ZU Coalossal [Done]

DC

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[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Substitute users such as Frosmoth and Articuno and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed, giving it the opportunity to reliably use Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially cripple threats such as Silvally-Ground and physical Basculin in an emergency situation.

Coalossal can provide both entry hazard setting and removal for certain bulky offense teams. As Coalossal has 4x weaknesses to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain sweepers like Trevenant, Flapple, and Swoobat by handling foes like Centiskorch and Articuno and providing Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot in to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises Coalossal's ability to handle Frosmoth and Articuno.

Checks and Counters
===================

**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.

**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage moves to threaten Coalossal.

**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, although they dislike being burned.

**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. Losing it, combined with its lack of recovery, allows it to get easily worn down.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
QC 1/2
[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Frosmoth and Articuno behind Substitute and hazard removers such as Rotom-S and Altaria. Flame Body deters physical attackers like Cinccino and Kangaskhan Silvally (Eq is doing so much to Coal, that it shouldn't be recommended to switch it into Kang) from spamming their STAB moves, and it can potentially burn and cripple threats such Silvally-Ground and physical Basculin in an emergency situation. Mention that Flamethrower threatens Ferro out, letting it Spin reliably its Spikes.

Coalossal can provide role compression for certain balance and bulky offense teams between its lack of recovery and it being easily crippled after geting it by Koff, it's not that great for balance, which can utilize its ability to set and clear entry hazards. As Coalossal has 4x weakness to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. In return, Coalossal can handle problematic threats to them like Centiskorch and Articuno. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types. Coal is a staple on Grassy Terrain teams thanks to the support it provides, the key threats it handles (cuno, skorch), and the role compression. Rewritten the Grass-type part to incorporate this and make it a main point.

[STRATEGY COMMENTS]
Other Options
=============

Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Mention Heat Crash too, and that it can't break Tangela unlike Flamethrower. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. Mention a physically defensive spread.

Checks and Counters
===================

**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, Wishiwashi, and even Clawitzer. However, physical Water-types should be wary of being burned by Flame Body.

**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Ninetales and Rapidash should def be mentioned in these examples as it looks like Coal could be able to handle them.

**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, althought they dislike being burned.

**Knock Off** Coal relies a ton on its HDB, and losing them means it's going to take a ton from hazards, jeopardizing its bulk.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:
[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Frosmoth and Articuno behind Substitute and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed (Tang shows why it's flamethrower and not say a physical Fire attack), giving it the opportunity to reliably remove Spikes with Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially burn and cripple threats such Silvally-Ground and physical Basculin in an emergency situation.

Coalossal can provide role compression for certain bulky offense teams, which can utilize its ability to set and clear entry hazards. As Coalossal has 4x weakness to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain Sweepers like Trevenant, Flapple, and Swoobat thanks to its ability to handle foes like Centiskorch and Articuno and provide Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises Coalossal's ability to handle Frosmoth and Articuno.

Checks and Counters
===================

**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.

**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage to threaten Coalossal.

**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, although they dislike being burned.

**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. The loss of them makes it susceptible to entry hazards and combined with its lack of recovery, allows it to get easily worn down.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2. Pretty much perfect, and I apologize for the long wait!

Ho3nConfirm3d-QC-small.gif
 
amcheck for gp, no need to implement changes (though if you do, please dont write in gp 1/1)

add remove comment
[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned these (same meaning, less wordy) foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Frosmoth and Articuno behind Substitute (its difficult to tell which pokemon is utilizing substitute, if not both, at least without context) and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed, giving it the opportunity to reliably remove Spikes with Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially burn and cripple threats such as Silvally-Ground and physical Basculin in an emergency situation.

Coalossal can provide role compression for certain bulky offense teams, which can utilize its ability to set and clear entry hazards. As Coalossal has 4x weakness to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain Sweepers sweepers like Trevenant, Flapple, and Swoobat thanks to its ability to handle foes like Centiskorch and Articuno and provide Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises at the compromise of (tense agreement; "compromises" does not agree with "can be") Coalossal's ability to handle Frosmoth and Articuno.

Checks and Counters
===================

**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.

**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage moves to threaten Coalossal.

**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, althought although they dislike being burned.

**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. The loss of them makes it susceptible to entry hazards and, (comma) combined with its lack of recovery, allows it to get easily worn down.
 
