ORAS OU Clean Those Rocks

My Rock Polish Mega Diancie RMT!
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Hey guys! So I've been wanting to make a team around Mega Diancie for a while now, and I decided to make it the less popular (but more fun!) rock polish variant and go for some nasty sweeps! This team is basically built around taking out Diancie's threats to be able to let her eventually finish and sweep. Here's the team:

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Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 HP / 32 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

This is a standard rock polish sweeper set with just enough Spe EVs to outspeed
any pokemon not boosted by moves such as tailwind or agility after one Rock Polish. It even outspeeds Jolly Sand Rush Excadrill with choice scarf in sand making it a huge pain to deal with if the opponet has no switch ins for it. The atk EVs are for OHKOing zapdos with Diamond Storm after rocks damage as well as OHKOing Mega Zard X. After that, the remaining EVs are put into hp because they're not needed anywhere else. Overall this is what my team will revolve around.
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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

My first thoughts when adding my next pokemon were based on Diancie's weaknesses. With a 4x Weakness in Steel, 2x in ground, and 2x in grass pokemon like Amoongus, Ferrothorn, Scizor, Serperior and more became some pretty heavy threats. Because of this I instantly went with SD Talonflame due to its coverage and ground resistance. I was debating going the specially defensive set but overall I valued the fire coverage a lot more than the bulk since dealing with things like scizor and ferrothorn could be difficult otherwise.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Now that I had an overlapping water weakness I knew my poke had to be able to switch in then deal with water pokemon. I also knew I wanted some pivot for switch ins on Diancie so my first thought was our lord and savior Rotom-W. Rotom not only acts as a great check for water types such as keldeo, but also for ground types like Hippowdon, Lando-T, and Garchomp with its physical bulk, Levitate ability, and hydro pump STAB. Overall this mon is here as a check to water/ground threats and for pivot into Diancie.

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Tyranitar @ Never-Melt Ice
Ability: Sand Stream
EVs: 248 HP / 80 Def / 68 SpA / 112 SpD
Relaxed Nature
- Ice Beam
- Stealth Rock
- Pursuit
- Stone Edge

So this probably looks really dumb, so before you click out of this let me explain. Tyranitar with 68 Spa EVs holding a NeverMeltIce will OHKO defensive lando 100% of the time. In my experience a Defensive Landorus-T vs Tyranitar support start was decently common, and this set gives pretty much a free kill. Other than that, it checks Garchomp, the latis, most flying types (such as zapdos and talonflame) while its defensive bulk checks Mega Charizard X. On top of all its offensive prowess, however, it's still my rocks setter as well. Though it's a weird set, it works pretty decently for me.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt

This is another weird set so I'll explain my reasoning behind it. I was debating running a standard Support Tyranitar and Excadrill as my spinner, but in the end I decided against it so I could have Starmie's electric coverage. This is to check pokemon such as Volcanion, slowbro, and other starmie. I used Natural Cure since I'd be switching in and out a lot to spin then get rid of threats as well as hydro pump for basic STAB and another check to ground types. Psyshock is a great tool as it OHKOs and outspeeds threats such as Gengar and Keldeo which this team struggles against. Overall it's a nice spinner to have because I obviously needed a spinner because of Talonflame, as well as its typing resisting then striking back at water types which this team has a weakness to.
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Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

While rounding out my team there were a couple things I wanted. 1) An answer to grass types. My whole team except Talonflame is weak to grass types so I needed an answer for that. 2) Pivot. Once again, I wanted to be able to pivot into Mega Diancie once the threats were gone so I could get off a free Rock Polish. 3) A stallbreaker. There aren't too many statuses on my team so stall teams would have a field day with this. After looking for a bit I found that Tornadus-T could fit all these criteria. Tornadus has great STAB against grass types in hurricane as well as resisting grass attacks. It gets U-Turn as well so it's able to pivot. On top of that it gets taunt to stallbreak. This was the perfect pokemon to round out this team how I wanted it to play.

Conclusion

Overall, this has been a team working pretty decently for me but I'm sure it can only get better with help. Thanks a lot for reading and thanks in advance for the advice!
 

