[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Substitute users such as Frosmoth and Articuno and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed, giving it the opportunity to reliably use Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially cripple threats such as Silvally-Ground and physical Basculin in an emergency situation.
Coalossal can provide both entry hazard setting and removal for certain bulky offense teams. As Coalossal has 4x weaknesses to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain sweepers like Trevenant, Flapple, and Swoobat by handling foes like Centiskorch and Articuno and providing Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot in to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises Coalossal's ability to handle Frosmoth and Articuno.
Checks and Counters
===================
**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.
**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage moves to threaten Coalossal.
**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, although they dislike being burned.
**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. Losing it, combined with its lack of recovery, allows it to get easily worn down.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Substitute users such as Frosmoth and Articuno and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed, giving it the opportunity to reliably use Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially cripple threats such as Silvally-Ground and physical Basculin in an emergency situation.
Coalossal can provide both entry hazard setting and removal for certain bulky offense teams. As Coalossal has 4x weaknesses to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain sweepers like Trevenant, Flapple, and Swoobat by handling foes like Centiskorch and Articuno and providing Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot in to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.
[STRATEGY COMMENTS]
Other Options
=============
Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises Coalossal's ability to handle Frosmoth and Articuno.
Checks and Counters
===================
**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.
**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage moves to threaten Coalossal.
**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, although they dislike being burned.
**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. Losing it, combined with its lack of recovery, allows it to get easily worn down.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
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