Ubers Clodsire (GP 1/1)

Manaphy

Banned deucer.
[OVERVIEW]

Clodsire, despite its low base stat total, has a niche in Ubers thanks to the large amount of role compression it offers. Along with Ting-Lu and Arceus-Ground, Clodsire is one of the main checks to Miraidon. Compared to them, Clodsire sports both reliable recovery and the ability to run an item. Thanks to Water Absorb, Clodsire is also a decent check to Kyogre, and due to its Poison typing, it can absorb and set Toxic Spikes. However, Clodsire certainly suffers from being a "jack of a trades, master of none"; its low bulk compared to other Miraidon checks leaves it having to use Recover more often than not, which can make it a large momentum drain. This low bulk leaves Clodsire reliant on Terastallization to check certain setup Miraidon and Kyogre sets. It also has a pathetic offensive presence, relying on Toxic alone to dissuade switch-ins. It's critical to use Clodsire for its great role compression to free up the rest of its teammates to gain more momentum.

[SET]

Special Wall (Clodsire) @ Heavy-Duty Boots / Leftovers
Ability: Water Absorb
Tera Type: Steel / Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes / Stealth Rock / Toxic Spikes
- Recover


[SET COMMENTS]

Clodsire uses its decent special bulk to pivot in on Miraidon, Kyogre, or Eternatus and set up entry hazards. Toxic is Clodsire's best option to do any significant damage to switch-ins like Ho-Oh and Ting-Lu, and it allows Clodsire to check Kyogre more reliably. Spikes is Clodsire's most exclusive entry hazard option, but Stealth Rock and Toxic Spikes are also valid choices, especially if it is paired with another entry hazard setter like Gliscor. Heavy-Duty Boots lets Clodsire avoid Spikes damage entirely. Leftovers is an option, as it provides Clodsire more longevity against teams whose only entry hazard options are Stealth Rocks or Toxic Spikes. Tera Steel and Fairy let Clodsire take on Miraidon's Dragon-type moves in a pinch while also making Kyogre's Ice Beam do pitiful damage to it. While Tera Fairy's immunity to Dragon can allow Clodsire to take more advantage of Miraidon on the turn it Terastallizes, Steel keeps Clodsire's Poison immunity and gives it a useful Ice resistance.

While Clodsire provides strong role compression, it works much better when given teammates that can help take the edge of off its worse matchups. A Fairy-type like Arceus-Fairy, Zacian-C, or Flutter Mane is highly recommended, as this allows for pivoting opportunities against Miraidon, forcing it to predict between its Dragon- and Electric-type moves. Furthermore, additonal Ground-types such as Arceus-Ground, Gliscor, and Iron Treads are much appreciated for their help against Miraidon. Switch-ins to Necrozma-DM and Gliscor are highly recommended, as both are immune to Toxic and don't care about Earthquake. Arceus-Water, Ho-Oh, and Arceus-Dark are good options against Necrozma-DM, while your own Necrozma-DM or Gliscor can help against opposing Gliscor. Corviknight notably is good against both. All of the aforementioned teammates greatly enjoy Clodsire's ability to pivot into Kyogre.


[STRATEGY COMMENTS]
Other Options
====

Poison Jab is an alternative to Toxic that can still inflict poison while being usable under Taunt. Mental Herb allows Clodsire to avoid Taunt, which is often used against it from Miraidon. Ideally, this will let Clodsire set up entry hazards early-game, but it comes at the risk of Clodsire being easily worn down by Spikes damage. Counter is a niche option that may catch physical attackers off guard. Unaware might seem tempting to use against boosting Miraidon, but it also means Draco Meteor remains full power against Clodsire. It also loses Clodsire's valuable matchup against Kyogre.


Checks and Counters
====

**Poison-immune Pokemon**: Clodsire's main way to threaten switch-ins is through Toxic, so Pokemon immune to Toxic can easily take advantage of it. Necrozma-DM and Gliscor are the most prominent examples, but other Pokemon such as Corviknight and Skarmory exist as well. Giratina-O may use Tera Steel on Clodsire to Defog on it with impunity.