Add Remove Comment
[SET]
name: Specially Defensive
move 1: Spikes / Stealth Rock
move 2: Rapid Spin / Stealth Rock
move 3: Rock Blast
move 4: Flamethrower
item: Heavy-Duty Boots
ability: Flame Body
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Coalossal finds a distinct niche in ZU as a Spikes setter that provides good defensive utility against common foes such as Frosmoth, Articuno, and Centiskorch. It can force the aforementioned foes out to set up Spikes or remove entry hazards with Rapid Spin. Stealth Rock can be used if Coalossal is not paired with a Stealth Rock setter or if there is already a Rapid Spin user on the team. Rock Blast allows Coalossal to threaten Substitute users such as Frosmoth and Articuno and entry hazard removers such as Rotom-S and Altaria. Flamethrower lets Coalossal force out Tangela and Ferroseed, giving it the opportunity to reliably remove Spikes with use (You could somehow specify ferroseed's spikes, make clear how common spikes are to deserve particular reference-if applicable, or you could add spikes reference to previous "remove entry hazards with rapid spin", or do smth else. But as is it feels unclear what you're trying to get across by namedropping Spikes only) Rapid Spin. Flame Body deters physical attackers like Cinccino and Silvally from spamming their STAB moves, and it can potentially burn and cripple threats such as Silvally-Ground and physical Basculin in an emergency situation.

Coalossal can provide entry hazard (you could say like "entry hazard setting and removal" or do something else entirely) role compression for certain bulky offense teams, which can utilize its ability to set and clear entry hazards. As Coalossal has 4x weaknesses to both Water and Ground, it is recommended to pair Coalossal with Grass-types such as Tangela and Ferroseed. Tangela is also able to tank hits from Fighting-types such as Sawk and Poliwrath, while Ferroseed is able to absorb Toxic from foes like Audino and Wishiwashi. Coalossal also fits on Grassy Terrain teams, complementing Grassy Terrain sweepers like Trevenant, Flapple, and Swoobat thanks to its ability to handle by handling foes like Centiskorch and Articuno and provide providing Rapid Spin support. Knock Off absorbers such as Uxie and Alolan Persian can preserve Coalossal's Heavy-Duty Boots, letting it consistently pivot in to remove entry hazards; Uxie can also threaten the aforementioned Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Will-O-Wisp allows Coalossal to consistently cripple opposing physical attackers, but it generally has difficulty fitting the move. Overheat is an alternative over Flamethrower, but its low PP and Special Attack drop make it less desirable than Flamethrower. Heat Crash is also a notable alternative, but Coalossal has trouble breaking Tangela with it. Similarly, Stone Edge can be used over Rock Blast, but its low PP and inaccuracy can be exploited by foes like Articuno. A more physically defensive spread can be utilized to better handle foes such as Centiskorch and Cinccino, but it compromises Coalossal's ability to handle Frosmoth and Articuno.

Checks and Counters
===================

**Water-types**: Coalossal's 4x weakness to Water causes it to be threatened by the plethora of Water-types in ZU, such as Basculin, Qwilfish, and Wishiwashi. However, physical Water-types should be wary of being burned by Flame Body.

**Ground-type Pokemon and Coverage**: Ground-types such as Piloswine, Rhydon, and Galarian Stunfisk are able to exploit Coalossal's 4x weakness to Ground and threaten it with Earthquake, which avoids Flame Body, or set up entry hazards; Silvally-Ground can also threaten Coalossal with its STAB move, but it has to watch out for Flame Body. Physical attackers such as Kangaskhan and Sawk can OHKO Coalossal with Earthquake and not activate Flame Body. Opposing Fire-types like Ninetales and Rapidash often carry Ground-type coverage moves to threaten Coalossal.

**Fighting-types**: Fighting-types like Sawk, Gurdurr, and Poliwrath can threaten Coalossal with their STAB options, although they dislike being burned.

**Knock Off**: Coalossal heavily relies on Heavy-Duty Boots to consistently switch in and remove entry hazards. The loss of them makes it susceptible to entry hazards and Losing it, combined with its lack of recovery, allows it to get easily worn down.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
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