Clefable [QC 0/2]

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[OVERVIEW]

While Clefable has an underrated presence in the GSC OU metagame, it is no doubt that it can function efficiently. Clefable has the ability to use its amazing bulk and movepool to support its teammates, making it to be a jack of all trades. Its movepool allows it to hit a large portion of Pokemon, in tandem with reliable recovery in Moonlight making it quite difficult to wear down. Its defensive and offensive utility alike lets it pave a path for it's teammates, distinguishing itself from the rest of the metagame. Despite Clefable being overshadowed by other Normal types, there is certainly a spot for it on a serious team as a supporting Pokemon.


[SET]
name: Offensive
move 1: Moonlight
move 2: Ice Beam / Psychic
move 3: Fire Blast
move 4: Return
item: Leftovers

[SET COMMENTS]
Set Description
=========

Clefable's expansive movepool lets it cover a myriad of Pokemon. The utility it provides helps defensive and offensive teams, wide coverage allows it to shut down Pokemon that often threaten it, and enable a number of its preferred partners by disposing of their switch ins. Ice Beam punishes the likes of Nidoking, Marowak and Zapdos, while Fire Blast dispatches Skarmory, Forretress and Steelix. Return is Clefable's primary STAB attack to take advantage of, paired with great coverage and hitting frail targets. Moonlight is Clefable's most reliable recovery, increasing the longevity of it by a mile. Psychic can be invested into the set to hit Gengar, but is often hard to replace with Ice Beam due to reliability against targets like Golem.

Team Options
========

Clefable's reaction to defensive teams and using its utility to let a Pokemon sweep late-game is what those types of playstyles appreciate. Partners like Exeggutor, Gengar, and Cloyster are great partners for Clefable and improves its offensive and defensive prowess in the face of the metagame; Explosion users help pave the way for Clefable and Rapid Spin allows it to constantly generate switch-ins. Pokemon that have the ability to phaze Curse users out pair incredibly well with Clefable, examples being Skarmory, Suicune and Tyranitar. Clefable often has more issues with Fighting type Pokemon when its other teammates are swapped in too early; Zapdos and Starmie prove to help it gain offensive momentum constantly throughout the game.

[STRATEGY COMMENTS]
Other Options
=============

Frankly, Clefable's usual moves are difficult to replace. Removal of opposing Pokemon will greatly benefit it in order to fit in support options. Encore locks RestTalk users and Curse/Belly Drum Pokemon, enabling Clefable's partners to use a time frame of setting up. Shadow Ball can be used to hit Gengar and Misdreavus, but this choice is often overshadowed by Return. Belly Drum is an aggresively fast-paced option for sweeping if Clefable's checks have been worn down late-game, and lets it take advantage of its bulk. Clefable can run Sing + Nightmare, but this is luck reliant and often unreliable in terms of consistency. Lastly, Clefable can also run Thunder. It's great at shutting down Suicune, Cloyster, and other bulky waters that don't mind the attacks thrown at it. This costs losing Ice Beam to consistently check Ground Pokemon, but it's not hard to replace.

Checks and Counters
===================

**Fighting-types**: Fighting-type Pokemon can threaten Clefable out with their respective moves. Pokemon like Machamp don't mind Psychic and is able to 2HKO it with Cross Chop. On the other hand, Heracross can boost with Curse and retaliate with Megahorn, but gets damaged heavily in the process.

**Phazers**: Belly Drum Clefable is easily stopped in its tracks by phazers like Skarmory, Tyranitar and Suicune. Not only does Clefable lose its sweeping potential, but its performance is heavily hindered due to losing health.

**Explosion Users**: Despite Clefable's decent bulk, Explosion users can dent it heavily without a problem. However, with prominent Explosion users like Exeggutor, it'll have to keep watch of Fire Blast.

[CREDITS]
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t045t3r Do you have any replays where you used this set? It doesn't look like any of the Clefable sets I've seen while playing GSC OU.

I don't have any replays of it right now, but I can gather some today if you'd like.

Edit: here's one! https://replay.pokemonshowdown.com/gen2ou-1232503067

The misplay where I swapped Machamp into Snorlax was a bit tasking, and I probably didn't show the entire Clefable set as much. It was able to get chip damage off of Zapdos with Ice Beam, though it was a bit too frail to get the job done for Snorlax. Cloyster came in and exploded afterwards. I could have shown Clefable a bit more, but I'm currently gathering another one

https://replay.pokemonshowdown.com/gen2ou-1232521623

This is one where Clefable was able to shine a bit more, being able to chip the Heracross and let Zapdos fish for a crit. It started pretty well, except I was worried Heracross was going to do gigantic damage (which it did), but that was able to be played around.
 
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Thanks for providing the replays. I still have some concerns with this set:
- It is mostly inferior to Porygon2, except it has Fire Blast. Recover is much better than Moonlight though, and Porygon2's stats are overall better.
- It struggles to deal significant damage to Snorlax. I would suggest using Double-Edge.
- It simultaneously lacks power, rarely inflicts any status or secondary effects, cannot boost its power, and lacks team-supportive utility moves like Roar / Thief / Encore / Screens to make up for these.

I can see that it isn't totally useless; it has decent coverage and can switch into a lot of different attacks. But conventional wisdom suggests that Clefable is more effective and dangerous as a Belly Drum user.

I also think the writeup is currently a bit too optimistic and does not go into Clefable's many downsides in much detail. I will discuss with the QC team and then depending on the outcome of that discussion, I may provide a more elaborate critique.
 
Thanks for providing the replays. I still have some concerns with this set:
- It is mostly inferior to Porygon2, except it has Fire Blast. Recover is much better than Moonlight though, and Porygon2's stats are overall better.
- It struggles to deal significant damage to Snorlax. I would suggest using Double-Edge.
- It simultaneously lacks power, rarely inflicts any status or secondary effects, cannot boost its power, and lacks team-supportive utility moves like Roar / Thief / Encore / Screens to make up for these.

I can see that it isn't totally useless; it has decent coverage and can switch into a lot of different attacks. But conventional wisdom suggests that Clefable is more effective and dangerous as a Belly Drum user.

I also think the writeup is currently a bit too optimistic and does not go into Clefable's many downsides in much detail. I will discuss with the QC team and then depending on the outcome of that discussion, I may provide a more elaborate critique.

I totally agree that the writeup is pretty optimistic, and Double-Edge is a bit of a better option than Return. It can often find itself to be setup fodder in front of Snorlax and Machamp. Thank you so much for the feedback!
 
Unfortunately, the GSC OU QC team has decided to reject this analysis on the basis that the set does not reflect how Clefable is typically and most effectively used. The team also feels that the analysis content does not accurately depict Clefable's presence in and influence on the metagame, so rather than provide detailed feedback we feel that it most appropriate for the analysis to be entirely rewritten.

If you'd like to discuss this further please feel free to PM me on the forums or on Discord.
 
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