**Taunt**: Without a Mental Herb, Clodsire is nearly completely shut down by Taunt. Commonly, Miraidon may use Taunt against Clodsire after it switches-in on Draco Meteor to prevent Recover, though this does put Miraidon at risk of being hit by Earthquake. Other Taunt users such as Arceus-Fairy have little to fear from Clodsire.

**Heavy-Duty Boots**: Outside of Toxic, Clodsire is heavily reliant on setting entry hazards to do damage long-term, so teams with many Heavy-Duty Boots users are problematic for it.

**Physical Attackers**: While Clodsire's physical bulk is not terrible, it is unable to take on the vast majority of the strong physical attackers in Ubers.

**Freeze**: Boosted Kyogre sets can break past Clodsire outright, but they cannot break a Terastalized Clodsire. Still, Kyogre may attempt to get past Clodsire by repeatedly using Ice Beam against it and hoping to freeze it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/manaphy.50695/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited by a moderator:
[OVERVIEW]

Clodsire, despite its low base stat total, has a niche in Ubers thanks to the large amount of role compression it offers. Along with Ting-Lu and Arceus-Ground, Clodsire is one of the main checks to Miraidon in Ubers. Compared to them, Clodsire sports having both reliable recovery and the ability to run an item. Thanks to Water Absorb, Clodsire is also a great check to Kyogre, and due to its Poison-typing it can absorb and set Toxic Spikes. However, Clodsire certainly suffers from being a "jack of a trades, master of none"; its low bulk compared to other Miraidon checks clodsire really only has less bulk than ting-lu which has no recovery, i would rephrase this to smth about its passivity / lack of offensive presence compared to other miraidon checks. leaves it having to click Recover more often than not, which can make it a large momentum drain. It's critical to use Clodsire for its great role compression to free up the rest of its teammates to gain more momentum.

[SET]

Special Wall (Clodsire) @ Heavy-Duty Boots / Leftovers / Mental Herb
Ability: Water Absorb
Tera Type: Steel / Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Toxic Spikes / Spikes / Stealth Rock
- Recover


[SET COMMENTS]

Clodsire uses its decent special bulk to pivot in on Miraidon, Kyogre, or Eternatus and set-up entry hazards. Toxic is Clodsire's best option to do any significant damage to switch-ins, and it allows Clodsire to check Kyogre more reliably. In terms of entry hazard options, Toxic Spikes is usually chosen due to the large amount of utility it provides thanks to the lack of Poison-types and Defog users in the tier. Spikes and Stealth Rock are also valid options, depending on your teammates. Heavy-Duty Boots is main item of choice, as it lets Clodsire avoid Spikes damage entirely. Leftovers is an option, as it provides Clodsire more longevity against teams whose only entry hazard options are Stealth Rocks or Toxic Spikes. Mental Herb allows Clodsire to avoid a Taunt, which is often used against it from Miraidon. Ideally, this will let Clodsire set-up entry hazards early into the game, but it comes at the risk of Clodsire being easily worn down by Spikes damage. Tera Steel and Fairy let Clodsire take on Miraidon's Dragon-type moves in a pinch, while also making Kyogre's Ice Beam do pitiful damage to it. While Fairy's full immunity against Dragon can allow Clodsire to take more advantage against Miraidon on the turn it Terastallizes, Steel keeps Clodsire's Poison immunity and gives it a useful Ice-type resistance for Kyogre.

While Clodsire provides strong role compression, it works much better when given teammates who can help take the edge of off its worse match-ups. A Fairy-type like Arceus-Fairy, Zacian-C, or Flutter Mane is highly recommended, as this allows for pivoting opportunities against Miraidon, forcing it to predict between its Dragon and Electric-type moves. Furthermore, Arceus-Ground is a good partner, since while Clodsire can free up Arceus-Ground to run a more offensive EV spread, it still provides additional back-up against Miraidon. Switch-ins to Necrozma-DM and Gliscor are highly recommended, as both are immune to Toxic and don't care about Earthquake. Arceus-Water, Ho-Oh, and Arceus-Dark are good options against Necrozma-DM, while your own Necrozma-DM or Gliscor can help against opposing Gliscor. All of these aforementioned teammates greatly enjoy Clodsire's ability to take-on Kyogre. I'd also reiterate that clodsire is not the most reliable counterplay to both mirai and kyogre longterm, as boosting sets on both entirely blow through clodsire, leaving it only able to get up a toxic before it goes down.


