GG CM Arceus-Fairy [DONE]

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Wes8888

Goon of the OM variety
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[SET]
Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Ground
EVs: 252 HP / 80 Def / 176 Spe
Nature: Timid
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Earth Power

[SET COMMENTS]
Calm Mind Arceus-Fairy has a very well rounded set of credentials, sporting reliable bulk, a sound typing both offensively and defensively, good power after Calm Mind boosts, and a solid Speed tier, allowing it to function as a reliable bulky wincon. Calm Mind grants Arceus-Fairy extra power and shores up its special bulk, and Recover lets it stay healthy and get more boosts off. Judgment is a strong STAB move that can score 2HKOs on common special walls such as Great Tusk, Ting-Lu, and Mandibuzz, while Earth Power allows Arceus-Fairy to hit Steel-types such as Excadrill, Heatran, and Zacian-C. The Speed EVs allow Arceus-Fairy to outspeed Ogerpon-W and unboosted Iron Moth and eventually beat them. Tera Ground gives Earth Power a little more power to OHKO Zacian-C at +1 after Stealth Rock and allows it to 2HKO Eternatus and physically defensive Clodsire, with the additional benefit of allowing Arceus-Fairy to resist Poison-type moves from the likes of Sneasler, Iron Moth, and Eternatus that would otherwise KO it.

Arceus-Fairy has an amazing set of stats to donate, allowing it to build a very wide variety of teams around itself, but Calm Mind Arceus-Fairy works best on balance and bulky offense structures that can wear down the opposing team to prepare for Arceus-Fairy to finish them off. A multitude of Pokemon love to receive Arceus-Fairy's great HP stat, including but not limited to: Rotom-W, Pecharunt, and Landorus-T. Arceus-Fairy's high defensive stats also lend themselves to bulky pivots such as the aforementioned three Pokemon, which support Arceus-Fairy by getting it in safely. Hisuian Samurott and Meowscarada are great choices to receive Arceus-Fairy's Attack stat, as they provide Spikes, pivoting, and Knock Off support. Entry hazard setters such as the aforementioned Hisuian Samurott, Great Tusk, and Landorus-T help wear down specially defensive Pokemon so that Arceus-Fairy has a better shot at 2HKOing them later. Arceus-Fairy struggles to break bulky Pokemon such as Skarmory, Dondozo, and Ho-Oh, so it appreciates Pokemon that beat these walls, such as Ogerpon-W, Zapdos, and Iron Hands. Other special attackers like Hisuian Electrode and Hoopa-U can force in mutual checks such as Clodsire, Galarian Slowking, and specially defensive Excadrill and chip them so that Arceus-Fairy can overpower them with Calm Mind boosts further down the line, with Hisuian Electrode also being able to pivot with Volt Switch.
 
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[SET]
Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Ground
EVs: 252 HP / 80 Def / 176 Spe
Nature: Timid
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Earth Power

[SET COMMENTS]
Calm Mind Arceus-Fairy has a very well rounded set of credentials, sporting reliable bulk, good typing both offensively and defensively, good power with Calm Mind boosts, and a solid Speed tier, allowing it to function as a reliable bulky wincon. Calm Mind grants Arceus power and shores up its special bulk, and Recover lets it stay healthy and get more boosts off. Judgment is a strong STAB move that can score 2HKOes on common special walls such as Great Tusk and Mandibuzz, Add Ting Lu while Earth Power allows Arceus-Fairy to hit Steel-types such as Excadrill, Iron Treads, and Heatran, and Zacian-C. Zacian is a much more relevant target and you beat almost all iron treads sets 1v1 anyway because it rarely runs steel stab and eq does not do a lot of damage, so you set up on it with cm and do a lot with judgement The Speed EVs allow Arceus-Fairy to outspeed Ogerpon-W add iron moth when quark drive is not active and eventually beat it, and also lets it outspeed a large portion of the metagame, including Rayquaza, Kyurem-White, and uninvested Arceus formes. Tera Ground gives Earth Power a little more power to KO Zacian-C after a Calm Mind and Stealth Rock and allows it to 2HKO Eternatus and physically defensive Clodsire. Also mention how tera ground also turns poison into a resistance, which flips the matchup against sneasler, iron moth and eternatus.

