Draft Cobalion

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Cobalion is the epitome of a jack-of-all-trades in that it's extremely versatile with plenty of utility options but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides. On the other hand, Cobalion lacks immediate offensive power, meaning that to do significant damage, it often requires these setup moves. Also, it can sometimes struggle to fill the role of a defensive Steel-type Pokemon, lacking important resistances to Fairy, Flying, and Psychic, making it an awkward fit on certain teams.


[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offenses.

**Setup Sweeper**: Cobalion is a fantastic user of the coveted IronPress combination. It gets STAB on Body Press and boasts a decent Speed stat to outpace opposing defensive Taunt and Encore users. It can even run Taunt itself to shut these strategies down. Cobalion also has access to other strong setup moves, such as Calm Mind and Swords Dance, and gets good STAB moves to complement these setup options.

**Choice Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Aura Sphere, Body Press, Close Combat, Flash Cannon, Focus Blast, Heavy Slam, Iron Head, Sacred Sword, Vacuum Wave

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect, Volt Switch, Substitute, Roar

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Endure**: Endure can be useful with items such as Red Card, to force out a foe that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Quick Attack**: Quick Attack is only a consideration on either Choice Band or Swords Dance sets, assuming no other coverage is needed.

**Upper Hand**: Upper Hand is quite niche, being most viable when paired with Swords Dance to catch a foe with priority off guard.

**Steel Beam**: Steel Beam can be useful on Choice Scarf and Choice Specs sets to deal significant damage compared to other options, assuming Cobalion isn't needed much defensively in the matchup.

Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from Leftovers recovery Cobalion wants its HP to be as high as possible and lacks reliable recovery, making the healing essential on many sets.

**Resistance Berries**: Resistance Berries often give Cobalion the one turn it needs to serve as a lure and KO a huge threat, set up Stealth Rock, or use Thunder Wave to keep a threat in check.

**Sitrus Berry**: Sitrus Berry serves as an alternative to Leftovers in faster-paced games. Sitrus Berry can be used to avoid certain KO ranges and gain more HP in faster-paced matches.

**Choice Items**: Choice items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively, depending on the matchup.

**Rocky Helmet**: Rocky Helmet can be a good choice to force chip damage and punish weak physical attacks such as U-turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get removed anyway.

Niche Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots allow Cobalion to pivot more easily in a matchup against Spikes, but this is generally worse than Leftovers in cases where Spikes are not an issue.

**Damage-boosting Items**: Non-Choice damage-boosting items can be useful to avoid locking into a move, but they often do not let Cobalion deal enough damage to warrant use over damage-boosting Choice items.

**Air Balloon**: Air Balloon can be a decent option in certain matchups to catch Ground-types off guard, but it usually only pulls its weight short-term.

**Mental Herb**: Mental Herb can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the foe on that turn to make it truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay is often shaky at best.

**Assault Vest**: Assault Vest can help Cobalion pivot and punish special attackers that want to deal with it. However, Cobalion gains a lot of its value from status moves, so running this item often comes at the cost of useful utility options.

**Eject Button / Eject Pack**: Cobalion can utilize either Eject Button or Eject Pack to gain additional momentum if needed in a fast-paced matchup.

Tera
========
Cobalion doesn't need Tera to function, so it should not be chosen as a Tera Captain. It is often not a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to use Tera, it could use defensive Tera types such as Tera Water, Fairy, and Dragon to set up or check key threats. Tera Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team, offer several key roles such as its typing, its Speed tier, and entry hazards, and serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top-tier Pokemon. However, it must be noted that it lacks some of the resistances a Steel-type usually provides, which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably use Thunder Wave on opposing threats and pivot out with Volt Switch on an opposing switch is made more valuable when a teammate in the back needs the support but can threaten large amounts of damage if it gets it. Pokemon such as Deoxys-S, Darkrai, Greninja, Tornadus-T, and Ogerpon are all great picks that want a Pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-B, and Raging Bolt, to force KOs and work around their middling Speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but it can sometimes struggle on the special side. Having a specially defensive teammate, particularly Galarian Slowking, can synergize with Cobalion quite well. Other options besides Galarian Slowking include Fezandipiti, Slowking, and Sylveon.

**Defensive Gap-fillers**: Since Cobalion lacks key resistances to Fairy, Psychic, and Flying typical of a Steel-type, these need to be covered elsewhere on the team. Pokemon such as Pecharunt, Uxie, and Rotom-H can help in that regard. It could also help to draft a second Steel-type if it's truly difficult to find teammates with these resistances, though this may be redundant.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion often struggles against faster wallbreakers that can hit it for super effective damage, such as Iron Valiant, Sneasler, and Cinderace. This often forces preparation and deters some of Cobalion's setup sets.

**Special Attackers**: Cobalion's higher Defense stat often invites special attackers in to threaten good damage, limiting its role as a defensive piece. Pokemon such as Tornadus-T, Walking Wake, and Zapdos can easily deal significant damage to Cobalion.

**Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore from a faster foe or one with Prankster. Pokemon such as Scream Tail, Sableye, and Thundurus can disrupt Cobalion in this way. This often deters Cobalion from running setup sets.

**Bulky Psychic-types**: Several bulky Psychic-type Pokemon, such as Mew, Galarian Slowking, and Uxie, are quite common and can check Cobalion effectively. Cobalion is fairly weak without setting up, giving these Pokemon opportunities to switch in safely and respond.

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Overall very good
[overview]
**Draft Order**: Round 4 Onwards
Cobalion is more often undrafted than drafted and I think r4 is a bit early, probably more of a r5/6 starting point.
**Price Range**: 9-10 Points

**Overview**: Cobalion is the epitome of a "jack of all trades" in that it's extremely versatile with plenty of utility options, but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides.
explain the weaknesses a bit more such as: not performing the traditional steel role, being weak unboosted, the low spdef which all cause it to go later or unpicked. I also think its worth stating its an elite knock switch in due to its use of helmet, resistance, and justified ability.

[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offences.

**IronPress**: Cobalion is a fantastic user of the coveted Iron Defense + Body Press combo. It gets a STAB boost on Body Press and boasts a decent speed stat to outpace opposing defensive Taunt and Encore users. It can even run taunt itself to shut these strategies down.

**Setup Sweeper**: Cobalion has access to other strong setup moves such as Calm Mind and Iron Defense Swords Dance, and gets good STAB moves to complement both of these setup options. I am guessing you mistyped ID instead of SD.

**Choiced Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice Item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Close Combat, Sacred Sword, Focus Blast, Aura Sphere, Vacuum Wave, Body Press, Heavy Slam, Iron Head, Flash Cannon, Steel Beam

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Volt Switch, X-Scissor, Zen Headbutt, Stone Edge

Niche Moves
========
**Substitute**: This move can help in scouting an opponent's set, and can be paired with setup that boosts defenses to keep the sub around longer.

**Roar**: This can be useful against opposing setup sweepers, making defensive sets generally less passive.

**Endure**: This could be useful with items such as a Red Card, to force out an opponent that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Metal Burst**: Can do an unexpected amount of damage to an opponent, forcing a favorable trade so long as Cobalion is slower. This option is particularly useful with a resist berry to guarantee surviving the hit.

**Quick Attack**: This is only considerable on either a Choice Band or Swords Dance set, assuming no other coverage is needed.

There is a case for adding Protect to maximize leftovers and scout as well as Upper Hand for SD sets. Both are up to you and would be niche.

Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from the recovery from Leftovers. Cobalion wants its HP to be as high as possible, and lacks reliable recovery, making the healing from its item essential on many sets.

**Resistance Berries**: These often give Cobalion the one turn it needs to either serve as a lure and KO a huge threat, set up Stealth Rock, or Thunder Wave to keep a threat in check.

**Choice Items**: Choice Items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively depending on the matchup.

**Sitrus Berry**: An alternative to Leftovers in faster paced games, Sitrus Berry can be used to avoid certain damage rolls and provide Cobalion additional longevity. You can write this as you wish but def common item, here was an example.

**Rocky Helmet**: This can be a good choice to force chip damage and punish weak physical attacks such as U-Turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get knocked off anyway.

Niche Items
========
**Heavy Duty Boots**: These allow Cobalion to pivot easier in a matchup against Spikes, but will be generally worse than Leftovers in most situations.

**Boosting Items**: Non-choice boosting items can be useful, but will often not deal enough damage to warrant use over boosting Choice Items.

**Air Balloon** This can be a decent option in certain matchups to catch Ground types off guard, but usually only pulls its weight short-term.

**Mental Herb**: This can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the opponent on that turn to make the item truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay will often be shaky at best.

**Assault Vest** This can help Cobalion pivot, and can punish Special Attackers that want to deal with it. However, Cobalion gains a lot of its value from Status moves, so running this item will often be at the cost of useful utility options.
Up to you again but I have definitely seen eject button and eject pack on occasion for momentum. Since you mentioned earlier custap and red card are missing so you can decide what to keep and write about.

Tera
========
This Pokemon doesn't need Tera to function. It is often not going to be a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to Tera, it could use defensive types such as Water, Fairy, and Dragon to set up or to check key threats. Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team and offer several key roles such as its typing, speed tier, and entry hazards, and to serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top tier Pokemon however it must be noted that it lacks a lot of the resistances a Steel usually provides which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably Thunder Wave opposing threats and Volt Switch out on an opposing swap are heightened when a teammate in the back needs the support, but can threaten large amounts of damage if it gets there. Pokemon such as Deoxys-Speed, Darkrai, Greninja, Tornadus-T and Ogerpon are all great picks that want a pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-Bloodmoon, and Raging Bolt to force KOs and work around their middling speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but can sometimes struggle on the special side. Having a specially defensive teammate, particularly a Galarian Slowking-G, can synergize with Cobalion defensively quite well. Other options include Fezandipiti, Slowking, and Sylveon.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion will often struggle into faster wallbreakers that can hit it for Super Effective damage. This will often require Cobalion to either run a Resistance Berry and disrupt with moves such as Thunder Wave or to have a teammate deal with these threats.

