PU Claydol (QC: 2/2) (GP: 1/1)

Hera

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PUPL Champion
:rs/claydol:

[OVERVIEW]
Claydol's unique qualities, movepool, and typing allow it to function as an interesting form of role compression on teams. It has access to Stealth Rock and Rapid Spin, making it a solid choice for either a Stealth Rock setter or a defensive spinner, although it cannot threaten most Ghost-types. Its typing and Levitate give it important resistances to Fighting-, Psychic-, and Rock-type moves, letting it pivot into these moves from Pokemon such as Passimian, Mesprit, and Aggron, as well as two important immunities to Electric and Ground; these make it a stop to Volt Switch pivots and Pokemon locked into Earthquake in a pinch, as it fares badly against most of them otherwise. However, Claydol is very passive, heavily relying on Toxic to maintain a presence. It is forced to choose between two STAB moves that are exploitable, meaning it can struggle against foes such as Golbat and Togedemaru depending on the move it chooses. Its typing is also a double-edged sword, with weaknesses to Grass, Dark, Water, and Bug, making it easy to exploit by Pokemon such as Tsareena and Absol, and many of the Pokemon it would like to check can run these moves. Claydol also lacks recovery if it forgoes Leftovers, meaning it can be hard to check what it wants to over a long match.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Psychic has solid neutral coverage as Claydol's STAB move, letting it chip Flying-types such as Archeops and Charizard, but makes it harder to threaten Dark-types. Scorching Sands can be chosen as its STAB move due to its ability to spread burns and hit Dark-types, but it loses to Pokemon such as Golbat and Weezing. Both of these moves help Claydol hit grounded Poison-types such as Toxicroak and Garbodor that ignore Toxic. Teleport allows Claydol to gain momentum against Pokemon it forces out such as Choice-locked Heliolisk. Alternatively, Protect and Leftovers give Claydol more recovery, increase Toxic damage, and scout opposing Choice-locked Pokemon. However, this gives it a worse matchup against Knock Off users such as Absol and Passimian due to the lack of Colbur Berry, as well as removing its ability to switch into Swords Dance Toxicroak. The Speed investment is to guarantee outspeeding fully invested base 80s after a Rapid Spin, such as Gallade and Mesprit, and neutral natured base 45s like Alolan Exeggutor before a Rapid Spin, crippling them with a Toxic before they can respond.

Claydol likes to have defensive support from Pokemon that can take advantage of Grass-, Water-, and Ghost-types. Guzzlord can take hits from all of them and cripple them with a Knock Off, and Assault Vest Guzzlord specifically can soak up general special hits for Claydol. Ferroseed is another option, functioning as a Toxic sponge that can also check Grass- and Water-types. In return, Claydol can reduce the chip damage Guzzlord takes with Rapid Spin and deal with Fighting-types such as Toxicroak for both of them. Claydol often best fits on more defensive teams due to its lack of recovery, supportive capabilities, and lacking offensive presence; as such, it appreciates the cleric and Wish support Pokemon such as Aromatisse and Audino can give it.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[MZ, 202117], [asa, 400292]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

MZ

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Sorry this took a long time to get to. However now that I have it's sorta hard to know what to do with this. I think the best option is asking you to do some significant rewrites before checking. First of all, the sets are a big issue. The second set just needs to be deleted straight up, it's not worth a main mention at all. The first set needs some heavy editing, see below. This also means that both remaining body paragraphs need some heavy rewrites which is helpful since in their current form they're kinda meandering and unfocused. This could be cut down a lot by simply focusing on key info. For now this just needs to go back into WIP.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

Rocks should be the first slash because Claydol's kinda bad at spinning, it can spin but that's a more niche thing for it to be doing because it won't reliably take hazards off vs any Ghost. We don't want to encourage both being on the same set, it's possible but not main slash worthy. Scorching Sands is superior to Earth Power since damage output is not huge for Claydol. Teleport really needs a main mention, lefties protect can be secondary since it has use but really makes Passimian a much larger pain.
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
Sorry this took a long time to get to. However now that I have it's sorta hard to know what to do with this. I think the best option is asking you to do some significant rewrites before checking. First of all, the sets are a big issue. The second set just needs to be deleted straight up, it's not worth a main mention at all. The first set needs some heavy editing, see below. This also means that both remaining body paragraphs need some heavy rewrites which is helpful since in their current form they're kinda meandering and unfocused. This could be cut down a lot by simply focusing on key info. For now this just needs to go back into WIP.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

