Hi. I've been lurking around since gen 4 and finally decided to make a RMT after I stopped making teams that sucked. I'm 25-3 with this team so far with adding minor tweaks, but since I play it on my main account I don't move up very high on the ladder since I only get a small amount of points per win. Here goes.
Update: Changed Deoxys-S for Clefable. Deoxys-S is nice for surprise but it really doesn't allow me to defeat anything that I couldn't already defeat before. Clefable takes on almost any special attacker and gives me a status absorber since I really don't want Venusaur taking Scalds and WoWs. I guess now it really isn't 6 OP pokemon now since Clefable isn't very widely used. I also started laddering on an alt and reached 2100 with a 27-1 record so far.
Update again: Changed Bisharp for Gyarados and Venusaur for Mandibuzz, managed to top the OU ladder which really doesn't mean much since it's only been a day after the ladder changes
The team:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Calm Mind
- Moonblast
Clefable fills a very important position on this team and can single handedly defeat stall teams, and is what wins me games most of the time. It takes Scalds, Lava Plumes, WoWs, toxics, and basically any other special attack extremely well. In fact, I like taking Toxics and WoWs because it ensures that I can't be paralyzed or put to sleep. It's my go to switch in for a lot of threats such as Rotom-W, the Lati twins, Hydreigon, Blastoise, Greninjas etc. I can switch it in on basically any special attacker and cripple it or it's switch-in immediately with Thunder Wave. A paralyzed Greninja or Genesect might as well be dead against my team. Calm Mind and Moonblast is amazing for late game stalling. I remember in one game it was my Clefable versus a Chansey, and I Thunder Waved, Calm Mind until max, and wait for paralysis hax to stop the softboiled for a 3HKO. Fairy typing is also important because it deals with the plethora of Dark type threats lying around. It's a fairly good switch-in to Mandibuzz, Conkeldurr, and a lot of other random things that run Knock Off, and Moonblast hits back for super effective damage. It actually can beat Heatran without Roar as Flash Cannon doesn't do much and after max CMs I deal around 30% damage.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Stealth Rock
- Earth Power
- Psychic
- Rock Slide
I wanted another fairly speedy pokemon outside of Deoxys that also could be a Stealth Rocker because it has a hard time switching in and I needed something to counter the abundance of pokemon hanging around the 80 speed tier. I originally had Garchomp here but Lando has better coverage and more opportunities to switch due to better defensive typing. I went with the special set because it breaks through more walls and catches people off guard. Stealth Rock because it's still a must have move on every team, especially with Charizards and Pinsirs flying around everywhere. Earth Power is obvious. Psychic is just there to hit anything Earth Power can't hit. It does like 50% to Rotom-W so if I predict the switch it can't force me out because I'll just kill it next turn. Rock slide is there for Charizards and Volcanoras, which is convenient due to my base 101 speed.
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 240 HP / 4 SDef / 252 SAtk / 12 Spd
Quiet Nature
- King's Shield/ Sacred Sword
- Shadow Sneak
- Shadow Ball
- Iron Head
Standard Aegislash. Switches in, deals a lot of damage to anything with Shadow Ball, finish off with Shadow Sneak or switch out. Nothing really to be said here. It's a solid pokemon. I usually lead with this if I see a Genesect since Flamethrower does around 50% and Shadow Ball would put a dent in just about anything. I find that playing Aegislash aggressively is the best way to go. Usually after I KO a pokemon, my opponent will switch in some set-up sweeper or Stealth Rocker expecting me to switch out or use King's Shield, and a well timed Shadow Ball can really ruin their plans. 8 Speed EVs to outspeed other Aegislash because Shadow Ball OHKOs, and min -Speed Tyranittar which might happen. 4 SDef so Genesect doesn't get to use a +1 Flamethrower on me. Sometimes I play with Sacred Sword instead of King's Shield to catch people off guard since people rarely expect Sacred Sword and Iron head on the same set.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 52 Spd / 204 Def
Bold Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
I don't really like Rotom-W but he is needed to check stuff like Pinsir and Talonflame. If anyone has a better suggestion I would be happy to take it since he's usually the weak link on the team. Standard Chestorest stuff with 52 speed EVs to outspeed Lando-T. Thinking about changing this to Physically defensive Zapdos since it has better stats in every category and reliable recovery while countering most of the same threats. However I would lose my only good switch in to Mamoswine.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 216 Spd / 252 Atk / 40 HP
Adamant Nature
- Taunt
- Dragon Dance
- Waterfall
- Earthquake