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Last edited:
Hey man, cool team. I like that you used the offensive core of Mega Diancie and Talonflame to start off the team. I do have a couple of suggestions though. Mega Gyarados is a huge issue to the team, because with its Water,Dark, and Ground coverage, it can easily sweep your team at +1. Opposing Mega Diancie can be troublesome since they not only outspeed your Mega Diancie and OHKO it with Earth Power, but you lack switch-ins to its STAB attacks: Everything on your team is at most 2HKOed. While you do have 2 checks to it, it's going to be impossible to bring them in without having to sack something. Another thing I'm not too fond of is that you don't have a solid Electric resist, so it's going to be difficult to switch in to Pokemon like Thundurus-I,Magnezone, or Mega Manectric. Rotom-W is a huge conundrum for the team as well because 5/6 of your team is weak to Water or Electric, and your Rotom-W, the excluded Pokemon, doesn't appreciate residual damage from Will-O-Wisp. Dragonite can be problematic as well, especially if it's the Lum Berry+Dragon Dance set. It may not be able to sweep since Diancie in the game makes your opponent think twice before clicking Outrage, and since your Tyranitar Defense and HP EVs allow it survive a +1 Earthquake from Dragonite, but with the Ground+Dragon coverage and being immune to one Will-O-Wisp from Rotom-W, it can put a serious dent to your team.

I just want to start off by saying that Rock Polish Mega Diancie struggles in the current metagame as it is pretty difficult to find setup opportunities with its poor defensive typing. Mega Diancie with Protect is the more viable set because you can mega evolve safely against opposing Pokemon, getting that huge speed boost.

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Secondly, I'm going to suggest Latios>Starmie. I don't think Starmie is right for this team because it exacerbates the Electric weaknesses. Like Starmie, Latios can remove hazards off the field as well, and a very good Rotom-W counter/check, resisting both of its STABs. One of the drawbacks with this change is that mixed LO Thundurus-I because a huge conundrum to the team, having 0 switch-ins and only one soft check in Talonflame.

Thirdly, I'm going to suggest Azumarill>Rotom-W. Both Tyranitar and Mega Diancie check Talonflame with ease just like Rotom-W. In addition, with Azumarill's Fairy typing, it gives another reason for Dragonite to not click Outrage, and OHKOes it with Banded Play Rough after Stealth Rocks are up. Even when Stealth Rocks are not up, Azumarill has a chance of OHKOing Dragonite. In addition, Azumarill is a very good Mega Gyarados check, taking a +1 Earthquake and retaliates back with a CB Play Rough, OHKOing it. If your opponent sends out his/her Gyarados on your Azumarill, don't fret, because -1 CB Play Rough 2HKOes regular Gyarados anyway. This change does have its drawbacks however, such as losing a decent switch-in to Metagross. Landorus-T can be annoying if it's double dance, but you have dual priority in Azumarill and Talonflame, so it shouldn't be much of a problem. In addition, even though CB Azumarill is a good Mega Diancie check, having a decent chance of OHKOing it with Aqua Jet, it's still not a good counter, being 2HKOed by MoonBlast.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Multiscale Dragonite: 279-328 (86.3 - 101.5%) -- 12.5% chance to OHKO

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Dragonite: 558-656 (172.7 - 203%) -- guaranteed OHKO

+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 172 HP / 0 Def Azumarill: 246-290 (64 - 75.5%) -- guaranteed 2HKO

+1 252 Atk Mold Breaker Mega Gyarados Earthquake vs. 172 HP / 0 Def Azumarill: 224-264 (58.3 - 68.7%) -- guaranteed 2HKO

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Mega Gyarados: 494-584 (149.2 - 176.4%) -- guaranteed OHKO

-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Mega Gyarados: 330-390 (99.6 - 117.8%) -- guaranteed OHKO after Stealth Rock

-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Gyarados: 216-255 (65.2 - 77%) -- guaranteed 2HKO

4thly, I'm going to suggest Specially Defensive Hippowdon>Tyranitar. Never Melt Ice Tyranitar really isn't viable. Like you said, it 100% OHKOes defensive Landorus-T all the time, but I still question why you added this Pokemon when you had Rotom-W on your team, a very good Landorus-T counter. Also, with my suggestions, you now have 4 Pokemon that atmost 2HKOes defensive Landorus-T with their STABS: Mega Diancie, Azumarill, Latios, and Tornadus-T. In addition, what's awesome about Specially Defensive Hippowdon is that it can switch-in to anything Thundurus-I wants to go for bar Grass Knot, and retaliate back with a Stone Edge, dealing a significant chunk of damage to it. SPDEF Hippowdon also is never 2HKOed by Mega Diancie's MoonBlast,Scarf Magnezone's Flash Cannon, or Mega Manectric's HP Ice after Stealth Rocks and Leftovers recovery. Specs Magnezone 2HKOes it, but with 5 checks to it, excluding Azumarill, it's not that big of a threat to the team.