[STRATEGY COMMENTS]
Other Options
====

Poison Jab is an alternative to Toxic that can still inflict Poison while being usable under Taunt. Counter is a niche option that may catch physical attackers off guard. Unaware might seem tempting to use against boosting Miraidon, but it also means Draco Meteor remains full power against Clodsire. It also loses Clodsire's valuable matchup against Kyogre.


Checks and Counters
====

**Poison-Immune Pokemon**: Clodsire's main way to threaten switch-ins is through Toxic, so pokemon immune to Toxic can easily take advantage of it. Necrozma-DM and Gliscor are the most prominent examples, but other pokemon such as Corviknight and Skarmory exist as well. Giratina-O may Tera Steel on Clodsire to Defog on it with impunity.

**Taunt**: Without a Mental Herb, Clodsire is nearly completely shut down by Taunt. Commonly, Miraidon may Taunt Clodsire after Clodsire switches-in on Draco Meteor to prevent Recover, though this does put Miraidon at risk of being hit by Earthquake. Other Taunt users such as Arceus-Fairy have little to fear from Clodsire.

**Physical Attackers**: While Clodsire's physical bulk is not terrible, it is unable to take-on the vast majority of the strong physical attackers in Ubers.

**Freeze**: Kyogre may attempt to get past Clodsire by repeatedly using Ice Beam against it and hoping to freeze it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/manaphy.50695/
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]
qc 1/2
 
Last edited:
[OVERVIEW]

Clodsire, despite its low base stat total, has a niche in Ubers thanks to the large amount of role compression it offers. Along with Ting-Lu and Arceus-Ground, Clodsire is one of the main checks to Miraidon in Ubers. Compared to them, Clodsire sports having both reliable recovery and the ability to run an itemplease reword this into something better. my head hurts from trying to read these hieroglyphs. youre saying that clod can run an item, unlike arc, and has recover, unlike tinglu. please just word this better. please.. Thanks to Water Absorb, Clodsire is also a decent check to Kyogre, and due to its Poison-typing it can absorb and set Toxic Spikes. However, Clodsire certainly suffers from being a "jack of a trades, master of none"; its low bulk compared to other Miraidon checks leaves it having to click Recover more often than not, which can make it a large momentum drain. This low bulk leaves Clodsire reliant on Terastallization to survive against certain set-up Miraidon and Kyogre sets. It also has a pathetic offensive presence, relying on Toxic alone to dissuade switch-ins. It's critical to use Clodsire for its great role compression to free up the rest of its teammates to gain more momentum.

[SET]

Special Wall (Clodsire) @ Heavy-Duty Boots / Leftovers / Mental Herb
Ability: Water Absorb
Tera Type: Steel / Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Toxic Spikes / Spikes / Stealth Rock -> Spikes / Stealth Rock
- Recover


[SET COMMENTS]

Clodsire uses its decent special bulk to pivot in on Miraidon, Kyogre, or, (add comma) Eternatus, (add comma) and Arceus-Fairy, and set-up entry hazards. Toxic is Clodsire's best option to do any significant damage to switch-insmention two, like hooh or grondceus or tinglu or whatever, and it allows Clodsire to check Kyogre more reliably. In terms of entry hazard options, Toxic Spikes is usually chosen due to the large amount of utility it provides thanks to the lack of Poison-types and Defog users in the tiereither OO like i say later in the check or you write a separate paragraph. i dont think this is worth of mention. Spikes and Stealth Rock are also valid options, depending on your teammates. Heavy-Duty Boots is main item of choice, as it lets Clodsire avoid Spikes damage entirely. Leftovers is an option, as it provides Clodsire more longevity against teams whose only entry hazard options are Stealth Rocks or Toxic Spikes. Mental Herb allows Clodsire to avoid a Taunt, which is often used against it from Miraidon. Ideally, this will let Clodsire set-up entry hazards early into the game, but it comes at the risk of Clodsire being easily worn down by Spikes damage.same with tspikes, oo or separate paragraph Tera Steel and Fairy let Clodsire take on Miraidon's Dragon-type moves in a pinch, while also making Kyogre's Ice Beam do pitiful damage to it. While Fairy's full immunity against Dragon can allow Clodsire to take more advantage against Miraidon on the turn it Terastallizes, Steel keeps Clodsire's Poison immunity and gives it a useful Ice-type resistance.