Mega-Gyarados is one of the least used Mega-Evos in OU, but I believe that he's still quite strong. In his normal form he can check a lot of threats such as Mega-Lucario, and having Intimidate is always nice to soften up physical attackers. He can usually survive a hit, Dragon Dance, and mega-evo to deal some major damage. Gyarados is a very good switch in to the Conkeldurrs that are hanging around the tier currently because Knock-Off does around 20% and I can just Dragon Dance in its face while it has no super effective options against me if I haven't mega-evoed. I opted for max Attack to get the highest possible chance of OHKOing Rotom-W after a DD, since I won't have Stealth Rocks up most of the time. 216 Speed EVs gets me to enough to outspeed Greninja after a DD. Taunt is a nice move to have to stop walls from trying to Toxic or WoW me in the middle of a sweep, and I prefer it over Ice Fang, though I do see the merits of Ice Fang.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 244 Def / 252 HP / 12 Spd
Impish Nature
- Defog
- Roost
- U-Turn
- Foul Play
Mandibuzz is probably the best physical wall and the most reliable defogger in the game right now. It's dark typing offers key resistances to allow it to switch into stuff like Aegislash and a powerful STAB Foul Play. Foul Play ensures that my opponent won't try to DD or SD on me,and Toxic is nice to nail Rotom-Ws on the switch in I changed Toxic for U-Turn because I was tired of losing momentum to common switch ins like Rotom-Ws which would just Rest to get rid of the Toxic. Overcoat is a great ability as it prevents me from getting Spored. Mandibuzz is a great lead against Smeargles because you can just Defog away whatever hazards they put up, and they can't do anything against you. It's also a very good counter for Technician Breloom and most dragons as it can usually tank a hit and Foul Play back for major damage. It's my first switch in to Dragonite, as it can Roost to recover from a +1 Dragon Claw and if it Outrages I can just switch to Clefable. It forms a very good duo with Clefable as between the two of them they can pretty much wall anything as long as Mandibuzz doesn't get statused. I forgot what the speed was for but I assume I needed it for something.
Threat List:
Remarks:
I feel that this team is pretty much solid and can handle almost every threat in the metagame right now with a few exceptions. I mainly built this team to see how much I can abuse Clefable, and in the current metagame Clefable is really strong if you have good teammates that can take care of things she has trouble with.
Old members:
Copy and paste:
Update: Changed Deoxys-S for Clefable. Deoxys-S is nice for surprise but it really doesn't allow me to defeat anything that I couldn't already defeat before. Clefable takes on almost any special attacker and gives me a status absorber since I really don't want Venusaur taking Scalds and WoWs. I guess now it really isn't 6 OP pokemon now since Clefable isn't very widely used. I also started laddering on an alt and reached 2100 with a 27-1 record so far.
Update again: Changed Bisharp for Gyarados and Venusaur for Mandibuzz, managed to top the OU ladder which really doesn't mean much since it's only been a day after the ladder changes


The team:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Calm Mind
- Moonblast
Clefable fills a very important position on this team and can single handedly defeat stall teams, and is what wins me games most of the time. It takes Scalds, Lava Plumes, WoWs, toxics, and basically any other special attack extremely well. In fact, I like taking Toxics and WoWs because it ensures that I can't be paralyzed or put to sleep. It's my go to switch in for a lot of threats such as Rotom-W, the Lati twins, Hydreigon, Blastoise, Greninjas etc. I can switch it in on basically any special attacker and cripple it or it's switch-in immediately with Thunder Wave. A paralyzed Greninja or Genesect might as well be dead against my team. Calm Mind and Moonblast is amazing for late game stalling. I remember in one game it was my Clefable versus a Chansey, and I Thunder Waved, Calm Mind until max, and wait for paralysis hax to stop the softboiled for a 3HKO. Fairy typing is also important because it deals with the plethora of Dark type threats lying around. It's a fairly good switch-in to Mandibuzz, Conkeldurr, and a lot of other random things that run Knock Off, and Moonblast hits back for super effective damage. It actually can beat Heatran without Roar as Flash Cannon doesn't do much and after max CMs I deal around 30% damage.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Stealth Rock
- Earth Power
- Psychic
- Rock Slide
I wanted another fairly speedy pokemon outside of Deoxys that also could be a Stealth Rocker because it has a hard time switching in and I needed something to counter the abundance of pokemon hanging around the 80 speed tier. I originally had Garchomp here but Lando has better coverage and more opportunities to switch due to better defensive typing. I went with the special set because it breaks through more walls and catches people off guard. Stealth Rock because it's still a must have move on every team, especially with Charizards and Pinsirs flying around everywhere. Earth Power is obvious. Psychic is just there to hit anything Earth Power can't hit. It does like 50% to Rotom-W so if I predict the switch it can't force me out because I'll just kill it next turn. Rock slide is there for Charizards and Volcanoras, which is convenient due to my base 101 speed.

