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Camomons Clefable [DONE]

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Yubellia

Banned deucer.
036.png


move 1: Knock Off
move 2: Toxic
move 3: Soft-Boiled
move 4: Stealth Rock / Seismic Toss / Aromatherapy
item: Black Sludge / Heavy-Duty Boots
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefable is an incredible specially defensive wall that can check a wide array of special attackers and setup threats, such as Volcarona and Tornadus-T, due to its nice bulk, ability in Unaware, and reliable recovery options. With Knock Off and Toxic, Clefable can cripple various opposing threats, and it utilizes an amazing defensive typing with only one weakness. Clefable can be used as a dedicated Stealth Rock setter, since it can annoy common Defog users such as Tornadus-T, Mew, and Salamence by statusing them and removing important items such as Heavy-Duty Boots via Knock Off. Seismic Toss is a more consistent damaging option that lets Clefable effectively wear down opposing threats that either resist Knock Off or are immune to Toxic such as Cresselia, Latias, and opposing Clefable. Aromatherapy is another option that enables Clefable to cure itself and its teammates from status, which can be crucial on more defensive teams. Black Sludge provides Clefable with passive recovery, which can enable it to better survive hits from stronger threats such as Fleur Cannon Magearna and Choice Specs Tapu Lele. Heavy-Duty Boots is an alternative item option that enables Clefable to switch in more proficiently without needing to take entry hazard damage.

Clefable appreciates teammates that can handle physically offensive threats such as Landorus-T, Pheromosa, and Lycanroc-D. Thus, partners such as Mew, Slowbro, and Landorus-T all make great choices. Mew and Landorus-T in particular can provide Clefable with entry hazard support, enabling it to wear down targets more quickly in tandem with Knock Off + Toxic. Offensive teammates such as Tornadus-T, Garchomp, and Rillaboom also pair well with Clefable, as Clefable can help wear down their checks and enable them to break through the opposing team more easily. Entry hazard removal is also crucial for Clefable due to its susceptibility to both Stealth Rock and Spikes if it does not run Heavy-Duty Boots. Partners such as Latias, Defog Mew, and Avalugg all pair well with Clefable in this regard.

name: Offensive Setup
move 1: Moonblast
move 2: Thunderbolt / Flamethrower
move 3: Soft-Boiled
move 4: Calm Mind
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Offensive Clefable is geared to act as a wincon that can terrorize common defensive cores thanks to its incredible STAB coverage and ability to forego passive damage thanks to Magic Guard, which makes it difficult to stop once it begins to set up. Thunderbolt compliments Moonblast well by targeting threats that resist Fairy like Steel / Flying Mew, Water / Poison Latias, and Fire / Flying Tornadus-T. Flamethrower can be used as a secondary STAB option over Thunderbolt, enabling Clefable to target checks such as Ferrothorn and Steel / Ground Garchomp. Life Orb boosts Clefable's power without the drawback of recoil thanks to its ability. As Calm Mind already boosts Clefable's Special Defense, a Bold nature and investment in HP and Defense enable it to sponge as many physical moves as possible.

Thunderbolt Clefable struggles against specially defensive walls like Ferrothorn, Steel / Ground Kommo-o, and Assault Vest Galarian Slowking. Thus, partners such as Swords Dance Garchomp, Lycanroc-D, and Heracross all make amazing teammates. Flamethrower Clefable struggles with Steel / Ground Pokemon immune to Fire-type attacks such as Coalossal and Heatran; thus, partners that can threaten them out like Landorus, Pheromosa, and Water / Dragon Hydreigon are very valuable additions alongside it. Due to the more offensive nature of this set, backup defensive pivots such as Mew, Blissey, and Buzzwole are much appreciated to keep opposing wallbreakers such as Haxorus and Melmetal in check. Clefable also appreciates entry hazard support from the likes of Ferrothorn, Kommo-o, and Landorus-T to help wear down switch-ins more easily.