While Clodsire provides strong role compression, it works much better when given teammates who can help take the edge of off its worse match-ups. A Fairy-type like Arceus-Fairy, Zacian-C, or Flutter Maneyou can probably cut the fairy type mentions on zac and mention something like hooh is highly recommended, as this allows for pivoting opportunities against Miraidon, forcing it to predict between its Dragon and Electric-type moves. Furthermore, Arceus-Ground is a good partner, since while Clodsire can free up Arceus-Ground to run a more offensive EV spread, it still provides additional back-up against Miraidongliscor and treads are WAY better mentions than groundceus. Switch-ins to Necrozma-DM and Gliscor are highly recommended, as both are immune to Toxic and don't care about Earthquake. Arceus-Water, Ho-Oh, and Arceus-Dark are good options against Necrozma-DM, while your own Necrozma-DM or Gliscor can help against opposing Gliscorcorviknight is good into both. All of these aforementioned teammates greatly enjoy Clodsire's ability to take-on Kyogre and Miraidon.


[STRATEGY COMMENTS]
Other Options
====

Poison Jab is an alternative to Toxic that can still inflict Poison while being usable under Taunt. Counter is a niche option that may catch physical attackers off guardmention it works best with unaware. Unaware might seem tempting to use against boosting Miraidon, but it also means Draco Meteor remains full power against Clodsire. It also loses Clodsire's valuable matchup against Kyogre.

tspikes goes here

mental herb goes here


Checks and Counters
====

heavy duty boots pokemon GO HERE

**Poison-Immune Pokemon**: Clodsire's main way to threaten switch-ins is through Toxic, so pokemon immune to Toxic can easily take advantage of it. Necrozma-DM and Gliscor are the most prominent examples, but other pokemon such as Corviknight and Skarmory exist as well. Giratina-O may Tera Steel on Clodsire to Defog on it with impunity. tera poison cm arc goes here

**Taunt**: Without a Mental Herb, Clodsire is nearly completely shut down by Taunt. Commonly, Miraidon may Taunt Clodsire after Clodsire switches-in on Draco Meteor to prevent Recover, though this does put Miraidon at risk of being hit by Earthquake. Other Taunt users such as Arceus-Fairy have little to fear from Clodsire.maybe mention poison jab clod prevents this from fully ruining it

**Physical Attackers**: While Clodsire's physical bulk is not terribleit is, it is unable to take-on the vast majority of the strong physical attackers in Ubers.

**Freeze**: Kyogre may attempt to get past Clodsire by repeatedly using Ice Beam against it and hoping to freeze it. just say offensive ogre breaks past clod


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/manaphy.50695/
Quality checked by:
[https://www.smogon.com/forums/members/taka.595062/]
https://www.smogon.com/forums/members/katerina.306317/
Grammar checked by:
[GP checker's profile link]

ur analyses never fail to give me a headache
2/2
 
Last edited:
1/1 GP Team done
[OVERVIEW]

Clodsire, despite its low base stat total, has a niche in Ubers thanks to the large amount of role compression it offers. Along with Ting-Lu and Arceus-Ground, Clodsire is one of the main checks to Miraidon in Ubers. Compared to them, Clodsire sports having both reliable recovery and the ability to run an item. Thanks to Water Absorb, Clodsire is also a decent check to Kyogre, and due to its Poison-typing Poison typing, (AC) it can absorb and set Toxic Spikes. However, Clodsire certainly suffers from being a "jack of a trades, master of none"; its low bulk compared to other Miraidon checks leaves it having to click use Recover more often than not, which can make it a large momentum drain. This low bulk leaves Clodsire reliant on Terastallization to survive against check certain set-up setup Miraidon and Kyogre sets. It also has a pathetic offensive presence, relying on Toxic alone to dissuade switch-ins. It's critical to use Clodsire for its great role compression to free up the rest of its teammates to gain more momentum.