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 240 HP / 4 SDef / 252 SAtk / 12 Spd
Quiet Nature
- King's Shield/ Sacred Sword
- Shadow Sneak
- Shadow Ball
- Iron Head
Standard Aegislash. Switches in, deals a lot of damage to anything with Shadow Ball, finish off with Shadow Sneak or switch out. Nothing really to be said here. It's a solid pokemon. I usually lead with this if I see a Genesect since Flamethrower does around 50% and Shadow Ball would put a dent in just about anything. I find that playing Aegislash aggressively is the best way to go. Usually after I KO a pokemon, my opponent will switch in some set-up sweeper or Stealth Rocker expecting me to switch out or use King's Shield, and a well timed Shadow Ball can really ruin their plans. 8 Speed EVs to outspeed other Aegislash because Shadow Ball OHKOs, and min -Speed Tyranittar which might happen. 4 SDef so Genesect doesn't get to use a +1 Flamethrower on me. Sometimes I play with Sacred Sword instead of King's Shield to catch people off guard since people rarely expect Sacred Sword and Iron head on the same set.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 52 Spd / 204 Def
Bold Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
I don't really like Rotom-W but he is needed to check stuff like Pinsir and Talonflame. If anyone has a better suggestion I would be happy to take it since he's usually the weak link on the team. Standard Chestorest stuff with 52 speed EVs to outspeed Lando-T. Thinking about changing this to Physically defensive Zapdos since it has better stats in every category and reliable recovery while countering most of the same threats. However I would lose my only good switch in to Mamoswine.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 216 Spd / 252 Atk / 40 HP
Adamant Nature
- Taunt
- Dragon Dance
- Waterfall
- Earthquake
Mega-Gyarados is one of the least used Mega-Evos in OU, but I believe that he's still quite strong. In his normal form he can check a lot of threats such as Mega-Lucario, and having Intimidate is always nice to soften up physical attackers. He can usually survive a hit, Dragon Dance, and mega-evo to deal some major damage. Gyarados is a very good switch in to the Conkeldurrs that are hanging around the tier currently because Knock-Off does around 20% and I can just Dragon Dance in its face while it has no super effective options against me if I haven't mega-evoed. I opted for max Attack to get the highest possible chance of OHKOing Rotom-W after a DD, since I won't have Stealth Rocks up most of the time. 216 Speed EVs gets me to enough to outspeed Greninja after a DD. Taunt is a nice move to have to stop walls from trying to Toxic or WoW me in the middle of a sweep, and I prefer it over Ice Fang, though I do see the merits of Ice Fang.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 244 Def / 252 HP / 12 Spd
Impish Nature
- Defog
- Roost
- U-Turn
- Foul Play
Mandibuzz is probably the best physical wall and the most reliable defogger in the game right now. It's dark typing offers key resistances to allow it to switch into stuff like Aegislash and a powerful STAB Foul Play. Foul Play ensures that my opponent won't try to DD or SD on me,
Threat List:
I basically just copied a list of the pokemon ranked A or higher in the Viability Rankings thread.
Genesect - if I see it in team preview I lead with Aegislash and Shadow Ball. Either I take 50% from Flamethrower and deal 80% back with Shadow Ball, or it U-Turns and tickles me while I hit something hard. Otherwise people usually like to switch it in onto Clefable and if I T-wave it on the switch it's basically useless now.
Mega Lucario- Aegislash, if it SD use King's Shield to check for EQ/Crunch, if none Shadow Ball else switch to Gyarados, or just switch to Gyarados from the start. If it NP, hope it doesn't get the flinch with Dark Pulse and Shadow Ball. Sometimes it gets paralyzed by Clefable which makes it basically dead.
Aegislash - Mandibuzz hard walls it and U-turns out for free momentum. Mega-Gyara walls if no Sacred Sword, Clefable if no Iron Head.