**Special Attackers**: Cobalion's higher defense stat often invites Special Attackers in to threaten good damage, forcing Cobalion to either run Special Defense investment or to rely on Specially Defensive teammates.

**Taunt / Encore Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore, especially from a faster foe or one with Prankster. The easiest way to avoid this is to not run a setup set if possible. If not, a Mental Herb can be used to stop the first of these moves, but is often not enough to break through, forcing Cobalion to either run Taunt and capitalize immediately on the interaction or to wait until the foe is dealt with before setting up.

General note is to spend less time talking about the ways around its answers and provide examples when possible FE a fast check being cinderace. I also think you consider adding a section about bulkier Pokemon (in particular all the bulky Psychics checking Cobalion) as it is pretty weak unboosted (galarian slowking for example).

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Last edited:
Overall very good
[overview]
**Draft Order**: Round 4 Onwards
Cobalion is more often undrafted than drafted and I think r4 is a bit early, probably more of a r5/6 starting point.
**Price Range**: 9-10 Points

**Overview**: Cobalion is the epitome of a "jack of all trades" in that it's extremely versatile with plenty of utility options, but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides.
explain the weaknesses a bit more such as: not performing the traditional steel role, being weak unboosted, the low spdef which all cause it to go later or unpicked. I also think its worth stating its an elite knock switch in due to its use of helmet, resistance, and justified ability.

[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offences.

**IronPress**: Cobalion is a fantastic user of the coveted Iron Defense + Body Press combo. It gets a STAB boost on Body Press and boasts a decent speed stat to outpace opposing defensive Taunt and Encore users. It can even run taunt itself to shut these strategies down.

**Setup Sweeper**: Cobalion has access to other strong setup moves such as Calm Mind and Iron Defense Swords Dance, and gets good STAB moves to complement both of these setup options. I am guessing you mistyped ID instead of SD.

**Choiced Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice Item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Close Combat, Sacred Sword, Focus Blast, Aura Sphere, Vacuum Wave, Body Press, Heavy Slam, Iron Head, Flash Cannon, Steel Beam

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Volt Switch, X-Scissor, Zen Headbutt, Stone Edge

Niche Moves
========
**Substitute**: This move can help in scouting an opponent's set, and can be paired with setup that boosts defenses to keep the sub around longer.

**Roar**: This can be useful against opposing setup sweepers, making defensive sets generally less passive.

**Endure**: This could be useful with items such as a Red Card, to force out an opponent that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Metal Burst**: Can do an unexpected amount of damage to an opponent, forcing a favorable trade so long as Cobalion is slower. This option is particularly useful with a resist berry to guarantee surviving the hit.

**Quick Attack**: This is only considerable on either a Choice Band or Swords Dance set, assuming no other coverage is needed.

There is a case for adding Protect to maximize leftovers and scout as well as Upper Hand for SD sets. Both are up to you and would be niche.

Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from the recovery from Leftovers. Cobalion wants its HP to be as high as possible, and lacks reliable recovery, making the healing from its item essential on many sets.

**Resistance Berries**: These often give Cobalion the one turn it needs to either serve as a lure and KO a huge threat, set up Stealth Rock, or Thunder Wave to keep a threat in check.

**Choice Items**: Choice Items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively depending on the matchup.

**Sitrus Berry**: An alternative to Leftovers in faster paced games, Sitrus Berry can be used to avoid certain damage rolls and provide Cobalion additional longevity. You can write this as you wish but def common item, here was an example.

**Rocky Helmet**: This can be a good choice to force chip damage and punish weak physical attacks such as U-Turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get knocked off anyway.

Niche Items
========
**Heavy Duty Boots**: These allow Cobalion to pivot easier in a matchup against Spikes, but will be generally worse than Leftovers in most situations.

**Boosting Items**: Non-choice boosting items can be useful, but will often not deal enough damage to warrant use over boosting Choice Items.

**Air Balloon** This can be a decent option in certain matchups to catch Ground types off guard, but usually only pulls its weight short-term.

**Mental Herb**: This can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the opponent on that turn to make the item truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay will often be shaky at best.

**Assault Vest** This can help Cobalion pivot, and can punish Special Attackers that want to deal with it. However, Cobalion gains a lot of its value from Status moves, so running this item will often be at the cost of useful utility options.
Up to you again but I have definitely seen eject button and eject pack on occasion for momentum. Since you mentioned earlier custap and red card are missing so you can decide what to keep and write about.

