Come on Scyther, you can do it!
Intro
Hi there, Smogon community! I'm totally new to competitive battling, never played a single online match before, just watched other guys like youtubers battling for quite a while. Finally decided to start playing competitively myself. I've read a ton of guides on Smogon. And when I knew I can't just throw some of my favourite pokes into a team because, well... Tiers, man! I was terribly disappointed :D
So, because OU is too mainstream, I decided to build a team around one of my all time favourite pokemon - Scyther
Here is the team
Scyther(M) @ Eviolite
Trait: Technician
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Aerial Ace
- Roost
- Brick Break
Main sweeper, and I like the idea of him carrying Eviolite, which is I think self-explanatory, I want this particular moveset. Period. Though I feel like I give too much attention and support to him with his teammates which can hinder overall versatility of the whole team. Well, I don't know... Let me know if that's true. Moving on
Lanturn(M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 252 Def / 216 SDef
Calm Nature
- Scald
- Ice Beam
- Volt Switch
- Heal Bell
Perfect synergy with Scyther, otherwise pretty much standart set. Scald's burn is obviously helpful like always, Volt Switch to keep switch advantage, Ice beam to deal with flying and possibly grass types. And yeah, Heal Bell is crucial, nobody enjoys status. Next up we have...
Sandslash (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Toxic
The most important teammate for Scyther, hands down. Spins away hazard, sets up his own rocks. Made him defensive so that he can stay as healthy as possible throughout a battle, because if faints early on, dead Sandslash = dead Scyther. Toxic over Stone Edge because he is defensive anyway, won't do much damage with it, instead I just try to cripple as many opponent's pokes as possible, which is better I think.
Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature
- Scald
- Slack Off
- Psyshock
- Thunder Wave
From what I've seen online, this guy is just annoyingly everlasting. Again, Scald to the face, to cripple physical attakers, making switching in Scyther more confident. Slack Off is awesome, it will take forever to take Slowking down. Thunder Wave here is important because my team is generally rather slow, so I might as well use that to slow down opposing fast threats. Also my team kinda has problems with ground types, so Slowking is there to help.
Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Foul Play/Sucker Punch
Relatively bulky spinblocker, spreads burn, stalls out, common stuff. Although I'm not sure about the last slot. Pain Split is a reliable recovery, and I don't like Rest anyway. Shadow sneak is weak but I won't hurt to have at least some priority.
Drapion (M) @ Black Sludge
Trait: Sniper
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Crunch
- Earthquake
- Poison Jab
Somewhat a filler guy, don't know if I should replace him with anyone else. Deals with Grass and Psychic types, and potentially can set up a sweep. Can be possibly replaced with Magmortar or Electivire (kinda wanted Electivire to be on this team, another favourite pokemon) or whatever.
Summary
So, that is my team, weak to Ground and Grass, but not much. Also I'm not entirely sure with items on some pokes, and I'm afraid that Drapion is kinda out of place, and could be replaced by something more suitable, especially because my team lacks a special sweeper.
Well, looking at your suggestions, guys, I've updated my team a little.
I also changed Scyther's EV spread to a more offensively oriented, while still using Eviolite (42HP/252Atk/216Spd with Jolly). But It's still difficult for me to decide on the last poke, there are two main candidates:
or
With Electivire my team is faster overall, and I have another useful Electric absorber, and with mixed set I have more possibilities to hit anything for super effective dmg, but with Electivire my team has an extra weakness to ground, and no reliable way to deal with Ghost- and Dark- types (perhaps only with Spiritomb, Idk..)
On the other hand Escavalier gives a ton of extra resistances (Ghost included) and destroys Dark-types. His attack is monstrous indeed but he is too slow, and I have rather slow team already. Besides, unlike with Electivire, with Escavalier I have no resistance to Flying on my team. So I have to decide which is the lesser evil =)
I really want you guys to help me with my team, any criticism and suggestions are welcomed!

