Copyediting Closer Combat (Poliwrath) [GP 0/1]

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: By the day, Poliwrath’s strong typing, solid natural bulk, and excellent ability in Water Absorb lets it play as a hearty utility attacker capable of defensively checking many relevant Pokemon such as Palafin, Gholdengo, and Greninja. But under the guise of rainfall, Poliwrath becomes a menacing Swift Swim cleaner, capable of ending unprepared teams with its powerful STAB combination and access to the gut-wrenching Belly Drum! Unfortunately, like many late-round picks, Poliwrath’s stats and moves just don't pack enough punch on their own. Poliwrath can be a monster when all the pieces fall into place, but its inconsistent recovery and inability to pivot prevents it from being an outstanding tank, its only-“good” Attack can require several boosts to make more than a drop in the bucket, and its below-average Speed allows many foes to revenge kill it in rain or shine.

[strategy comments]
Common Roles
========
**Rain Cleaner**: A couple turns and a bit of rain is all Poliwrath needs to end a game. Truthfully, that's not even completely accurate; with Choice Band, you won't need extra turns to clean a weakened team. But Poliwrath's claim to fame is in its Bulk Up and Belly Drum sets: they require a lot of good positioning to pull off, but Poliwrath has a few tricks up its sleeve to get those boosts easier. With its usable uninvested bulk, the swiftness of Swift Swim, and a plethora of setup-allowing moves like Substitute, Throat Chop, and Encore, you'll find no shortage of ways to get Poliwrath's Attack to staggering levels. Poliwrath has just enough coverage to make any physical wall squirm, but after a Belly Drum, there's almost nothing that can take its STAB moves and live to tell the tale!

**Bulky Utility**: Armed with defensive stats rivaling Blastoise and a utility movepool blessed by the developers of Gen 1, Poliwrath has bulk and utility to spare. Its recovery is somewhat lacking, but its solid STAB moves and access to Knock Off keep it as annoying as ever to switch into. Bulk Up can be run to maximize Poliwrath's offensive presence without losing any of its longevity, but disruptive tools like Circle Throw and Haze mean it's far from setup fodder without any boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Waterfall, Close Combat, Drain Punch, Low Kick

**Setup Moves**: Belly Drum, Bulk Up

**Utility Moves**: Encore, Taunt, Haze, Circle Throw, Brick Break, Rest, Substitute

**Coverage**: Earthquake, High Horsepower, Ice Punch, Knock Off, Poison Jab, Rock Slide, Throat Chop

Niche Moves
========
**Hypnosis**: With a bit of good luck, Poliwrath can effectively eliminate one of its checks, granting itself more than enough time to set up a sweep.

**Rain Dance**: Ideally, one of Poliwrath's teammates would set up rain for it, but Poliwrath can do it itself with Rain Dance if that's not an option.

**Special attacks**: Poliwrath can’t boost its Special Attack very easily, but with great STAB moves and acceptable coverage, it can still use special moves to some effectiveness—much to the chagrin of opposing physical walls. Notably, Vacuum Wave is Poliwrath's only reliable priority option, making it an excellent surprise tool in certain matchups.

**Low Sweep/Rock Tomb**: Low Sweep and Rock Tomb lower the speed of opposing foes, the former being stronger and the latter serving as a decent coverage move, giving defensive Poliwrath and its teammates leg up in the long run.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, Black Belt, and Mystic Water all give Poliwrath the extra punch it needs to secure a Swift Swim victory.

**Leftovers**: Poliwrath's regular recovery options are fairly inconsistent, making Leftovers the perfect item for changing its longevity from good to better.

**Sitrus Berry**: A delicacy best paired with Belly Drum, Sitrus Berry gives Poliwrath a solid burst in longevity and the flexibility to take a hit while going for the win.

**Assault Vest**: Most special attackers would be better off trying to break an actual brick wall instead of Assault Vest Poliwrath—at least bricks don't have Drain Punch and Water Absorb to keep them healthy.

Niche Items
========
**Choice Band**: Should Belly Drum not be necessary, Choice Band acts as an alterative to maximize Poliwrath's damage output in no time at all.

**Chesto Berry**: After a good night's Rest, Chesto Berry lets defensive Poliwrath sets perk right back up with full health and no status.

**Rocky Helmet**: Trying to outdamage Poliwrath on the physical side is a losing game when it's sporting a Rocky Helmet.

**Salac Berry**: Poliwrath already runs both Substitute and Belly Drum on the regular—pair the two with a Salac Berry and Swift Swim, and not even the fastest of foes will be able to keep pace with Poliwrath in its element.

**Weakness Policy**: Need to boost your Attack, but you can't avoid taking super-effective damage? Say hello to Weakness Policy Poliwrath, a cleaner that uses its excellent defenses to get surprise boosts without hurting itself.

**Eject Pack**: Poliwrath's baffling lack of Flip Turn becomes less noticeable when Eject Pack is in the equation: now you're one Close Combat away from turning any defensive check into setup fodder.

Tera
========
Poliwrath is proud of the many resistances and powerful STAB moves offered by its base typing, and its coverage is usually enough to deal with any walls—no Terastallization required. But should you make Poliwrath a secondary Tera Captain anyway, you’ll have a number of types to choose from both offensively and defensively. Tera Ground and Fire pair excellently with Water Absorb, with the former boosting its strongest coverage move and the latter giving it a new way to hit Grass-types. Tera Steel turns almost all of Poliwrath’s weaknesses into resistances, while Tera Poison makes it much harder for many of the common revenge killers to eliminate. Tera Dark is a useful tool on Bulk Up sets, powering up Knock Off and helping against bulky Psychics, and Tera Fighting lets it mash against teams without bulky Psychics. But perhaps best of all, Tera Water Poliwrath can be an unstoppable force in rain, skyrocketing Poliwrath’s Liquidation to the point that it won't even need to think about running coverage.