248 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 SpA Magnezone Flash Cannon vs. 252 HP / 252+ SpD Hippowdon: 117-138 (27.8 - 32.8%) -- 100% chance to 4HKO after Stealth Rock and Leftovers recovery

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252+ SpD Hippowdon: 120-142 (28.5 - 33.8%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

Lastly, I think Tornadus-T should have Heat Wave over U-Turn. Outside of Talonflame, you really don't have any Fire coverage to weaken/kill the Steel types Diancie struggles against such as Ferrothorn, Scizor, Skarmory, and Metagross. Losing the ability to gain momentum will be frustrating, but keeping Taunt and having Fire coverage will allow Tornadus-T to take advantage of its wallbreaking abilities.

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Heat Wave
- Taunt

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 Atk / 100 Spe (Speed Creep)
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Waterfall

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off



Good luck man!
 
Hey man, cool team. I like that you used the offensive core of Mega Diancie and Talonflame to start off the team. I do have a couple of suggestions though. Mega Gyarados is a huge issue to the team, because with its Water,Dark, and Ground coverage, it can easily sweep your team at +1. Opposing Mega Diancie can be troublesome since they not only outspeed your Mega Diancie and OHKO it with Earth Power, but you lack switch-ins to its STAB attacks: Everything on your team is at most 2HKOed. While you do have 2 checks to it, it's going to be impossible to bring them in without having to sack something. Another thing I'm not too fond of is that you don't have a solid Electric resist, so it's going to be difficult to switch in to Pokemon like Thundurus-I,Magnezone, or Mega Manectric. Rotom-W is a huge conundrum for the team as well because 5/6 of your team is weak to Water or Electric, and your Rotom-W, the excluded Pokemon, doesn't appreciate residual damage from Will-O-Wisp. Dragonite can be problematic as well, especially if it's the Lum Berry+Dragon Dance set. It may not be able to sweep since Diancie in the game makes your opponent think twice before clicking Outrage, and since your Tyranitar Defense and HP EVs allow it survive a +1 Earthquake from Dragonite, but with the Ground+Dragon coverage and being immune to one Will-O-Wisp from Rotom-W, it can put a serious dent to your team.

I just want to start off by saying that Rock Polish Mega Diancie struggles in the current metagame as it is pretty difficult to find setup opportunities with its poor defensive typing. Mega Diancie with Protect is the more viable set because you can mega evolve safely against opposing Pokemon, getting that huge speed boost.

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Secondly, I'm going to suggest Latios>Starmie. I don't think Starmie is right for this team because it exacerbates the Electric weaknesses. Like Starmie, Latios can remove hazards off the field as well, and a very good Rotom-W counter/check, resisting both of its STABs. One of the drawbacks with this change is that mixed LO Thundurus-I because a huge conundrum to the team, having 0 switch-ins and only one soft check in Talonflame.

Thirdly, I'm going to suggest Azumarill>Rotom-W. Both Tyranitar and Mega Diancie check Talonflame with ease just like Rotom-W. In addition, with Azumarill's Fairy typing, it gives another reason for Dragonite to not click Outrage, and OHKOes it with Banded Play Rough after Stealth Rocks are up. Even when Stealth Rocks are not up, Azumarill has a chance of OHKOing Dragonite. In addition, Azumarill is a very good Mega Gyarados check, taking a +1 Earthquake and retaliates back with a CB Play Rough, OHKOing it. If your opponent sends out his/her Gyarados on your Azumarill, don't fret, because -1 CB Play Rough 2HKOes regular Gyarados anyway. This change does have its drawbacks however, such as losing a decent switch-in to Metagross. Landorus-T can be annoying if it's double dance, but you have dual priority in Azumarill and Talonflame, so it shouldn't be much of a problem. In addition, even though CB Azumarill is a good Mega Diancie check, having a decent chance of OHKOing it with Aqua Jet, it's still not a good counter, being 2HKOed by MoonBlast.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Multiscale Dragonite: 279-328 (86.3 - 101.5%) -- 12.5% chance to OHKO