Intro
Hi there, Smogon community! I'm totally new to competitive battling, never played a single online match before, just watched other guys like youtubers battling for quite a while. Finally decided to start playing competitively myself. I've read a ton of guides on Smogon. And when I knew I can't just throw some of my favourite pokes into a team because, well... Tiers, man! I was terribly disappointed :D
So, because OU is too mainstream, I decided to build a team around one of my all time favourite pokemon - Scyther
Here is the team

Scyther(M) @ Eviolite
Trait: Technician
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Aerial Ace
- Roost
- Brick Break
Main sweeper, and I like the idea of him carrying Eviolite, which is I think self-explanatory, I want this particular moveset. Period. Though I feel like I give too much attention and support to him with his teammates which can hinder overall versatility of the whole team. Well, I don't know... Let me know if that's true. Moving on

Lanturn(M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 252 Def / 216 SDef
Calm Nature
- Scald
- Ice Beam
- Volt Switch
- Heal Bell
Perfect synergy with Scyther, otherwise pretty much standart set. Scald's burn is obviously helpful like always, Volt Switch to keep switch advantage, Ice beam to deal with flying and possibly grass types. And yeah, Heal Bell is crucial, nobody enjoys status. Next up we have...

Sandslash (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Toxic
The most important teammate for Scyther, hands down. Spins away hazard, sets up his own rocks. Made him defensive so that he can stay as healthy as possible throughout a battle, because if faints early on, dead Sandslash = dead Scyther. Toxic over Stone Edge because he is defensive anyway, won't do much damage with it, instead I just try to cripple as many opponent's pokes as possible, which is better I think.

Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature
- Scald
- Slack Off
- Psyshock
- Thunder Wave
From what I've seen online, this guy is just annoyingly everlasting. Again, Scald to the face, to cripple physical attakers, making switching in Scyther more confident. Slack Off is awesome, it will take forever to take Slowking down. Thunder Wave here is important because my team is generally rather slow, so I might as well use that to slow down opposing fast threats. Also my team kinda has problems with ground types, so Slowking is there to help.

Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Foul Play/Sucker Punch
Relatively bulky spinblocker, spreads burn, stalls out, common stuff. Although I'm not sure about the last slot. Pain Split is a reliable recovery, and I don't like Rest anyway. Shadow sneak is weak but I won't hurt to have at least some priority.

Drapion (M) @ Black Sludge
Trait: Sniper
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Crunch
- Earthquake
- Poison Jab
Somewhat a filler guy, don't know if I should replace him with anyone else. Deals with Grass and Psychic types, and potentially can set up a sweep. Can be possibly replaced with Magmortar or Electivire (kinda wanted Electivire to be on this team, another favourite pokemon) or whatever.
Summary
So, that is my team, weak to Ground and Grass, but not much. Also I'm not entirely sure with items on some pokes, and I'm afraid that Drapion is kinda out of place, and could be replaced by something more suitable, especially because my team lacks a special sweeper.
Well, looking at your suggestions, guys, I've updated my team a little.





I also changed Scyther's EV spread to a more offensively oriented, while still using Eviolite (42HP/252Atk/216Spd with Jolly). But It's still difficult for me to decide on the last poke, there are two main candidates:


With Electivire my team is faster overall, and I have another useful Electric absorber, and with mixed set I have more possibilities to hit anything for super effective dmg, but with Electivire my team has an extra weakness to ground, and no reliable way to deal with Ghost- and Dark- types (perhaps only with Spiritomb, Idk..)
On the other hand Escavalier gives a ton of extra resistances (Ghost included) and destroys Dark-types. His attack is monstrous indeed but he is too slow, and I have rather slow team already. Besides, unlike with Electivire, with Escavalier I have no resistance to Flying on my team. So I have to decide which is the lesser evil =)
I really want you guys to help me with my team, any criticism and suggestions are welcomed!