Draft Strategy
========
Poliwrath works best on balance teams as a cheap bulky Water-type and on semi-rain teams as a cheap Swift Swim user, with its access to Belly Drum and ability to nullify other Water-types helping it stand out from all the other low tiers with good bulk and mild utility. It's a very self-sufficient Pokemon that requires little from its teammates... unless it's attempting to use Swift Swim, in which case you'd better dedicate its partners to setting rain for it.

**Alternative Rain Setters**: Poliwrath without rain is like a fish without water and access to Speed-boosting gimmicks; incapable of running cleaner sets to great effectiveness. Drizzle users like Pelipper, reliable Flying-types like Zapdos, Pranksters like Klefki, and bulky pivots that don't mind holding Damp Rock like Uxie are a must-have for any team looking to make the most out of this happy little tadpole.

**Water-Weak Allies**: As a unique bulky Water-type that preys on other Water-types, Poliwrath works swimmingly with teammates that struggle to deal with Water-types themselves like Iron Treads, Chi-Yu, and Weavile.

**Entry Hazard Setters**: Poliwrath can force a good number of switches both offensively and defensively, so it loves good hazard setters like Ting-Lu, Deoxys-S, and Glimmora.

Checks and Counters
========
**Fast Offensive Threats**: Even in rain, Poliwrath’s underwhelming Speed isn't enough to stop Speed-boosting foes like Iron Valiant, Ogerpon, and Thundurus from hanging it up to dry. Additionally, all of Poliwrath's setup options dig into the limited rain time it gets, and it's curtains for the tadpole once the weather clears.

**Super-Effective Coverage**: Poliwrath has the muscle to go toe-to-toe with many meta staples, but its average offenses and lack of true recovery means some foes can simply outdamage it with super-effective coverage. Belly Drum sets are especially worried about unexpected coverage, as Poliwrath needs to be in peak form to get its sweeps done.

**Disruption and Phazing**: Though Poliwrath has plenty of tools to prevent it from getting phazed out, moves like Dragon Tail, Whirlwind, and items like Red Card still keep Belly Drum sets up at night; it's hard enough for Poliwrath to get a single Belly Drum off as is. Defensive sets don't fare much better, as its low Speed and meager unboosted Attack can't hold water against disruption options like Encore and Trick.

[credits]
Written by:
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Quality checked by:
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Grammar checked by:
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Last edited:
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: By the day, Poliwrath’s strong typing (Decent type combination as it also has a lot of weaknesses to common types), impressive natural bulk (Again decent, none of its stats go above 100), and excellent ability in Water Absorb lets it play as a hearty utility attacker capable of soft-checking many relevant Pokemon such as Palafin, Gholdengo, and Greninja. But under the guise of rainfall, Poliwrath becomes a menacing Swift Swim cleaner, capable of ending unprepared teams with its powerful STAB combination and access to the gut-wrenching Belly Drum! So why have you never heard of this unsung vigilante of the rivers? It’s unfortunately simple: like many late-round picks, Poliwrath’s stats and moves just don't pack enough punch on their own. Poliwrath can be a monster when all the pieces fall into place, but its inconsistent recovery and inability to pivot prevents it from being an outstanding tank, its only-“good” Attack can require several boosts to make more than a drop in the bucket, and its below-average Speed allows many foes to revenge kill it in rain or shine. (Overall this seems a bit too positive, and this comes from someone who likes Poliwrath. Belly Drum shouldn't be the highlight as it is a niche move for it that is a lot harder to fit. It's also in direct competition with Keldeo and Quaquaval who are far better. Heck, even Water Tauros gives it a run for its money since it's naturally faster.)

[strategy comments]
Common Roles
========
**Rain Cleaner**: When the weather is right, Poliwrath is one Belly Drum away from ending the game. (Poliwrath generally wants to run 3 attacks and Bulk Up. Belly Drum is a rare circumstance.) Of course, when you've got bulk like Poliwrath's, the swiftness of Swift Swim, and a plethora of setup-allowing moves like Substitute, Throat Chop, and Encore, you'll find no shortage of ways of getting that +6 off. (Encore I can believe but the rest are very situational.) Poliwrath has just enough coverage to make any physical wall squirm, but who cares? After a Belly Drum, there's almost nothing that can take its STAB moves and live to tell the tale! (I would rephrase this because Poliwrath is probably a lot more reliable with Bulk Up to set up on opposing waters, fires and dark types, which boosts its defenses and offenses simultaneously. Or even just Life Orb 4 attacks, slotting in Encore or Substitute when able.)

**Bulky Utility**: Armed with defensive stats rivaling Blastoise and a utility movepool blessed by the developers of Gen 1, Poliwrath has bulk and bulk to spare. Its recovery options in Water Absorb, Drain Punch, and Rest keep it fairly healthy, and its reliable STAB moves and access to Knock Off keep it as annoying as ever to switch into. Bulk Up is often run to maximize Poliwrath's offensive presence without losing any of its longevity, but disruptive tools like Circle Throw and Haze mean it's far from setup fodder without any boosts. (Even in Generation 1, Poliwrath was pretty bad and needed a lot of boosts to get going. Instead, mention its ability to be a great Assault Vest user with Water Absorb.)

Common Moves
========
**Primary STAB Moves**: Liquidation, Waterfall, Close Combat, Drain Punch, Low Kick (This goes to niche)

**Setup Moves**: Belly Drum, Bulk Up, Rain Dance (Rain Dance could go to niche but I like it here. Belly Drum should go to the top of niche.)

