SS OU Click Buttons & Win HO Laddering Team (got me out of low ladder)

Sweep or Be Swept!

Team Overview:


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Lycanroc-Dusk, Volcarona, Urshifu-Single-Strike, Kyurem, Toxtricity, Zeroara



An Introduction:

Hello, and thank you for taking the time to read my first RMT. I started playing competitive on Pokemon Showdown just a few months ago, and in that time, I have been stuck around 1000-1200. I was able to experience all of the team archetypes out there, including Bulky Offense, Balance, Weather, Stall, Semi-Stall, Hyperstall, this-looks-like-offense-but-is-actually-stall, and meme teams/gimmick teams. I myself only used balance, weather, and bulky offense teams until recently, when I discovered the joys and wonders of HO, which I found, if played correctly, can obliterate opposing teams very quickly. This was a massive boon to me, as I absolutely DESPISE sitting around for 5 minutes or more watching Toxapex Recover away all of the damage I do to it. In other words, I hate stall, and I hate long battles. I'd rather forfeit than waste a ton of time trying to beat a Hyperstall team; I'd rather get swept than be unable to quickly finish off the opposing team. Luckily, I also learned that HO tends to destroy stall, so that's fantastic. Although I did not initially care much about laddering, nor did I intend this team to help me ladder, it has actually gotten me past 1350 for the first time, and I am still steadily climbing.

The basic idea behind building this team was to put all of the best wallbreakers and sweepers on one team, add on a lead, and click buttons to win. Surprisingly, it's worked pretty well.


Now, the team:

Pokepaste



Lycanroc-Dusk


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Lycanroc-Dusk @ Focus Sash
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Accelerock
- Counter

If you haven’t tried Lycanroc, you’re missing out. With a good speed tier, access to Taunt, Stealth Rocks, and a very good priority move in Accelerock, Lycanroc can outspeed most common leads and Taunt them to keep your side of the arena clean. In addition to keeping your side clean, Lycanroc can also reliably set up Stealth Rocks with its Focus Sash. Another use of that Focus Sash is to predict an opposing Excadrill's Iron Head/EQ, Conkeldurr's Mach Punch, Rhyperior's EQ, Rillaboom's Grassy Glide or Urshifu's CC and Counter back to OHKO them. This surprising loss alone can force many inexperienced players to forfeit at the beginning, especially if their team relies heavily on a mon such as Conkeldurr or Sand Rush Excadrill. Furthermore, Lycanroc is a great check to Volcarona, which can otherwise sweep through this team with one QD. Add on the fact that it looks downright awesome, and you have a fantastic semi-suicide lead.


Volcarona
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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz

How could an HO team not have this gentle-looking beast? You simply have to switch it into Rillaboom, Ferrothorn, or Scizor, click Quiver Dance, and sweep. It is my personal favorite sweeper, and it is my primary special sweeper. I've given it the standard moves of Bug Buzz and Fiery Dance, but rather than taking the ever-popular Psychic, I chose Giga Drain to destroy the Rock and Water type checks people put out against it. So far, the only time I've regretted this is when I'm facing Toxapex, but because Toxapex is basically set-up bait for Toxtricity, it's not that big of a problem. I've also given it HDB just like everybody else to prevent it from being destroyed by Stealth Rocks and other entry hazards. It's ability, Flame Body, also gives it a good chance of crippling physical attackers.


Urshifu-Single-Strike

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Urshifu (M) @ Life Orb
Ability: Unseen Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulk Up
- Wicked Blow
- Sucker Punch
- Poison Jab

Urshifu is this team's primary physical sweeper. Bulk Up takes its attack to ludicrous levels, and when paired with Wicked Blow (which is not resisted by many mons), it can absolutely crush teams without Clefable. Sucker Punch is there to revenge kill (and OHKO Dragapult) and make up for its Adamant nature. Poison Jab allows it to OHKO Clefable after Bulk Up and potentially OHKO and/or poison bulky Grass types (Tangrowth primarily). I did not run CC on this set because it is expected, and I have it on Zeroara, and Wicked Blow is its best attack anyways. Urshifu also provides a solid check to all variants of Dragapult, which otherwise sweeps this team.


Kyurem
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Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power

With the highest BST in the tier, Choice Specs Kyurem is an absolute monster, which is why I picked it as my primary special wallbreaker. With Choice Specs, Kyurem can threaten to OHKO many mons and still hit like a truck on switch-ins. This means that there aren't any reliable switch-ins to this set, as it provides at least neutral coverage against all mons. Oftentimes, Ice Beam can destroy entire teams on its own, but if necessary, Freeze-dry is there for bulky Water types such as Toxapex and Primarina, and Earth Power is there for some Rock and Poison types, such as Toxapex, Rhyperior, and Toxtricity. Finally, if you are not sure what the opponent will switch in to, Draco Meteor is a great choice to reliably remove AT LEAST 30% of the switch-in's health, unless it is a Fairy.