[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot on Unaware Clefable in order to heal its teammates . Teleport can also be run on Unaware Clefable to provide pivoting to Clefable's teammates, allowing offensive wallbreakers to come in more safely. Clefable can choose to run an alternative EV spread of 252 HP / 120 Def / 136 Spe with a Bold nature in order to outspeed threats such as Conkeldurr, Rhyperior and Melmetal; however, this does hamper Clefable's ability to take physical hits somewhat.

Checks and Counters
===================

**Ground-types**: Threats such as Landorus-T, Garchomp, Ground / Flying Mew, and Water / Ground Salamence are immune to Thunderbolt and can all hit Clefable super effectively with their strong physical Ground-type STAB attacks, potentially OHKOing it in the majority of cases. However, none of the aforementioned threats easily switch in into offensive Clefable's Fairy-type STAB.

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable. Lycanroc-D and Urshifu in particular can usually switch into Unaware Clefable quite safely and threaten to heavily dent it in return, though both struggle to break offensive Clefable.

**Specially Defensive Walls**: Although they cannot do that much in return, walls such as opposing Unaware Clefable, Chansey, and Assault Vest Galarian Slowking can take on Magic Guard Clefable's boosted attacks and pivot into powerful breakers that can threaten it in return.

**Poison- and Steel-Types**: Poison- and Steel-types have ample opportunity to switch in via Unaware Clefable's Toxic or offensive Clefable's Moonblast. Those that resist Knock Off such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T do particularly well against Unaware Clefable, while Poison / Electric Latias and Steel / Ground Melmetal are able to switch into offensive sets safely.

**Opposing Calm Mind Sweepers**: Calm Mind users such as Electric / Poison Latias, Cresselia, and Magearna can boost alongside Clefable and potentially outdamage it and beat it one-on-one.

[CREDITS]
- Written by: [[Yubellia, 530438]]
- Quality checked by: [[In The Hills, 324242], [a loser, 410702]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
036.png


name: Unaware Wall
move 1: Knock Off
move 2: Toxic
move 3: Soft-Boiled
move 4: Stealth Rock / Seismic Toss / Aromatherapy
item: Black Sludge / Heavy-Duty Boots
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefable is an incredible specially defensive defensive wall which can be placed on the majority of teams as it can check a wide array of attackers such as Volcarona, Tornadus-T, and Naganadel. With Knock Off and Toxic, Clefable can cripple various opposing threats while abusing an amazing defensive typing with only one sole weakness. Clefable can be used as a dedicated Stealth Rock setter since it can annoy common Defog users such as Tornadus-T, Mew, and Latias. Seismic Toss is a more consistent damaging option that can enable Clefable to effectively wear down opposing threats that either resist Knock Off or are immune to Toxic such as Cresselia, Latias, and opposing Clefable. Aromatherapy is another option that enables Clefable and it's team to cure itself from status which can be crucial on more defensive teams. Black Sludge provides Clefable with crucial passive recovery which can enable it to better survive hits from stronger threats such as Latios and Choice Specs Dragapult (both 2HKO with Draco Meteor due to Unaware) Magearna and Choice Specs Tapu Lele. Heavy-Duty Boots can be used as an alternative item option which enables Clefable to switch-in more proficiently without needing to take entry hazard damage.

[ADD PARAGRAPH ABOUT TEAMMATES AND TEAM OPTIONS]

***ONLY NEED ONE OTHER OPTIONS AND CHECKS AND COUNTERS SECTION
[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot in order to recover Clefable's teammates, providing more of a cleric role for it's team. Teleport can be used alongside Wish to safely enable Clefable to provide Wish support to other team members, however Clefable must forego immediate recovery from Soft-Boiled if it chooses to run this moveset combination.

Checks and Counters
===================

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable, where Lycanroc-D and Urshifu in particular can usually switch into Clefable quite safely depending on their typing and threaten to heavily dent it in return.