**Utility Moves**: Encore, Taunt, Whirlpool, Haze, Circle Throw, Knock Off, Brick Break, Rest, Substitute, Protect

**Coverage**: Earthquake, High Horsepower, Ice Punch, Knock Off, Poison Jab, Rock Slide, Throat Chop

Niche Moves
========
**Hypnosis**: With a bit of good luck, Poliwrath can effectively eliminate one of its checks, granting itself more than enough time to set up a sweep.

**Reversal**: All those Belly Drums and Substitutes can get Poliwrath into low health pretty quickly, but it can use that to its advantage by unleashing a nuclear Reversal! (Hilarious as this is, I don't see this working consistently.)

**Special attacks**: Poliwrath can’t boost its Special Attack very easily, but with great STAB moves and acceptable coverage, it can still use special moves to great effectiveness—much to the chagrin of opposing physical walls. Notably, Vacuum Wave is Poliwrath's only reliable priority option, making it an excellent surprise tool in certain matchups!

**Amnesia**: With Amensia, Poliwrath forgets about any special attackers that were supposed to beat it, becoming practically impervious on the special side. (Generation 1 is a distant memory and this relies on Poliwrath being a great physical wall, which it usually isn't.)

**Icy Wind / Low Sweep**: Poliwrath can prevent opposing set up by using one of Icy Wind or Low Sweep, potentially pairing with Encore to shut down an opposing sweeper entirely.

**Upper Hand**: On Swift Swim sets, Poliwrath can prevent opposing priority from striking it with Upper Hand when it expects that response from the opponent.


If you really wanted Low Kick, add it here.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, Black Belt, and Mystic Water all give Poliwrath the extra punch it needs to secure a victory.

**Leftovers**: Poliwrath's regular recovery options are fairly inconsistent, making Leftovers the perfect item for changing its longevity from good to great. (Great is a stretch. Passive recovery is nice but not amazing.)

**Sitrus Berry**: A delicacy best paired with Belly Drum, Sitrus Berry gives Poliwrath a solid burst in longevity and the flexibility to take a hit while going for the win and also to give it a one time healing option for a more offensive team.

**Assault Vest**: Most special attackers would be better off trying to break an actual brick wall instead of Assault Vest Poliwrath—at least bricks don't have Drain Punch and Water Absorb to keep them healthy.

Niche Items
========
**Salac Berry**: Poliwrath already runs both Substitute and Belly Drum on the regular—pair the two with a Salac Berry, and not even the fastest of foes will be able to keep pace with Poliwrath in its element! This is questionable but I will allow it.

**Choice Band**: Should Belly Drum not be necessary, Choice Band acts as an alterative to maximize Poliwrath's damage output in no time at all. I might move this to common.

**Chesto Berry**: After a good night's Rest, Chesto Berry lets Poliwrath perk right back up with full health and no status.

**Rocky Helmet**: Trying to outdamage Poliwrath on the physical side is a losing game when it's sporting a Rocky Helmet.

**Weakness Policy**: Need to boost your Attack, but you can't avoid taking super-effective damage? Say hello to Weakness Policy Poliwrath, a cleaner that uses its excellent defenses to get surprise boosts without hurting itself.

**Eject Pack**: Poliwrath's baffling lack of Flip Turn becomes less noticeable when Eject Pack is in the equation: now you're one Close Combat away from turning any defensive check into setup fodder.

Tera
========
Poliwrath is proud of the many resistances and powerful STAB moves offered by its base typing, and its coverage is usually enough to deal with any walls—no Terastallization required. But should you make Poliwrath a secondary Tera Captain anyway, you’ll have a number of types to choose from both offensively and defensively. Tera Ground and Fire pair excellently with Water Absorb, with the former boosting its strongest coverage move and the latter giving it a new way to hit Grass-types. Tera Steel turns almost all of Poliwrath’s weaknesses into resistances, while Tera Poison makes it much harder for many of the common revenge killers to eliminate. Finally, Tera Water and Tera Fighting need little explanation, skyrocketing Poliwrath’s STAB moves to the point that it won't even need to think about running coverage.

Draft Strategy
========
Poliwrath works best on balance teams as a cheap bulky Water-type and on semi-rain teams as a cheap Swift Swim user, with its access to Belly Drum and ability to nullify other Water-types making it stand out from the sea of fat low tiers. It's a very self-sufficient Pokemon that requires little from its teammates... unless it's running Belly Drum, in which case you'd better dedicate at least a few turns to making things go Poliwrath's way!

**Alternative Rain Setters**: While drafting Poliwrath's younger sibling Politoed may be excessive, reliable Flying-types like Zapdos, Pranksters like Klefki, or plain ol' bulky pivots that don't mind holding Damp Rock like Blastoise are a must-have for any team looking to make the most out of this happy little tadpole.

**Water-Weak Allies**: As a unique bulky Water-type that preys on other Water-types, Poliwrath works swimmingly with teammates that struggle to deal with Water-types themselves like Iron Treads and Chi-Yu.

**Entry Hazard Support**: Poliwrath can force a good number of switches both offensively and defensively, so it loves good hazard setters like Ting-Lu and Deoxys-S.

Checks and Counters
========
**Fast Offensive Threats**: Even in rain, Poliwrath’s underwhelming Speed isn't enough to stop Speed-boosting foes like Iron Valiant, Ogerpon, and Thundurus from hanging it up to dry. A simple Salac Berry turns that weakness on its head, but setting that up digs into the limited rain time Poliwrath gets, and it's curtains for the tadpole once the weather clears!

**Super-effective coverage**: Poliwrath has the muscle to go toe-to-toe with many meta staples, but its average offenses and lack of true recovery means some foes can simply outdamage it with super-effective coverage. Belly Drum sets are especially worried about unexpected coverage, as Poliwrath needs to be in peak form to get its sweeps done.

