So, having made a few decent HO teams, I decided to try my hand at balance. Now needing to have a few things that can take a hit didn't come naturally to me, so bear in mind this team heavily used the checks compendium, and over the last 15 or so battles has preformed solid enough for me to think I've finally ironed out the obvious kinks. That being said here is the team.
Claudius (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
1st of all let me say this is my favorite Pokemon and then let me immediately follow that with saying, that is not the only reason I picked it. I got really sick of stall when I was playing HO and this thing shits on it. It also provides some priority, albeit slow priority, and can serve as a decent cleaner late game. It's main niche is Adaptability knock off however, and this is what makes this thing the wallbreaker I love. With one SD up, every common mon on stall dies to either knock off or crabhammer except Ferrothorn or Mega Venasaur. Even Mega sableye is ohkoes by crabhammer after an SD. +2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Mega Sableye: 330-390 (108.5 - 128.2%) -- guaranteed OHKO
So with this in mind, I continue in no particular order to the rest of the team.
Claurice (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Roost
- Earthquake
- Knock Off
I needed a switch in to a lot of things... especially with Crawdaunt contributing almost 0 useful switchins. With that in mind I went with an odd Gliscor set. While originally an SD Gliscor, I swapped that to SR when I realized game one I didn't have any hazards. I then went for the rest of the swords dance set just for coverage and maximizing what it can check. Only problem with this set is its inability to beat talonflame, which is bit of a problem for the team, but sacrificing any coverage makes this team weak to so much else that It's better to just make Talonflame not want to switch in due to SR.
The Don (Hippowdon) @ Leftovers
Ability: Sand Force / Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
The newest team member as suggested by Nedor, Hippowdon the Don replaced Gliscor as the bulky Ground Typer Stealth Rocker on the team. It serves to weaken a fast electric weakness on the team, as it fails to be 2hkoed by hp ice, unlike Gliscor which has a chance to be ohkoed. Stone Edge also allows it to check talonflame much better while still allowing it to check much of the same mons Gliscor did. I am still testing whether I like Sand stream on or off the hippo as it mostly wears down my team, but also improves my match up against rain.
Santa Claws (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
This thing can SD on a +1 Dragonite w/ EQ. This thing is a monster. Light metal is the most useful ability due to Weavile's Lowkick doing less and there being exactly zero reason to not mega evolve when you come in. Def SD helps check even more threats, with Mega Scizor being a SSI (Safe Switch In) to nearly the most mons of any mega I noticed. It adds another cleaner, along with a sweeper later in the games, while being a good revenge killer at times soon. U-turn makes me not lose to Bisharp especially as this is my only switch in, and forms a nice volt turn core with the rest of my team. The rest of moves are standard on Bulky Swords Dance.
Illuminati (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
At this point I seriously needed some speed on my team (and a keldeo switchin). I decided to go with Latios as I needed some Defog support and something to just hit hard in general.(#DROPADRACO).
HP fire is there to help me out against Ferrothorn and Scizor which wall and set up on most of this team respectively. This just ends up serving as a glue for the team, filling in a lot of holes in the team.
Stimulus (Raikou) @ Zap Plate
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
I needed something to help break some walls, and also take some hits from some birds. This is where Raikou came in. While I prefer MegaMan, Mega Scizor was too good to pass up, so I went with inferior dog. Calm mind is the dominant set of the meta and allows for a late game sweep, serves as a stall breaker, and provides a momentum grabber with volt switch. T-Bolt and HpIce provide pseudo bolt beam coverage. Thanks to Nedor and Unfixable for both suggesting the change.
Tornanus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-T was added to help patch up some finaly weaknesses with its amazing coverage. Heat wave breaks down Ferrothorn , doing 75% with a min role. It also provides a Lati switch in with AV, and helps to beat Starmie. It also adds another Fast U-turner to the team finishing up the triune core. The rest of the moveset is standard to Tornadus
------------------------------------------------------------------------------------------------------------------
And there's the team. Coincidentally it ended up with three clawed pokemon, so hence the title. Here's some of the weaknesses to the team I've noticed so far. Note: I'll edit this post as I gain more information, and later when I'm not falling asleep at my computer.
Weaknesses:
Talonflame: When Raikou is your best switch in to the Smogon Bird you got a problem. My counter is Brave Bird Recoil and SR.
Mega Manectric: This things coverage singlehandidly destroys my team. The only mons able to switch into it are Raikou and Latios, and those only Latios does something to it.
Ice punch Mega Loppunny: My play is to sac something, then go into Torn-T and rely on Hurricane. Not my kind of fun.
Mega Charizard X: Gliscor is my only check to this monster... And it dies to an offensive Charizard +1Flare Blitz. This is also the reason why I have Gliscor over Garchomp for this wondering.
There's probably a lot more weaknesses but these where the ones that jumped out at me right away.
Anyways thanks ahead of time for taking the time to read this thread, even if you don't have the time to rate it. Apologies ahead of time for any mistakes and have a great day.
Disclaimer: Not my art. Each piece belongs to their respective owners.
Some replays showing how the team functions:
http://replay.pokemonshowdown.com/ou-296261010
http://replay.pokemonshowdown.com/ou-296382155
http://replay.pokemonshowdown.com/ou-296389508
Will post more as I find time.
