Battle Stadium Close to the Answer

:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 220 HP / 12 Def / 252 SpA / 12 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Despite many people looking down on Frosmoth, she's pulled some crazy crap for me. Special attacks mostly bounce off, and can be healed w/ Giga even, while some more physical stuff is lived now. Like, for ex., there is some sort of chance vs. Terad CB nite Espeed. Before there was only a good chance vs. tera or cb, iirc. This EV spread takes some out of Spe(was for 4 spe 70s, now uninvested dirge only) and SpD(no greatly wors erolls that I checked,) to do this. One that was kinda in the back of my mind was avoiding the 2hko from Bundle 31 -atk Flip Turn terad, this does that 94.9% of the time. Also takes a hit form unboosted pao, but that was already the case. Idk that I can polish EVs more. Anyways, love AV. QD takes time and cuts into coverage(Bug buzz is semi expendable, but I still like it often for subs, Cress, 4x weaks, and to at least damage the odd, odd Bronzong.) I might've used it though, if lefties weren't taken. The power isn't really lacking much though, and Spe is maybe beyond great repair given BE Flutter and the other speedsters. So that leaves SpD, where one big boost that can only be knocked off but not lost on switching is usually more than enough. I've taken small damage at time from the BM beast(like 50~!) This mon is my favorite for a while now, but that started due to performance, it's not like one I used in game gen 8 or something(in fact, only started using it this gen.) Ground tera is very important for steels and fires. Also worth noting this can take Flutter's moonblast into power gem, w/ the 4x weakness even.

:Scream Tail:
Scream Tail @ Rocky Helmet
Ability: Protosynthesis
Level: 50
Tera Type: Water
EVs: 244 HP / 4 Atk / 252 Def / 4 SpD / 4 Spe
Impish Nature
- Encore
- Wish
- Play Rough
- Thunder Wave

I had this before for Gouging Fire(hence water tera.) Tried Cress(might've continued to use, but was suggested to go CC Stored Power for Garg over my T Wave Lunar Dance, then no longer liked) and Latias, but went back here. I wouldn't get much out of covert cloak scream tail, so it isn't good vs garg, but I like it a lot. Wish has been great, esp. for on a turn they kill themselves on helmet. Encore is one of the main benefits of this imo, otherwise even the support Cress I had would largely outclass cause stats. T wave is super helpful, adding hax is usually a good idea. Play Rough lacks damage, but it does still hit DNite, pao, and urshifus. DNite takes a lot after losing Scale to helmet, and I nearly ohkod pao on a crit lol(that's kinda sad but Scream isn't for damage bar helmet, hence the 1 attacking move.) Flutter on the switch or whatever still takes a lot, unless terad right. One other big selling point of Scream Tail is the sun boost to def. This should make it bulkier on that side than Cress even, and cancels out Gouging's probable Atk buff in sun(w/ water to resist the sun and maybe tera boosted move.)

:Dondozo:
Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 252 HP / 44 Def / 212 SpD
Impish Nature
- Wave Crash
- Rest
- Curse
- Fissure

I;ve had this set for a while, the only semi-recent changes are Chesto>Lefties(suggested so Goodra-h can have lefties,) and the EVs(Impish to buff the higher base stat, was sometimes lacking def, and a few less SpD evs, but enough for Flutter or what have you.) Fissure is for stall, and as a last resort, which is often needed. Even w/ Curse I find it very valuable. Fairy tera is a remnant from before, I'm not too sure what I want there. It's fine vs nearly all Pao though, and usually good into Urshifus. This is generally very good as well, I mainly like Fissure.

