

Speed Tie 6257 NidoranM - Lombre A
NidoranM used Natural Gift 8=8da,-6en
Crit 3530 no
LombreA used Natural Gift 6*1.5=9da,-6en
Crit 5429 no
Clefairy used Toxic Wakka was poisoned -7en
LombreC used Counter 17*1.5=25.5da,-15en
Crit 5558
-1HP LombreA

Pre Round
271Lombre.png
035Clefairy.png

HP: 73/en: 73|HP: 44/en: 86

271.png
32.png

HP: 49/en: 80/Toxic 2DPA|HP: 90/en: 78
 
^You should show uses for berries (Natural gift or otherwise).
271.png

Wakka @ Coba Berry: Nature Power (Clefairy) > Giga Drain (Clefairy) > Nature Power (Clefairy)
IF Clefairy faints, replace all remaining actions with Scald (Lombre)
32.png

Behemoth @ Salac Berry: Disable (Lombre, Counter) > Natural Gift (Clefairy) > Dig (Clefairy)
IF Clefairy Faints, retarget to Lombre and use Poison Jab for all remaining actions.
IF Clefairy is ordered to encore your disable, replace disable with Dig (Clefairy)
IF Lombre is ordered to Fake Out at you on a1, shift actions down.
 
You forgot friend guard in all of your calcs should -2 to bap of all incoming atacks. Will let arcanite reorder based on new HP.
 
A) I have had it just haven't updated since
B) if I gain the dc to unloick in a battle then I can use it in that balle.
Same still applies as far as reorfering after update goes.
 
21:29 Wobbanaut And do you have to notify the ref
21:29 Objection and i would say that unlocking DW ability that way uses the same amount of energy that evo on sendout does
21:29 Wobbanaut 21:29 Wobbanaut And do you have to notify the ref
21:29 Objection you state it in the post
21:29 Objection when you send out the mon

You didn't say you were unlocking it so I didn't reduce energy so order
 
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