**Disruption and Phazing**: Though Poliwrath has plenty of tools to prevent it from getting phazed out, moves like Dragon Tail, Whirlwind, and items like Red Card still keep Belly Drum sets up at night; it's hard enough for Poliwrath to get a single Belly Drum off as is. Defensive sets don't fare much better, as its low Speed and meager unboosted Attack won't hold water against disruption options like Encore and Trick.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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As promised, an AMQC from a fellow Swift Swimmer. Rain fans unite.
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QC 1/2

252+ SpA Black Belt Poliwrath Vacuum Wave vs. 0 HP / 0 SpD Chien-Pao: 328-388 (108.9 - 128.9%) -- guaranteed OHKO

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: By the day, Poliwrath’s strong typing, impressive solid natural bulk, and excellent ability in Water Absorb lets it play as a hearty utility attacker capable of defensively soft-checking many relevant Pokemon such as Palafin, Gholdengo, and Greninja. But under the guise of rainfall, Poliwrath becomes a menacing Swift Swim cleaner, capable of ending unprepared teams with its powerful STAB combination and access to the gut-wrenching Belly Drum! (fluff) So why have you never heard of this unsung vigilante of the rivers? It’s Unfortunately, (AC) simple: like many late-round picks, Poliwrath’s stats and moves just don't pack enough punch on their own. Poliwrath can be a monster when all the pieces fall into place, but its inconsistent recovery and inability to pivot prevents it from being an outstanding tank, its only-“good” Attack can require several boosts to make more than a drop in the bucket, and its below-average Speed allows many foes to revenge kill it in rain or shine.

[strategy comments]
Common Roles
========
**Rain Cleaner**: When the weather is right, Poliwrath is one Belly Drum away from ending the game. Of course, when you've got bulk like Poliwrath's, the swiftness of Swift Swim, and a plethora of setup-allowing moves like Substitute, Throat Chop, and Encore, you'll find no shortage of ways of getting that +6 off. Poliwrath has just enough coverage to make any physical wall squirm, but who cares? After a Belly Drum, there's almost nothing that can take its STAB moves and live to tell the tale!
way too positive - it has ok bulk but offensive sets are generally uninvested and drum cuts into its bulk a ton especially when it doesnt have sitrus
also mention limited rain turns letting a ton of things revenge it, main point being it needs really good positioning to actually do anything with set up sets
bulk up/banded should be mentioned here as other decent offensive options


**Bulky Utility**: Armed with defensive stats rivaling Blastoise and a utility movepool blessed by the developers of Gen 1, Poliwrath has bulk and bulk to spare. Its recovery options in Water Absorb, (RC) and Drain Punch, (RC) and Rest keep it fairly healthy, and its reliable STAB moves and access to Knock Off keep it as annoying as ever to switch into. Bulk Up is often run to maximize Poliwrath's offensive presence without losing any of its longevity, but disruptive tools like Circle Throw and Haze mean it's far from setup fodder without any boosts.
mention unreliability of its healing options again here - rest is not a real move on this mon

Common Moves
========
**Primary STAB Moves**: Liquidation, Waterfall, Close Combat, Drain Punch, Low Kick

**Setup Moves**: Belly Drum, Bulk Up, Rain Dance

**Utility Moves**: Encore, Taunt, Whirlpool, Haze, Circle Throw, Knock Off, Brick Break, Rest, Substitute, Protect

**Coverage**: Earthquake, High Horsepower, Ice Punch, Poison Jab, Rock Slide, Throat Chop, Knock Off
since offensive sets use knock for damage it fits in coverage
Niche Moves
========
**Hypnosis**: With a bit of good luck, Poliwrath can effectively eliminate one of its checks, granting itself more than enough time to set up a sweep.

**Reversal**: All those Belly Drums and Substitutes can get Poliwrath into low health pretty quickly, but it can use that to its advantage by unleashing a nuclear Reversal!
overkill on drum sets - not really fast or strong enough for salac reversal sets even with sub/endure

**Special attacks**: Poliwrath can’t boost its Special Attack very easily, but with great STAB moves and acceptable coverage, it can still use special moves to great effectiveness—much to the chagrin of opposing physical walls. Notably, Vacuum Wave is Poliwrath's only reliable priority option, making it an excellent surprise tool in certain matchups!

**Amnesia**: With Amensia, Poliwrath forgets about any special attackers that were supposed to beat it, becoming practically impervious on the special side.
this cannot be good

could add some of its 5 speed lowering attacks here for defensive sets if you want

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, Black Belt, and Mystic Water all give Poliwrath the extra punch it needs to secure a victory.

**Leftovers**: Poliwrath's regular recovery options are fairly inconsistent, making Leftovers the perfect item for changing its longevity from good to great.
good to great is a bit of a stretch
**Sitrus Berry**: A delicacy best paired with Belly Drum, Sitrus Berry gives Poliwrath a solid burst in longevity and the flexibility to take a hit while going for the win.

**Assault Vest**: Most special attackers would be better off trying to break an actual brick wall instead of Assault Vest Poliwrath—at least bricks don't have Drain Punch and Water Absorb to keep them healthy.

Niche Items
========
**Salac Berry**: Poliwrath already runs both Substitute and Belly Drum on the regular—pair the two with a Salac Berry, and not even the fastest of foes will be able to keep pace with Poliwrath in its element!
mention cutting unto bulk by forgoing sitrus being bad + still outsped by most scarfers outside of rain
**Choice Band**: Should Belly Drum not be necessary, Choice Band acts as an alterative to maximize Poliwrath's damage output in no time at all.

