So I made this team as an attempt to create a functioning OU team that I would be able to recreate in game to relative sucess (currently ~1900 not that that means all that much)
Team at a glance:
So here are the sets:
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Air Slash
- Thunder Wave
- Dazzling Gleam
- Fire Blast
Togekiss, one of the most likely pokemon in OU to inspire rage quits, EV spread was chosen in order to give more bulk in order to survive setting up thunder wave before speed becomes unimportant due to the crippling effects of paralysis before using Air Slash which when combined with the Serene Grace ability provides annoyingly (or amusingly depending on which end of the stick you are on) high flinch chance. Dazzling Gleam and Fire Blast are taken in order to provide Togekiss coverage. Togekiss was also chosen as its typing provides synergy with my Charizard and Slowbro which make up the core of this team.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
I chose Charizard X as part of the initial core of this team because I currently believe him to the most reliable DD sweeper in the game currently being immune to the burn that has plagued my physical sweepers in the past. Dragon Claw was used over Outrage due to the current prevalence of fairy types in the meta game where being locked into Outrage can spell death for Charizard.
Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Bold Nature
- Scald
- Psyshock
- Ice Beam
- Flamethrower
Slowbro acts as a bulky water, Assault vest is the item of choice as it boosts Slowbros SpDef allowing to tank hits from both sides of the spectrum at the cost of any on field regeneration, luckily Slowbro has the ability Regenerator to save its day allowing to have some longevity over the course of the game. Slowbro is the final member of the core this team was built around along with Charizard and Togekiss.
Donphan @ Expert Belt
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Donphans place in the team was originally occupied by a Mamoswine @ Focus Sash however I quickly realised that the effectiveness of my team was suffering without the presence of Rapid Spin to clear rocks for the entry of both Charizard and Togekiss. Donphan was chosen because it brought with it the Rocks, Priority Ice move and Earthquake that I was losing with Mamoswine as well as for its huge natural physical Bulk.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Poison Jab
- Drain Punch
- Sucker Punch
Toxicroak was chosen in order to be used as a fairy killer that was particularly potent against OUs rampant Azumarill through its Poison Job effectiveness against fairies and immunity to falling to Aqua Jet via Dry Skin, Bulk up boosts attack while increasing Toxicroaks resilience to physical attacks, Sucker punch was taken to provide a measure against its gaping weakness to psychic types.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone with Magnet Pull was taken as a measure against the increased use of steel types this gen (thanks fairies) many of my previous teams were pestered by the rampant use of Genesect in OU and Magnezone provides and answer preventing escape and ending them with HP Fire, Magnezone holds its own with decent coverage and bulk and the ability to act as a pivot through Volt Switch
Thank you in advance for readying, accepting any and all criticism :).
Team at a glance:
So here are the sets:
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Air Slash
- Thunder Wave
- Dazzling Gleam
- Fire Blast
Togekiss, one of the most likely pokemon in OU to inspire rage quits, EV spread was chosen in order to give more bulk in order to survive setting up thunder wave before speed becomes unimportant due to the crippling effects of paralysis before using Air Slash which when combined with the Serene Grace ability provides annoyingly (or amusingly depending on which end of the stick you are on) high flinch chance. Dazzling Gleam and Fire Blast are taken in order to provide Togekiss coverage. Togekiss was also chosen as its typing provides synergy with my Charizard and Slowbro which make up the core of this team.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
I chose Charizard X as part of the initial core of this team because I currently believe him to the most reliable DD sweeper in the game currently being immune to the burn that has plagued my physical sweepers in the past. Dragon Claw was used over Outrage due to the current prevalence of fairy types in the meta game where being locked into Outrage can spell death for Charizard.
Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Bold Nature
- Scald
- Psyshock
- Ice Beam
- Flamethrower
Slowbro acts as a bulky water, Assault vest is the item of choice as it boosts Slowbros SpDef allowing to tank hits from both sides of the spectrum at the cost of any on field regeneration, luckily Slowbro has the ability Regenerator to save its day allowing to have some longevity over the course of the game. Slowbro is the final member of the core this team was built around along with Charizard and Togekiss.
Donphan @ Expert Belt
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Donphans place in the team was originally occupied by a Mamoswine @ Focus Sash however I quickly realised that the effectiveness of my team was suffering without the presence of Rapid Spin to clear rocks for the entry of both Charizard and Togekiss. Donphan was chosen because it brought with it the Rocks, Priority Ice move and Earthquake that I was losing with Mamoswine as well as for its huge natural physical Bulk.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Poison Jab
- Drain Punch
- Sucker Punch
Toxicroak was chosen in order to be used as a fairy killer that was particularly potent against OUs rampant Azumarill through its Poison Job effectiveness against fairies and immunity to falling to Aqua Jet via Dry Skin, Bulk up boosts attack while increasing Toxicroaks resilience to physical attacks, Sucker punch was taken to provide a measure against its gaping weakness to psychic types.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone with Magnet Pull was taken as a measure against the increased use of steel types this gen (thanks fairies) many of my previous teams were pestered by the rampant use of Genesect in OU and Magnezone provides and answer preventing escape and ending them with HP Fire, Magnezone holds its own with decent coverage and bulk and the ability to act as a pivot through Volt Switch
Thank you in advance for readying, accepting any and all criticism :).