Deoxys-S - Mandibuzz laughs while Defogging or OHKOing it with Foul Play
Mega Venusaur - Aegislash to check for EQ/Sleep Powder, then switch to Mandibuzz, if it Leech Seeds then I can go back to Clefable to check for Sludge Bomb, if no Sludge Bomb then Aegislash. Lando also does around 70% with Psychic in a pinch. Sometimes I Earth Power and then Psychic so they don't know I have Psychic and leave it in in KO range.
Heatran: If they have no SR up then go to Lando because they always SR first. If they do Clefable to paralyze it or Gyarados to force it out hoping I don't get burned with Lava Plume.
Charizard(Mega-X): If I see Charizard I always lead with Lando since they usually lead with Charizard so they won't have to deal with SR. Lando outspeeds and OHKOs with Rock Slide Char Y. If it's Char X they usually DD if they aren't dumb since I outspeed anyway, and then Rock Slide puts it in KO range from an EQ from Gyarados.
Garchomp: Mandibuzz, Rotom
Manaphy: CM variants are annoying and I almost always lose to them if I'm not prepared. I just hope Clefable wins the CM war. Lando outspeeds and deals a lot of damage to Tail Glow versions. One of the biggest threats.
Talonflame - Rotom, Mandibuzz and Gyarados can take a hit in a pinch
Thundurus-I- Aegislas or Clefable usually
Rotom-W - Clefable, if I get tricked that sucks but only like 15% of sets are trick versions, walls every other version and can Twave or Moonblast the Volt-Switchin depending on what I see in the team preview
Latios - free Shadow Ball for Aegislash
Latias - free Shadow Ball for Aegislash
Mega Pinsir - Rotom, Mandibuzz can deal with it if rocks aren't up. It really can't set up on anything besides Gyarados anyway though.
Landorus-I: Clefable walls it decently, Rotom can force it out if it doesn't get Psychiced on the switch in, Gyarados can also
Greninja: Clefable and t-wave
Excadrill: Mandibuzz or Lando or Gyarados
Deoxys-D: Aegislash
Gengar: most run sub-disable, break the sub with whatever I have on me, then switch on the disable to Aegislash or Mandibuzz depending on if I'm expecting Sludge Bomb or Shadow Ball
Keldeo: Gyarados, Clefable
Azumarill: Aegislash, if it Belly Drums Aegislash outspeeds min speed and I hope I can KO it with Shadow Ball, they usually use Rough Play and not Waterfall expecting the Gyara or Rotom switch in if banded
Charizard(Mega-Y): see Mega-X
Mawile(Mega): Gyarados, evolve and EQ, they usually try to Sucker Punch and not go for Foul Play
Landorus-T: Rotom, Mandibuzz defogs, Gyarados
Tyranitar: Lando and Gyarados do a lot of damage, they usually use Crunch and not Stone Edge so Gyarados is a safe switch in most of the time, if the DD on the switch I can mega-evo and SE won't be super effective
Scizor- Can't really switch into anything besides Clefable, and even if it does it gets paralyzed. I usually go to Mandibuzz to wall/foul play
Dragonite- Mandibuzz on the DD, roost, if it uses D-claw I can stall it out if it uses Outrage I can switch to Clefable
Ferrothorn- really annoying, Lando can 2hko with Earth Power, Aegislash can do some decent damage, Rotom can burn it but hard to decide which to switch in without knowing the exact set
Kyurem-B- very dangerous, I just don't let it set up with sub. The only thing it can set up on is Rotom, so if I see it in team preview I will always volt turn or Wow and never use Hydro pump until it's taken care of
Terrakion - Aegislash initial switch in, then to Mandibuzz to check for EQ
Mega Medicham - free shadow ball for Aegislash
Bisharp - if I see this in team preview I always Sacred Sword on Aegislash. It can't set up on anything else besides maybe Clefabled, Gyarados makes a decent switch in if it mega-evoed. I don't want to switch it on normal because it would then get 1.5x atk from defiant
Mamoswine- rotom/gyarados
Gyarados (Mega) - Mandibuzz and hope it doesn't get any flinches from waterfall, very hard to deal with
Gyarados (Base forme) -same as mega
Conkeldurr - Gyarados and get a free DD, Clefable if I don't mind losing lefties
Gliscor - annoying, Clefable Moonblast on sub, softboiled or CM if I expect a protect
Chansey - Aegislash walls but can't do anything if I don't have Scared Sword currently, Gyarados can taunt and set up sometimes if there's an opportunity for a safe switch in, don't want to get toxiced or t-waved on the switch
Mandibuzz- the worst it can do to Clefabled is knock off leftovers
Remarks:
I feel that this team is pretty much solid and can handle almost every threat in the metagame right now with a few exceptions. I mainly built this team to see how much I can abuse Clefable, and in the current metagame Clefable is really strong if you have good teammates that can take care of things she has trouble with.