Chandelure @ Choice Scarf
Ability: Infiltrator
Level: 50
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Overheat
- Trick

The old perfect Chandelure(0 atk Serious into minted, 1st catch of wild Kitakami grass tera one. Well besides the other which I inexplicably used in game, that one was useless but never mind that.) I really like trick scarf, more so w/ infiltrator. 4 Def EVs helps take an EQ from 0 atk Gliscor, interestingly. They are a big target of this, as I previously had 0 for Glis(little is ok for it cause it's getting rarer, but not 0.) Usual moves and tera, I imagine. Early to decide if this is good, it did however take crit Lando T U-Turn terad from full, 3 HP left so that's likely another point in favor of 4 Def, not SpD. Overheat or Flamethrower is a hard choice, likely there is no "right" answer. This also should get Archaludon, a problem mon for me.

:Goodra-Hisui:
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Level: 50
Tera Type: Water
EVs: 252 HP / 236 Def / 20 Spe
Relaxed Nature
- Body Press
- Heavy Slam
- Shelter
- Draco Meteor

I adore this goodra set, much more than AV which I tried 1st, but strangely feel I don't bring it that much Too many Lando T I think, and Urshifus kinda. Changed tera to water for Sap Sipper synergy. NO real defensive use besides, as it's only neutral to fighting/ground, but yeah. So was fairy. This is partly for Flutter, but Heavy Slam, esp. afterf a boost, can get lots of things. EVs are for 4 Spe BM I'm pretty sure, and to keep offenses useful(well nature is.) I forgot to teach Sligoo Acid Armor, hasn't mattered I think. Not too sure on Draco Meteor, may go Sludge Wave for 3 of the Ogerpons, and Primarina. This is mostly very good, but it's also kinda niche as fight/steel/dragon is minimal coverage. Without time for Shelter, or a grass move to switch in on, this often won't do that much damage. But it's still my Spore/sleep powder answer, and also deals well with Serperior and leech seed.

:Scizor:
Scizor @ Sitrus Berry
Ability: Technician
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Dual Wingbeat
- Bullet Punch
- Swords Dance

I put this for Urshifus. Unfortunately I need the ATK for something, and can't cut down on it to always live CB hits, but it mostly ohkos sash or not Urshifus w/ Dual Wingbeat. Knock Off is great utility and some power, I forget why SD, but it's there. Fire tera to surprise oger h mainly, I can then ohko/2hko w/ BP most likely. I had covert cloak, but was suggested to use SItrus, that was on Goodra but that has Lefties from Dozo now so it's ok. I want 4 Spe EVs for the mirror, but iirc 4 def may help w/ Urshifu calc(s.) This is fairly good, though w/ tera I'm often enrvous vs. the Flutters anyway. More for when tera fire surprises the oger, thats when this is best.

33-31. Relatively positive results, kinda, but I peaked at 177 iirc(on cart, ps is hard for me so I don't play much.) I don't have proof of that, just a 400-something #, but it's over anyhow. Unsure what problems exist, or rather keep forgetting. Some losses are hax/weird stuff on their side, but many wins are hax from me too.

EDIT: 43-38, yay. running mimikyu over scizor now, likely to change though.
 
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:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 220 HP / 12 Def / 252 SpA / 12 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Despite many people looking down on Frosmoth, she's pulled some crazy crap for me. Special attacks mostly bounce off, and can be healed w/ Giga even, while some more physical stuff is lived now. Like, for ex., there is some sort of chance vs. Terad CB nite Espeed. Before there was only a good chance vs. tera or cb, iirc. This EV spread takes some out of Spe(was for 4 spe 70s, now uninvested dirge only) and SpD(no greatly wors erolls that I checked,) to do this. One that was kinda in the back of my mind was avoiding the 2hko from Bundle 31 -atk Flip Turn terad, this does that 94.9% of the time. Also takes a hit form unboosted pao, but that was already the case. Idk that I can polish EVs more. Anyways, love AV. QD takes time and cuts into coverage(Bug buzz is semi expendable, but I still like it often for subs, Cress, 4x weaks, and to at least damage the odd, odd Bronzong.) I might've used it though, if lefties weren't taken. The power isn't really lacking much though, and Spe is maybe beyond great repair given BE Flutter and the other speedsters. So that leaves SpD, where one big boost that can only be knocked off but not lost on switching is usually more than enough. I've taken small damage at time from the BM beast(like 50~!) This mon is my favorite for a while now, but that started due to performance, it's not like one I used in game gen 8 or something(in fact, only started using it this gen.) Ground tera is very important for steels and fires. Also worth noting this can take Flutter's moonblast into power gem, w/ the 4x weakness even.

