My Rock Polish Mega Diancie RMT!
Hey guys! So I've been wanting to make a team around Mega Diancie for a while now, and I decided to make it the less popular (but more fun!) rock polish variant and go for some nasty sweeps! This team is basically built around taking out Diancie's threats to be able to let her eventually finish and sweep. Here's the team:
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 HP / 32 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
This is a standard rock polish sweeper set with just enough Spe EVs to outspeed any pokemon not boosted by moves such as tailwind or agility after one Rock Polish. It even outspeeds Jolly Sand Rush Excadrill with choice scarf in sand making it a huge pain to deal with if the opponet has no switch ins for it. The atk EVs are for OHKOing zapdos with Diamond Storm after rocks damage as well as OHKOing Mega Zard X. After that, the remaining EVs are put into hp because they're not needed anywhere else. Overall this is what my team will revolve around.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
My first thoughts when adding my next pokemon were based on Diancie's weaknesses. With a 4x Weakness in Steel, 2x in ground, and 2x in grass pokemon like Amoongus, Ferrothorn, Scizor, Serperior and more became some pretty heavy threats. Because of this I instantly went with SD Talonflame due to its coverage and ground resistance. I was debating going the specially defensive set but overall I valued the fire coverage a lot more than the bulk since dealing with things like scizor and ferrothorn could be difficult otherwise.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Now that I had an overlapping water weakness I knew my poke had to be able to switch in then deal with water pokemon. I also knew I wanted some pivot for switch ins on Diancie so my first thought was our lord and savior Rotom-W. Rotom not only acts as a great check for water types such as keldeo, but also for ground types like Hippowdon, Lando-T, and Garchomp with its physical bulk, Levitate ability, and hydro pump STAB. Overall this mon is here as a check to water/ground threats and for pivot into Diancie.
Tyranitar @ Never-Melt Ice
Ability: Sand Stream
EVs: 248 HP / 80 Def / 68 SpA / 112 SpD
Relaxed Nature
- Ice Beam
- Stealth Rock
- Pursuit
- Stone Edge
So this probably looks really dumb, so before you click out of this let me explain. Tyranitar with 68 Spa EVs holding a NeverMeltIce will OHKO defensive lando 100% of the time. In my experience a Defensive Landorus-T vs Tyranitar support start was decently common, and this set gives pretty much a free kill. Other than that, it checks Garchomp, the latis, most flying types (such as zapdos and talonflame) while its defensive bulk checks Mega Charizard X. On top of all its offensive prowess, however, it's still my rocks setter as well. Though it's a weird set, it works pretty decently for me.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
This is another weird set so I'll explain my reasoning behind it. I was debating running a standard Support Tyranitar and Excadrill as my spinner, but in the end I decided against it so I could have Starmie's electric coverage. This is to check pokemon such as Volcanion, slowbro, and other starmie. I used Natural Cure since I'd be switching in and out a lot to spin then get rid of threats as well as hydro pump for basic STAB and another check to ground types. Psyshock is a great tool as it OHKOs and outspeeds threats such as Gengar and Keldeo which this team struggles against. Overall it's a nice spinner to have because I obviously needed a spinner because of Talonflame, as well as its typing resisting then striking back at water types which this team has a weakness to.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt
While rounding out my team there were a couple things I wanted. 1) An answer to grass types. My whole team except Talonflame is weak to grass types so I needed an answer for that. 2) Pivot. Once again, I wanted to be able to pivot into Mega Diancie once the threats were gone so I could get off a free Rock Polish. 3) A stallbreaker. There aren't too many statuses on my team so stall teams would have a field day with this. After looking for a bit I found that Tornadus-T could fit all these criteria. Tornadus has great STAB against grass types in hurricane as well as resisting grass attacks. It gets U-Turn as well so it's able to pivot. On top of that it gets taunt to stallbreak. This was the perfect pokemon to round out this team how I wanted it to play.
Conclusion
Overall, this has been a team working pretty decently for me but I'm sure it can only get better with help. Thanks a lot for reading and thanks in advance for the advice!