Toxtricity

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Toxtricity (M) @ Life Orb
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Overdrive
- Boomburst
- Drain Punch
- Shift Gear

Toxtricity is a menace to Water and Fairy types and Rain teams, and mons such as Primarina, Toxapex, Corviknight, Clefable, and non-EQ Tangrowth are set-up fodder for this mixed sweeper. Its set-up move, Shift Gears, takes its speed high enough to outspeed all opposing mons barring weather sweepers and Choice Scarf Zeroara or Dragapult (which are rare). With a Life Orb, Toxtricity can switch in many times (unlike Throat Spray variants, which lose their bonus after switching out), especially since it's forced out by ANY ground type, which will always OHKO Toxtricity. However, barring Ground types and Dragapult (which walls this set), Toxtricity can rip through teams using its 180 BP Boomburst and 108 BP Overdrive (due to its ability, Punk Rock). Drain Punch allows it to break through Ferrothorn and recover a good amount of HP, and have a physical move so that it is not walled by Special walls such as Blissey.


Zeroara
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Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Volt Switch
- Knock Off

Zeroara is my revenge killer and secondary physical wallbreaker. With the highest base speed stat in the tier, Zeroara can reliably hit fast and hard and then switch out with Volt Switch. Speaking of switching, Heavy-Duty Boots allow it to switch in many times and not risk taking damage or becoming slower due to hazards. Plasma Fists, its signature move, in tandem with its high attack stat, hits ridiculously hard with 100 BP + STAB, and if you can predict a Thunder Wave or any other Electric type move, you can switch in Zeroara to restore a quarter of its HP thanks to its ability, Volt Absorb. In addition to its two electric-type moves, Zeroara also carries Knock Off to quickly and reliably cripple opposing mons, as well as to OHKO Alakazam and Gengar and almost OHKO Dragapult, and Close Combat to provide fighting-type coverage to hit mons such as Excadrill, Rhypherior, and Ferrothorn for decent damage.



To Conclude:
Thank you for reading my RMT in its entirety. It means a lot to me. With only 6 days until DLC 2 releases, I thought I would write my first RMT and share my best team before all of my work goes to waste with the new metagame. I would really appreciate any and all feedback you could give.

Have a good day and stay safe!
-RakMo
 
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I forgot to add that Volcarona, by virtue of its type, also provides a much-needed Fairy resist alongside Toxtricity. With its decent Special bulk, Volcarona can live a Moonblast from Clefable.
 
I have a pokepaste at the beginning of the RMT, under "Now, the team:" If I add the sets for each mon under their image, would that help?
 
team is great just feels like rillaboom would fit way better then zeraora on this team, also endeavor instead of counter since its a little more consistent
 
team is great just feels like rillaboom would fit way better then zeraora on this team, also endeavor instead of counter since its a little more consistent

Thank you for the suggestion. Although I do see how Rillaboom might fight in well, I would find myself missing the consistent speed Zeroara provides with every single one of its moves, while Rillaboom only provides speed with Grassy Glide. Besides, too many people carry Rilla checks nowadays. However, if you still think Rillaboom is better, what set would I use? Also, in the case that I do switch for Rillaboom, would it be more worthwhile to switch one of the other sweepers out for Grassy Seed Hawlucha instead?

As for switching to Endeavor, it really does work better, because if its Focus Sash is still active, I can just Endeavor on the turn with the expected Hydro Pump or Scald or whatever and then Accelerock to finish them off. I do miss the negative priority of Counter thought, which ensured that Lycanroc always hit last and OHKOed physical attackers.

Finally, I have another question: Would having more switching momentum through U-turn/Volt Switch be good for this team?

Thank you so much for your help!
 
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Hey, here to rate your team

I saw a suggestion for Rillaboom over Zeraora, and I actually feel it makes a lot of sense, mostly because I can see Excadrill being a huge problem for your team (specifically Sand Rush Excadrill). 3 Ground weaknesses and no resistances will spell trouble, not to mention Aqua Jet users like Azumarill and Crawdaunt do nicely versus your team. I also feel Zeraora and Toxtricity are simply too redundant to fit onto one team. They do serve different roles, but with Volcarona and Urshifu, you shouldn't have many issues cleaning up weakened teams. For the reason, I'd replace Toxtricity with Rillaboom. Along with the other benefits it provides, Rillaboom also forms a great VoltTurn core with Zeraora and the lack of Speed can be made up for with Grassy Glide.