Rocks should be the first slash because Claydol's kinda bad at spinning, it can spin but that's a more niche thing for it to be doing because it won't reliably take hazards off vs any Ghost. We don't want to encourage both being on the same set, it's possible but not main slash worthy. Scorching Sands is superior to Earth Power since damage output is not huge for Claydol. Teleport really needs a main mention, lefties protect can be secondary since it has use but really makes Passimian a much larger pain.
I have changed the analysis to reflect this, removing the previous set while rewriting most of the analysis. Will be moving back to QC unless it needs more review.
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
:rs/claydol:

[OVERVIEW]
Claydol's unique qualities, movepool, and typing allow it to function as an interesting form of role compression on teams. It has access to Stealth Rock and Rapid Spin, making it a solid choice for either a Stealth Rock setter or a defensive spinner, although it cannot threaten most Ghost-types. Its typing gives it important resistances to Fighting-, Psychic-, and Rock-types, letting it pivot into these moves from Pokemon such as Passimian, Mesprit, and Aggron, as well as two important immunites to Electric- and Ground-type moves, making it a stop to Volt Switch pivots and Pokemon locked into Earthquake choice locking into EQ is extremely rare and Claydol fares badly vs most volt users, not entirely wrong but the language is too positive here. However, Claydol is very passive, and heavily relies on Toxic to maintain a presence. It is forced to choose between two STAB moves that are exploitable, meaning it can struggle against foes such as Golbat or Togedemaru depending on the move it chooses. Its typing is also a double-edged sword, with weaknesses to Dark-, Water-, grass if ur gonna use Tsareena as an example and Bug-type moves, making it easy to exploit by Pokemon such as Tsareena and Vaporeon, and many of the Pokemon it would like to check can run these moves. Claydol also lacks recovery if it forgoes Leftovers, meaning it can be hard to check what it wants to over a long match.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD this should be running 16 speed to creep specs alolan egg even without rapid spin, there's really no reason not to

[SET COMMENTS]
Scorchings Sands is chosen as its Ground type move due to its ability to spread burns I would like something about why psychic vs sands specifically. Teleport allows Claydol to gain momentum against Pokemon it forces out such as Choice-locked Heliolisk not an amazing example given its relative rarity (not even main set), pretty much anything else would work here. Alternatively, Protect and Leftovers give Claydol more recovery, increase Toxic damage, and scouts opposing Choice-locked Pokemon; however, this gives it a worse matchup against Knock Off users such as Absol and Passimian. If running Rapid Spin, an EV spread of 252 HP / 240 Def / 16 Spe can be run to guarantee outspeeding fully invested based 80s after a Rapid Spin such as Gallade and Mesprit, crippling them with a Toxic before they can respond keep this but remove the "if 16" bit and mention beating max 45s like alolan egg before the boost. Claydol pairs best with idk about pairs best, more like it desperately needs for defensive support Pokemon that can take advantage of Grass-, Water-, and Ghost-types. Guzzlord can take all of these hits and cripple them with a Knock Off, and Assault Vest Guzzlord specifically can soak up special hits for Claydol. In return, Claydol can reduce the chip damage Guzzlord takes with Rapid Spin and deals with Fighting-types such as Toxicroak. a couple other defensive examples would help, they dont have to cover all of these mons but more than just guzz would be nice Wallbreakers such as Choice Specs Heliolisk and Alolan Exeggutor appreciate Claydol setting Stealth Rock, wearing down their checks while Claydol provides free switch-ins with Teleport. yeah this isnt necessary, things benefit from rocks rarely is but in Claydol's case in particular. I think you'd be better off explaining the types of teams Claydol best fits on, what structures it goes to. How to fit this weird pivoting but much worse defensively ground type compared to conda or w/e

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[username1, userid1], [username2, userid2]] 202117 is my user ID
- Grammar checked by: [[username1, userid1]]
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asa

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PU Leader
:rs/claydol:

[OVERVIEW]
Claydol's unique qualities, movepool, and typing allow it to function as an interesting form of role compression on teams. It has access to Stealth Rock and Rapid Spin, making it a solid choice for either a Stealth Rock setter or a defensive spinner, although it cannot threaten most Ghost-types. Its typing gives it important resistances to Fighting-, Psychic-, and Rock-types, letting it pivot into these moves from Pokemon such as Passimian, Mesprit, and Aggron, as well as two important immunites immunities to Electric- and Ground-type moves, making it a stop to Volt Switch pivots and Pokemon locked into Earthquake in a pinch, as it fairs badly against most of them otherwise. (nitpick, but levitate is what gives claydol its immunity to ground, not its typing.) However, Claydol is very passive, and heavily relies on Toxic to maintain a presence. It is forced to choose between two STAB moves that are exploitable, meaning it can struggle against foes such as Golbat or Togedemaru depending on the move it chooses. Its typing is also a double-edged sword, with weaknesses to Grass-, Dark-, Water-, and Bug-type moves, making it easy to exploit by Pokemon such as Tsareena and Vaporeon, and many of the Pokemon it would like to check can run these moves. Claydol also lacks recovery if it forgoes Leftovers, meaning it can be hard to check what it wants to over a long match.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Scorchings Sands is chosen as its Ground type move due to its ability to spread burns. (despite psychic being slashed before scorching sands, no explanation is given as to why you might run the former over the latter. mz mentioned this in his check, too.) Teleport allows Claydol to gain momentum against Pokemon it forces out such as Choice-locked Heliolisk. Alternatively, Protect and Leftovers give Claydol more recovery, increase Toxic damage, and scouts opposing Choice-locked Pokemon; however, this gives it a worse matchup against Knock Off users such as Absol and Passimian. (the bit about protect + leftovers tries to cram a lot of information into one sentence. i recommend splitting it into two or three sentences. the first one should be about protect, and the other one/two should be about colbur berry vs leftovers. mentioning that protect can potentially mean extra leftovers recovery in the first sentence is fine, but it shouldn't be a substitute for actually touching on colbur vs lefties.) An EV spread of 252 HP / 240 Def / 16 Spe is to guarantee outspeeding fully invested based 80s after a Rapid Spin such as Gallade and Mesprit and neutral nature base 45s like Alolan Exeggutor before a Rapid Spin, crippling them with a Toxic before they can respond. (another nitpick, but you really only need to mention the speed investment to make this point. hp and defense investment have nothing to do with outspeeding things.) Claydol likes to have defensive support with Pokemon that can take advantage of Grass-, Water-, and Ghost-types. Guzzlord can take all of these hits and cripple them with a Knock Off, and Assault Vest Guzzlord specifically can soak up special hits for Claydol. Ferroseed is another option, functioning as a Toxic sponge that can also check Grass- and Water-types. In return, Claydol can reduce the chip damage Guzzlord takes with Rapid Spin and deals with Fighting-types such as Toxicroak for both of them. Claydol often best fits on more defensive teams due to its lack of recovery, and appreciate the cleric and Wish support Pokemon such as Aromatisse and Vaporeon can give it. (lack of recovery is not the reason it fits on defensive teams, that'd be its supportive capabilities and lack of offensive presence. also, the beginning of this point reads like it belongs at the beginning of where you start mentioning teammates, though the part where you bring up compensating for its lack of recovery with cleric support is good.)

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[MZ, 202117], [asa, 400292]]
- Grammar checked by: [[username1, userid1]]
just ironing out a few things, qc 2/2 :)
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Hera

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[OVERVIEW]
Claydol's unique qualities, movepool, and typing allow it to function as an interesting form of role compression on teams. It has access to Stealth Rock and Rapid Spin, making it a solid choice for either a Stealth Rock setter or a defensive spinner, although it cannot threaten most Ghost-types. Its typing and Levitate gives it important resistances to Fighting-, Psychic-, and Rock-types, moves, letting it pivot into these moves from Pokemon such as Passimian, Mesprit, and Aggron, as well as two important immunities to Electric- and Ground-type moves, making Electric and Ground; these make it a stop to Volt Switch pivots and Pokemon locked into Earthquake in a pinch, as it fairs fares badly against most of them otherwise. However, Claydol is very passive, and heavily relies heavily relying on Toxic to maintain a presence. It is forced to choose between two STAB moves that are exploitable, meaning it can struggle against foes such as Golbat or and Togedemaru depending on the move it chooses. Its typing is also a double-edged sword, with weaknesses to Grass-, Dark-, Water-, and Bug-type moves, Grass, Dark, Water, and Bug, making it easy to exploit by Pokemon such as Tsareena and Absol, and many of the Pokemon it would like to check can run these moves. Claydol also lacks recovery if it forgoes Leftovers, meaning it can be hard to check what it wants to over a long match.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Psychic has solid neutral coverage as Claydol's STAB move, letting it chip Flying-types such as Archeops and Charizard, but makes it harder to threaten Dark-types. Scorching Sands can be chosen as its Ground type STAB move due to its ability to spread burns and to hit Dark-types, but it loses to Pokemon such as Golbat and Weezing. Both of these moves help Claydol hit grounded Poison-types such as Toxicroak and Garbodor that ignore Toxic. Teleport allows Claydol to gain momentum against Pokemon it forces out such as Choice-locked Heliolisk. Alternatively, Protect and Leftovers give Claydol more recovery, increase Toxic damage, and scouts opposing Choice-locked Pokemon. However, this gives it a worse matchup against Knock Off users such as Absol and Passimian due to the lack of Colbur Berry, as well as removing its ability to switch into Swords Dance Toxicroak. The Speed investment is to guarantee outspeeding fully invested base 80s after a Rapid Spin, (AC) such as Gallade and Mesprit, (AC) and neutral natured base 45s like Alolan Exeggutor before a Rapid Spin, crippling them with a Toxic before they can respond.