**Poison and Steel-Types**: Poison- and Steel-types have an ample opportunity to switch into Clefable spamming Toxic and can make it struggle to force progress as it can't rely on poison damage to whittle down it's opponents. More specifically, Poison- and Steel-types that resist Dark-type moves such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T can easily come into any of Clefable's attacks with ease if it does not choose to run Seismic Toss.



name: Offensive
move 1: Moonblast
move 2: Thunderbolt
move 3: Soft-Boiled
move 4: Calm Mind
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
This Clefable set is geared to act as an offensive wincon that can terrorize common defensive cores thanks to it's incredible STAB coverage and ability to forego passive damage thanks to Magic Guard, making Clefable a difficult threat to stop once it begins to setup. Thunderbolt compliments Clefable's Fairy-type coverage well by targeting threats like Steel / Flying Mew, Water / Poison Latias, and Fire / Flying Tornadus-T. Calm Mind enhances Clefable's power while also making it quite difficult to break through specially as well. Life Orb enhances Clefable's power without the drawback of recoil thanks to it's ability. EV's are invested in HP and Defense to enable Clefable to sponge as many physical moves as possible. Add note about Magic Guard giving immunity to passive damage such as Toxic which lets it set up more freely against passive teams

[ADD PARAGRAPH ABOUT TEAMMATES AND TEAM OPTIONS]

[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot on Unaware Clefable in order to recover its teammates, providing more of a cleric role for it's team. Flamethrower can be used as a secondary STAB option over Thunderbolt, enabling Clefable to target checks such as Ferrothorn and Steel / Ground Garchomp. Clefable can choose to run an alternative EV spread of 252 HP / 120 Def / 136 Spe with a Bold nature in order to outspeed threats such as Conkeldurr, Rhyperior and Melmetal, however this does hamper Clefable's ability to take physical hits somewhat.

Checks and Counters
===================

**Ground-types**: Threats such as Landorus-T, Garchomp, Ground / Flying Mew, and Water / Ground Salamence can all threaten Clefable super-effecitvely with their strong physical Ground-type STAB attacks, potentially OHKOing it outright in the majority of cases. However, none of the aforementioned threats appreciate switching into Clefable's Fairy-type STAB all too well.

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable, where Lycanroc-D and Urshifu in particular can usually switch into Unaware Clefable quite safely depending on their typing and threaten to heavily dent it in return, though both struggle to break offensive Clefable.

**Specially defensive walls**: Although it cannot do that much in return, walls such as Unaware Clefable, Chansey, and AV Slowking-Galar can take on Clefable's boosted attacks and pivot into powerful breakers that can threaten Clefable in return.

**Poison and Steel-Types**: Poison- and Steel-types have an ample opportunity to switch into Unaware Clefable's Toxic as well as offensive Clefable's Moonblast. Poison- and Steel-types that resist Dark-type moves such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T do particularly well against Unaware Clefable's attacks, while Poison / Electric Latias and Steel / Ground Melmetal are able to switch into offensive sets safely.

**Opposing Calm Mind Sweepers**: Calm Mind abusers such as Electric / Poison Latias, Cresselia, and Magearna can boost alongside Clefable and potentially outdamage it and beat it 1v1. However, such a strategy remains risky when the risk of critical hits remains relatively high over the long-term. (don't really like this point relying on RNG)


[CREDITS]
- Written by: [[Yubellia, 530438]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC Reject 1/2
Add in blue, Remove in Red, Comments in Purple
This is really well written and paints a great picture of Clefable, good job! However, you're missing the team options portion of the Set Comments section that highlights each set's teammates and options to get past Clefable's checks. I went ahead and checked the rest of the analysis, so just ping me when you finish the rest and I'll check that portion as well. Don't worry about it too much this is some really nice writing :)
 