Tera
========
This Pokemon doesn't need Tera to function. It is often not going to be a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to Tera, it could use defensive types such as Water, Fairy, and Dragon to set up or to check key threats. Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team and offer several key roles such as its typing, speed tier, and entry hazards, and to serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top tier Pokemon however it must be noted that it lacks a lot of the resistances a Steel usually provides which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably Thunder Wave opposing threats and Volt Switch out on an opposing swap are heightened when a teammate in the back needs the support, but can threaten large amounts of damage if it gets there. Pokemon such as Deoxys-Speed, Darkrai, Greninja, Tornadus-T and Ogerpon are all great picks that want a pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-Bloodmoon, and Raging Bolt to force KOs and work around their middling speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but can sometimes struggle on the special side. Having a specially defensive teammate, particularly a Galarian Slowking-G, can synergize with Cobalion defensively quite well. Other options include Fezandipiti, Slowking, and Sylveon.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion will often struggle into faster wallbreakers that can hit it for Super Effective damage. This will often require Cobalion to either run a Resistance Berry and disrupt with moves such as Thunder Wave or to have a teammate deal with these threats.

**Special Attackers**: Cobalion's higher defense stat often invites Special Attackers in to threaten good damage, forcing Cobalion to either run Special Defense investment or to rely on Specially Defensive teammates.

**Taunt / Encore Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore, especially from a faster foe or one with Prankster. The easiest way to avoid this is to not run a setup set if possible. If not, a Mental Herb can be used to stop the first of these moves, but is often not enough to break through, forcing Cobalion to either run Taunt and capitalize immediately on the interaction or to wait until the foe is dealt with before setting up.

General note is to spend less time talking about the ways around its answers and provide examples when possible FE a fast check being cinderace. I also think you consider adding a section about bulkier Pokemon (in particular all the bulky Psychics checking Cobalion) as it is pretty weak unboosted (galarian slowking for example).

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Implemented. Does this count as QC1?
 
remove add comment
[overview]
**Draft Order**: Round 5 Onwards

**Price Range**: 9-10 Points

**Overview**: Cobalion is the epitome of a "jack of all trades" in that it's extremely versatile with plenty of utility options, but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides. On the other hand, Cobalion lacks immediate offensive power, meaning that to do significant damage it often requires these setup moves. Also, Cobalion can sometimes struggle to fill the role of a defensive steel type Steel-type Pokemon, lacking important resistances to Fairy, Flying, and Psychic, making it an awkward fit on certain teams.


[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offences.

**IronPress**: Cobalion is a fantastic user of the coveted Iron Defense + Body Press combo. It gets a STAB boost on Body Press and boasts a decent speed stat to outpace opposing defensive Taunt and Encore users. It can even run taunt itself to shut these strategies down.

**Setup Sweeper**: Cobalion has access to other strong setup moves such as Calm Mind and Swords Defense Dance, and gets good STAB moves to complement both of these setup options.
I would say IronPress falls under the general category of Setup Sweeper (this is consistent with the Zama-C analysis as well), and the Taunt/Encore stuff is relevant for SD/CM sets too. Combine these into one "Setup Sweeper" set, but you can primarily focus on IronPress and then add mentions of SD/CM afterward.

**Choiced Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice Item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Aura Sphere, Body Press, Close Combat, Flash Cannon, Focus Blast, Heavy Slam, Iron Head, Sacred Sword, Steel Beam, Vacuum Wave

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect, Volt Switch, Substitute, Roar

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Stone Edge, Volt Switch, X-Scissor, Zen Headbutt

Niche Moves
========
**Substitute**: This move can help in scouting an opponent's set, and can be paired with setup that boosts defenses to keep the sub around longer.
Move this to Utility. Doesn't really warrant further explanation and Sub is a luxury for setup sets on pretty much every mon that can run them.

**Roar**: This can be useful against opposing setup sweepers, making defensive sets generally less passive.
Move this to Utility, kinda the same reasons as Sub but for defensive sets (rocks + phazing move is a very common idea, no need for further explanation)

**Endure**: This could be useful with items such as a Red Card, to force out an opponent that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Metal Burst**: Can do an unexpected amount of damage to an opponent, forcing a favorable trade so long as Cobalion is slower. This option is particularly useful with a resist berry to guarantee surviving the hit.
Metal Burst doesn't have negative priority so this is really hard to make work with its Speed. Too niche to be worth listing

**Quick Attack**: This is only considerable on either a Choice Band or Swords Dance set, assuming no other coverage is needed.

**Upper Hand**: This option is quite niche, being most viable when paired with Swords Dance to catch a foe with priority off guard.

**Steel Beam**: moved from common to niche, you can explain its purpose on lead/specs sets here

General statement: GP will probably tell you to rephrase the descriptions to start with the name of the move instead of "This" since the descriptions are meant to be full, independent sentences. You can do it yourself now if you want to make it easier for Sol.


Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from the recovery from Leftovers. Cobalion wants its HP to be as high as possible, and lacks reliable recovery, making the healing from its item essential on many sets.

