Hello there! I was just wondering if I could get some advice on my XY OU team. This team has no particular theme, I just tried to make a balanced team as best as I could. I have plenty of experience with Pokemon battling, but I'm not perfect, and I could use some criticism. Also, if you were wondering about the weird team title, it was randomly generated from this website: http://www.bandnamemaker.com/ I figured someone would be more interested in a post with the title "Comedian Missile" than "My OU team" :P
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
I don't have any good reason why I started with Aegislash, other than the fact that he's been pretty good in the countless other teams I've used him in. I wasn't even sure who I wanted to start the team with, and he was the first thing to come to mind. I'd assume this is a pretty standard Aegislash set. The only different thing I did was put Iron Head rather than Sacred Sword, just for experimental
purposes. If I don't like it, I'll just put Sacred Sword back.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Fire]
- U-turn
I wanted to use a Pokemon that I'd never used before, and Greninja was one that stood out. Greninja has been pretty tough in my past encounters with him, and I had just put a physical attacker on the team, and I'd need a special attacker. Once again, this is a pretty standard build, and there's not much to explain. I put HP Fire mainly to deal with those pesky Ferrothorns, or just grass types in general.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 132 Def / 124 SDef
Calm Nature
- Moonblast
- Moonlight
- Aromatherapy
- Toxic
Clefable is another pokemon I knew was good, but I've just never used. I decided to go for the wall build, because I already had a Greninja for switch-ins where I'd need a special attacker. I went for Toxic over Fire Blast/Ice beam because this Clefairy isn't much of an attacker, and I think it'd be better to Toxic, than switch out, and I already had HP fire and Ice beam on Greninja, but maybe that isn't a smart decsion, after all, I'm not perfect and this is an RMT.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Taunt
- Defog
- Roost
This is just your average Mandibuzz build, I'd suppose, other than the fact that I decided to go with for special defense EVs than defense, because Clefairy was already more defensive. Obviously went for Defog over Toxic because Clefable already had Toxic.
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Ice Punch
Ambipom has been particularly frustrating to me lately on the battle spot, and whenever I see something good, I tend to use it. Technician and STAB boosted Fake Out has been extremely fun to use. I put Double Hit and Ice Punch on it, although I barely ever use anything other than Fake Out and U-Turn. Hes been a great lead so far.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Air Slash
- Psychic
- Dazzling Gleam
- Aura Sphere
I already had a special attacker, two physical attackers, a special attacking support and physical attacking suport, so why not another special attacker? I decided to go with a choice scarf flincher, because I've used it in the past in 1v1, and LOVED it, and I saw no reason why it couldn't be viable in 6v6 singles. I've liked it a lot so far. I assume people predict either a defensive set or a Nasty Plot set, so there's been quite a few times where I've been taunted, which does nothing for them and gives me a free turn. Psychic has been helping a lot with Poison types, and Aura Sphere for Steel types. Dazzling Gleam is also just my secondary STAB.
And as always, steal my team!:
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Fire]
- U-turn
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 132 Def / 124 SDef
Calm Nature
- Moonblast
- Moonlight
- Aromatherapy
- Toxic
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Taunt
- Defog
- Roost
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Ice Punch
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Air Slash
- Psychic
- Dazzling Gleam
- Aura Sphere
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
I don't have any good reason why I started with Aegislash, other than the fact that he's been pretty good in the countless other teams I've used him in. I wasn't even sure who I wanted to start the team with, and he was the first thing to come to mind. I'd assume this is a pretty standard Aegislash set. The only different thing I did was put Iron Head rather than Sacred Sword, just for experimental
purposes. If I don't like it, I'll just put Sacred Sword back.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Fire]
- U-turn
I wanted to use a Pokemon that I'd never used before, and Greninja was one that stood out. Greninja has been pretty tough in my past encounters with him, and I had just put a physical attacker on the team, and I'd need a special attacker. Once again, this is a pretty standard build, and there's not much to explain. I put HP Fire mainly to deal with those pesky Ferrothorns, or just grass types in general.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 132 Def / 124 SDef
Calm Nature
- Moonblast
- Moonlight
- Aromatherapy
- Toxic
Clefable is another pokemon I knew was good, but I've just never used. I decided to go for the wall build, because I already had a Greninja for switch-ins where I'd need a special attacker. I went for Toxic over Fire Blast/Ice beam because this Clefairy isn't much of an attacker, and I think it'd be better to Toxic, than switch out, and I already had HP fire and Ice beam on Greninja, but maybe that isn't a smart decsion, after all, I'm not perfect and this is an RMT.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Taunt
- Defog
- Roost
This is just your average Mandibuzz build, I'd suppose, other than the fact that I decided to go with for special defense EVs than defense, because Clefairy was already more defensive. Obviously went for Defog over Toxic because Clefable already had Toxic.
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Ice Punch
Ambipom has been particularly frustrating to me lately on the battle spot, and whenever I see something good, I tend to use it. Technician and STAB boosted Fake Out has been extremely fun to use. I put Double Hit and Ice Punch on it, although I barely ever use anything other than Fake Out and U-Turn. Hes been a great lead so far.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Air Slash
- Psychic
- Dazzling Gleam
- Aura Sphere
I already had a special attacker, two physical attackers, a special attacking support and physical attacking suport, so why not another special attacker? I decided to go with a choice scarf flincher, because I've used it in the past in 1v1, and LOVED it, and I saw no reason why it couldn't be viable in 6v6 singles. I've liked it a lot so far. I assume people predict either a defensive set or a Nasty Plot set, so there's been quite a few times where I've been taunted, which does nothing for them and gives me a free turn. Psychic has been helping a lot with Poison types, and Aura Sphere for Steel types. Dazzling Gleam is also just my secondary STAB.
And as always, steal my team!:
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Surf
- Ice Beam
- Hidden Power [Fire]
- U-turn
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 132 Def / 124 SDef
Calm Nature
- Moonblast
- Moonlight
- Aromatherapy
- Toxic
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Taunt
- Defog
- Roost
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Fake Out
- Double Hit
- U-turn
- Ice Punch
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Air Slash
- Psychic
- Dazzling Gleam
- Aura Sphere