SS OU Clefable's Wish Pass to Azumarill and Urshifu

This team is offence supported by Clefables wish. Urshifu uses the support of wish to regain health and sweep with bulk up.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Play Rough
- Aqua Jet
- Knock Off

Azumarill a pain for teams with less bulk team. It can OHKHO a lot of pokemon such as: Crawdunt, Dragapult, Volcarona, and Exadrill. It can punish switches such as: Rillaboom, Clefable, and Toxcapex. Azumarill is very good at punishing switches. It is also a great our Volcarona check for our team.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Wish
- Protect
- Moonblast

Clefable is the heart of the team. It is able to heal other members of my team safely with teleport. Healing up members like Urshifu and Azumarill can be devestating for opponents who will try to widdle down to widdle my team down.

Urshifu @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Wicked Blow

Bulk Up makes Urshifu able to sweep teams, together with wish support it can get recovery that it can't get itself. Life orb makes it able to 2 hit OHKHO Clefable without using Bulk Up. was thinking about Sucker Punch > Poison Jab but then we can't deal with fairy types such as: Clefable, and Togekiss.

Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

Hippowdon is a nice bulky addition to the team. Whirlwind is used to blow out Pokemon that try to set up. With Stealth rock and possibly Toxic Spikes from Toxcapex, it can widdle down our opponent's team a lot. Rocky Helmet is for chip on Pokemon like: Urshifu, Hawlucha, and Zerarora.

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Iron Head

Excadrill is a great Pokemon to take advantage of Hippowdon's Sand with Its Ability Sand Rush. Swords dance is to potentially sweep teams and as an added bonus if we are in the sand we can outspeed almost everything. Rapid Spin is there for hazard control.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 139 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
- Haze
- Scald

Toxcapex is mainly used for Toxic Spikes so Hippowdon's Whirlwind can be so dangerous. Scald is good for the burn and haze is to stop Volcarona from sweeping. Calm nature is to take Volcarona's Psychic better.

Some threats to this team are: Volcarona because we don't have Sucker Punch on Urshifu so we can't really deal with it once it Quiver Danced a few times. Rillaboom is a threat because we don't have a grass resist. Toxcapex can't do damage back so Rillaboom can kill us with Grassy Glide. Azumarill is a threat because it can sweep us with Belly Drum if I don't use Haze at the right timer my whole team gets OHKHOed.

Thanks for reading! I would appreciate any suggestions :)
 
Hey! Hopefully I can make some suggestions to help you

The first thing I noticed about your team is that you utilize a Clefable / Hippowdon / Toxapex defensive core, with Urshifu to wallbreak, and Azumarill / Excadrill is used to clean up weakened teams. I think this is a pretty decent team, but I noticed a rather poor weakness. You use 2 Water-types, and 1 Ground-type, meaning Grass types like Ferrothorn and Rillaboom can be trouble. Choice Banded Rillaboom for instance 2HKOes your whole team, and it can switch in on passive Pokemon like Hippowdon, or revenge kill Azumarill. Ferrothorn on the other hand has no problem switching into the majority of your team, and proceed to set up Spikes or wear your team down with Leech Seed.

I think Sun teams would have little issues blowing you out of the water. A Venusaur in the Sun outspeeds everything on your team, and at +2 it OHKOs everything bar Toxapex. Chaizard acts in a similar fashion, as its incredibly hard for you to switch into. You do have Hippowdon to remove the Sun, but you'd constantly have to play the guessing game if you wanna stand a chance against Venusaur.

The most obvious fix I see for this is to change Clefable > Togekiss. Togekiss still has great synergy with the team, checks the majority of stuff Clefable checked with the added benefit of always taking on Rillaboom. Togekiss resists every common attack from Rillaboom, and can easily threaten it / KO it back with an Air Slash. Togekiss is able to easily sponge a +2 Grassy Glide, a max roll dealing only 63% damage. Ferrothorn is also used as set up bait for Togekiss.

The second change I'd recommend is to replace Hippowdon with SpDef Tyranitar. Tyranitar has a much easier time sponging hits from sun teams, particularly Venusaur and Charizard, while still providing Sand support for Excadrill. Tyranitar also has a means to threaten Charizard with its Rock Blast. You mentioned Volcarona is also a threat, which is countered nicely by Tyranitar.

There are a few other recommendations I could think of, but I feel you'd be changing the team too much, so I think these issues are fine to address for now. Hope this helped!

Togekiss @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 248 HP / 60 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Heal Bell


Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Superpower
- Thunder Wave
 
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