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036.png



name: Unaware Wall
move 1: Knock Off
move 2: Toxic
move 3: Soft-Boiled
move 4: Stealth Rock / Seismic Toss / Aromatherapy
item: Black Sludge / Heavy-Duty Boots
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefable is an incredible specially defensive defensive wall which can be placed on the majority of teams as it can check a wide array of attackers such as Volcarona, Tornadus-T, and Naganadel. With Knock Off and Toxic, Clefable can cripple various opposing threats while abusing utilizing an amazing defensive typing with only one sole weakness. Clefable can be used as a dedicated Stealth Rock setter since it can annoy common Defog users such as Tornadus-T, Mew, and Latias Annoy them how? Specify a little. Seismic Toss is a more consistent damaging option that can enable Clefable to effectively wear down opposing threats that either resist Knock Off or are immune to Toxic such as Cresselia, Latias, and opposing Clefable. Aromatherapy is another option that enables Clefable and it's team to cure itself and teammates from status, (add comma) which can be crucial on more defensive teams. Black Sludge provides Clefable with crucial passive recovery which can enable it to better survive hits from stronger threats such as Magearna and Choice Specs Tapu Lele. Heavy-Duty Boots can be used as an alternative item option which enables Clefable to switch-in more proficiently without needing to take entry hazard damage.

As a specially defensive wall, Clefable appreciates teammates that can handle physically offensive threats such as Landorus-T, Pheromosa, and Lycanroc-D. Thus, partners such as Mew, Slowbro, and Ferrothorn Landorus-T all make great choices. Mew and Ferrothorn Landorus-T in particular can provide Clefable with entry hazard support, enabling it to wear down targets more quickly in tandem with Knock Off + Toxic. Offensive teammates such as Tornadus-T, Garchomp, and Rillaboom also pair well with Clefable, as Clefable can help wear down their checks and enable them to break through the opposing team more feasibly. Entry hazard removal is also crucial for Clefable due to it's susceptibility to both Stealth Rock and Spikes if it does not run Heavy-Duty Boots. Partners such as Latias, Defog Mew, and Avalugg all pair well with Clefable in this regard.


name: Offensive
move 1: Moonblast
move 2: Thunderbolt
move 3: Soft-Boiled
move 4: Calm Mind
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
This Clefable set Offensive Clefable is geared to act as an offensive wincon that can terrorize common defensive cores thanks to it's incredible STAB coverage and ability to forego passive damage thanks to Magic Guard, making Clefable a difficult threat to stop once it begins to setup. Thunderbolt compliments Clefable's Fairy-type coverage well by targeting threats like Steel / Flying Mew, Water / Poison Latias, and Fire / Flying Tornadus-T. Calm Mind enhances Clefable's power while also making it quite difficult to break through specially as well. Life Orb enhances Clefable's power without the drawback of recoil thanks to it's ability. EV's are invested in HP and Defense to enable Clefable to sponge as many physical moves as possible. Magic Guard is an amazing ability which enables Clefable to forego passive damage, turning it into an incredible wincon which can be difficult to break down once boosted.

Calm Mind Clefable pairs well with wallbreakers that can wear down checks such as struggles against specially defensive walls like Steel / Grass Ferrothorn, Steel / Ground Kommo-o, and Assault Vest Slowking-G. Thus, partners such as Swords Dance Garchomp, Magearna, and Heracross all make amazing teammates. Due to the more offensive nature of this set, backup defensive pivots such as Mew, Blissey, and Buzzwole are much appreciated to keep opposing wallbreakers in check. Clefable also appreciates entry hazard support from the likes of Ferrothorn, Kommo-o, and Landorus-T to help wear down switchins more easily.

[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot on Unaware Clefable in order to recover its teammates, providing more of a cleric role for it's team. Flamethrower can be used as a secondary STAB option over Thunderbolt, enabling Clefable to target checks such as Ferrothorn and Steel / Ground Garchomp. Clefable can choose to run an alternative EV spread of 252 HP / 120 Def / 136 Spe with a Bold nature in order to outspeed threats such as Conkeldurr, Rhyperior and Melmetal, however this does hamper Clefable's ability to take physical hits somewhat.

