Hi! New player here, after 2 weeks of games with teams stole from this beautiful section (Love for Smogon Community) I tried my best in team buiding after a brief study section. Do not destroy me plserino, I really want some tips to improve.
All started from Kartana, I love this Pokemon(? UC?), in the past two weeks it helped me in every hostile situation of PS. Kartana's ATK is simply ridiculous, and If I succeed in a SD this thing is quite unstoppable with BB, I use Kartana mainly as a final sweeper cleaning the rest of the enemy team after the other five.
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
Toxapex is litterally a wall and usually my lead, toxic as first move, haze to avoid pokemon too into strange things like Calm Mind and Dragon Dance. Ofc, this pokemon was my first choice, Kartana is made of paper...
Toxapex @ Rocky Helmet
Ability: Merciless
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Toxic
- Haze
- Recover
After my "core" I was worried about strange fire choices, so I went with a little strange choice, TF SpA with Surf, Moonblast to cover Dragon, Fighting and Dark, Trick seemed a good idea to lock wall with just one move and it's the same for taunt, mainly against horrible walls like cleffa
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Moonblast
- Trick
- Taunt
After these three picks, and after being traumatized from all the Tapu around I thought that would be a good idea to cover fairy tipe with this strange version of Magnezone, Flash Cannon for them, Thunderbolt for the Toxapex and other horrible things around and ID+BodyPress to free me from special walls
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Thunderbolt
- Iron Defense
At this point I tought about having a wall and defogger, and CK I think is a good choice
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
In the end a SpA Dragapult to outspeed problems like BB Nite and SubGengar or other substitute.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Will-O-Wisp
All started from Kartana, I love this Pokemon(? UC?), in the past two weeks it helped me in every hostile situation of PS. Kartana's ATK is simply ridiculous, and If I succeed in a SD this thing is quite unstoppable with BB, I use Kartana mainly as a final sweeper cleaning the rest of the enemy team after the other five.

Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
Toxapex is litterally a wall and usually my lead, toxic as first move, haze to avoid pokemon too into strange things like Calm Mind and Dragon Dance. Ofc, this pokemon was my first choice, Kartana is made of paper...

Toxapex @ Rocky Helmet
Ability: Merciless
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Toxic
- Haze
- Recover
After my "core" I was worried about strange fire choices, so I went with a little strange choice, TF SpA with Surf, Moonblast to cover Dragon, Fighting and Dark, Trick seemed a good idea to lock wall with just one move and it's the same for taunt, mainly against horrible walls like cleffa

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Moonblast
- Trick
- Taunt
After these three picks, and after being traumatized from all the Tapu around I thought that would be a good idea to cover fairy tipe with this strange version of Magnezone, Flash Cannon for them, Thunderbolt for the Toxapex and other horrible things around and ID+BodyPress to free me from special walls

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Thunderbolt
- Iron Defense
At this point I tought about having a wall and defogger, and CK I think is a good choice

Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
In the end a SpA Dragapult to outspeed problems like BB Nite and SubGengar or other substitute.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Will-O-Wisp