**Chesto Berry**: After a good night's Rest, Chesto Berry lets Poliwrath perk right back up with full health and no status.

**Rocky Helmet**: Trying to outdamage Poliwrath on the physical side is a losing game when it's sporting a Rocky Helmet.

**Weakness Policy**: Need to boost your Attack, but you can't avoid taking super-effective damage? Say hello to Weakness Policy Poliwrath, a cleaner that uses its excellent defenses to get surprise boosts without hurting itself.

**Eject Pack**: Poliwrath's baffling lack of Flip Turn becomes less noticeable when Eject Pack is in the equation: now you're one Close Combat away from turning any defensive check into setup fodder.

Tera
========
Poliwrath is proud of the many resistances and powerful STAB moves offered by its base typing, and its coverage is usually enough to deal with any walls—no Terastallization required. But should you make Poliwrath a secondary Tera Captain anyway, you’ll have a number of types to choose from both offensively and defensively. Tera Ground and Fire pair excellently with Water Absorb, with the former boosting its strongest coverage move and the latter giving it a new way to hit Grass-types. Tera Steel turns almost all of Poliwrath’s weaknesses into resistances, while Tera Poison makes it much harder for many of the common revenge killers to eliminate. Finally, Tera Water and Tera Fighting need little explanation, skyrocketing Poliwrath’s STAB moves to the point that it won't even need to think about running coverage.

Draft Strategy
========
Poliwrath works best on balance teams as a cheap bulky Water-type and on semi-rain teams as a cheap Swift Swim user, with its access to Belly Drum and ability to nullify other Water-types making it stand out from the sea of fat low tiers. It's a very self-sufficient Pokemon that requires little from its teammates... unless it's attempting to use Swift Swim running Belly Drum, in which case you'd better dedicate its partners to setting rain for it. at least a few turns to making things go Poliwrath's way!
changed to make what team support is necessary more clear

**Alternative Rain Setters**: While drafting Poliwrath's younger sibling Politoed may be excessive, reliable Flying-types like Zapdos, Pranksters like Klefki, or plain ol' bulky pivots that don't mind holding Damp Rock like Blastoise are a must-have for any team looking to make the most out of this happy little tadpole.
drizzle mons are fine partners - understating peliper/politoed overstating manual weather
stoice is not a good partner for poliwrath as another water that doesnt have rain synergy at all - zapdos doesnt really want to run manual rain dance on a rain team - something like uxie/mesprit makes more sense for another manual setter partner


**Water-Weak Allies**: As a unique bulky Water-type that preys on other Water-types, Poliwrath works swimmingly with teammates that struggle to deal with Water-types themselves like Iron Treads and Chi-Yu.

**Entry Hazard Support Setters**: Poliwrath can force a good number of switches both offensively and defensively, so it loves good hazard setters like Ting-Lu and Deoxys-S.
3 examples for the other sections

Checks and Counters
========
**Fast Offensive Threats**: Even in rain, Poliwrath’s underwhelming Speed isn't enough to stop Speed-boosting foes like Iron Valiant, Ogerpon, and Thundurus from hanging it up to dry. A simple Salac Berry turns that weakness on its head, but setting that up Setting up digs into the limited rain time Poliwrath gets, and it's curtains for the tadpole once the weather clears!
no need to mention salac here

**Super-effective coverage**: Poliwrath has the muscle to go toe-to-toe with many meta staples, but its average offenses and lack of true recovery means some foes can simply outdamage it with super-effective coverage. Belly Drum sets are especially worried about unexpected coverage, as Poliwrath needs to be in peak form to get its sweeps done.

**Disruption and Phazing**: Though Poliwrath has plenty of tools to prevent it from getting phazed out, moves like Dragon Tail, Whirlwind, and items like Red Card still keep Belly Drum sets up at night; it's hard enough for Poliwrath to get a single Belly Drum off as is. Defensive sets don't fare much better, as its low Speed and meager unboosted Attack won't hold water against disruption options like Encore and Trick.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Last edited:
2/2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: By the day, Poliwrath’s strong typing, solid natural bulk, and excellent ability in Water Absorb lets it play as a hearty utility attacker capable of defensively checking many relevant Pokemon such as Palafin, Gholdengo, and Greninja. But under the guise of rainfall, Poliwrath becomes a menacing Swift Swim cleaner, capable of ending unprepared teams with its powerful STAB combination and access to the gut-wrenching Belly Drum! Unfortunately, like many late-round picks, Poliwrath’s stats and moves just don't pack enough punch on their own. Poliwrath can be a monster when all the pieces fall into place, but its inconsistent recovery and inability to pivot prevents it from being an outstanding tank, its only-“good” Attack can require several boosts to make more than a drop in the bucket, and its below-average Speed allows many foes to revenge kill it in rain or shine.

[strategy comments]
Common Roles
========
**Rain Cleaner**: A couple turns and a bit of rain is all Poliwrath needs to end a game. Truthfully, that's not even completely accurate; with Choice Band, you won't need extra turns to clean a weakened team. But Poliwrath's claim to fame is in its Bulk Up and Belly Drum sets: they require a lot of good positioning to pull off, but Poliwrath has a few tricks up its sleeve to get those boosts easier. With its usable uninvested bulk, the swiftness of Swift Swim, and a plethora of setup-allowing moves like Substitute, Throat Chop, and Encore, you'll find no shortage of ways to get Poliwrath's Attack to staggering levels. Poliwrath has just enough coverage to make any physical wall squirm, but after a Belly Drum, there's almost nothing that can take its STAB moves and live to tell the tale!