Checks and Counters
===================

**Ground-types**: Threats such as Landorus-T, Garchomp, Ground / Flying Mew, and Water / Ground Salamence can all threaten Clefable super-effecitvely with their strong physical Ground-type STAB attacks, potentially OHKOing it outright in the majority of cases. However, none of the aforementioned threats appreciate switching into Clefable's Fairy-type STAB all too well.

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable, where Lycanroc-D and Urshifu in particular can usually switch into Unaware Clefable quite safely depending on their typing and threaten to heavily dent it in return, though both struggle to break offensive Clefable.

**Specially defensive walls**: Although it cannot do that much in return, walls such as Unaware Clefable, Chansey, and AV Slowking-Galar can take on Clefable's boosted attacks and pivot into powerful breakers that can threaten Clefable in return.

**Poison and Steel-Types**: Poison- and Steel-types have an ample opportunity to switch into Unaware Clefable's Toxic as well as offensive Clefable's Moonblast. Poison- and Steel-types that resist Dark-type moves such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T do particularly well against Unaware Clefable's attacks, while Poison / Electric Latias and Steel / Ground Melmetal are able to switch into offensive sets safely.

**Opposing Calm Mind Sweepers**: Calm Mind abusers such as Electric / Poison Latias, Cresselia, and Magearna can boost alongside Clefable and potentially outdamage it and beat it 1v1. However, such a strategy remains risky when the risk of critical hits remains relatively high over the long-term. (don't really like this point relying on RNG)

[CREDITS]
- Written by: [[Yubellia, 530438]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Add Remove Comment
QC 1/2 Good work!
 
add delete comments
036.png


name: Unaware Wall
move 1: Knock Off
move 2: Toxic
move 3: Soft-Boiled
move 4: Stealth Rock / Seismic Toss / Aromatherapy
item: Black Sludge / Heavy-Duty Boots
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefable is an incredible specially defensive defensive wall which (can be placed on the majority of teams as it) this looks filler-ish, probably remove this can check a wide array of Special Attackers and setup threats such as Volcarona, (RC) and Tornadus-T, due to its nice bulk, ability in Unaware, and reliable recovery options and Naganadel (Specs and LO Draco Meteor 2HKO Clefable. You check non-Draco Nasty Plot sets but that is it). With Knock Off and Toxic, Clefable can cripple various opposing threats while utilizing an amazing defensive typing with only one sole (redundant) weakness. Clefable can be used as a dedicated Stealth Rock setter since it can annoy common Defog users such as Tornadus-T, Mew, and Salamence (although watch out for EQ sets) Latias (Latias is normally Poison-type) by statusing them and removing important items such as Heavy-Duty Boots via Knock Off. Seismic Toss is a more consistent damaging option that can enable Clefable to effectively wear down opposing threats that either resist Knock Off or are immune to Toxic such as Cresselia, Latias, and opposing Clefable. Aromatherapy is another option that enables Clefable to cure itself and teammates from status, which can be crucial on more defensive teams. Black Sludge provides Clefable with crucial (repetitive adjective, also not needed) passive recovery which can enable it to better survive hits from stronger threats such as Fleur Cannon Magearna and Choice Specs Tapu Lele. Heavy-Duty Boots can be used as an alternative item option which enables Clefable to switch-in more proficiently without needing to take entry hazard damage.