**Resistance Berries**: These often give Cobalion the one turn it needs to either serve as a lure and KO a huge threat, set up Stealth Rock, or Thunder Wave to keep a threat in check.

**Sitrus Berry**: This servers as an alternative to Leftovers in faster paced games. Sitrus Berry can be used to avoid certain damage rolls and gain more HP in faster paced matches.

**Choice Items**: Choice Items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively depending on the matchup.

**Rocky Helmet**: This can be a good choice to force chip damage and punish weak physical attacks such as U-Turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get knocked off anyway.

Niche Items
========
**Heavy Duty Boots**: These allow Cobalion to pivot easier in a matchup against Spikes, but will be generally worse than Leftovers in most situations when Spikes are not an issue.

**Boosting Damage-boosting Items**: Non-choice damage-boosting items can be useful to avoid locking into a move, but will often not deal enough damage to warrant use over boosting Choice Items.

**Air Balloon** This can be a decent option in certain matchups to catch Ground types off guard, but usually only pulls its weight short-term.

**Mental Herb**: This can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the opponent on that turn to make the item truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay will often be shaky at best.

**Assault Vest** This can help Cobalion pivot, and can punish Special Attackers that want to deal with it. However, Cobalion gains a lot of its value from Status moves, so running this item will often be at the cost of useful utility options.

**Eject Button / Eject Pack**: Cobalion can utilize either of these items to gain additional momentum if needed in a fast paced matchup.

Tera
========
This pokemon Cobalion doesn't need Tera to function, so it should not be chosen as a Tera Captain. It is often not going to be a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to Tera, it could use defensive types such as Water, Fairy, and Dragon to set up or to check key threats. Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team and offer several key roles such as its typing, speed tier, and entry hazards, and to serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top tier Pokemon. However, it must be noted that it lacks some of the resistances a Steel usually provides, which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably Thunder Wave opposing threats and Volt Switch out on an opposing swap are heightened when a teammate in the back needs the support, but can threaten large amounts of damage if it gets there. Pokemon such as Deoxys-Speed, Darkrai, Greninja, Tornadus-T and Ogerpon are all great picks that want a pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-Bloodmoon, and Raging Bolt to force KOs and work around their middling speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but can sometimes struggle on the special side. Having a specially defensive teammate, particularly a Galarian Slowking, can synergize with Cobalion defensively quite well. Other options include Fezandipiti, Slowking, and Sylveon.

**Secondary Steel and/or "Phrase that covers mon to cover the fake Steel-ness of Cobalion"**: couldn't really come up with a clean phrase myself, but this is going more in depth on what you mentioned in the overview of Cobalion lacking important Steel traits. Think of this section as an example of how to account for the lack of resistances elsewhere in the draft.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion will often struggle into faster wallbreakers that can hit it for Super Effective damage, such as Iron Valiant, Sneasler, and Cinderace. This will often force prep and deter some of Cobalion's setup sets.

**Special Attackers**: Cobalion's higher defense stat often invites Special Attackers in to threaten good damage, limiting Cobalion's role as a defensive piece. Pokemon such as Tornadus-T, Walking Wake, and Zapdos can easily deal significant damage to Cobalion.

**Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore, especially from a faster foe or one with Prankster. Pokemon such as Scream Tail, Sableye, and Thundurus-I can disrupt Cobalion in this way. This often deters Cobalion from running setup sets.

**Bulky Psychic Types**: Several bulky psychic type pokemon, such as Mew, Galarian Slowking, and Uxie, are quite common and can check Cobalion effectively. Cobalion is fairly weak without setting up, giving these Pokemon opportunities to switch in safely and respond.

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remove add comment
[overview]
**Draft Order**: Round 5 Onwards

**Price Range**: 9-10 Points

**Overview**: Cobalion is the epitome of a "jack of all trades" in that it's extremely versatile with plenty of utility options, but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides. On the other hand, Cobalion lacks immediate offensive power, meaning that to do significant damage it often requires these setup moves. Also, Cobalion can sometimes struggle to fill the role of a defensive steel type Steel-type Pokemon, lacking important resistances to Fairy, Flying, and Psychic, making it an awkward fit on certain teams.


[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offences.

**IronPress**: Cobalion is a fantastic user of the coveted Iron Defense + Body Press combo. It gets a STAB boost on Body Press and boasts a decent speed stat to outpace opposing defensive Taunt and Encore users. It can even run taunt itself to shut these strategies down.

**Setup Sweeper**: Cobalion has access to other strong setup moves such as Calm Mind and Swords Defense Dance, and gets good STAB moves to complement both of these setup options.
I would say IronPress falls under the general category of Setup Sweeper (this is consistent with the Zama-C analysis as well), and the Taunt/Encore stuff is relevant for SD/CM sets too. Combine these into one "Setup Sweeper" set, but you can primarily focus on IronPress and then add mentions of SD/CM afterward.