Arceus-Fairy has an amazing set of stats to donate, allowing it to build a very wide variety of teams around itself, but Calm Mind Arceus-Fairy works best on balance or bulky offense structures that can wear down the opposing team to prepare for Arceus-Fairy to finish them off. A multitude of Pokemon love to receive Arceus-Fairy's 120 HP, including but not limiting to Rotom-W, Pecharunt, and Landorus-T, all of which also support Arceus-Fairy through pivoting to get it in safely. Hisuian Samurott and Meowscarada are great choices for the attack slot, as they provide Spikes, pivoting, and Knock Off support. Hazard setters such as the aforementioned Samurott-H, Great Tusk, and Landorus-T help wear down specially defensive Pokemon like Landorus-T, Great Tusk, and Ting-Lu so that Arceus-Fairy has a better shot at 2HKOing them later. All three mentions here feels quite unnecessary, as fairyceus already beats them with ease, so why would it need support for those mons specifically? It would be better to merge this sentence with the one after it as they both talk about specially defensive mons Arceus-Fairy struggles to break special bulky Skarmory isn't really a special wall, it just happens to check earth power fairyceus really well because of its typing and whirlwind. Same (kind of) goes for Dondozo, so writing bulky is just generally more accurate walls such as Skarmory, Dondozo, and Ho-Oh, so it appreciates Pokemon that beat these threats such as Ogerpon-W, Zapdos, and Iron Hands. Other special attackers like Hisuian Electrode and Hoopa-U can force in mutual checks mention what these mutual checks can be, could just be like clodsire, slowking-g and specially defensive excadrill and put chip on them so that Arceus-Fairy can overpower them with Calm Mind boosts down the line, with the former also being able to get it in with Volt Switch.

Ping me when implemented and I'll look over it one more time before giving QC 1/2, thank you. As always, lmk if you have any questions at all!
 
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[SET]
Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Ground
EVs: 252 HP / 80 Def / 176 Spe
Nature: Timid
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Earth Power

[SET COMMENTS]
Calm Mind Arceus-Fairy has a very well rounded set of credentials, sporting reliable bulk, good typing both offensively and defensively, good power with Calm Mind boosts, and a solid Speed tier, allowing it to function as a reliable bulky wincon. Calm Mind grants Arceus power and shores up its special bulk, and Recover lets it stay healthy and get more boosts off. Judgment is a strong STAB move that can score 2HKOes on common special walls such as Great Tusk, Ting-Lu, and Mandibuzz, while Earth Power allows Arceus-Fairy to hit Steel-types such as Excadrill, Heatran, and Zacian-C. The Speed EVs allow Arceus-Fairy to outspeed Ogerpon-W and unboosted Iron Moth without Quark Drive just worded a little poorly b/c Iron Moth always has Quark Drive and eventually beat them, and also lets it outspeed a large portion of the metagame, including Rayquaza, Kyurem-White, and uninvested Arceus formes this feels weird, because ray/kyu arent particularly known for being fast and being an invested arceus naturally makes you faster than uninvested arceus, also feels redundant with already stating ogerpon/moth. id say delete or at least reword. Tera Ground gives Earth Power a little more power to OHKO Zacian-C after a Calm Mind and Stealth Rock and allows it to 2HKO Eternatus and Physically Defensive Clodsire. Ground also lets Arceus-Fairy resist moves from Poison-types like Sneasler, Iron Moth, and Eternatus that would otherwise KO it. consider merging these two sentences? might make it run-on, but just saying "Ground" feels weird, ig you could make it "Tera Ground" for a second sentence in a row but that also feels weird

