I heavily reworked the team I originally had listed here. Since no one replied to it, I figured I'd post the updated team in case anyone saw this.
Aegislash @ Weakness Policy - Quiet Nature (Stance Change)
EVs: 252 HP / 4 Attack / 252 Sp. Attack
- Shadow Ball
- Sacred Sword
- Flash Cannon
- King's Shield
When played correctly Aegislash is really hard to deal with. Shadow Ball, Sacred Sword, and Flash Cannon are powerful attacks backed by Aegislash's great offensive stats. King's Shield is to return Aegis to shield forme.
Rotom-Wash @ Chesto Berry - Calm Nature (Levitate)
EVs: 252 HP / 252 Defense / 252 Sp. Defense
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
This is the standard Rotom-W set. Volt Switch to get a free switch-out and attack, Hydro Pump because it's Rotom's only water-type move, Will-O-Wisp to burn especially physical attackers, and Rest + Chesto Berry because that's Rotom's only reliable form of recovery. EVs ensure it won't go down easily.
Froslass @ Focus Sash - Timid Nature (Cursed Body)
EVs: 4 HP / 252 Sp. Attack / 252 Speed
- Taunt
- Spikes
- Destiny Bond
- Ice Beam
My usual lead. Froslass is pretty underrated, as it has great speed that usually lets it move first. Taunt and shut down Stealth Rock / Spikes / Toxic users, send out some Spikes, and Destiny Bond after sash activates. Ice Beam is for STAB coverage against Dragon-types and Grass-types.
Aromatisse @ Leftovers - Relaxed Nature (Aroma Veil)
EVs: 252 HP / 240 Defense / 16 Sp. Defense
- Wish
- Protect
- Moonblast
- Aromatherapy
This is another underrated Pokemon. Aroma Veil prevents my entire team from being taunted or having their moves disabled. Wish can be used to restore Aromatisse's HP or she can switch out to another Pokemon. Protect is in case Aromatisse uses wish to heal herself. Moonblast is for STAB, Aromatherapy is to heal status (mainly Rotom after using Rest).
Talonflame @ Sharp Beak - Adamant Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
- Flare Blitz
- Brave Bird
- U-turn
- Roost
The standard Tflame set. Flare Blitz and Brave Bird are powerful attacks, but have recoil, Brave Bird is boosted by STAB, Sharp beak, and Adamant nature, U-turn is for a free switch, and Roost is to heal Talonflame, and it's given priority with Gale Wings, which will come in handy.
Blastoise @ Blastoisinite - Modest Nature (Mega Launcher)
EVs: 252 HP / 252 Sp. Attack / 4 Sp. Defense
- Water Pulse
- Rapid Spin
- Dark Pulse
- Aura Sphere
My hazard-remover. It sports good defenses, so it's not easy to defeat. Max HP evs are to increase its longetivity, Modest nature + Sp. Attack make Blastoise reach 405 Sp. Attack boosted by Mega Launcher, and 4 Sp. Defense EVs, again, are for longetivity. Water Pulse is STAB and boosted by Mega Launcher, Rapid Spin is to remove hazards, mainly for Tflame, Dark Pulse and Aura Sphere are also boosted by its ability.
So that's my team. I'm open to changes of any kind except for Aegislash who I bred perfect + shiny. Thanks!

Aegislash @ Weakness Policy - Quiet Nature (Stance Change)
EVs: 252 HP / 4 Attack / 252 Sp. Attack
- Shadow Ball
- Sacred Sword
- Flash Cannon
- King's Shield
When played correctly Aegislash is really hard to deal with. Shadow Ball, Sacred Sword, and Flash Cannon are powerful attacks backed by Aegislash's great offensive stats. King's Shield is to return Aegis to shield forme.

Rotom-Wash @ Chesto Berry - Calm Nature (Levitate)
EVs: 252 HP / 252 Defense / 252 Sp. Defense
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
This is the standard Rotom-W set. Volt Switch to get a free switch-out and attack, Hydro Pump because it's Rotom's only water-type move, Will-O-Wisp to burn especially physical attackers, and Rest + Chesto Berry because that's Rotom's only reliable form of recovery. EVs ensure it won't go down easily.

Froslass @ Focus Sash - Timid Nature (Cursed Body)
EVs: 4 HP / 252 Sp. Attack / 252 Speed
- Taunt
- Spikes
- Destiny Bond
- Ice Beam
My usual lead. Froslass is pretty underrated, as it has great speed that usually lets it move first. Taunt and shut down Stealth Rock / Spikes / Toxic users, send out some Spikes, and Destiny Bond after sash activates. Ice Beam is for STAB coverage against Dragon-types and Grass-types.

Aromatisse @ Leftovers - Relaxed Nature (Aroma Veil)
EVs: 252 HP / 240 Defense / 16 Sp. Defense
- Wish
- Protect
- Moonblast
- Aromatherapy
This is another underrated Pokemon. Aroma Veil prevents my entire team from being taunted or having their moves disabled. Wish can be used to restore Aromatisse's HP or she can switch out to another Pokemon. Protect is in case Aromatisse uses wish to heal herself. Moonblast is for STAB, Aromatherapy is to heal status (mainly Rotom after using Rest).

Talonflame @ Sharp Beak - Adamant Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
- Flare Blitz
- Brave Bird
- U-turn
- Roost
The standard Tflame set. Flare Blitz and Brave Bird are powerful attacks, but have recoil, Brave Bird is boosted by STAB, Sharp beak, and Adamant nature, U-turn is for a free switch, and Roost is to heal Talonflame, and it's given priority with Gale Wings, which will come in handy.

Blastoise @ Blastoisinite - Modest Nature (Mega Launcher)
EVs: 252 HP / 252 Sp. Attack / 4 Sp. Defense
- Water Pulse
- Rapid Spin
- Dark Pulse
- Aura Sphere
My hazard-remover. It sports good defenses, so it's not easy to defeat. Max HP evs are to increase its longetivity, Modest nature + Sp. Attack make Blastoise reach 405 Sp. Attack boosted by Mega Launcher, and 4 Sp. Defense EVs, again, are for longetivity. Water Pulse is STAB and boosted by Mega Launcher, Rapid Spin is to remove hazards, mainly for Tflame, Dark Pulse and Aura Sphere are also boosted by its ability.
So that's my team. I'm open to changes of any kind except for Aegislash who I bred perfect + shiny. Thanks!
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