Old members:
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Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 236 Spd / 20 Atk / 252 SAtk
Hasty Nature
- Ice Beam
- Psycho Boost
- Fire Punch
- Superpower
Life Orb Deoxys was chosen because of how many threats it can take out. Ice beam OHKOs dragons/Gliscor/Landorus. Psycho Boost OHKOs physically defensive Mega-Venu and deals a large dent in basically anything else. I usually do around 60-70% on Rotom-Ws with it, making it an easy kill for any other pokemon on my team. I use it when I except a switch and just want to hit whatever switches in hard. Fire Punch OHKOs Genesect and I think Scizor after SR. Superpower kills Ttar and Mega-Luc if it doesn't have priority. It often nets many surprise kills because most people will think I'll just set up SR and try to set up or U-turn on me. I've lead with it and OHKOed so many Ttars and Genesect leads with it right off the bat. 236 speed EVs to outspeed Scarfchomp and lower.
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Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Sleep Powder
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
MVP of the team, and in my opinion the best use of a mega stone. It can tank pretty much anything as long as Synthesis still has PP. Even if someone switches in a counter like TTar or Heatran I can cripple it with Sleep Powder and switch out. I opted for max SpA instead of going full tank because I wanted to use it against both physical and special attackers, and if I max SpA that will help against both, but maxing Def or SpD would only help against half of them. Sludge Bomb and HP Fire give pretty much all the coverage it needs outside of Heatran. Sludge Bomb does like 50% to pretty much anything and HP Fire takes down steels. HP Fire OHKOs Genesect after SR and 2HKOs Skarm and Scizor. I usually lead with him to Mega-evo as fast as possible so he can switch in to stuff better later in the game. I'm thinking about changing Sleep Powder to Roar since I'm having trouble dealing with SubToxic Gliscor and the only way I can beat him is to PP stall which gets boring.
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Bisharp (F) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Iron Head
- Sucker Punch
- Knock Off
- Pursuit
Bisharp is an underrated pokemon right now and should be getting more usage. With the nerf to Steel types, Dark and Ghost typing have basically become the new Dragon type in that almost nothing resists them. I already abuse Ghost with Aegislash, and Bisharp is here to abuse Dark. With the buff to Knock-Off, I sometimes just outright knock something out instead of just knocking off it's item. For example it OHKOs Standard Aegislash no questions asked. It's probably the best answer to Aegislash at the moment because unless you switch in on a Sacred Sword (lol) you're either getting rid of Aegislash or dealing huge damage to something else AND taking out its item. Defiant just makes it laugh at King's Shield. If I have him out, I usually get to scout which mega-evo my opponent uses because it's the only thing they could switch in on it and not get wrecked. Iron Head is just there for Fairies and Sucker Punch is nice because it allows him to revenge kill a lot of sweepers and offsets his horrible speed. Pursuit is just there because I haven't found anything better. I haven't used it once yet. Actually I've only used Iron Head like 3 times before also because that's how strong Dark typing is. Defiant is a great ability to have and I probably wouldn't be using Bisharp if it didn't have it. It laughs at King's Shield like I said before and also Intimidate. But also, it's a free SD if you switch it in with Sticky Web active or on a Defog, and NOTHING likes taking a +2 Banded Knock Off. I'm not sure whether to use max speed or max HP. Max speed allows me to outspeed anything below 100 uninvested like defensive Jirachi and Celebi, but it also makes it extremely frail and only able to take at most 1 neutral attack before going down. That makes it so I have to be careful in switching it into things.
Copy and paste:
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 244 HP / 4 SDef / 252 SAtk / 8 Spd
Quiet Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Iron Head
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Stealth Rock
- Earth Power
- Psychic
- Rock Slide
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Calm Mind
- Moonblast
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Taunt
- Dragon Dance
- Waterfall
- Earthquake
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 244 Def / 252 HP / 12 Spd
Impish Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Foul Play
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