Arceus-Fairy has an amazing set of stats to donate, allowing it to build a very wide variety of teams around itself, but Calm Mind Arceus-Fairy works best on balance or bulky offense structures that can wear down the opposing team to prepare for Arceus-Fairy to finish them off. A multitude of Pokemon love to receive Arceus-Fairy's 120 HP, including but not limiting to Rotom-W, Pecharunt, and Landorus-T, all of which also support Arceus-Fairy through pivoting to get it in safely worded a little weirdly, could be interpreted to sound like the HP slot needs to have pivoting, maybe reword this. Hisuian Samurott and Meowscarada are great choices for the attack slot, as they provide Spikes, pivoting, and Knock Off support. Hazard setters such as the aforementioned Hisuian Samurott-H, Great Tusk, and Landorus-T help wear down specially defensive Pokemon so that Arceus-Fairy has a better shot at 2HKOing them later. Arceus-Fairy struggles to break bulky Pokemon such as Skarmory, Dondozo, and Ho-Oh, so it appreciates Pokemon that beat these threats such as Ogerpon-W, Zapdos, and Iron Hands. Other special attackers like Hisuian Electrode and Hoopa-U can force in mutual checks like such as Clodsire, Galarian Slowking, and Specially Defensive Excadrill and put chip on chip them so that Arceus-Fairy can overpower them with Calm Mind boosts down the line, with the former also being able to get it in pivot with Volt Switch.
decent stuff, im just nitpicking a little, should be good for QC 2/2
 
GP Team done + dont be afraid to contact a member of the GP team if they take too long in future
[SET]

Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Ground
EVs: 252 HP / 80 Def / 176 Spe
Nature: Timid
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Earth Power

[SET COMMENTS]

Calm Mind Arceus-Fairy has a very well rounded set of credentials, sporting reliable bulk, a good typing both offensively and defensively, good power with after Calm Mind boosts if you'd like to, then pick a different adjective for one of these to avoid repeating 'good', and a solid Speed tier, allowing it to function as a reliable bulky wincon. Calm Mind grants Arceus extra power and shores up its special bulk, and Recover lets it stay healthy and get more boosts off. Judgment is a strong STAB move that can score 2HKOes 2HKOs on common special walls such as Great Tusk, Ting-Lu, and Mandibuzz, while Earth Power allows Arceus-Fairy to hit Steel-types such as Excadrill, Heatran, and Zacian-C. The Speed EVs allow Arceus-Fairy to outspeed Ogerpon-W and unboosted Iron Moth and eventually beat them. Tera Ground gives Earth Power a little more power to OHKO Zacian-C after a Calm Mind and at +1 after Stealth Rock and allows it to 2HKO Eternatus and physically defensive Clodsire, with the additional benefit of allowing Arceus-Fairy to resist Poison-type moves from Poison-types like the likes of Sneasler, Iron Moth, and Eternatus that would otherwise KO it.

Arceus-Fairy has an amazing set of stats to donate, allowing it to build a very wide variety of teams around itself, but Calm Mind Arceus-Fairy works best on balance or and bulky offense structures that can wear down the opposing team to prepare for Arceus-Fairy to finish them off. A multitude of Pokemon love to receive Arceus-Fairy's 120 great HP stat, including but not limiting limited to: Rotom-W, Pecharunt, and Landorus-T. Arceus-Fairy's high defensive stats also lend themselves to bulky pivots such as the aforementioned three Pokemon, which support Arceus-Fairy by getting it in safely. Hisuian Samurott and Meowscarada are great choices for the attack slot to receive Arceus-Fairy's Attack stat idk how this tier works, if what i wrote makes no sense just revert and go with it, as they provide Spikes, pivoting, and Knock Off support. Hazard Entry hazard setters such as the aforementioned Hisuian Samurott, Great Tusk, and Landorus-T help wear down specially defensive Pokemon so that Arceus-Fairy has a better shot at 2HKOing them later. Arceus-Fairy struggles to break bulky Pokemon such as Skarmory, Dondozo, and Ho-Oh, so it appreciates Pokemon that beat these threats walls, (AC) seems more apt bc theyre defensive? such as Ogerpon-W, Zapdos, and Iron Hands. Other special attackers like Hisuian Electrode and Hoopa-U can force in mutual checks such as Clodsire, Galarian Slowking, and specially defensive Excadrill and chip them so that Arceus-Fairy can overpower them with Calm Mind boosts further down the line, with the former Hisuian Electrode also being able to pivot with Volt Switch.
 
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