[SET]

Special Wall (Clodsire) @ Heavy-Duty Boots / Leftovers
Ability: Water Absorb
Tera Type: Steel / Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes / Stealth Rock / Toxic Spikes
- Recover


[SET COMMENTS]

Clodsire uses its decent special bulk to pivot in on Miraidon, Kyogre, or Eternatus and set-up set up entry hazards. Toxic is Clodsire's best option to do any significant damage to switch-ins like Ho-Oh and Ting-Lu, and it allows Clodsire to check Kyogre more reliably. Spikes is Clodsire's most exclusive entry hazard option, but Stealth Rock and Toxic Spikes are also valid choices, especially if Clodsire it is paired with another entry hazard setter like Gliscor. Heavy-Duty Boots is main item of choice, as it lets Clodsire avoid Spikes damage entirely. Leftovers is an option, as it provides Clodsire more longevity against teams whose only entry hazard options are Stealth Rocks or Toxic Spikes. Tera Steel and Fairy let Clodsire take on Miraidon's Dragon-type moves in a pinch (RC) while also making Kyogre's Ice Beam do pitiful damage to it. While Tera Fairy's full immunity against to Dragon can allow Clodsire to take more advantage against of Miraidon on the turn it Terastallizes, Steel keeps Clodsire's Poison immunity and gives it a useful Ice-type Ice resistance.

While Clodsire provides strong role compression, it works much better when given teammates who that can help take the edge of off its worse match-ups matchups. A Fairy-type like Arceus-Fairy, Zacian-C, or Flutter Mane is highly recommended, as this allows for pivoting opportunities against Miraidon, forcing it to predict between its Dragon- and Electric-type moves. Furthermore, additonal Ground-types such as Arceus-Ground, Gliscor, and Iron Teads Treads are much appreciated for their help against Miraidon. Switch-ins to Necrozma-DM and Gliscor are highly recommended, as both are immune to Toxic and don't care about Earthquake. Arceus-Water, Ho-Oh, and Arceus-Dark are good options against Necrozma-DM, while your own Necrozma-DM or Gliscor can help against opposing Gliscor. Corviknight notably is good against both. All of these the aforementioned teammates greatly enjoy Clodsire's ability to pivot into Kyogre.


[STRATEGY COMMENTS]
Other Options
====

Poison Jab is an alternative to Toxic that can still inflict poison while being usable under Taunt. Mental Herb allows Clodsire to avoid a Taunt, which is often used against it from Miraidon. Ideally, this will let Clodsire set-up set up entry hazards early into the game early-game, but it comes at the risk of Clodsire being easily worn down by Spikes damage. Counter is a niche option that may catch physical attackers off guard. Unaware might seem tempting to use against boosting Miraidon, but it also means Draco Meteor remains full power against Clodsire. It also loses Clodsire's valuable matchup against Kyogre.


Checks and Counters
====

**Poison-immune Pokemon**: Clodsire's main way to threaten switch-ins is through Toxic, so Pokemon immune to Toxic can easily take advantage of it. Necrozma-DM and Gliscor are the most prominent examples, but other Pokemon such as Corviknight and Skarmory exist as well. Giratina-O may use Tera Steel on Clodsire to Defog on it with impunity.

**Taunt**: Without a Mental Herb, Clodsire is nearly completely shut down by Taunt. Commonly, Miraidon may use Taunt against Clodsire after Clodsire it switches-in on Draco Meteor to prevent Recover, though this does put Miraidon at risk of being hit by Earthquake. Other Taunt users such as Arceus-Fairy have little to fear from Clodsire.

**Heavy-Duty Boots**: Outside of Toxic, Clodsire is heavily reliant on setting entry hazards to do damage long-term, so teams with many Heavy-Duty Boots pokemon users are problematic for it.

**Physical Attackers**: While Clodsire's physical bulk is not terrible, it is unable to take-on take on the vast majority of the strong physical attackers in Ubers.

**Freeze**: Boosted Kyogre sets can break past Clodsire outright, but they cannot break a Terastalized Clodsire. Still, Kyogre may attempt to get past Clodsire by repeatedly using Ice Beam against it and hoping to freeze it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/manaphy.50695/
Quality checked by:
[https://www.smogon.com/forums/members/taka.595062/]
[https://www.smogon.com/forums/members/katerina.306317/]
Grammar checked by:
[GP checker's profile link]
tbh every mon in the game is checked by being frozen, so is that needed here?
 
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