Clefable appreciates teammates that can handle physically offensive threats such as Landorus-T, Pheromosa, and Lycanroc-D. Thus, partners such as Mew, Slowbro, and Landorus-T all make great choices. Mew and Landorus-T in particular can provide Clefable with entry hazard support, enabling it to wear down targets more quickly in tandem with Knock Off + Toxic. Offensive teammates such as Tornadus-T, Garchomp, and Rillaboom also pair well with Clefable, as Clefable can help wear down their checks and enable them to break through the opposing team more feasibly. Entry hazard removal is also crucial for Clefable due to it's susceptibility to both Stealth Rock and Spikes if it does not run Heavy-Duty Boots. Partners such as Latias, Defog Mew, and Avalugg all pair well with Clefable in this regard.


name: Offensive Setup
move 1: Moonblast
move 2: Thunderbolt / Flamethrower
move 3: Soft-Boiled
move 4: Calm Mind
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Offensive Clefable is geared to act as an offensive wincon that can terrorize common defensive cores thanks to it's (remove apostrophe) incredible STAB coverage and ability to forego passive damage thanks to Magic Guard, making Clefable a difficult threat to stop once it begins to setup set up. Thunderbolt compliments Clefable's Fairy-type coverage Moonblast well by targeting threats Fairy-type resists like Steel / Flying Mew, Water / Poison Latias, and Fire / Flying Tornadus-T. Add sentence about Flamethrower. Mention how Soft-Boiled keeps Clefable healthy and allows it to find opportunities to set up. Calm Mind enhances Clefable's power while also making it quite difficult to break through specially as well. Life Orb enhances (repetitive wording) boosts Clefable's power without the drawback of recoil thanks to it's (remove apostrophe) ability. A Bold nature and EV's are invested investment in HP and Defense to enable Clefable to sponge as many physical moves as possible. (Magic Guard is an amazing ability which enables Clefable to forego passive damage, turning it into an incredible wincon which can be difficult to break down once boosted) You basically repeated the first sentence here.

Calm Mind Thunderbolt Clefable struggles against specially defensive walls like Steel / Grass (good Ferrothorn are usually Grass/Steel so this specification isn't needed) Ferrothorn, Steel / Ground Kommo-o, and Assault Vest Slowking-G. Thus, partners such as Swords Dance Garchomp, Magearna (Mag loses to all these special walls too?) add a different phyiscal breaker here instead, and Heracross all make amazing teammates. Talk about what Flamethrower struggles with, like Steel/Ground FF mons and such. Due to the more offensive nature of this set, backup defensive pivots such as Mew, Blissey, and Buzzwole are much appreciated to keep opposing wallbreakers provide examples of which wallbreakers in check. Clefable also appreciates entry hazard support from the likes of Ferrothorn, Kommo-o, and Landorus-T to help wear down switch-ins (add hyphen) more easily.

[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot on Unaware Clefable in order to recover its teammates, providing more of a cleric role for it's team. Add Teleport as a 4th slot option on Unaware to serve as a pivot. (Flamethrower can be used as a secondary STAB option over Thunderbolt, enabling Clefable to target checks such as Ferrothorn and Steel / Ground Garchomp) Move this to the main set. Magic Guard Clefable can choose to run an alternative EV spread of 252 HP / 120 Def / 136 Spe with a Bold nature in order to outspeed threats such as Conkeldurr, Rhyperior and Melmetal, however this does hamper Clefable's ability to take physical hits somewhat.

Checks and Counters
===================

**Ground-types**: Threats such as Landorus-T, Garchomp, Ground / Flying Mew, and Water / Ground Salamence are immune to Thunderbolt and can all threaten Clefable super-effecitvely with their strong physical Ground-type STAB attacks, potentially OHKOing it outright in the majority of cases. However, none of the aforementioned threats appreciate switching easily switch in into offensive Clefable's Fairy-type STAB all too well.

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable, where Lycanroc-D and Urshifu in particular can usually switch into Unaware Clefable quite safely and threaten to heavily dent it in return, though both struggle to break offensive Clefable. This looks like a long sentence with lots of commas. Maybe split it up after "all heavily threaten Clefable"

**Specially defensive walls**: Although it they cannot do that much in return, walls such as Unaware Clefable, Chansey, and AV Slowking-Galar can take on Magic Guard Clefable's boosted attacks and pivot into powerful breakers that can threaten Clefable in return.