:Scream Tail:
Scream Tail @ Rocky Helmet
Ability: Protosynthesis
Level: 50
Tera Type: Water
EVs: 244 HP / 4 Atk / 252 Def / 4 SpD / 4 Spe
Impish Nature
- Encore
- Wish
- Play Rough
- Thunder Wave

I had this before for Gouging Fire(hence water tera.) Tried Cress(might've continued to use, but was suggested to go CC Stored Power for Garg over my T Wave Lunar Dance, then no longer liked) and Latias, but went back here. I wouldn't get much out of covert cloak scream tail, so it isn't good vs garg, but I like it a lot. Wish has been great, esp. for on a turn they kill themselves on helmet. Encore is one of the main benefits of this imo, otherwise even the support Cress I had would largely outclass cause stats. T wave is super helpful, adding hax is usually a good idea. Play Rough lacks damage, but it does still hit DNite, pao, and urshifus. DNite takes a lot after losing Scale to helmet, and I nearly ohkod pao on a crit lol(that's kinda sad but Scream isn't for damage bar helmet, hence the 1 attacking move.) Flutter on the switch or whatever still takes a lot, unless terad right. One other big selling point of Scream Tail is the sun boost to def. This should make it bulkier on that side than Cress even, and cancels out Gouging's probable Atk buff in sun(w/ water to resist the sun and maybe tera boosted move.)

:Dondozo:
Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 252 HP / 44 Def / 212 SpD
Impish Nature
- Wave Crash
- Rest
- Curse
- Fissure

I;ve had this set for a while, the only semi-recent changes are Chesto>Lefties(suggested so Goodra-h can have lefties,) and the EVs(Impish to buff the higher base stat, was sometimes lacking def, and a few less SpD evs, but enough for Flutter or what have you.) Fissure is for stall, and as a last resort, which is often needed. Even w/ Curse I find it very valuable. Fairy tera is a remnant from before, I'm not too sure what I want there. It's fine vs nearly all Pao though, and usually good into Urshifus. This is generally very good as well, I mainly like Fissure.

Chandelure @ Choice Scarf
Ability: Infiltrator
Level: 50
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Overheat
- Trick

The old perfect Chandelure(0 atk Serious into minted, 1st catch of wild Kitakami grass tera one. Well besides the other which I inexplicably used in game, that one was useless but never mind that.) I really like trick scarf, more so w/ infiltrator. 4 Def EVs helps take an EQ from 0 atk Gliscor, interestingly. They are a big target of this, as I previously had 0 for Glis(little is ok for it cause it's getting rarer, but not 0.) Usual moves and tera, I imagine. Early to decide if this is good, it did however take crit Lando T U-Turn terad from full, 3 HP left so that's likely another point in favor of 4 Def, not SpD. Overheat or Flamethrower is a hard choice, likely there is no "right" answer. This also should get Archaludon, a problem mon for me.

:Goodra-Hisui:
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Level: 50
Tera Type: Water
EVs: 252 HP / 236 Def / 20 Spe
Relaxed Nature
- Body Press
- Heavy Slam
- Shelter
- Draco Meteor

I adore this goodra set, much more than AV which I tried 1st, but strangely feel I don't bring it that much Too many Lando T I think, and Urshifus kinda. Changed tera to water for Sap Sipper synergy. NO real defensive use besides, as it's only neutral to fighting/ground, but yeah. So was fairy. This is partly for Flutter, but Heavy Slam, esp. afterf a boost, can get lots of things. EVs are for 4 Spe BM I'm pretty sure, and to keep offenses useful(well nature is.) I forgot to teach Sligoo Acid Armor, hasn't mattered I think. Not too sure on Draco Meteor, may go Sludge Wave for 3 of the Ogerpons, and Primarina. This is mostly very good, but it's also kinda niche as fight/steel/dragon is minimal coverage. Without time for Shelter, or a grass move to switch in on, this often won't do that much damage. But it's still my Spore/sleep powder answer, and also deals well with Serperior and leech seed.