Claydol likes to have defensive support with from Pokemon that can take advantage of Grass-, Water-, and Ghost-types. Guzzlord can take all of these hits from all of them and cripple them with a Knock Off, and Assault Vest Guzzlord specifically can soak up general (I imagine?) special hits for Claydol. Ferroseed is another option, functioning as a Toxic sponge that can also check Grass- and Water-types. In return, Claydol can reduce the chip damage Guzzlord takes with Rapid Spin and deals with Fighting-types such as Toxicroak for both of them. Claydol often best fits on more defensive teams due to its lack of recovery, supportive capabilities, and lacking offensive presence; as such, it appreciates the cleric and Wish support Pokemon such as Aromatisse and Audino can give it.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[MZ, 202117], [asa, 400292]]
- Grammar checked by: [[Finland, 517429]]

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Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
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[OVERVIEW]
Claydol's unique qualities, movepool, and typing allow it to function as an interesting form of role compression on teams. It has access to Stealth Rock and Rapid Spin, making it a solid choice for either a Stealth Rock setter or a defensive spinner, although it cannot threaten most Ghost-types. Its typing and Levitate gives it important resistances to Fighting-, Psychic-, and Rock-types, moves, letting it pivot into these moves from Pokemon such as Passimian, Mesprit, and Aggron, as well as two important immunities to Electric- and Ground-type moves, making Electric and Ground; these make it a stop to Volt Switch pivots and Pokemon locked into Earthquake in a pinch, as it fairs fares badly against most of them otherwise. However, Claydol is very passive, and heavily relies heavily relying on Toxic to maintain a presence. It is forced to choose between two STAB moves that are exploitable, meaning it can struggle against foes such as Golbat or and Togedemaru depending on the move it chooses. Its typing is also a double-edged sword, with weaknesses to Grass-, Dark-, Water-, and Bug-type moves, Grass, Dark, Water, and Bug, making it easy to exploit by Pokemon such as Tsareena and Absol, and many of the Pokemon it would like to check can run these moves. Claydol also lacks recovery if it forgoes Leftovers, meaning it can be hard to check what it wants to over a long match.

[SET]
name: Defensive
move 1: Stealth Rock / Rapid Spin
move 2: Toxic
move 3: Psychic / Scorching Sands
move 4: Teleport / Protect
item: Colbur Berry / Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Psychic has solid neutral coverage as Claydol's STAB move, letting it chip Flying-types such as Archeops and Charizard, but makes it harder to threaten Dark-types. Scorching Sands can be chosen as its Ground type STAB move due to its ability to spread burns and to hit Dark-types, but it loses to Pokemon such as Golbat and Weezing. Both of these moves help Claydol hit grounded Poison-types such as Toxicroak and Garbodor that ignore Toxic. Teleport allows Claydol to gain momentum against Pokemon it forces out such as Choice-locked Heliolisk. Alternatively, Protect and Leftovers give Claydol more recovery, increase Toxic damage, and scouts opposing Choice-locked Pokemon. However, this gives it a worse matchup against Knock Off users such as Absol and Passimian due to the lack of Colbur Berry, as well as removing its ability to switch into Swords Dance Toxicroak. The Speed investment is to guarantee outspeeding fully invested base 80s after a Rapid Spin, (AC) such as Gallade and Mesprit, (AC) and neutral natured base 45s like Alolan Exeggutor before a Rapid Spin, crippling them with a Toxic before they can respond.

Claydol likes to have defensive support with from Pokemon that can take advantage of Grass-, Water-, and Ghost-types. Guzzlord can take all of these hits from all of them and cripple them with a Knock Off, and Assault Vest Guzzlord specifically can soak up general (I imagine?) special hits for Claydol. Ferroseed is another option, functioning as a Toxic sponge that can also check Grass- and Water-types. In return, Claydol can reduce the chip damage Guzzlord takes with Rapid Spin and deals with Fighting-types such as Toxicroak for both of them. Claydol often best fits on more defensive teams due to its lack of recovery, supportive capabilities, and lacking offensive presence; as such, it appreciates the cleric and Wish support Pokemon such as Aromatisse and Audino can give it.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[MZ, 202117], [asa, 400292]]
- Grammar checked by: [[Finland, 517429]]

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