**Poison and Steel-Types**: Poison- and Steel-types have an ample opportunity to switch into Unaware Clefable's Toxic as well as offensive Clefable's Moonblast. Poison- and Steel-types that resist Dark-type moves such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T do particularly well against Unaware Clefable's attacks, while Poison / Electric Latias and Steel / Ground Melmetal are able to switch into offensive sets safely.

**Opposing Calm Mind Sweepers**: Calm Mind abusers such as Electric / Poison Latias, Cresselia, and Magearna can boost alongside Clefable and potentially outdamage it and beat it 1v1.

[CREDITS]
- Written by: [[Yubellia, 530438]]
- Quality checked by: [[In The Hills, 324242], [a loser, 410702]]
- Grammar checked by: [[username1, userid1]]
Nice work here, but I've got a few changes and comments. Hit me up with any questions, but let me know when you implement these changes and I'll give you the second QC.
 
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Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

name: Unaware Wall
move 1: Knock Off
move 2: Toxic
move 3: Soft-Boiled
move 4: Stealth Rock / Seismic Toss / Aromatherapy
item: Black Sludge / Heavy-Duty Boots
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefable is an incredible specially defensive wall which that can check a wide array of special attackers and setup threats, (AC) such as Volcarona and Tornadus-T, due to its nice bulk, ability in Unaware, and reliable recovery options. With Knock Off and Toxic, Clefable can cripple various opposing threats, (AC) while utilizing and it utilizes an amazing defensive typing with only one weakness. Clefable can be used as a dedicated Stealth Rock setter, (AC) since it can annoy common Defog users such as Tornadus-T, Mew, and Salamence by statusing them and removing important items such as Heavy-Duty Boots via Knock Off. Seismic Toss is a more consistent damaging option that can enable lets Clefable to effectively wear down opposing threats that either resist Knock Off or are immune to Toxic such as Cresselia, Latias, and opposing Clefable. Aromatherapy is another option that enables Clefable to cure itself and its teammates from status, which can be crucial on more defensive teams. Black Sludge provides Clefable with passive recovery, (AC) which can enable it to better survive hits from stronger threats such as Fleur Cannon Magearna and Choice Specs Tapu Lele. Heavy-Duty Boots can be used as is an alternative item option which that enables Clefable to switch in (removed hyphen) more proficiently without needing to take entry hazard damage.

Clefable appreciates teammates that can handle physically offensive threats such as Landorus-T, Pheromosa, and Lycanroc-D. Thus, partners such as Mew, Slowbro, and Landorus-T all make great choices. Mew and Landorus-T in particular can provide Clefable with entry hazard support, enabling it to wear down targets more quickly in tandem with Knock Off + Toxic. Offensive teammates such as Tornadus-T, Garchomp, and Rillaboom also pair well with Clefable, as Clefable can help wear down their checks and enable them to break through the opposing team more feasibly easily. Entry hazard removal is also crucial for Clefable due to its (removed apostrophe) susceptibility to both Stealth Rock and Spikes if it does not run Heavy-Duty Boots. Partners such as Latias, Defog Mew, and Avalugg all pair well with Clefable in this regard. (removed extra line below)

name: Offensive Setup
move 1: Moonblast
move 2: Thunderbolt / Flamethrower
move 3: Soft-Boiled
move 4: Calm Mind
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Offensive Clefable is geared to act as a wincon that can terrorize common defensive cores thanks to its incredible STAB coverage and ability to forego passive damage thanks to Magic Guard, making Clefable a difficult threat which makes it difficult to stop once it begins to set up. Thunderbolt compliments Moonblast well by targeting threats Fairy-type resists that resist Fairy like Steel / Flying Mew, Water / Poison Latias, and Fire / Flying Tornadus-T. Flamethrower can be used as a secondary STAB option over Thunderbolt, enabling Clefable to target checks such as Ferrothorn and Steel / Ground Garchomp. Calm Mind enhances Clefable's power while also making it quite difficult to break through specially as well. Life Orb boosts Clefable's power without the drawback of recoil thanks to its ability. investment in HP and Defense enable Clefable to sponge as many physical moves as possible. A Bold nature and investment in HP and Defense enable Clefable As Calm Mind already boosts Clefable's Special Defense, a Bold nature and investment in HP and Defense enable it to sponge as many physical moves as possible.