**Choiced Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice Item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Aura Sphere, Body Press, Close Combat, Flash Cannon, Focus Blast, Heavy Slam, Iron Head, Sacred Sword, Steel Beam, Vacuum Wave

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect, Volt Switch, Substitute, Roar

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Stone Edge, Volt Switch, X-Scissor, Zen Headbutt

Niche Moves
========
**Substitute**: This move can help in scouting an opponent's set, and can be paired with setup that boosts defenses to keep the sub around longer.
Move this to Utility. Doesn't really warrant further explanation and Sub is a luxury for setup sets on pretty much every mon that can run them.

**Roar**: This can be useful against opposing setup sweepers, making defensive sets generally less passive.
Move this to Utility, kinda the same reasons as Sub but for defensive sets (rocks + phazing move is a very common idea, no need for further explanation)

**Endure**: This could be useful with items such as a Red Card, to force out an opponent that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Metal Burst**: Can do an unexpected amount of damage to an opponent, forcing a favorable trade so long as Cobalion is slower. This option is particularly useful with a resist berry to guarantee surviving the hit.
Metal Burst doesn't have negative priority so this is really hard to make work with its Speed. Too niche to be worth listing

**Quick Attack**: This is only considerable on either a Choice Band or Swords Dance set, assuming no other coverage is needed.

**Upper Hand**: This option is quite niche, being most viable when paired with Swords Dance to catch a foe with priority off guard.

**Steel Beam**: moved from common to niche, you can explain its purpose on lead/specs sets here

General statement: GP will probably tell you to rephrase the descriptions to start with the name of the move instead of "This" since the descriptions are meant to be full, independent sentences. You can do it yourself now if you want to make it easier for Sol.


Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from the recovery from Leftovers. Cobalion wants its HP to be as high as possible, and lacks reliable recovery, making the healing from its item essential on many sets.

**Resistance Berries**: These often give Cobalion the one turn it needs to either serve as a lure and KO a huge threat, set up Stealth Rock, or Thunder Wave to keep a threat in check.

**Sitrus Berry**: This servers as an alternative to Leftovers in faster paced games. Sitrus Berry can be used to avoid certain damage rolls and gain more HP in faster paced matches.

**Choice Items**: Choice Items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively depending on the matchup.

**Rocky Helmet**: This can be a good choice to force chip damage and punish weak physical attacks such as U-Turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get knocked off anyway.

Niche Items
========
**Heavy Duty Boots**: These allow Cobalion to pivot easier in a matchup against Spikes, but will be generally worse than Leftovers in most situations when Spikes are not an issue.

**Boosting Damage-boosting Items**: Non-choice damage-boosting items can be useful to avoid locking into a move, but will often not deal enough damage to warrant use over boosting Choice Items.

**Air Balloon** This can be a decent option in certain matchups to catch Ground types off guard, but usually only pulls its weight short-term.

**Mental Herb**: This can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the opponent on that turn to make the item truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay will often be shaky at best.

**Assault Vest** This can help Cobalion pivot, and can punish Special Attackers that want to deal with it. However, Cobalion gains a lot of its value from Status moves, so running this item will often be at the cost of useful utility options.

**Eject Button / Eject Pack**: Cobalion can utilize either of these items to gain additional momentum if needed in a fast paced matchup.

Tera
========
This pokemon Cobalion doesn't need Tera to function, so it should not be chosen as a Tera Captain. It is often not going to be a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to Tera, it could use defensive types such as Water, Fairy, and Dragon to set up or to check key threats. Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team and offer several key roles such as its typing, speed tier, and entry hazards, and to serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top tier Pokemon. However, it must be noted that it lacks some of the resistances a Steel usually provides, which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably Thunder Wave opposing threats and Volt Switch out on an opposing swap are heightened when a teammate in the back needs the support, but can threaten large amounts of damage if it gets there. Pokemon such as Deoxys-Speed, Darkrai, Greninja, Tornadus-T and Ogerpon are all great picks that want a pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-Bloodmoon, and Raging Bolt to force KOs and work around their middling speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but can sometimes struggle on the special side. Having a specially defensive teammate, particularly a Galarian Slowking, can synergize with Cobalion defensively quite well. Other options include Fezandipiti, Slowking, and Sylveon.

**Secondary Steel and/or "Phrase that covers mon to cover the fake Steel-ness of Cobalion"**: couldn't really come up with a clean phrase myself, but this is going more in depth on what you mentioned in the overview of Cobalion lacking important Steel traits. Think of this section as an example of how to account for the lack of resistances elsewhere in the draft.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion will often struggle into faster wallbreakers that can hit it for Super Effective damage, such as Iron Valiant, Sneasler, and Cinderace. This will often force prep and deter some of Cobalion's setup sets.

**Special Attackers**: Cobalion's higher defense stat often invites Special Attackers in to threaten good damage, limiting Cobalion's role as a defensive piece. Pokemon such as Tornadus-T, Walking Wake, and Zapdos can easily deal significant damage to Cobalion.

**Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore, especially from a faster foe or one with Prankster. Pokemon such as Scream Tail, Sableye, and Thundurus-I can disrupt Cobalion in this way. This often deters Cobalion from running setup sets.

**Bulky Psychic Types**: Several bulky psychic type pokemon, such as Mew, Galarian Slowking, and Uxie, are quite common and can check Cobalion effectively. Cobalion is fairly weak without setting up, giving these Pokemon opportunities to switch in safely and respond.

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QC 2/2

Implemented these changes. If you could take a quick look at the last section before we move on that would be great. I was struggling a bit to find good examples for this section.
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 Onwards onwards

**Price Range**: 9-10 Points points

**Overview**: Cobalion is the epitome of a "jack of all trades" jack-of-all-trades in that it's extremely versatile with plenty of utility options (RC) but doesn't excel in any role in particular. It often gravitates towards being a defensive pivot above all else, with its naturally high Defense and access to Stealth Rock, Thunder Wave, and Volt Switch. It can also run both physical and special sets effectively, with setup options on both sides. On the other hand, Cobalion lacks immediate offensive power, meaning that to do significant damage, (AC) it often requires these setup moves. Also, Cobalion it can sometimes struggle to fill the role of a defensive Steel-type Pokemon, lacking important resistances to Fairy, Flying, and Psychic, making it an awkward fit on certain teams.


[strategy comments]
Common Roles
========
**Defensive Pivot**: Cobalion often wants to be a defensive piece, frequently pivoting to enable more powerful offensive teammates. It can use Stealth Rock, Thunder Wave, and Volt Switch to preserve momentum and force progress while maintaining a strong Body Press without having to invest in its offences offenses (i thought you were NE not british...).

**Setup Sweeper**: Cobalion is a fantastic user of the coveted Iron Defense + Body Press combo IronPress combination. It gets a STAB boost on Body Press and boasts a decent speed Speed stat to outpace opposing defensive Taunt and Encore users. It can even run taunt Taunt itself to shut these strategies down. Cobalion also has access to other strong setup moves, such as Calm Mind and Swords Dance, and gets good STAB moves to complement both of these setup options.

**Choiced Choice Attacker**: In some matchups, Cobalion can leverage its serviceable offensive stats to run a Choice Item item, which can catch opponents off guard and secure crucial chip damage for a teammate.

Common Moves
========
**Primary STAB Moves**: Aura Sphere, Body Press, Close Combat, Flash Cannon, Focus Blast, Heavy Slam, Iron Head, Sacred Sword, Vacuum Wave

**Setup Moves**: Iron Defense, Calm Mind, Swords Dance

**Utility Moves**: Stealth Rock, Thunder Wave, Taunt, Reflect, Volt Switch, Substitute, Roar

**Coverage**: Aerial Ace, Air Slash, Poison Jab, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Endure**: Endure could can be useful with items such as a Red Card, to force out an opponent a foe that is set up and primed to sweep, or Custap Berry, to guarantee a Thunder Wave or other decisive move in a similar situation.

**Quick Attack**: Quick Attack is only considerable a consideration (considerable typically means "a lot", not "something to be considered") on either a Choice Band or Swords Dance set sets, assuming no other coverage is needed.

**Upper Hand**: Upper Hand option is quite niche, being most viable when paired with Swords Dance to catch a foe with priority off guard.

**Steel Beam**: Steel Beam can be useful on Choice Scarf and Choice Specs sets to deal significant damage compared to other options, assuming Cobalion isn't needed much defensively in the matchup.

Common Items
========
**Leftovers**: Given Cobalion's defensive profile and access to defensive setup, it benefits greatly from the Leftovers recovery from Leftovers. Cobalion wants its HP to be as high as possible (RC) and lacks reliable recovery, making the healing from its item essential on many sets.

**Resistance Berries**: Resistance Berries often give Cobalion the one turn it needs to either serve as a lure and KO a huge threat, set up Stealth Rock, or use Thunder Wave to keep a threat in check.

**Sitrus Berry**: Sitrus Berry servers serves as an alternative to Leftovers in faster-paced (AH) games. Sitrus Berry can be used to avoid certain damage rolls KO ranges (i think this is what you mean, doesn't make sense for damage rolls. lmk if wrong) and gain more HP in faster-paced (AH) matches.

**Choice Items**: Choice Items items are the easiest way to apply immediate offensive pressure with Cobalion. It can run any of the three effectively, (AC) depending on the matchup.

**Rocky Helmet**: Rocky Helmet can be a good choice to force chip damage and punish weak physical attacks such as U-Turn U-turn. Cobalion can also switch into Knock Off, resisting the hit and getting a Justified boost, making Rocky Helmet the best item choice if it's just going to get knocked off removed anyway.

Niche Items
========
**Heavy-Duty (AH) Boots**: Heavy-Duty Boots allow Cobalion to pivot easier more easily in a matchup against Spikes, but will be this is generally worse than Leftovers in cases where spikes Spikes are not an issue.