**Bulky Utility**: Armed with defensive stats rivaling Blastoise and a utility movepool blessed by the developers of Gen 1, Poliwrath has bulk and utility to spare. Water Absorb, Drain Punch, and Rest give Poliwrath usable (albeit unreliable) recovery, (not worth mentioning the recovery, water absorb is matchup- and prediction-reliant, drain punch isn't healing much without setup, and rest isnt anything special) and its solid STAB moves and access to Knock Off keep it as annoying as ever to switch into. Bulk Up is often run to maximize Poliwrath's offensive presence without losing any of its longevity, but disruptive tools like Circle Throw and Haze mean it's far from setup fodder without any boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Waterfall, Close Combat, Drain Punch, Low Kick

**Setup Moves**: Belly Drum, Bulk Up, Rain Dance (move to niche like the other weather pokemon)

**Utility Moves**: Encore, Taunt, Haze, Circle Throw, Brick Break, Rest, Substitute

**Coverage**: Earthquake, High Horsepower, Ice Punch, Knock Off, Poison Jab, Rock Slide, Throat Chop

Niche Moves
========
**Hypnosis**: With a bit of good luck, Poliwrath can effectively eliminate one of its checks, granting itself more than enough time to set up a sweep.

**Special attacks**: Poliwrath can’t boost its Special Attack very easily, but with great STAB moves and acceptable coverage, it can still use special moves to great (rephrase this it has 70 spa) effectiveness—much to the chagrin of opposing physical walls. Notably, Vacuum Wave is Poliwrath's only reliable priority option, making it an excellent surprise tool in certain matchups!

**Low Sweep / Rock Tomb**: Low Sweep and Rock Tomb lower the speed of opposing foes, the former being stronger and the latter serving as a decent coverage move, giving defensive Poliwrath and its teammates leg up in the long run.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, Black Belt, and Mystic Water all give Poliwrath the extra punch it needs to secure a victory. (specify that it wants these with rain)

**Leftovers**: Poliwrath's regular recovery options are fairly inconsistent, making Leftovers the perfect item for changing its longevity from good to better.

**Sitrus Berry**: A delicacy best paired with Belly Drum, Sitrus Berry gives Poliwrath a solid burst in longevity and the flexibility to take a hit while going for the win.

**Assault Vest**: Most special attackers would be better off trying to break an actual brick wall instead of Assault Vest Poliwrath—at least bricks don't have Drain Punch and Water Absorb to keep them healthy.

Niche Items
========
**Salac Berry**: Poliwrath already runs both Substitute and Belly Drum on the regular—pair the two with a Salac Berry and Swift Swim, and not even the fastest of foes will be able to keep pace with Poliwrath in its element. (this is pretty difficult to actually pull off, move below helmet)

**Choice Band**: Should Belly Drum not be necessary, Choice Band acts as an alterative to maximize Poliwrath's damage output in no time at all.

**Chesto Berry**: After a good night's Rest, Chesto Berry lets Poliwrath perk right back up with full health and no status. (bulk up or defensive sets)

**Rocky Helmet**: Trying to outdamage Poliwrath on the physical side is a losing game when it's sporting a Rocky Helmet.

**Weakness Policy**: Need to boost your Attack, but you can't avoid taking super-effective damage? Say hello to Weakness Policy Poliwrath, a cleaner that uses its excellent defenses to get surprise boosts without hurting itself.

**Eject Pack**: Poliwrath's baffling lack of Flip Turn becomes less noticeable when Eject Pack is in the equation: now you're one Close Combat away from turning any defensive check into setup fodder.

Tera
========
Poliwrath is proud of the many resistances and powerful STAB moves offered by its base typing, and its coverage is usually enough to deal with any walls—no Terastallization required. But should you make Poliwrath a secondary Tera Captain anyway, you’ll have a number of types to choose from both offensively and defensively. Tera Ground and Fire pair excellently with Water Absorb, with the former boosting its strongest coverage move and the latter giving it a new way to hit Grass-types. Tera Steel turns almost all of Poliwrath’s weaknesses into resistances, while Tera Poison makes it much harder for many of the common revenge killers to eliminate. Finally, Tera Water and Tera Fighting need little explanation, skyrocketing Poliwrath’s STAB moves to the point that it won't even need to think about running coverage. (change the last sentence to focus on tera water in the rain; also add dark, nice as a backup option on drain+knock setup sets)

Draft Strategy
========
Poliwrath works best on balance teams as a cheap bulky Water-type and on semi-rain teams as a cheap Swift Swim user, with its access to Belly Drum and ability to nullify other Water-types making it stand out from the sea of fat low tiers (not super clear which pokemon this refers to and language might need to be changed idk). It's a very self-sufficient Pokemon that requires little from its teammates... unless it's attempting to use Swift Swim, in which case you'd better dedicate its partners to setting rain for it.

**Alternative Rain Setters**: Poliwrath without rain is like a fish without water and access to Speed-boosting gimmicks; incapable of running cleaner sets to great effectiveness. Drizzle users like Pelipper Politoed, (this is funny but we really shouldn't be recommending politoed over pelipper anywhere) reliable Flying-types like Zapdos, Pranksters like Klefki, and bulky pivots that don't mind holding Damp Rock like Uxie are a must-have for any team looking to make the most out of this happy little tadpole.

**Water-Weak Allies**: As a unique bulky Water-type that preys on other Water-types, Poliwrath works swimmingly with teammates that struggle to deal with Water-types themselves like Iron Treads, Chi-Yu, and Weavile.

**Entry Hazard Setters**: Poliwrath can force a good number of switches both offensively and defensively, so it loves good hazard setters like Ting-Lu, Deoxys-S, and Glimmora.