:Scizor:
Scizor @ Sitrus Berry
Ability: Technician
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Dual Wingbeat
- Bullet Punch
- Swords Dance

I put this for Urshifus. Unfortunately I need the ATK for something, and can't cut down on it to always live CB hits, but it mostly ohkos sash or not Urshifus w/ Dual Wingbeat. Knock Off is great utility and some power, I forget why SD, but it's there. Fire tera to surprise oger h mainly, I can then ohko/2hko w/ BP most likely. I had covert cloak, but was suggested to use SItrus, that was on Goodra but that has Lefties from Dozo now so it's ok. I want 4 Spe EVs for the mirror, but iirc 4 def may help w/ Urshifu calc(s.) This is fairly good, though w/ tera I'm often enrvous vs. the Flutters anyway. More for when tera fire surprises the oger, thats when this is best.

33-31. Relatively positive results, kinda, but I peaked at 177 iirc(on cart, ps is hard for me so I don't play much.) I don't have proof of that, just a 400-something #, but it's over anyhow. Unsure what problems exist, or rather keep forgetting. Some losses are hax/weird stuff on their side, but many wins are hax from me too.

EDIT: 43-38, yay. running mimikyu over scizor now, likely to change though.
Even though you made some changes, your team gets wrecked by ogerpon-h due to the fact that after a swords dance, it can ohko pretty much everything and your team is kinda slow. Scizor bullet punch ain’t gonna ko a fire type lol.
Edit: no quiver dance frosmoth again? Wtf?
 
Even though you made some changes, your team gets wrecked by ogerpon-h due to the fact that after a swords dance, it can ohko pretty much everything and your team is kinda slow. Scizor bullet punch ain’t gonna ko a fire type lol.
Chandelure gonna get clapped becuz of mold breaker just so you know, and it cannot ohko it without a Crit. Even after beating ogerpon your team can still get shredded apart by many other threats like bulky flutter mane with draining kiss+calm mind or just bulkier booster speed flutter mane in general as calm mind+taunt and draining kiss can beat frosmoth and outspeed chandelure. (Scizor? What? Bullet punch? Nah flutter mane must be a fire type dummy /s)
 
Chandelure gonna get clapped becuz of mold breaker just so you know, and it cannot ohko it without a Crit. Even after beating ogerpon your team can still get shredded apart by many other threats like bulky flutter mane with draining kiss+calm mind or just bulkier booster speed flutter mane in general as calm mind+taunt and draining kiss can beat frosmoth and outspeed chandelure. (Scizor? What? Bullet punch? Nah flutter mane must be a fire type dummy /s)

Hmm...I'm doing good so idk that that's fair. I am looking at another oger h answer. So far hasn't been so bad anyways. Do you see many draining kiss flutter? Without mooonblast activating, that's scarier so I'll look at the %s.

Edit: that move is very rare at this time. As for frosmoth, I do not like qd. It hurts coverage and doesn't fix spe, with SpD being more than good enough without. It practically boils down to +1 SpA.
 
Hmm...I'm doing good so idk that that's fair. I am looking at another oger h answer. So far hasn't been so bad anyways. Do you see many draining kiss flutter? Without mooonblast activating, that's scarier so I'll look at the %s.

Edit: that move is very rare at this time. As for frosmoth, I do not like qd. It hurts coverage and doesn't fix spe, with SpD being more than good enough without. It practically boils down to +1 SpA.
Well draining kiss flutter IS a real set according to the stratdex and it does work well on bulkier teams to deal with special threats long term, not too common but certainly used on bulkier spreads.
 
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