Hey guys! So I've been wanting to make a team around Mega Diancie for a while now, and I decided to make it the less popular (but more fun!) rock polish variant and go for some nasty sweeps! This team is basically built around taking out Diancie's threats to be able to let her eventually finish and sweep. Here's the team:
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 HP / 32 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
This is a standard rock polish sweeper set with just enough Spe EVs to outspeed any pokemon not boosted by moves such as tailwind or agility after one Rock Polish. It even outspeeds Jolly Sand Rush Excadrill with choice scarf in sand making it a huge pain to deal with if the opponet has no switch ins for it. The atk EVs are for OHKOing zapdos with Diamond Storm after rocks damage as well as OHKOing Mega Zard X. After that, the remaining EVs are put into hp because they're not needed anywhere else. Overall this is what my team will revolve around.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
My first thoughts when adding my next pokemon were based on Diancie's weaknesses. With a 4x Weakness in Steel, 2x in ground, and 2x in grass pokemon like Amoongus, Ferrothorn, Scizor, Serperior and more became some pretty heavy threats. Because of this I instantly went with SD Talonflame due to its coverage and ground resistance. I was debating going the specially defensive set but overall I valued the fire coverage a lot more than the bulk since dealing with things like scizor and ferrothorn could be difficult otherwise.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Now that I had an overlapping water weakness I knew my poke had to be able to switch in then deal with water pokemon. I also knew I wanted some pivot for switch ins on Diancie so my first thought was our lord and savior Rotom-W. Rotom not only acts as a great check for water types such as keldeo, but also for ground types like Hippowdon, Lando-T, and Garchomp with its physical bulk, Levitate ability, and hydro pump STAB. Overall this mon is here as a check to water/ground threats and for pivot into Diancie.
Tyranitar @ Never-Melt Ice
Ability: Sand Stream
EVs: 248 HP / 80 Def / 68 SpA / 112 SpD
Relaxed Nature
- Ice Beam
- Stealth Rock
- Pursuit
- Stone Edge
So this probably looks really dumb, so before you click out of this let me explain. Tyranitar with 68 Spa EVs holding a NeverMeltIce will OHKO defensive lando 100% of the time. In my experience a Defensive Landorus-T vs Tyranitar support start was decently common, and this set gives pretty much a free kill. Other than that, it checks Garchomp, the latis, most flying types (such as zapdos and talonflame) while its defensive bulk checks Mega Charizard X. On top of all its offensive prowess, however, it's still my rocks setter as well. Though it's a weird set, it works pretty decently for me.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
This is another weird set so I'll explain my reasoning behind it. I was debating running a standard Support Tyranitar and Excadrill as my spinner, but in the end I decided against it so I could have Starmie's electric coverage. This is to check pokemon such as Volcanion, slowbro, and other starmie. I used Natural Cure since I'd be switching in and out a lot to spin then get rid of threats as well as hydro pump for basic STAB and another check to ground types. Psyshock is a great tool as it OHKOs and outspeeds threats such as Gengar and Keldeo which this team struggles against. Overall it's a nice spinner to have because I obviously needed a spinner because of Talonflame, as well as its typing resisting then striking back at water types which this team has a weakness to.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt
While rounding out my team there were a couple things I wanted. 1) An answer to grass types. My whole team except Talonflame is weak to grass types so I needed an answer for that. 2) Pivot. Once again, I wanted to be able to pivot into Mega Diancie once the threats were gone so I could get off a free Rock Polish. 3) A stallbreaker. There aren't too many statuses on my team so stall teams would have a field day with this. After looking for a bit I found that Tornadus-T could fit all these criteria. Tornadus has great STAB against grass types in hurricane as well as resisting grass attacks. It gets U-Turn as well so it's able to pivot. On top of that it gets taunt to stallbreak. This was the perfect pokemon to round out this team how I wanted it to play.
Conclusion
Overall, this has been a team working pretty decently for me but I'm sure it can only get better with help. Thanks a lot for reading and thanks in advance for the advice!
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