Checks and Counters
========
**Fast Offensive Threats**: Even in rain, Poliwrath’s underwhelming Speed isn't enough to stop Speed-boosting foes like Iron Valiant, Ogerpon, and Thundurus from hanging it up to dry. Additionally, all of Poliwrath's setup options dig into the limited rain time it gets, and it's curtains for the tadpole once the weather clears.

**Super-effective coverage**: Poliwrath has the muscle to go toe-to-toe with many meta staples, but its average offenses and lack of true recovery means some foes can simply outdamage it with super-effective coverage. Belly Drum sets are especially worried about unexpected coverage, as Poliwrath needs to be in peak form to get its sweeps done.

**Disruption and Phazing**: Though Poliwrath has plenty of tools to prevent it from getting phazed out, moves like Dragon Tail, Whirlwind, and items like Red Card still keep Belly Drum sets up at night; it's hard enough for Poliwrath to get a single Belly Drum off as is. Defensive sets don't fare much better, as its low Speed and meager unboosted Attack can't hold water against disruption options like Encore and Trick.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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There actually aren't many grammatical errors or ambiguous prose in your analysis, which is good! However, there are a lot of parts in your writing that can be considered too casual for an analysis, which make it more difficult to identify what info is important or what you're trying to say in the first place. While it is fine to inject a bit of your personality into your writing, you have to remember that newer Draft players will be reading your content, and I don't think it'd be helpful for them if significant information is obscured by colorful phrasing.

Please address the highlighted phrases/sentences in yellow.

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: By the day, (I don't think this idiom works well here, either rephrase this or remove it entirely.) Poliwrath’s Poliwrath's (curly → ASCII apostrophe) strong typing, solid natural bulk, and excellent ability in Water Absorb lets let it play as a hearty utility attacker capable of defensively checking many relevant Pokemon such as Palafin, Gholdengo, and Greninja. But under the guise of rainfall rain, Poliwrath becomes a menacing Swift Swim cleaner, capable of ending unprepared teams with its powerful STAB combination and access to the gut-wrenching Belly Drum! Unfortunately, like many late-round picks, Poliwrath’s Poliwrath's stats and moves just don't pack enough punch on their own. Poliwrath can be a monster when all the pieces fall into place, (Per GP standards, don't write sentences like these; any Pokemon can be good under the right circumstances.) but its Its inconsistent recovery and inability to pivot prevents prevent it from being an outstanding tank, its only-“good” (Be more straightforward: is its Attack actually good or just decent?) Attack can require several boosts to make more than a drop in the bucket, and its below-average Speed allows many foes to revenge kill it in rain or shine. (I'd rephrase this to just say "even in rain" for clarity. "Shine" can be taken as "under sun", not "without rain".)

[strategy comments]
Common Roles
========
**Rain Cleaner**: A couple turns and a bit of rain is are all Poliwrath needs to end a game. Truthfully, that's not even completely accurate; with Choice Band, you won't need extra turns to clean a weakened team. (Be more straightforward and clear. How does Choice Band help Poliwrath clean up?) But Poliwrath's claim to fame is in its Bulk Up and Belly Drum sets: they require a lot of good positioning to pull off, but Poliwrath has a few tricks up its sleeve to get those boosts easier. With its usable uninvested bulk, the swiftness of Swift Swim, and a plethora of setup-allowing moves like Substitute, Throat Chop, and Encore, you'll find no shortage of ways to get Poliwrath's Attack to staggering levels. Poliwrath has just enough coverage to make any physical wall squirm, but after a Belly Drum, there's almost nothing that can take its STAB moves and live to tell the tale!

**Bulky Utility**: Armed with defensive stats rivaling Blastoise and a utility movepool blessed by the developers of Gen 1, Poliwrath has bulk and utility to spare. (What does this mean competitively? Does it have good stats? Decent amount of utility moves?) Its recovery is somewhat lacking, but its solid STAB moves and access to Knock Off keep it as annoying as ever (There's no specified timeframe for "as ever" to be used here.) to switch into. Bulk Up can be run to maximize Poliwrath's offensive presence without losing any of its longevity, but disruptive tools like Circle Throw and Haze mean it's far from setup fodder without any boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Waterfall, Close Combat, Drain Punch, Low Kick

**Setup Moves**: Belly Drum, Bulk Up

**Utility Moves**: Encore, Taunt, Haze, Circle Throw, Brick Break, Rest, Substitute

**Coverage**: Earthquake, High Horsepower, Ice Punch, Knock Off, Poison Jab, Rock Slide, Throat Chop

Niche Moves
========
**Hypnosis**: With a bit of good luck, Poliwrath can effectively eliminate one of its checks, granting itself more than enough time to set up a sweep.

**Rain Dance**: Ideally, one of Poliwrath's teammates would set up rain for it, but Poliwrath can do it itself with Rain Dance if that's not an option.

**Special attacks Attacks**: Poliwrath can’t can't boost its Special Attack very easily, but with great STAB moves and acceptable coverage, it can still use special moves to some effectiveness—much to the chagrin of opposing physical walls. Notably, Vacuum Wave is Poliwrath's only reliable priority option, making it an excellent surprise tool in certain matchups.

**Low Sweep/Rock Tomb**: Low Sweep and Rock Tomb lower the Speed of opposing foes, with the former being stronger and the latter serving as a decent coverage move, giving defensive Poliwrath and its teammates a leg up in the long run.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, Black Belt, and Mystic Water all give Swift Swim Poliwrath the extra punch it needs to secure a Swift Swim victory.

**Leftovers**: Poliwrath's regular recovery options are fairly inconsistent, making Leftovers the perfect item for changing its longevity from good to better.

**Sitrus Berry**: A delicacy best paired with Belly Drum, Sitrus Berry gives Poliwrath a solid burst in longevity and the flexibility to take a hit while going for the win.