Should you choose to use Rillaboom, you may find Clefable more of a nuisance. Kyurem sticks out to me as the Pokemon that should be changed, as I don't think it breaks anything notable for Volcarona (Toxapex, Blissey, and Tyranitar are dealt with by Rillaboom and Zeraora), and the Stealth Rock weakness I feel will rack up quickly. Because of this, I'd replace Kyurem with Aegislash. Aegislash still functions as a terrific special wallbreaker, and provides a consistent switch in to Clefable.

Hope these changes were helpful, I actually quite like this team. Any questions you have please ask, and best of luck with the team! :heart:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off

Aegislash @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Shadow Sneak
 
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It depends on what you want to do for the team, do you want to form a core with volt/turn or do you want it to clean late game. Id say band is probably better because you have other things that can clean. also hawlucha isnt really necessary when you already have zeraora imo. you could replace toxtricity instead of zeraora for rillaboom like what shootingstarmie suggested.

Anyways its an amazing team hf with it. :)
 
Hey, here to rate your team

I saw a suggestion for Rillaboom over Zeraora, and I actually feel it makes a lot of sense, mostly because I can see Excadrill being a huge problem for your team (specifically Sand Rush Excadrill). 3 Ground weaknesses and no resistances will spell trouble, not to mention Aqua Jet users like Azumarill and Crawdaunt do nicely versus your team. I also feel Zeraora and Toxtricity are simply too redundant to fit onto one team. They do serve different roles, but with Volcarona and Urshifu, you shouldn't have many issues cleaning up weakened teams. For the reason, I'd replace Toxtricity with Rillaboom. Along with the other benefits it provides, Rillaboom also forms a great VoltTurn core with Zeraora and the lack of Speed can be made up for with Grassy Glide.

Should you choose to use Rillaboom, you may find Clefable more of a nuisance. Kyurem sticks out to me as the Pokemon that should be changed, as I don't think it breaks anything notable for Volcarona (Toxapex, Blissey, and Tyranitar are dealt with by Rillaboom and Zeraora), and the Stealth Rock weakness I feel will rack up quickly. Because of this, I'd replace Kyurem with Aegislash. Aegislash still functions as a terrific special wallbreaker, and provides a consistent switch in to Clefable.

Hope this changes were helpful, I actually quite like this team. Any questions you have please ask, and best of luck with the team! :heart:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off

Aegislash @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Shadow Sneak

Thank you for your suggestions! I will try out Rillaboom, and post what I think of it soon. With Aegislash, however, I have one quick question: Since many variants of Clefable nowadays carry Flamethrower, is Aegislash still a good choice?
 
Thank you for your suggestions! I will try out Rillaboom, and post what I think of it soon. With Aegislash, however, I have one quick question: Since many variants of Clefable nowadays carry Flamethrower, is Aegislash still a good choice?
Clefable is an incredibly versatile Pokemon, and without being too extreme it can cripple most of its checks (Trick Scarf, Thunder, Flamethrower, etc). Keep in mind however, Clefable is usually not in a position to Flamethrower on an incoming Aegislash. Usually its coming in to sponge an attack from Urshifu or Zeraora, meaning its probably forced to Softboiled, and Flamethower doesnt even 2HKO, meaning its a great check. That's also assuming it even has Flamethrower.

0 SpA Clefable Flamethrower vs. 0 HP / 0 SpD Aegislash-Shield: 94-112 (36 - 42.9%) -- guaranteed 3HKO

Keep us updated! :blobuwu:
 
Clefable is an incredibly versatile Pokemon, and without being too extreme it can cripple most of its checks (Trick Scarf, Thunder, Flamethrower, etc). Keep in mind however, Clefable is usually not in a position to Flamethrower on an incoming Aegislash. Usually its coming in to sponge an attack from Urshifu or Zeraora, meaning its probably forced to Softboiled, and Flamethower doesnt even 2HKO, meaning its a great check. That's also assuming it even has Flamethrower.

0 SpA Clefable Flamethrower vs. 0 HP / 0 SpD Aegislash-Shield: 94-112 (36 - 42.9%) -- guaranteed 3HKO

Keep us updated! :blobuwu:

Okay, about 25 test battles later, I'm back. I tried both of your suggestions (Rillaboom and Aegislash), and they have both worked great! Thank you so much for all of your help!
 
Jus to add on to you, like ShootingStarmie did with the Calc, investing your EVs in Max HP and Max SpA allows you to live an Overheat from Rotom-H with 2% and then you could hit the Rotom with Shadow Ball and finish it with Shadow Sneak.
 
for lycanroc add endeavour so when your sash breaks you can click endeavour and make mons to 1hp which can be helpful in weakening things for your ho mons
 
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