** (remove unnecessary space) Damage-boosting Items**: Non-choice Non-Choice damage-boosting items can be useful to avoid locking into a move, but will they often do not let Cobalion deal enough damage to warrant use over damage-boosting Choice Items items.

**Air Balloon**: (added colon) Air Balloon can be a decent option in certain matchups to catch Ground-types (AH) off guard, but it usually only pulls its weight short-term.

**Mental Herb**: Mental Herb can potentially stop Taunt or Encore on a setup set, but Cobalion needs to be able to KO the opponent foe on that turn to make the item it truly worth it. Cobalion can also run Taunt and use it on that turn, but this counterplay will is often be shaky at best.

**Assault Vest**: (added colon) Assault Vest can help Cobalion pivot (RC) and can punish Special Attackers special attackers that want to deal with it. However, Cobalion gains a lot of its value from Status status moves, so running this item will often be comes at the cost of useful utility options.

**Eject Button / Eject Pack**: Cobalion can utilize either of these items Eject Button or Eject Pack to gain additional momentum if needed in a fast-paced (AH) matchup.

Tera
========
Cobalion doesn't need Tera to function, so it should not be chosen as a Tera captain Captain. It is often not going to be a premier offensive sweeper or impenetrable wall, and its typing is already fairly strong, making many other Pokemon stronger choices. If it were to use Tera, it could use defensive Tera types such as Tera Water, Fairy, and Dragon to set up or to check key threats. Tera Fighting is a particularly good choice, removing all of its old weaknesses and boosting its most powerful STAB moves.

Draft Strategy
========
Cobalion is not a Pokemon that should be drafted around. It's usually there to support a team, (AC) and offer several key roles such as its typing, speed its Speed tier, and entry hazards, and to serve as a pivot to enable key offensive threats. It can work on a variety of teams, synergizing with a vast majority of top-tier (AH) Pokemon. However, it must be noted that it lacks some of the resistances a Steel-type usually provides, which must be accounted for elsewhere.

**Glass Cannon Sweepers**: Cobalion's ability to reliably use Thunder Wave on opposing threats and Volt Switch pivot out with Volt Switch on an opposing swap are heightened switch is made more valuable (the ability doesn't increase, its value does) when a teammate in the back needs the support (RC) but can threaten large amounts of damage if it gets there it. Pokemon such as Deoxys-Speed, Darkrai, Greninja, Tornadus-T, (AC) and Ogerpon are all great picks that want a pokemon Pokemon like Cobalion for support.

**Powerful Wallbreakers**: In a similar vein, Cobalion can enable strong wallbreakers, such as Baxcalibur, Ursaluna-Bloodmoon, and Raging Bolt, (AC) to force KOs and work around their middling speed Speed stats.

**Specially Defensive Pivots**: Cobalion is an excellent physically defensive pivot, but it can sometimes struggle on the special side. Having a specially defensive teammate, particularly a Galarian Slowking, can synergize with Cobalion defensively quite well. Other options besides Galarian Slowking (need this since gking was in a parenthetical) include Fezandipiti, Slowking, and Sylveon.

**Teammates that cover missing resistances Defensive Gap-fillers**: Since Cobalion lacks key Steel-type resistances to Fairy, Psychic, and Flying typical of a Steel-type, these will need to be covered elsewhere on the team. Pokemon such as Uxie, Rotom-Heat, and Pecharunt Pecharunt, Uxie, and Rotom-H (list ordering) can help in that regard. It could also help to draft a second Steel-type (AH) if it's truly difficult to find teammates with these resistances, though this may be redundant.

Checks and Counters
========
**Faster Wallbreakers**: Cobalion will often struggle into struggles against faster wallbreakers that can hit it for Super Effective super effective damage, such as Iron Valiant, Sneasler, and Cinderace. This will often force prep forces preparation and deter deters some of Cobalion's setup sets.

**Special Attackers**: Cobalion's higher defense Defense stat often invites Special Attackers special attackers in to threaten good damage, limiting Cobalion's its role as a defensive piece. Pokemon such as Tornadus-T, Walking Wake, and Zapdos can easily deal significant damage to Cobalion.

**Disruption**: Cobalion's setup sets can be easily disrupted by Taunt and Encore (RC) especially (this is borderline w/ QC because it changes meaning but i think it falls more into GP- not qualifying that it's specifically from a faster foe contradicts what you say in the setup sweeper role about outpacing opposing encore/taunt users, so should remove the especially) from a faster foe or one with Prankster. Pokemon such as Scream Tail, Sableye, and Thundurus-I can disrupt Cobalion in this way. This often deters Cobalion from running setup sets.

**Bulky Psychic Types Psychic-types**: Several bulky psychic type pokemon Psychic-type Pokemon, such as Mew, Galarian Slowking, and Uxie, are quite common and can check Cobalion effectively. Cobalion is fairly weak without setting up, giving these Pokemon opportunities to switch in safely and respond.

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