Cloyster Trap

So first off i dont have pictures so this isnt going to be interesting ahah.

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Spd / 232 SDef
Careful Nature
- Roost
- Brave Bird
- Spikes
- Whirlwind
Cloyster needs help, i needed something to take hits and set up hazards to hits and cripple threats. Skarmory seemed like it was perfect for the job. It also helps deal with fighting types that set up whic is a huge problem for this team.

Cloyster @ White Herb
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Razor Shell

cloyster was the inspiration for this team, i made a team to abbuse it, its a generic set that sweeps and just punches holes in teams. This is the main sweeper on my team and it wins most of the games.

Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Reversal
- Sucker Punch
- Stone Edge

dugtrio is the perfect pokemon for what it does, it traps threats and lets you exploit slower pokemon. Dugtrio deals with huge threats to this team, such as jirachi and anything with stealth rocks because those kill cloyster.

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Signal Beam

Magnezone traps steel types, it lets me gain momentum with volt switch, it also can do a lot of damage with flash cannon. Magnezone also covers psychic pokemon that could pose a huge threat.

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Landorus T is an amazing pokemon, it ganis momentum with u turn and it sets up rocks, it weakens common threats that could sweep through my team. Landorus T has an amzing attack stat and can ohko many things i have a weakness to.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 60 HP / 4 SAtk / 192 SDef
Bold Nature
- Thunder Wave
- Wish
- Seismic Toss
- Flamethrower

Blissey is fantastic, it slows down threats with t wave, it can pass wishes, it can slowly grind down walls with seismic toss, im using flamethower just to do some damage to ferrothorn which i need prior damage on to beat with my other pokemon that arent magnezone.

Thanks for reading sorry for the lack of pictures i wrote this at my friends house, i've been using this team a lot lately and its been doing well for me. this is my first rmt since way back in the days of fourth gen on some old account.
 
First off, you are pretty vulnurable to fighting, with landorus being your lonly real hard counter to fight moves. With skarm taking neutral damage, he won't be able to take close combats all day long. Plus, Cloyster, Mag, and Blissey are all vulnerable to fight especially. I would suggest Jellicent, who is immune to fight, and can will-o-wisp/scald most fight types without much of a problem. I would try a spread of 252 hp/100 def/4 spa/148 spd with a bold nature, to even out bulk.
 
You don't really have a way around entry hazards and they're going to make it easier to OHKO Cloyster with a Priority Move and as Blinder mentioned you have a flimsy side for Fightning. Therefore I think you should play Xatu, it walls Fighting attacks and bounces back their entry Hazards. It's also a good Stallbreaker before you switch and set up Shell Smash. You should drop the Dugtrio, your reasoning for playing him doesn't really make sense considering he can't really stop them setting up Stealth Rocks without Taunt.

Something like this:
Xatu @ Leftovers
Trait: Magic Bounce
Nature: Calm
EVs: 252 HP/ 82 Def / 176 SDef
- Thunder Wave
- Roost
- U-turn
- Night Shade

Magic Bounce in general is amazing for teams with a set up Sweeper. Espeon is a better Pokemon IMO but Xatu does more for your team.
 
First off, you are pretty vulnurable to fighting, with landorus being your lonly real hard counter to fight moves. With skarm taking neutral damage, he won't be able to take close combats all day long. Plus, Cloyster, Mag, and Blissey are all vulnerable to fight especially. I would suggest Jellicent, who is immune to fight, and can will-o-wisp/scald most fight types without much of a problem. I would try a spread of 252 hp/100 def/4 spa/148 spd with a bold nature, to even out bulk.

im gonna try out jellicent, what would you suggest for its fourth move taunt or shadow ball?
 
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