Clefable the Mad God

Status
Not open for further replies.
This team showcases what is possibly the best late game sweeper in the game. Clefable.

Yeah, I know. Not really expected, but this thing is great. Having access to things like Cosmic Power, Wish, Moonlight, Cakm Mind, Stored Power, Charge Beam, and quite a bit else including access to the amazing ability Unaware.

036.png

The Mad God (Clefable) @ Leftovers
252 HP/252 SAtk/4 Speed
Modest
Unaware
-Moonlight
-Cosmic Power
-Charge Beam/Moonlight
-Stored Power

This is almost broken. Scaring something away from with Clefable gives you a free turn for Cosmic Power. Using Cosmic Power again gives you +2 in both Defenses, giving you 95/146/180 Defences. Not much can Bullet Punch a hole in this. Once you are at +6 in both Defenses are hard to break through, especially hard considering you can't set up on this Beast since he has Unaware, and he has both Passive and Active regen. Moving onto the attacking stage of this set, he has Stored Power. Coming off 2 Cosmic Powers, you have an attack that has 100 Base Power, and no drawbacks. Coming of +6, you have 260. This is enough to wreck just about everything, but we aren't done there (unless we run Moonblast). Charge Beam gives you +1 Each time you use it, both adding 20 base power to Stored Power and raising your Special Attack by one stage. Now, if you decide to keep running this (we are looking at roughly 16 turns by now) chances are your opponent has ragequit or is shitting his pants. Anyways, once you get up to +6, you are firing off a base 380 Power Move from a massive 1268 Special Attack. This is insane. Nothing can wall this.


545.png

Speedypede (Scolipede) @ Focus Sash
252 HP/252 Speed/4 Atk
Jolly
Speed Boost
-Earthquake/Megahorn
-Protect
-Swords Dance
-Baton Pass

Speed Boost Scolipede is here for two reasons, to let MegaLuc sweep like nobody's business, and to make Clefable even more frustrating. Pretty obvious what he does, Protect first turn, Swords Dance Second turn, and either Baton Pass out of there, or Protect again and Baton Pass the next turn. Earthquake and Megahorn are there to attack if he can get a kill, or he is taunted.

448.png
448-m.png

Lucy (Lucario) @ Lucarioite
252 Atk/252 Speed/4 HP
Adamant/Jolly
Justified=>Adaptability
-Close Combat
-Blaze Kick
-Poison Jab/Ice Punch/Earthquake/Stone Edge
-Poison Jab/Ice Punch/Earthquake/Stone Edge

Not sure what to use moveset-wise here, and what Nature I should run, suggestions appreciated. Close Combat both physically and psychologically rapes everything. If he switches in with the Baton Pass, he can wreck so much (can't switch in on the Earthquake), and with +2 Speed, he can outspeed many things running a Dragon Dance sweeper set, mainly Mega Gyarados, Mega T-Tar, Mega Charizard X, and so much else, and take them out relatively easy.

472.png

Four Score (Gliscor) @ Toxic Orb
252 HP/252 Def/4 Attack
Impish
Poison Heal
-Substitute
-Baton Pass
-Ice Punch
-Earthquake

Very unconventional Gliscor, not really sure what else to out here, as I may need to keep the Baton Pass running from Scolipede, without getting something raped by Earthquake. Not sure if another sweeper would work well here instead, that isn't worried about Earthquake. Talonflame maybe?

630.png

Carryin' (Mandibuzz) @ Brightpowder
252 HP/252 Def/4 Speed
Impish
Overcoat
-Defog
-Foul Play
-Whirlwind
-Roost

Yes, her name is a pun, regarding her diet. Anyways she gets rid of any Hazards and Screens, Foul Play messes with anything that has Swords Dance, or a feasible attack. Whirlwind phases. Roost heals. Not too complicated. Also, does Overcoat protect from moves like Spore this gen?

149.png

Chubbs (Dragonite) @ Weakness Policy
252 HP/252 SAtk/4 Speed
Modest
Multiscale
-Thunderbolt
-Surf
-Draco Meteor
-Fire Blast

Switch into an SE move. Survive. You have 2 Draco Meteors. Easily abusable, even with his low speed due to his now huge Special attack, and wide movepool.


Not the greatest team, and I am definitely open to opinions, and all are appreciated.
 
Hey, got your request to rate, it really makes me happy im getting more and more noticed in the rmt subforum!

First off, im not really the best at baton pass teams. Quite honestly i find them dependant on a person's battling skills. If you can battle well, you can pretty much use a baton pass team greatly. If you absolutely suck, you probably won't manage even a 1:3 w/l average. These teams really aren't that dependant on team structure, so i find them hard to rate. However luckily (unluckily?) there are a few things to fix.

First off, it seems what you try to do here is to quickly get up some boosts with scolipede, possibly a SD in there, and go ham with either clefable or lucario. Now, since I personally have an easier time running lukers, i'll focus the rate on that. Now, poison jab seems kind of...out of place. It has no need to hit fairies when bullet lunch hits them far harder. Not to mention that it can also use ice punch and crunch as coverage. As such, change that set to SD Lukers. You can slash crunch or ice punch, on the SD set, whichever one you don't use. I prefer running SD, as the boost from scolipede isnt always guaranteed. Plus wallbreaker power is absolutely marvelous to weaken things for clefable to catch in a sweep. Speaking of clefable, you have moonlight slashed over charge beam, theres no reason for it as you have it 1st slot. However, you may want to try out the mono attacker set listed in the analysis, as the scenarios you describe are kind of reeeeally hard to get. I mean, the opponents just going to let you get to +6 in 3 different stats? Thats all im really going to touch on as i dont want to change too much. However, your team is really weak to stall archetypes, as they can just whirlwind you out. A lot of your members seem kind of tacked on, like dragonite, with no real purpose. I would recommend Battling 101 come January, as this baton pass team, is really weak to really cookie cutter stuff BP teams need taken out.
 
Status
Not open for further replies.
Back
Top