CM Sylveon team

When I downloaded Pokemon Showdown, I built a team. Over the games I've played I've modified it, changing Pokemon in and out as I saw fit. This is what I've gotten so far.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

Normally this is my lead. Stealth Rocks come out first turn and I pull it back in favor of something else. It comes back out if the enemy lays hazards, or shows physical Aegislash. Occasionally it becomes a pivot if I want to bring Moltres in on something that has an Electric move. Lately I've been making nice plays against SR balloon Heatran/Metagross leads, where I use Rapid Spin first turn to break their balloons and remove their rocks they just laid.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 168 HP / 88 SAtk / 252 SDef
Calm Nature (+SpD, -Atk)
- Hyper Voice
- Psyshock
- Calm Mind
- Wish

Sylveon is a special wall, designed to come in on a myriad of special threats and set up in their faces. Even special Mega-Lucario and Aegislash can't come in because I can wall them if I have one Calm Mind by the time they get in. Sylveon is also an end game option. Since it can set up a sweep against special threats, all I have to do is eliminate physical threats and I can sweep with it.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
IVs: 0 Spd
- Giga Drain
- Leech Seed
- Spikes
- Gyro Ball

This is my option to eliminate the physical threats that stand in Sylveon's way. Iron Barbs and Rocky Helmet force enemies to kill themselves on it, and I can set up seeds and spikes to help Sylveon. Gyro Ball is useful against a handful of threats. I took Giga Drain instead of Power Whip because Giga Drain heals me.

Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SpD, -Atk)
- Toxic
- Air Slash
- Will-O-Wisp
- Roost

Calm Moltres is a very effective counter to all the Scald-using defensive Water types. Most Scalds fail to even 3HKO after Leftovers recovery, so Roost allows Moltres to easily wall them. Toxic is how I kill said Water types. I'm considering replacing Air Slash with Flamethrower, since Flamethrower hits Steel types like Aegislash. WoW neuters physical threats that stop Sylveon sweeps as well.

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Mirror Coat
- Ice Beam

Tentacruel is my own defensive Water type. I can bring it in to absorb Toxic Spikes, counter a few physical threats like Mega-Heracross, and score a counter kill with Mirror Coat against things that try to hit me with a non-STAB Thunderbolt or something of the like.

Espeon @ Choice Scarf
Ability: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SpA, -Atk)
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Dazzling Gleam

Espeon plays two roles on my team: spike blocker and revenge killer. With a Scarf Espeon can outpace most threats, even some things with a speed boost. Modest gives it the firepower to use that speed to get revenge kills with super effective hits. Magic Bounce allows me to come in on things that are going to set up hazards, status me, or do anything else that I can reflect.
 
Rule 5 is "no troll teams", unless you're referring to a rule from somewhere else. It still hits hard enough to do what it needs to do, seeing as it's only used when it hits SE, and it heals me when used. Since I have Rocky Helmet, I don't have Leftovers recovery, so I need something to supplement Leech Seed's healing. Giga Drain does exactly that, though there might be a better way to do what I want by running a different Pokemon entirely.
 
Might I suggest, if you're looking for a bulky CMer, Reuniclus? It's got great bulk on both sides, has more straight-up power, and has a very good ability that means it can't be worn down.
 
Also, Ferro should have Leftovers. Even though Rocky Helmet does damage, it fits very well with Leech Seed recovery, and you get more damage overall because you can now run Power Whip, which can actually hurt opponents.
 
Rule 5 is "no troll teams", unless you're referring to a rule from somewhere else. It still hits hard enough to do what it needs to do, seeing as it's only used when it hits SE, and it heals me when used. Since I have Rocky Helmet, I don't have Leftovers recovery, so I need something to supplement Leech Seed's healing. Giga Drain does exactly that, though there might be a better way to do what I want by running a different Pokemon entirely.

See "No, Giga Drain is garbage off that SpAtk stat, so this breaks rule 5" v. you

Edit: sorry, didn't mean to come off as arrogant
 
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Yeah, Giga Drain is a terrible move with Ferrothorn. Leech Seed+ Protect is way better for recovery. So you might as well slash Giga Drain for Protect. Since Ferrothorn has such terrible SpA, the recovery from Giga Drain is neglible.

Slyveon is completely walled by Steels. Not to mention its piss poor Physical Bulk is not doing you any favors. Even if you think you can just switch to negate that disadvantage, you are forgetting that switching causes you to lose momentum. A CM will not save you from a +2 Adaptability Boosted Flash Cannon from a Mega Lucario.

This team is simply to reactive to be succesful higher up in the ladder. You need to be much more agressive in order to pave the way for a Slyveon sweep. I definetely suggest putting a Magnezone somewhere, to trap any Steel Types. Thats much more efficient than playing a cat and mouse game with them the entire game. Alternatively, you can swap Moltres with Volcorona, which is much better in that it can Quiver Dance and basically make Scald do pitiful damage, and also give you firepower and speed to weaken teams for Slyveon. As an added plus, Physical Steels such as Scizor hate him, due to fear of Flamr Body.
 
Yeah, Giga Drain is a terrible move with Ferrothorn. Leech Seed+ Protect is way better for recovery. So you might as well slash Giga Drain for Protect. Since Ferrothorn has such terrible SpA, the recovery from Giga Drain is neglible.

Slyveon is completely walled by Steels. Not to mention its piss poor Physical Bulk is not doing you any favors. Even if you think you can just switch to negate that disadvantage, you are forgetting that switching causes you to lose momentum. A CM will not save you from a +2 Adaptability Boosted Flash Cannon from a Mega Lucario.

This team is simply to reactive to be succesful higher up in the ladder. You need to be much more agressive in order to pave the way for a Slyveon sweep. I definetely suggest putting a Magnezone somewhere, to trap any Steel Types. Thats much more efficient than playing a cat and mouse game with them the entire game. Alternatively, you can swap Moltres with Volcorona, which is much better in that it can Quiver Dance and basically make Scald do pitiful damage, and also give you firepower and speed to weaken teams for Slyveon. As an added plus, Physical Steels such as Scizor hate him, due to fear of Flamr Body.
So i came down here to say exactly this, so i would highly suggest listening to this guys advice (both of us cannot be wrong can we?)
 
As much as you love Slyveon, Im afraid it really cant do much sweeping without a successful Baton passing team centered around it. You might be able to get 2 or 3 Calm Minds up, but your only 65 Base Defense leaves you very vulnerable to Bisharps Iron Heads or just strong Steel moves from any Physical Mon in general. Your base 60 speed isn't the most wonderful thing either. Volcorona got around this problem mainly because it has Roost, where 1 Turn Recovery > 2, and its decently fast, and gets even faster when it boosts, which means it really doesnt have to worry about non Priority physical hits.
 
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