Claudius (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
1st of all let me say this is my favorite Pokemon and then let me immediately follow that with saying, that is not the only reason I picked it. I got really sick of stall when I was playing HO and this thing shits on it. It also provides some priority, albeit slow priority, and can serve as a decent cleaner late game. It's main niche is Adaptability knock off however, and this is what makes this thing the wallbreaker I love. With one SD up, every common mon on stall dies to either knock off or crabhammer except Ferrothorn or Mega Venasaur. Even Mega sableye is ohkoes by crabhammer after an SD. +2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Mega Sableye: 330-390 (108.5 - 128.2%) -- guaranteed OHKO
So with this in mind, I continue in no particular order to the rest of the team.
Claurice (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Roost
- Earthquake
- Knock Off
I needed a switch in to a lot of things... especially with Crawdaunt contributing almost 0 useful switchins. With that in mind I went with an odd Gliscor set. While originally an SD Gliscor, I swapped that to SR when I realized game one I didn't have any hazards. I then went for the rest of the swords dance set just for coverage and maximizing what it can check. Only problem with this set is its inability to beat talonflame, which is bit of a problem for the team, but sacrificing any coverage makes this team weak to so much else that It's better to just make Talonflame not want to switch in due to SR.
The Don (Hippowdon) @ Leftovers
Ability: Sand Force / Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
The newest team member as suggested by Nedor, Hippowdon the Don replaced Gliscor as the bulky Ground Typer Stealth Rocker on the team. It serves to weaken a fast electric weakness on the team, as it fails to be 2hkoed by hp ice, unlike Gliscor which has a chance to be ohkoed. Stone Edge also allows it to check talonflame much better while still allowing it to check much of the same mons Gliscor did. I am still testing whether I like Sand stream on or off the hippo as it mostly wears down my team, but also improves my match up against rain.
Santa Claws (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
This thing can SD on a +1 Dragonite w/ EQ. This thing is a monster. Light metal is the most useful ability due to Weavile's Lowkick doing less and there being exactly zero reason to not mega evolve when you come in. Def SD helps check even more threats, with Mega Scizor being a SSI (Safe Switch In) to nearly the most mons of any mega I noticed. It adds another cleaner, along with a sweeper later in the games, while being a good revenge killer at times soon. U-turn makes me not lose to Bisharp especially as this is my only switch in, and forms a nice volt turn core with the rest of my team. The rest of moves are standard on Bulky Swords Dance.
Illuminati (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
At this point I seriously needed some speed on my team (and a keldeo switchin). I decided to go with Latios as I needed some Defog support and something to just hit hard in general.(#DROPADRACO).
HP fire is there to help me out against Ferrothorn and Scizor which wall and set up on most of this team respectively. This just ends up serving as a glue for the team, filling in a lot of holes in the team.
Stimulus (Raikou) @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I needed something to help break some walls, and also take some hits from some birds. This is where Raikou came in. While I prefer MegaMan, Mega Scizor was too good to pass up, so I went with inferior dog. Choice specs was chosen in order to increase power output though I've considered changing it to life orb multiple times, since I really hate having to predict between T-bolt and HpIce against the freaks on the ladder who think Lando-T is invincible. Shadow Ball eases prediction somewhat, and this helps to form a volt-turn core with Scizor and the next mon.
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I needed something to help break some walls, and also take some hits from some birds. This is where Raikou came in. While I prefer MegaMan, Mega Scizor was too good to pass up, so I went with inferior dog. Choice specs was chosen in order to increase power output though I've considered changing it to life orb multiple times, since I really hate having to predict between T-bolt and HpIce against the freaks on the ladder who think Lando-T is invincible. Shadow Ball eases prediction somewhat, and this helps to form a volt-turn core with Scizor and the next mon.
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
I needed something to help break some walls, and also take some hits from some birds. This is where Raikou came in. While I prefer MegaMan, Mega Scizor was too good to pass up, so I went with inferior dog. Calm mind is the dominant set of the meta and allows for a late game sweep, serves as a stall breaker, and provides a momentum grabber with volt switch. T-Bolt and HpIce provide pseudo bolt beam coverage. Thanks to Nedor and Unfixable for both suggesting the change.
Tornanus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-T was added to help patch up some finaly weaknesses with its amazing coverage. Heat wave breaks down Ferrothorn , doing 75% with a min role. It also provides a Lati switch in with AV, and helps to beat Starmie. It also adds another Fast U-turner to the team finishing up the triune core. The rest of the moveset is standard to Tornadus
------------------------------------------------------------------------------------------------------------------
And there's the team. Coincidentally it ended up with three clawed pokemon, so hence the title. Here's some of the weaknesses to the team I've noticed so far. Note: I'll edit this post as I gain more information, and later when I'm not falling asleep at my computer.
Weaknesses:
Talonflame: When Raikou is your best switch in to the Smogon Bird you got a problem. My counter is Brave Bird Recoil and SR.
Mega Manectric: This things coverage singlehandidly destroys my team. The only mons able to switch into it are Raikou and Latios, and those only Latios does something to it.
Ice punch Mega Loppunny: My play is to sac something, then go into Torn-T and rely on Hurricane. Not my kind of fun.
Mega Charizard X: Gliscor is my only check to this monster... And it dies to an offensive Charizard +1Flare Blitz. This is also the reason why I have Gliscor over Garchomp for this wondering.
There's probably a lot more weaknesses but these where the ones that jumped out at me right away.
Anyways thanks ahead of time for taking the time to read this thread, even if you don't have the time to rate it. Apologies ahead of time for any mistakes and have a great day.
Disclaimer: Not my art. Each piece belongs to their respective owners.
Some replays showing how the team functions:
http://replay.pokemonshowdown.com/ou-296261010
http://replay.pokemonshowdown.com/ou-296382155
http://replay.pokemonshowdown.com/ou-296389508
Will post more as I find time.
Last edited: