This team showcases what is possibly the best late game sweeper in the game. Clefable.
Yeah, I know. Not really expected, but this thing is great. Having access to things like Cosmic Power, Wish, Moonlight, Cakm Mind, Stored Power, Charge Beam, and quite a bit else including access to the amazing ability Unaware.
The Mad God (Clefable) @ Leftovers
252 HP/252 SAtk/4 Speed
Modest
Unaware
-Moonlight
-Cosmic Power
-Charge Beam/Moonlight
-Stored Power
This is almost broken. Scaring something away from with Clefable gives you a free turn for Cosmic Power. Using Cosmic Power again gives you +2 in both Defenses, giving you 95/146/180 Defences. Not much canBullet Punch a hole in this. Once you are at +6 in both Defenses are hard to break through, especially hard considering you can't set up on this Beast since he has Unaware, and he has both Passive and Active regen. Moving onto the attacking stage of this set, he has Stored Power. Coming off 2 Cosmic Powers, you have an attack that has 100 Base Power, and no drawbacks. Coming of +6, you have 260. This is enough to wreck just about everything, but we aren't done there (unless we run Moonblast). Charge Beam gives you +1 Each time you use it, both adding 20 base power to Stored Power and raising your Special Attack by one stage. Now, if you decide to keep running this (we are looking at roughly 16 turns by now) chances are your opponent has ragequit or is shitting his pants. Anyways, once you get up to +6, you are firing off a base 380 Power Move from a massive 1268 Special Attack. This is insane. Nothing can wall this.
Speedypede (Scolipede) @ Focus Sash
252 HP/252 Speed/4 Atk
Jolly
Speed Boost
-Earthquake/Megahorn
-Protect
-Swords Dance
-Baton Pass
Speed Boost Scolipede is here for two reasons, to let MegaLuc sweep like nobody's business, and to make Clefable even more frustrating. Pretty obvious what he does, Protect first turn, Swords Dance Second turn, and either Baton Pass out of there, or Protect again and Baton Pass the next turn. Earthquake and Megahorn are there to attack if he can get a kill, or he is taunted.
Lucy (Lucario) @ Lucarioite
252 Atk/252 Speed/4 HP
Adamant/Jolly
Justified=>Adaptability
-Close Combat
-Blaze Kick
-Poison Jab/Ice Punch/Earthquake/Stone Edge
-Poison Jab/Ice Punch/Earthquake/Stone Edge
Not sure what to use moveset-wise here, and what Nature I should run, suggestions appreciated. Close Combat both physically and psychologically rapes everything. If he switches in with the Baton Pass, he can wreck so much (can't switch in on the Earthquake), and with +2 Speed, he can outspeed many things running a Dragon Dance sweeper set, mainly Mega Gyarados, Mega T-Tar, Mega Charizard X, and so much else, and take them out relatively easy.
Four Score (Gliscor) @ Toxic Orb
252 HP/252 Def/4 Attack
Impish
Poison Heal
-Substitute
-Baton Pass
-Ice Punch
-Earthquake
Very unconventional Gliscor, not really sure what else to out here, as I may need to keep the Baton Pass running from Scolipede, without getting something raped by Earthquake. Not sure if another sweeper would work well here instead, that isn't worried about Earthquake. Talonflame maybe?
Carryin' (Mandibuzz) @ Brightpowder
252 HP/252 Def/4 Speed
Impish
Overcoat
-Defog
-Foul Play
-Whirlwind
-Roost
Yes, her name is a pun, regarding her diet. Anyways she gets rid of any Hazards and Screens, Foul Play messes with anything that has Swords Dance, or a feasible attack. Whirlwind phases. Roost heals. Not too complicated. Also, does Overcoat protect from moves like Spore this gen?
Chubbs (Dragonite) @ Weakness Policy
252 HP/252 SAtk/4 Speed
Modest
Multiscale
-Thunderbolt
-Surf
-Draco Meteor
-Fire Blast
Switch into an SE move. Survive. You have 2 Draco Meteors. Easily abusable, even with his low speed due to his now huge Special attack, and wide movepool.
Not the greatest team, and I am definitely open to opinions, and all are appreciated.
Yeah, I know. Not really expected, but this thing is great. Having access to things like Cosmic Power, Wish, Moonlight, Cakm Mind, Stored Power, Charge Beam, and quite a bit else including access to the amazing ability Unaware.

The Mad God (Clefable) @ Leftovers
252 HP/252 SAtk/4 Speed
Modest
Unaware
-Moonlight
-Cosmic Power
-Charge Beam/Moonlight
-Stored Power
This is almost broken. Scaring something away from with Clefable gives you a free turn for Cosmic Power. Using Cosmic Power again gives you +2 in both Defenses, giving you 95/146/180 Defences. Not much can

Speedypede (Scolipede) @ Focus Sash
252 HP/252 Speed/4 Atk
Jolly
Speed Boost
-Earthquake/Megahorn
-Protect
-Swords Dance
-Baton Pass
Speed Boost Scolipede is here for two reasons, to let MegaLuc sweep like nobody's business, and to make Clefable even more frustrating. Pretty obvious what he does, Protect first turn, Swords Dance Second turn, and either Baton Pass out of there, or Protect again and Baton Pass the next turn. Earthquake and Megahorn are there to attack if he can get a kill, or he is taunted.


Lucy (Lucario) @ Lucarioite
252 Atk/252 Speed/4 HP
Adamant/Jolly
Justified=>Adaptability
-Close Combat
-Blaze Kick
-Poison Jab/Ice Punch/Earthquake/Stone Edge
-Poison Jab/Ice Punch/Earthquake/Stone Edge
Not sure what to use moveset-wise here, and what Nature I should run, suggestions appreciated. Close Combat both physically and psychologically rapes everything. If he switches in with the Baton Pass, he can wreck so much (can't switch in on the Earthquake), and with +2 Speed, he can outspeed many things running a Dragon Dance sweeper set, mainly Mega Gyarados, Mega T-Tar, Mega Charizard X, and so much else, and take them out relatively easy.

Four Score (Gliscor) @ Toxic Orb
252 HP/252 Def/4 Attack
Impish
Poison Heal
-Substitute
-Baton Pass
-Ice Punch
-Earthquake
Very unconventional Gliscor, not really sure what else to out here, as I may need to keep the Baton Pass running from Scolipede, without getting something raped by Earthquake. Not sure if another sweeper would work well here instead, that isn't worried about Earthquake. Talonflame maybe?

Carryin' (Mandibuzz) @ Brightpowder
252 HP/252 Def/4 Speed
Impish
Overcoat
-Defog
-Foul Play
-Whirlwind
-Roost
Yes, her name is a pun, regarding her diet. Anyways she gets rid of any Hazards and Screens, Foul Play messes with anything that has Swords Dance, or a feasible attack. Whirlwind phases. Roost heals. Not too complicated. Also, does Overcoat protect from moves like Spore this gen?

Chubbs (Dragonite) @ Weakness Policy
252 HP/252 SAtk/4 Speed
Modest
Multiscale
-Thunderbolt
-Surf
-Draco Meteor
-Fire Blast
Switch into an SE move. Survive. You have 2 Draco Meteors. Easily abusable, even with his low speed due to his now huge Special attack, and wide movepool.
Not the greatest team, and I am definitely open to opinions, and all are appreciated.