Classy vs SubwayJ

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Rules

Challenging Subway J
2v2 Doubles (NFE)
1 day DQ
1 substitutions per mon
Items = ON
∞ chills/recoveries
ASB Arena
All abilities

Mons
Classy

Classical said:
391.png

Monferno (*) Dejonel (M)

Nature: Hasty (+15% Accuracy)

Type: Fire/fighting

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 93 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
DC: 5/5
MC: 0

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Mach Punch
Fire spin
Flare Blitz

Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break
Protect
will-O-Wisp
Endure

Fake Out (*)
Encore (*)
Counter (*)
Thunder Punch

Moves: 24
271Lombre.png

Lombre "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
DC: 4/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport

Ice beam
Protect
Toxic
Scald
Giga drain
Substitute

Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
035Clefairy.png

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 4/9
DC: 4/5
MC: 1

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf
Minimize
Defense Curl
Follow Me
Wake-Up Slap
Cosmic Power
Bestow
Meteor Mash
Light Screen
Moonlight
After You

(Egg)
Metronome
Substitute
Aromatherapy
Magic Coat

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
Protect
Toxic
Bide
Endure

Moves: 27


SubwayJ

SubwayJ said:
Gempre2-1.png

Temple Run the Bolderdash (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC 4/9
MC 0
DC 1/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave

Ancientpower

Shadow Ball
Energy Ball
Protect
flarelm.png

Cranium the Flarelm (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-10EVA) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC 4/9

MC 0

DC 2/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam


Classy sends out mons
Subway orders
Classy orders
 
You don't need to order but whatever

Flarelm: Sunny Day-Flamethrower-Solarbeam(all lombre)
Bolderdash: Ancientpower(monferno)-Heat Wave-Ancient Power (monferno)
** If Flarelm is targeted with encore A2 then Bolderdash use Protect(Flarelm that action)
 
bleh. one second.

Wobbanaut says I order =/...

Lombre
Rain Dance ~ Bubblebeam (Boulder) ~ Scald (Boulder)

Monferno
Fake Out (Flare) ~ Rock Slide ~ Rock Slide
 
Pre Round
Gempre2-1.png

flarelm.png

HP :90
En :100
HP :90
En :100
391.png
271Lombre.png

HP: 90
En: 100
HP: 100
En :100

Speed Order Bolderdash - Monferno - Lombre - Flarelm
Calculations
Monferno used Fake Out 4da,-4en
Crit no
Bolder dash used Ancientpower 9+3+4.5=16.5da,-4en monferno
Crit no
Boosts no
Lombre used Rain Dance -9en
Flarelm flinched

Balderdash used Heat Wave vs Monferno 7.5+4.5*0.67-3=6da
Vs Lombre 7.5+4.5=12da,-7en
Monferno used Rock Slide vs Boldedash 6+1.5=7.5da
Vs Flarelm 6*1.5 = 9da,-6en
Limber used Bubblebeam 7+3*1.5+3=18da,-4en
Flarelm used Flamethrower 10+3+3-3=13da,-6en

Bolder dash used Ancientpower 9+3+4.5=16.5da,-4en monferno
Crit no
Boosts no
Monferno used Rock Slide vs Boldedash 6+1.5=7.5da
Vs Flarelm 6*1.5 = 9da,-10en
Limber used Scald 8+3*1.5+3=19.5,-9en
Flarelm used Solarbeam 6+3+3=12da,-8en

Gempre2-1.png

flarelm.png

HP :37
En :85
HP :68
En :86
391.png
271Lombre.png

HP: 51
En: 80
HP: 81
En :83

NEXT ROUND EVERY MON KNIWS EVERYMOVE AND NO SECONDARY EFFECTS OCCUR UNLESS THEY ARE A 100% Chance NO CRITS EITHER
Disregard the chance shit
 
Really...

Bolderdash: Hurricane+Hurricane-Cooldown-Hurricane (All Lombre)
Flarelm: Dragon Rage+Dragon Rage(Lombre)-Cooldown-Hydro Cannon+Hydro Cannon (Monferno)

I think this is GG
 
Gempre2-1.png

flarelm.png

HP :37
En :85
HP :68
En :86
391.png
271Lombre.png

HP: 51
En: 80
HP: 81
En :83

Calculations
Both of Classys mons are biding
Bolder dash used Hurricane Valley (27+4.5)*1.5=47.25da,-40en
Crit no
Confuse 8453 no
Flarelm uses Dr Rage Yeah Lombre is dead, -28en
LOMBRE WAS KNOCKED OUT

Still storing
Still cooling down

Released nothing
Balderdash used Hurricane (12+4.5)*1.5=25da,-16en
Crit no
Confuse 6489 no

Flarelm used Ultra Water Gun (34+3)*1.5+3=59da,-38en
Monferno was knocked out
[/hide]

Prizes
Classy gets 3CC
SubwayJ gets 2CC
SubwayJs Bolderdash gets 1EC, 2MC, 1DC
His Flarelm gets 1EC, 2MC, 1DC, 2KOC
Both of Classys mons get 1EC, 2MC, 1DC
I dont earn but get 5UC
 
um hello. Glacier here. I know i'm not Deck_Knight, or SDS, or even dogfish44 or flamestrike, but i think i'm allowed to speak up nicely when i see something wrong. Classy is my friend, and he told me he has BS'd in his match. i checked it out, and i see a big error.

Wobbanaut, you have it posted the arena is the standard ASB arena. why then at the end of round one did you say:

NEXT ROUND EVERY MON KNIWS EVERYMOVE AND NO SECONDARY EFFECTS OCCUR UNLESS THEY ARE A 100% Chance NO CRITS EITHER
Disregard the chance shit

ASB arena is not "The ref's mind". that is illegal to do things like that. Now, unless you can show me and everyone else proof that subwayj and Classical said this match is "the ref's mind", or an arena that allows that shenanigans, then please ingore my post, i will delete it.

BUT asb arena is what it says at the top. not anything creative. You cannot make things like that happen in the ASB arena. therefore, this is illegal. Classical's pokemon should not be KO'ed, the two trainers are not allowed to use those moves.
 
In response to what Glacier said
On IRC Wobbanaut asked if the arena could be the refs mind, I said sure, and I'm pretty sure Classical did too (I may be wrong) but I'm fairly sure we both said it could be the refs mind on IRC
 
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