**Assault Vest**: Most special attackers would be better off trying to break an actual brick wall instead of Assault Vest Poliwrath—at least bricks don't have Drain Punch and Water Absorb to keep them healthy. (Cut the fluff out and be more straightforward.)

Niche Items
========
**Choice Band**: Should Belly Drum not be necessary, Choice Band acts as an alterative alternative to maximize Poliwrath's damage output in no time at all.

**Chesto Berry**: After a good night's Rest, (This is too casual, reword this to emphasize that Chesto is ideally paired with Rest.) Chesto Berry lets defensive Poliwrath sets perk right back up with full health and no status.

**Rocky Helmet**: Trying to outdamage Poliwrath on the physical side is a losing game when it's sporting a Rocky Helmet. (As a writer, you need to assume that the one reading your analysis is the player that's using Poliwrath, not their opponent. Rewrite this sentence with that in mind, and be more clear on how useful Rocky Helmet is and what sets would use it.)

**Salac Berry**: Poliwrath already runs both Substitute and Belly Drum on the regular—pair the two with a Salac Berry and Swift Swim, and not even the fastest of foes will be able to keep pace with Poliwrath in its element.

**Weakness Policy**: Need to boost your Attack, but you can't avoid taking super-effective damage? Say hello to Weakness Policy Poliwrath, a cleaner that uses its excellent defenses to get surprise boosts without hurting itself. (Cut the fluff out and be more straightforward.)

**Eject Pack**: Poliwrath's baffling (An analysis isn't a good place to question the developers' line of thinking, I heavily recommend removing this.) lack of Flip Turn becomes less noticeable when Eject Pack is in the equation: now you're one Close Combat away from turning any defensive check into setup fodder. (Be more straightforward and clear. How exactly does Close Combat synergize with Eject Pack, and why would a defensive check suddenly become setup fodder?)

Tera
========
Poliwrath is proud of the (You're putting too much personality into a monster, I'd just write "has".) many resistances and powerful STAB moves offered by its base typing, and its coverage is usually enough to deal with any walls—no Terastallization required. But should you make Poliwrath a secondary Tera Captain anyway, you’ll it'll have a number of offensive and defensive types to choose from both offensively and defensively. Tera Ground and Fire pair excellently with Water Absorb, with the former boosting its strongest coverage move and the latter giving it a new way to hit Grass-types. Tera Steel turns almost all of Poliwrath’s Poliwrath's weaknesses into resistances, while Tera Poison makes it much harder for many of the common revenge killers to eliminate it. Tera Dark is a useful tool on Bulk Up sets, powering up Knock Off and helping against bulky Psychics Psychic-types, and Tera Fighting lets it mash against teams without bulky Psychics Psychic-types. But perhaps best of all, Tera Water Poliwrath can be an unstoppable force in rain, skyrocketing Poliwrath’s its Liquidation to the point that it won't even need to think about running coverage.

Draft Strategy
========
Poliwrath works best on balance teams as a cheap bulky Water-type and on semi-rain teams as a cheap Swift Swim user, with its access to Belly Drum and ability to nullify other Water-types helping it stand out from all the other low tiers low-tier Pokemon with good bulk and mild utility. It's a very self-sufficient Pokemon that requires little from its teammates... unless it's attempting to use Swift Swim, in which case you'd better dedicate its partners to setting rain for it.

**Alternative Rain Setters**: (Shouldn't this just be "Rain Setters"? Rain Dance is considered a niche move for Poliwrath.) Poliwrath without rain is like a fish without water and access to Speed-boosting gimmicks; (This is unnecessary fluff, especially because you state the reason why rain-less offensive Poliwrath is inefficient right after this phrase. I heavily suggest removing this.) incapable of running cleaner sets to great effectiveness. Drizzle users like Pelipper, reliable Flying-types like Zapdos, Pranksters Prankster users like Klefki, and bulky pivots that don't mind holding Damp Rock like Uxie are a must-have must-haves for any team looking to make the most out of this happy little tadpole. (Too much personality, I'd just say "Poliwrath".)

**Water-Weak Allies**: As a unique bulky Water-type that preys on other Water-types, Poliwrath works swimmingly with teammates that struggle to deal with Water-types themselves like Iron Treads, Chi-Yu, and Weavile.

**Entry Hazard Setters**: Poliwrath can force a good number of switches both offensively and defensively, so it loves good hazard setters like Ting-Lu, Deoxys-S, and Glimmora.

Checks and Counters
========
**Fast Offensive Threats**: Even in rain, Poliwrath’s Poliwrath's underwhelming Speed isn't enough to stop Speed-boosting foes like Iron Valiant, Ogerpon, and Thundurus from hanging it up to dry. (What does this mean? Do they outspeed and revenge kill it?) Additionally, all of Poliwrath's setup options dig into the limited rain time it gets, and it's curtains for the tadpole once the weather clears.

**Super-Effective Super Effective Coverage**: Poliwrath has the muscle to go toe-to-toe with many meta metagame staples, but its average offenses and lack of true recovery means some foes can simply outdamage it with super-effective super effective coverage. Belly Drum sets are especially worried about unexpected coverage, as Poliwrath needs to be in peak form to get its sweeps done.

**Disruption and Phazing**: Though Poliwrath has plenty of tools to prevent it from getting phazed out, moves like Dragon Tail (RC) and Whirlwind (RC) and items like Red Card still keep Belly Drum sets up at night; (While there's enough context for readers to understand this part, I recommend rephrasing it just to be more to the point.) it's hard enough for Poliwrath to get a single Belly Drum off as is. Defensive sets don't fare much better, as its low Speed and meager unboosted Attack can't hold water against disruption options like Encore and Trick.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

Let me know when you're done, so I can take another look at it.
 
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