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Dragonite: 558-656 (172.7 - 203%) -- guaranteed OHKO

+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 172 HP / 0 Def Azumarill: 246-290 (64 - 75.5%) -- guaranteed 2HKO

+1 252 Atk Mold Breaker Mega Gyarados Earthquake vs. 172 HP / 0 Def Azumarill: 224-264 (58.3 - 68.7%) -- guaranteed 2HKO

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Mega Gyarados: 494-584 (149.2 - 176.4%) -- guaranteed OHKO

-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Mega Gyarados: 330-390 (99.6 - 117.8%) -- guaranteed OHKO after Stealth Rock

-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Gyarados: 216-255 (65.2 - 77%) -- guaranteed 2HKO

4thly, I'm going to suggest Specially Defensive Hippowdon>Tyranitar. Never Melt Ice Tyranitar really isn't viable. Like you said, it 100% OHKOes defensive Landorus-T all the time, but I still question why you added this Pokemon when you had Rotom-W on your team, a very good Landorus-T counter. Also, with my suggestions, you now have 4 Pokemon that atmost 2HKOes defensive Landorus-T with their STABS: Mega Diancie, Azumarill, Latios, and Tornadus-T. In addition, what's awesome about Specially Defensive Hippowdon is that it can switch-in to anything Thundurus-I wants to go for bar Grass Knot, and retaliate back with a Stone Edge, dealing a significant chunk of damage to it. SPDEF Hippowdon also is never 2HKOed by Mega Diancie's MoonBlast,Scarf Magnezone's Flash Cannon, or Mega Manectric's HP Ice after Stealth Rocks and Leftovers recovery. Specs Magnezone 2HKOes it, but with 5 checks to it, excluding Azumarill, it's not that big of a threat to the team.

248 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 SpA Magnezone Flash Cannon vs. 252 HP / 252+ SpD Hippowdon: 117-138 (27.8 - 32.8%) -- 100% chance to 4HKO after Stealth Rock and Leftovers recovery

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252+ SpD Hippowdon: 120-142 (28.5 - 33.8%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

Lastly, I think Tornadus-T should have Heat Wave over U-Turn. Outside of Talonflame, you really don't have any Fire coverage to weaken/kill the Steel types Diancie struggles against such as Ferrothorn, Scizor, Skarmory, and Metagross. Losing the ability to gain momentum will be frustrating, but keeping Taunt and having Fire coverage will allow Tornadus-T to take advantage of its wallbreaking abilities.

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- Heat Wave
- Taunt

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 Atk / 100 Spe (Speed Creep)
Adamant Nature
- Play Rough
- Aqua Jet
- Superpower
- Waterfall

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off


Good luck man!
Hey! I appreciate the help a lot as I didn't even recognize some of the major threats. I will definitely look into incorporating some of these changes but I feel like for most of these changes you didn't look into what I wanted out of the team. To start with the first change, I understand that Rock Polish diancie isn't the best in the current metagame, but its the one thing I tried to base my team around so changing it to the standard set, while maybe is better, isn't what I wanted to do.
As for Latios instead of starmie, I can agree with your points made. I completely blanked or Rotom-W as a threat and I'll definately try out Latios instead and see how it fares!
I'll group your next and last changes together. Once again I feel like you really forgot about the spirit of the team; that being pivoting into Mega Diancie to be able to get rock polishing off. You left me with no pivot which is one thing I don't agree with. I can see your points but I feel like there are other ways to incorporate the fixes such as HP fire on latios for fire coverage.
As for the last change I can agree with changing tyranitar to another rocker. I like the set I use but i'm sure there are better things such as Landorus or as you said Hippowdon. I will definitely try stuff out!
As I said, thank you for the reply as you really got me thinking more on how to improve my team, but i just think you forgot the spirit of the team a little bit in an attempt to make it as good as possible. I definitely will try some of your changes though and I appreciate your response!
 
No problem! I understand that the spirit of the team is Rock Polish Mega Diancie, but you should really take a look at the ou tier list. Even with great pivots such as Tornadus T and Rotom-W(on your original team), it's still going to be difficult to setup a Rock Polish without taking a huge chunk of damage. Still, it's your team, and you can choose what you want to do with it, these are just my suggestions. Good luck in future battles :]
 
Thanks :) It's not a team to be super competetive with or anything, just more as a fun team. I still want it to be as good as possible though! Again thanks for the suggestions!
 