Thunderbolt Clefable struggles against specially defensive walls like Ferrothorn, Steel / Ground Kommo-o, and Assault Vest Slowking-G Galarian Slowking. Thus, partners such as Swords Dance Garchomp, Lycanroc-D, and Heracross all make amazing teammates. Flamethrower Clefable struggles with Steel / Ground type pokemon Pokemon immune to Fire-type attacks such as Coalossal and Heatran; (comma -> semicolon) thus, (AC) partners that can threaten them out the aformentioned checks like Landorus, Pheromosa, and Water / Dragon Hydreigon are very valuable additions alongside Clefable it. Due to the more offensive nature of this set, backup defensive pivots such as Mew, Blissey, and Buzzwole are much appreciated to keep opposing wallbreakers such as Haxorus and Melmetal in check. Clefable also appreciates entry hazard support from the likes of Ferrothorn, Kommo-o, and Landorus-T to help wear down switch-ins more easily.

[STRATEGY COMMENTS]
Other Options
=============
Wish can be used in the last slot on Unaware Clefable in order to recover heal its teammates (RC) providing more of a cleric role for it's team. (because you already slot Aromatherapy, and bc I assume you don't recommend running both at once) Teleport can also be run on Unaware Clefable as a 4th move option to provide pivoting to Clefable's teammates, allowing offensive wallbreakers to come in more safely. Clefable can choose to run an alternative EV spread of 252 HP / 120 Def / 136 Spe with a Bold nature in order to outspeed threats such as Conkeldurr, Rhyperior and Melmetal; (comma -> semicolon) however, (AC) this does hamper Clefable's ability to take physical hits somewhat.

Checks and Counters
===================

**Ground-types**: Threats such as Landorus-T, Garchomp, Ground / Flying Mew, and Water / Ground Salamence are immune to Thunderbolt and can all threaten hit Clefable super-effecitvely super effectively with their strong physical Ground-type STAB attacks, potentially OHKOing it in the majority of cases. However, none of the aforementioned threats easily switch in into offensive Clefable's Fairy-type STAB.

**Physical Attackers**: Strong physical wallbreakers such as Landorus-T, Lycanroc-D, Urshifu, and Dracovish can all heavily threaten Clefable. Lycanroc-D and Urshifu in particular can usually switch into Unaware Clefable quite safely and threaten to heavily dent it in return, though both struggle to break offensive Clefable.

**Specially Defensive Walls**: Although they cannot do that much in return, walls such as opposing Unaware Clefable, Chansey, and AV Slowking-Galar Assault Vest Galarian Slowking can take on Magic Guard Clefable's boosted attacks and pivot into powerful breakers that can threaten Clefable it in return.

**Poison- (added hyphen) and Steel-Types**: Poison- and Steel-types have an ample opportunity to switch into in via Unaware Clefable's Toxic as well as or offensive Clefable's Moonblast. Poison- and Steel-types that resist Dark-type moves Those that resist Knock Off such as Steel / Fighting Melmetal, Dark / Poison Toxapex, and Dark / Poison Tornadus-T do particularly well against Unaware Clefable's attacks, while Poison / Electric Latias and Steel / Ground Melmetal are able to switch into offensive sets safely.

**Opposing Calm Mind Sweepers**: Calm Mind abusers users such as Electric / Poison Latias, Cresselia, and Magearna can boost alongside Clefable and potentially outdamage it and beat it 1v1 one-on-one.

[CREDITS]
- Written by: [[Yubellia, 530438]]
- Quality checked by: [[In The Hills, 324242], [a loser, 410702]]
- Grammar checked by: [[Finland, 517429]]

GP 1/1
 
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