NOTE: I'd listen to the above advice if you want a legitimately competitive version of this team, but it's just for fun, I'd at least recommend Expert Belt > Nevermelt Ice on Tyranitar. You still get the guaranteed OHKO on defensive Lando with just 4 more SpA EVs (so 72 total), but your other moves have the potential for more damage as well.

68 SpA Never-Melt Ice Tyranitar Ice Beam vs. 252 HP / 8 SpD Landorus-T: 384-452 (100.5 - 118.3%) -- guaranteed OHKO
72 SpA Expert Belt Tyranitar Ice Beam vs. 252 HP / 8 SpD Landorus-T: 384-456 (100.5 - 119.3%) -- guaranteed OHKO
0 Atk Tyranitar Stone Edge vs. 0 HP / 4 Def Mega Charizard X: 254-300 (85.5 - 101%) -- 6.3% chance to OHKO
0 Atk Expert Belt Tyranitar Stone Edge vs. 0 HP / 4 Def Mega Charizard X: 305-360 (102.6 - 121.2%) -- guaranteed OHKO
0 Atk Tyranitar Pursuit (80 bp) vs. 0 HP / 4 Def Latios: 266-314 (88.9 - 105%) -- 31.3% chance to OHKO
0 Atk Expert Belt Tyranitar Pursuit (80 bp) vs. 0 HP / 4 Def Latios: 319-377 (106.6 - 126%) -- guaranteed OHKO

Kind of silly just to have an item that's only useful on one move. :P
 
Hey I don't have a true rate in this post in the sense that I'll be giving concrete suggestions on how to improve your team. However, I have some general tips for the team building process which may be helpful to you.

With a sweeper like Rock Polish Mega Diancie, getting the setup is very important, but also dealing with all its hard stops needs to be near the top of your list.

Pivot cores are a fine way to help Diancie set up, since they give you switch ins to things you can set up on. I think you covered that part well.

However, your team doesnt account for pokemon like Azumarill and Scizor (hard stops to a sweep) in a practical sense. By this I don't mean you don't have ways to beat them - surely Rotom-Wash is a fairly good answer to both and Talonflame is a good way to beat Scizor. But just because you can defeat or switch into these pokemon doesn't mean that your opponent is going to let you KO them when you have a Diancie in the back. They might if they have a mon like Scarf Lando-T and don't suspect you are RP (surprise factor working in your favor), but as the builder it would probably be ideal to not hope for this situation, and instead try to manufacture your team to remove these answers.

Eliminating these checks and counters to Diancie is really important to setting up a sweep. The best ways to force this are luring, trapping, or overloading. So for example, right now a Mega Scizor would probably only switch into your Tyranitar and maybe Diancie. The rest of the team pressures it - but this means it's less likely to spend much time outside of its poke ball, which is bad for your goal of eliminating it.

This could be rectified somewhat by running Fire Blast on Tyranitar - it would lure in Scizor since it's the mon your opponent probably feels it's safest to switch into. Another way would be to run Magnezone (which I personally think is practically mandatory if you use non HP Fire Diancie) since it can trap Scizor as well as Skarmory and Ferrothorn. The method of overloading would also work - force in Scizor to something only it can check, and overwhelm it with multiple pokemon which its used to check. However I don't think overloading Mega Scizor is necessarily the best route to go for this team build.

So yeah this isn't really a "rate" but moreso just some thoughts for future building endeavors. When building, you need more than just type synergy (Diancie + Talonflame has it in spades btw), but ways to actually force realistic scenarios to weaken or remove checks and counters to your primary sweepers. The members should work together not just to cover each other's weaknesses but also to open the door for one another. A great example of this is a pokemon like Power Herb + Solar Beam Heatran - it provides a Serperior and Latios check, sets up Stealth Rock, but also lures water types like Rotom-Wash and Keldeo. This isn't to say run it on your team, but it's to showcase how you can use the members of your team to support one another. Your Ice Beam Tyranitar does this for Talonflame (although this is a fairly common lure) - however nothing is really doing it for Diancie and that is the mon you built around, so I think you should keep that in mind if/when you make changes.

Either way, I think this a cool team and nice job with the Nevermeltice Tyranitar, looks fun haha. Take this however you'd like, hopefully it can be helpful to you in the future.
 
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